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[January] SC2 General Discussion - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 5 9 10 11 Next All
Sportnlife
Profile Joined December 2011
United States7 Posts
January 16 2012 01:52 GMT
#41
So I've been watching a lot of TvZ recently and I've noticed Zerg players are starting to handle Reactor Hellion openings surprisingly well, and the common transition to Siege Tank/Marine is usually well countered by mass Ling/Baneling. Like in the Stephano vs Thorzain games in the SCI4. Do you think the meta game will start to shift away from Reactor Hellion openings to something else?
Ziconius
Profile Joined January 2012
United Kingdom10 Posts
January 16 2012 02:21 GMT
#42
I'm curious if on the TL forums you have a forum section for players that are starting to cast. To the best of my knowledge we can link our streams to TL after ~2 months, of which I intend to do (:

But I'm starting out casting for some eSports promo (Because we all love eSports and are Sick Nerd Ballers <3) but I don't want to post in the wrong place, so does anyone know the directions? (: My channel is youtube.com/ZiconiusSc2

Thank you TL Ballers (:
x
@Ziconius ;D
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
January 16 2012 08:25 GMT
#43
On January 12 2012 01:51 Bleak wrote:
Does anyone think that the addition of Shredders and Battle Hellions could make TvP mech viable? Shredders could give map control for counter attacks and battle hellions would protect the tanks from mass chargelots. On paper it sounds quite good to me. Any opinions?


lol, forget those units, I think the Warhound alone is going to make mech the go-to build in TvP.

Battle Hellions seem so gimmicky, regular hellions as they are now serve their purpose well in mech play (breaking lines with their speed and holding the Protoss in place giving the Terran time to manoeuvre the slow mech army. I think the transform mode will only be used like how the Viking’s transformer mode is currently used, when the Terran is in a clutch situation with no hope of retreat and needs as much damage available to them.

As for the Shredder, I can’t even speculate how that’s going to work out, will just have to wait and see on that one.
anApple
Profile Joined November 2011
Singapore275 Posts
January 16 2012 08:29 GMT
#44
Wow, been playing a lot of SC2 on the NA server recently as random and I have to say.... There are A LOT of protoss players. I'm high plat now and it's getting a bit frustrating. Anyone experiencing something similar?
huehuehue
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
January 16 2012 19:40 GMT
#45
Didn't Blizzard say before beta that immortals were going to survive after nukes? Well, they instantly die...
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
January 16 2012 19:43 GMT
#46
On January 16 2012 17:29 CeroFail wrote:
Wow, been playing a lot of SC2 on the NA server recently as random and I have to say.... There are A LOT of protoss players. I'm high plat now and it's getting a bit frustrating. Anyone experiencing something similar?

Well I'm in mid diamond and most of my games today have been against zerg... it's mostly just luck of the draw imo
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
January 16 2012 22:58 GMT
#47
On January 16 2012 17:29 CeroFail wrote:
Wow, been playing a lot of SC2 on the NA server recently as random and I have to say.... There are A LOT of protoss players. I'm high plat now and it's getting a bit frustrating. Anyone experiencing something similar?


I think it's just luck of the draw really, but yesterday (on the SEA server) I did play 7 PvP's out of 8 games (yeah, I realise that been Protoss myself I'm kind of adding to the problem, lol). My second to last game was a PvZ on metal, I was so happy as I consider it my best match up and was just about ready to shoot myself if I had to play another PvP. After all that waiting turns out he just Roach-rushed me with a proxy hatch (in my base rather embarrassingly, didn't notice until I saw creep everywhere). You've got to laugh really.
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
January 16 2012 23:15 GMT
#48
On January 16 2012 17:25 Greendotz wrote:
Show nested quote +
On January 12 2012 01:51 Bleak wrote:
Does anyone think that the addition of Shredders and Battle Hellions could make TvP mech viable? Shredders could give map control for counter attacks and battle hellions would protect the tanks from mass chargelots. On paper it sounds quite good to me. Any opinions?


lol, forget those units, I think the Warhound alone is going to make mech the go-to build in TvP.

Battle Hellions seem so gimmicky, regular hellions as they are now serve their purpose well in mech play (breaking lines with their speed and holding the Protoss in place giving the Terran time to manoeuvre the slow mech army. I think the transform mode will only be used like how the Viking’s transformer mode is currently used, when the Terran is in a clutch situation with no hope of retreat and needs as much damage available to them.

As for the Shredder, I can’t even speculate how that’s going to work out, will just have to wait and see on that one.

A pure Warhound army would be useless against zealots. I guess that's what battle helions are for. ^_^

I'm a bit disappointed in their choice to only make Warhounds do bonus damage against mech units. I feel like that could spell doom for mech in TvZ. In WoL Thor is the AA unit of a mech player. Their most important role is to defend against air units but they aren't completely useless against roaches. If Warhounds keep their low damage against non-mech targets i feel like mech in TvZ will be harder after HoTS.
What a player
coffecup
Profile Joined January 2012
50 Posts
January 17 2012 03:26 GMT
#49
Got a quick ladder question.

Will the ladder demote you from your current league if you lose a lot? I'm pretty sure I got misplaced during my ladder matches, and I was just hoping that I'll get naturally demoted in good time.
PopcornColonel
Profile Joined March 2011
United States769 Posts
January 17 2012 03:59 GMT
#50
On January 17 2012 12:26 coffecup wrote:
Got a quick ladder question.

Will the ladder demote you from your current league if you lose a lot? I'm pretty sure I got misplaced during my ladder matches, and I was just hoping that I'll get naturally demoted in good time.

Yes. Don't really worry about how the system works, just know that if you play more, your league will more and more accurately represent your skill.
Zerg delenda est.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
January 17 2012 08:05 GMT
#51
On January 17 2012 12:26 coffecup wrote:
Got a quick ladder question.

Will the ladder demote you from your current league if you lose a lot? I'm pretty sure I got misplaced during my ladder matches, and I was just hoping that I'll get naturally demoted in good time.


Yeah, you do get demoted if you consistently play poorly, loosing matches when you are classed as 'favoured' will significantly increase your chances of been demoted. I will say one thing, don't try to drop a league on purpose by instantly quitting games. I'm not 100% sure, but I think if you do it enough the system cops on to what you're doing and bans your account.
remedium
Profile Joined July 2011
United States939 Posts
Last Edited: 2012-01-17 09:01:35
January 17 2012 08:58 GMT
#52
Confirming that demotion is all too possible.

You have to be pretty bad to achieve the dream though. I think I placed into 2v2 silver and lost basically all my games for a week.
Stay positive!
tryteyker
Profile Joined December 2011
Germany83 Posts
January 17 2012 09:15 GMT
#53
Counter question; Any way to get promoted in a season?
remedium
Profile Joined July 2011
United States939 Posts
January 17 2012 09:34 GMT
#54
Yes. It's a rough science at best, but I've found that if you're consistently being placed against players in a league above your own (and beating them), promotion should be imminent.

This post is helpful (search for promotion).
Stay positive!
tryteyker
Profile Joined December 2011
Germany83 Posts
January 17 2012 10:16 GMT
#55
Yeah, I just noticed that I'm like, Top 8 (Moving between 5 and 9 all the time), but I always play against Rank 50 Players, Bronze. :S
Yndigo
Profile Joined December 2011
Austria17 Posts
Last Edited: 2012-01-17 11:17:36
January 17 2012 11:16 GMT
#56
On January 17 2012 18:15 tryteyker wrote:
Counter question; Any way to get promoted in a season?


http://eu.battle.net/sc2/de/blog/3312365/Die_Rangliste_erobern_Wie_man_sich_eine_Liga-Beförderung_verdient_-15_11_2011#blog <------ That could help you
I´ll catch you!
taha
Profile Joined December 2011
6 Posts
January 17 2012 17:39 GMT
#57
How to counter mass ghost in tvt
Yndigo
Profile Joined December 2011
Austria17 Posts
January 18 2012 07:54 GMT
#58
On January 18 2012 02:39 taha wrote:
How to counter mass ghost in tvt


mass ghosts? how many ghost, and was that everything he made? in the metagame?
I´ll catch you!
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2012-01-18 08:41:48
January 18 2012 08:40 GMT
#59
On January 17 2012 08:15 BansheeDK wrote:
Show nested quote +
On January 16 2012 17:25 Greendotz wrote:
On January 12 2012 01:51 Bleak wrote:
Does anyone think that the addition of Shredders and Battle Hellions could make TvP mech viable? Shredders could give map control for counter attacks and battle hellions would protect the tanks from mass chargelots. On paper it sounds quite good to me. Any opinions?


lol, forget those units, I think the Warhound alone is going to make mech the go-to build in TvP.

Battle Hellions seem so gimmicky, regular hellions as they are now serve their purpose well in mech play (breaking lines with their speed and holding the Protoss in place giving the Terran time to manoeuvre the slow mech army. I think the transform mode will only be used like how the Viking’s transformer mode is currently used, when the Terran is in a clutch situation with no hope of retreat and needs as much damage available to them.

As for the Shredder, I can’t even speculate how that’s going to work out, will just have to wait and see on that one.

A pure Warhound army would be useless against zealots. I guess that's what battle helions are for. ^_^

I'm a bit disappointed in their choice to only make Warhounds do bonus damage against mech units. I feel like that could spell doom for mech in TvZ. In WoL Thor is the AA unit of a mech player. Their most important role is to defend against air units but they aren't completely useless against roaches. If Warhounds keep their low damage against non-mech targets i feel like mech in TvZ will be harder after HoTS.


I thought they had bonus damage to light air on their AA? This would make them better versus mutas (if so) and you could add more tanks to deal with the roaches, but I guess we'll see.

On January 18 2012 02:39 taha wrote:
How to counter mass ghost in tvt


Tanks or Marauders. Tanks more so though, ghosts do SO little damage to tanks and get massacred by them.
NaDa/Fantasy/Zero/Soulkey pls
rushian
Profile Joined December 2010
United Kingdom568 Posts
January 18 2012 09:09 GMT
#60
Does anyone know who the protoss player with the username "토토" is? He's near top of Korean GM with an 80% win-rate
"Love every protoss unit" - oGsMC
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