• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:58
CET 13:58
KST 21:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Greetings.. No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Recommended BW Settings for Mouse and Video Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
[$1250] International ShieldBattery League Bisu's Team vs Shuttle's Team 2026-11-14 2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11034 users

[Nov] TLPD Race Winrate Graphs - Page 38

Forum Index > SC2 General
798 CommentsPost a Reply
Prev 1 36 37 38 39 40 Next All
ChineseWife
Profile Joined August 2010
United States373 Posts
December 10 2011 03:17 GMT
#741
how does protoss dictate anything in tvp? terran either expands or 1/1/1's and either protoss has to react to a 1 base allin, or a 2 base push...not usually the other way around. terran just has to make bunkers while protoss has to change tech, etc
Oops I made no units
IMoperator
Profile Joined October 2011
4476 Posts
December 10 2011 08:32 GMT
#742
On December 10 2011 12:17 ChineseWife wrote:
how does protoss dictate anything in tvp? terran either expands or 1/1/1's and either protoss has to react to a 1 base allin, or a 2 base push...not usually the other way around. terran just has to make bunkers while protoss has to change tech, etc

Um, you can go whatever you want as protoss... it's up to the terran to respond to it. If P goes colossus T has to go vikings or they die. If P goes templars T has to get ghosts or they die. Terran has the option to go... bio or bio. You don't see protoss having to react to something the terran makes.
kofman
Profile Joined August 2011
Andorra698 Posts
December 10 2011 08:45 GMT
#743
On December 10 2011 12:17 ChineseWife wrote:
how does protoss dictate anything in tvp? terran either expands or 1/1/1's and either protoss has to react to a 1 base allin, or a 2 base push...not usually the other way around. terran just has to make bunkers while protoss has to change tech, etc

There are so many protoss all-ins, like proxy void ray, warp prism all-in, warp prism immortals, blink stalkers, any many more. These dictate how terran has to defend.
Mehukannu
Profile Joined October 2010
Finland421 Posts
December 10 2011 10:29 GMT
#744
On December 10 2011 05:19 Tyrant0 wrote:
Show nested quote +
On December 10 2011 04:25 Mehukannu wrote:
On December 10 2011 04:17 Shyft wrote:
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.


No one is complaining that warp-gates are too hard to use. It's egotistical Terrans ranting on how imbalanced protoss are because they're supposedly much easier to play, completely ignoring the difference in mechanics.

Also, your suggestion is completely retarded. It's the nature of the fucking race. Get out of here. I don't even want to do the math on how much supply you will lose just building out of gateways as opposed to warpgates, which are superior in every conceivable way. If you have any decent hotkey setup, you can manage warp-ins. It's basically like suggesting a zerg make multiple in-base hatches instead of having to deal with injecting mid fight.

+ Show Spoiler [edit: non-warp gate lol] +
I could do the math: find the ratio of number of gateways needed on 3 base to the normal number of warpgates based on the difference in build time/cooldown. Whatever number of extra gateways you'd need to maintain production on 3 saturated bases, is basically minerals that could have been invested into additional units, meaning you will max that much slower. That's even assuming you're actually building additional gateways to account for the slower production, which ultimately cuts into EVERYTHING including your economy, units, the timing of your gas; and it's ALL slower.

And you can't reinforce with them. I don't know why I'm entertaining this stupid idea.

Well obviously no one is complaining about it warpgates being bad, but if someone is saying that protoss has to put their attention on warping in some units to reinforce their armies during a fight, which could cause them not to micro efficiently during the battle and potentially lose it because their attention has to be elsewhere. Also saying that terran has it easier to macro because they can just hotkey tab their production during a battle gives them an edge in engagements.
I am not suggesting protoss players to use gateways over warpgates, but even you have to realize how weird argument it is to say that protoss is at disadvantage because they have to divert their attention from the battle if they want to warp in some units, even though they have the choice to not to use warpgates and get on even ground with terran using gateways during battle.
I don't believe that cooldown/buildtime is that big of an issue, because protoss can use chrono boost to catch up with the lost production time and if we were to say it would be an 200/200 supply army clash there wouldn't be any issues with changing warpgates to gateways since you can't produce anything until some of your units die, but I think that is little bit besides the point but still relevant enough to be noted.
C=('. ' Q)
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-12-10 10:42:26
December 10 2011 10:41 GMT
#745
On December 10 2011 19:29 Mehukannu wrote:
Show nested quote +
On December 10 2011 05:19 Tyrant0 wrote:
On December 10 2011 04:25 Mehukannu wrote:
On December 10 2011 04:17 Shyft wrote:
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.


No one is complaining that warp-gates are too hard to use. It's egotistical Terrans ranting on how imbalanced protoss are because they're supposedly much easier to play, completely ignoring the difference in mechanics.

Also, your suggestion is completely retarded. It's the nature of the fucking race. Get out of here. I don't even want to do the math on how much supply you will lose just building out of gateways as opposed to warpgates, which are superior in every conceivable way. If you have any decent hotkey setup, you can manage warp-ins. It's basically like suggesting a zerg make multiple in-base hatches instead of having to deal with injecting mid fight.

+ Show Spoiler [edit: non-warp gate lol] +
I could do the math: find the ratio of number of gateways needed on 3 base to the normal number of warpgates based on the difference in build time/cooldown. Whatever number of extra gateways you'd need to maintain production on 3 saturated bases, is basically minerals that could have been invested into additional units, meaning you will max that much slower. That's even assuming you're actually building additional gateways to account for the slower production, which ultimately cuts into EVERYTHING including your economy, units, the timing of your gas; and it's ALL slower.

And you can't reinforce with them. I don't know why I'm entertaining this stupid idea.

Well obviously no one is complaining about it warpgates being bad, but if someone is saying that protoss has to put their attention on warping in some units to reinforce their armies during a fight, which could cause them not to micro efficiently during the battle and potentially lose it because their attention has to be elsewhere. Also saying that terran has it easier to macro because they can just hotkey tab their production during a battle gives them an edge in engagements.
I am not suggesting protoss players to use gateways over warpgates, but even you have to realize how weird argument it is to say that protoss is at disadvantage because they have to divert their attention from the battle if they want to warp in some units, even though they have the choice to not to use warpgates and get on even ground with terran using gateways during battle.
I don't believe that cooldown/buildtime is that big of an issue, because protoss can use chrono boost to catch up with the lost production time and if we were to say it would be an 200/200 supply army clash there wouldn't be any issues with changing warpgates to gateways since you can't produce anything until some of your units die, but I think that is little bit besides the point but still relevant enough to be noted.


that would be acceptable if Protoss was balanced around warpgates and gateways.
But since Protoss is balanced for warpgates, and instant reinforcements, using gateways will put you behind.
aksfjh
Profile Joined November 2010
United States4853 Posts
December 10 2011 16:07 GMT
#746
On December 10 2011 19:41 freetgy wrote:
Show nested quote +
On December 10 2011 19:29 Mehukannu wrote:
On December 10 2011 05:19 Tyrant0 wrote:
On December 10 2011 04:25 Mehukannu wrote:
On December 10 2011 04:17 Shyft wrote:
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
[quote]

The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.


No one is complaining that warp-gates are too hard to use. It's egotistical Terrans ranting on how imbalanced protoss are because they're supposedly much easier to play, completely ignoring the difference in mechanics.

Also, your suggestion is completely retarded. It's the nature of the fucking race. Get out of here. I don't even want to do the math on how much supply you will lose just building out of gateways as opposed to warpgates, which are superior in every conceivable way. If you have any decent hotkey setup, you can manage warp-ins. It's basically like suggesting a zerg make multiple in-base hatches instead of having to deal with injecting mid fight.

+ Show Spoiler [edit: non-warp gate lol] +
I could do the math: find the ratio of number of gateways needed on 3 base to the normal number of warpgates based on the difference in build time/cooldown. Whatever number of extra gateways you'd need to maintain production on 3 saturated bases, is basically minerals that could have been invested into additional units, meaning you will max that much slower. That's even assuming you're actually building additional gateways to account for the slower production, which ultimately cuts into EVERYTHING including your economy, units, the timing of your gas; and it's ALL slower.

And you can't reinforce with them. I don't know why I'm entertaining this stupid idea.

Well obviously no one is complaining about it warpgates being bad, but if someone is saying that protoss has to put their attention on warping in some units to reinforce their armies during a fight, which could cause them not to micro efficiently during the battle and potentially lose it because their attention has to be elsewhere. Also saying that terran has it easier to macro because they can just hotkey tab their production during a battle gives them an edge in engagements.
I am not suggesting protoss players to use gateways over warpgates, but even you have to realize how weird argument it is to say that protoss is at disadvantage because they have to divert their attention from the battle if they want to warp in some units, even though they have the choice to not to use warpgates and get on even ground with terran using gateways during battle.
I don't believe that cooldown/buildtime is that big of an issue, because protoss can use chrono boost to catch up with the lost production time and if we were to say it would be an 200/200 supply army clash there wouldn't be any issues with changing warpgates to gateways since you can't produce anything until some of your units die, but I think that is little bit besides the point but still relevant enough to be noted.


that would be acceptable if Protoss was balanced around warpgates and gateways.
But since Protoss is balanced for warpgates, and instant reinforcements, using gateways will put you behind.

Just wanted to chime in and say that I agree with this. Putting warpgates into gateways is essentially submitting that you're a bad Protoss, and doing so will not make you a better player.

Not related to your post, but something that keeps cropping up in those patch threads (for god knows what reason why). I think Terrans are most frustrated right now with Protoss, not because the overall winrate dropped to 49%, but because the matchup swung a full 10 percentage points in a single month. I honestly don't think Terrans would have many issues with being on the losing end of the balance, within 3-4%, but it's that wild swing that has everybody in a roar.
Skymander
Profile Joined November 2011
United States1 Post
December 10 2011 16:12 GMT
#747
I'm glad the last few patches have started to balance things out a little more evenly.

I think one thing we all have to remember is it's quite dependent on the players who are playing as well. At different times a swell of good players for a certain race could be playing during a given period. This doesn't mean that a race is imbalanced; it just means that a lot of good players are playing that race.

Of course many issues do deal with balanced, but the community as a whole goes into an uproar over statistics when many hidden factors may have a role instead of just racial imbalance.

Just my two cents worth.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-12-10 18:09:19
December 10 2011 18:05 GMT
#748
On December 10 2011 19:29 Mehukannu wrote:
Show nested quote +
On December 10 2011 05:19 Tyrant0 wrote:
On December 10 2011 04:25 Mehukannu wrote:
On December 10 2011 04:17 Shyft wrote:
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.


No one is complaining that warp-gates are too hard to use. It's egotistical Terrans ranting on how imbalanced protoss are because they're supposedly much easier to play, completely ignoring the difference in mechanics.

Also, your suggestion is completely retarded. It's the nature of the fucking race. Get out of here. I don't even want to do the math on how much supply you will lose just building out of gateways as opposed to warpgates, which are superior in every conceivable way. If you have any decent hotkey setup, you can manage warp-ins. It's basically like suggesting a zerg make multiple in-base hatches instead of having to deal with injecting mid fight.

+ Show Spoiler [edit: non-warp gate lol] +
I could do the math: find the ratio of number of gateways needed on 3 base to the normal number of warpgates based on the difference in build time/cooldown. Whatever number of extra gateways you'd need to maintain production on 3 saturated bases, is basically minerals that could have been invested into additional units, meaning you will max that much slower. That's even assuming you're actually building additional gateways to account for the slower production, which ultimately cuts into EVERYTHING including your economy, units, the timing of your gas; and it's ALL slower.

And you can't reinforce with them. I don't know why I'm entertaining this stupid idea.

Well obviously no one is complaining about it warpgates being bad, but if someone is saying that protoss has to put their attention on warping in some units to reinforce their armies during a fight, which could cause them not to micro efficiently during the battle and potentially lose it because their attention has to be elsewhere. Also saying that terran has it easier to macro because they can just hotkey tab their production during a battle gives them an edge in engagements.
I am not suggesting protoss players to use gateways over warpgates, but even you have to realize how weird argument it is to say that protoss is at disadvantage because they have to divert their attention from the battle if they want to warp in some units, even though they have the choice to not to use warpgates and get on even ground with terran using gateways during battle.
I don't believe that cooldown/buildtime is that big of an issue, because protoss can use chrono boost to catch up with the lost production time and if we were to say it would be an 200/200 supply army clash there wouldn't be any issues with changing warpgates to gateways since you can't produce anything until some of your units die, but I think that is little bit besides the point but still relevant enough to be noted.


You've clearly only read the last few posts. The original argument is that Protoss units can't micro like marine/marauder can (i.e. Terran have to micro way more than Protoss), and it's simply assumed the Protoss is chilling, hurling waves of chargelot/archon at the Terran. The Protoss macro mechanics conveniently left out; almost implying a Terran is required to have 200 apm and a Protoss 30.

And your argument insinuates the Protoss has <100 APM, horrible hotkeys, is fighting a high master league Terran when the Protoss is gold league, and floats 1~2k minerals every battle because he can't warp in simultaneously whilst maneuvering/micro'ing. (Though there are still a ton of high level Protoss pros who won't warp-in until the engagement is almost over) Chronoboosting warp gates, like dropping mules and injecting is a requirement, not an added advantage. You don't even understand why warp gates are way better, and I'll needlessly add another paragraph explaining it to you when really you're just wrong and seemingly have little understanding of the race/match-up.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
December 10 2011 19:26 GMT
#749
If you're going to argue that protoss macro mechancis are harder because they have to go to a pylon to warp in, you also have to take into account how much easier it makes it to macro protoss when they can frontload all their production which allows them to get away with a lot less planning, have more units coming from the same structure or don't require tech labs or reactors set up properly, added to the fact that you can stack up warp gates as close as you want with no regard to base sim city or pathing blocking your units in.

Considering those advantages, I think having to look away from the battle to warp in is a small disadvantage, especially because of the way the protoss autopilot.
HighlyToxic
Profile Joined July 2011
France101 Posts
December 10 2011 20:06 GMT
#750
Protoss are onfire héhé
kofman
Profile Joined August 2011
Andorra698 Posts
December 10 2011 20:13 GMT
#751
With protoss doing so well lately, I wonder why there are still so many protoss cheesers...
Big J
Profile Joined March 2011
Austria16289 Posts
December 10 2011 21:03 GMT
#752
On December 10 2011 07:08 aksfjh wrote:
Show nested quote +
On December 10 2011 06:46 freetgy wrote:
in a balanced game the have to be balance swings in positive and negative for all races and matchups.

if one races always stays dominant in a match up that is a true exposure of imbalance.

it isn't balanced when one races always shave like 53 vs. 47 the whole year balance comes
From the fluctuations between those intervals, because this shows that each races has the tools change the metagame at least for a short time.

and this month is the first time the rates for terran are going even close to down under 50% and this was needed for a very long time and needs to go at least for some weeks hopefully so the terran players start to evolve because they are forced to because 0815 play isn't working anymore.

While normally I agree with the last paragraph, I am hesitant in this case. When you look at patch and map history, what you see is a bunch of nerfs for Terran which greatly alter the direction of the metagame. However, when you look at the graph, at worst you would see Terran numbers within a few percentage points after the patch. Every time the metagame was patched away from Terran, they evolved to find new ways to win and stay on top.

However, for the first time, Terran finds itself not able to adapt quickly enough to the most recent changes. What was once a gradual decline over the course of 2-3 months, bringing rates back into relative balance, we now have a matchup that has swung almost 10 percentage points in a single month against Terran. When you look at the history of all the matchups, that is HUGE and not generally a characteristic of Terran response to forced metagame shifts.

To bring that into perspective: the next** biggest swing in a matchup came in January 2011, TvZ, of almost 5 percentage points.

**If you go back further, you get some results in the 8 percentage point range, but that was in Sept-Oct 2010, which can probably be explained by pure evolution of tournament play and the emergence of Korean GSL influence.


While normally I would agree with you, you also have to consider that double forge and warp prism play just kicked in. Protoss for the first time in PvT has a sort of macro build that is not evolved around "I hope he doesn't now if I'm going the charge/templar or the robo route".
Naturally Terran should temporary struggle against such a huge metagame change, nerf or not!
PlacidPanda
Profile Joined September 2011
United States246 Posts
December 11 2011 05:01 GMT
#753
On December 11 2011 04:26 Dalavita wrote:
If you're going to argue that protoss macro mechancis are harder because they have to go to a pylon to warp in, you also have to take into account how much easier it makes it to macro protoss when they can frontload all their production which allows them to get away with a lot less planning, have more units coming from the same structure or don't require tech labs or reactors set up properly, added to the fact that you can stack up warp gates as close as you want with no regard to base sim city or pathing blocking your units in.

Considering those advantages, I think having to look away from the battle to warp in is a small disadvantage, especially because of the way the protoss autopilot.

1. trapping units happens with gates in the early game and with robo.
2. It only frontloads their production the first time you warp in, also warp does not stack and if you miss your timing you're significantly behind so no we don't have more from the same structure.
3. terrans can queue so they don't lose any time and can do this when they have spare apm.
4. imagine if every time you engaged you had to mule 4-10 times to get troops instead of pressing 3 buttons while keeping your focus on the army
I'm not arguing imbalance but more the lack of imbalance here.
Squirtle Hwaitting!!
xrapture
Profile Blog Joined December 2011
United States1644 Posts
December 11 2011 05:45 GMT
#754
Only thing that concerns me is that it seems at the diamond and master level, it's really hard for the Terran player later in the game. At pro level it may very well be balanced, but it seems the micro is more taxing and unforgiving for Terrans and so if you aren't at pro level mechanics you can get into some pretty bad situations.

You need to be able to control at least 3 groups of units, even 4-- Bio, vikings, ghosts, and if you are stutter stepping without your medivacs in another control group controlled individually your army effectiveness will be a lot worse. You need to unclump your bio, use vikings to target down collosi as fast as possible, while using ghosts to emp HT and sentries.

Now don't get me wrong, P has a lot of micro to do as well, but having sub par control doesn't cost the P as much as it does the T. Is it nice to have your collosi in a good position? yea. And it's nice to blink your low health stalkers, feed back medivacs, and etc, but the main thing toss has to do is hit their storms. And it really only takes 1 good storm to kill a big chunk of the Terran's army. Emping a large group of zealots pales in comparison to storming a large group of marines. Zealots, toss's first unit and core of their army, stay tough all game long especially with guardian shield and the fact that in all liklihood they will have better upgrades.

Late game Marines get slaughtered in mass by Collosi and Ht while maradaurs do very little dmg to zealots. Is it hard for toss when puma is instantly double sniping every ht that falls out of your warp prism before it can do anything, while simultaneously dodging storms and dropping your main? Sure is, but what about the rest of us? To us we are just facing a mountain of an army that we can't seem to kill. The biggest problem is that we can only go bio. Mech is flat out terrible-- said by many pro gamers including one Major, and Battlecruisers and Thors are counterd by any composition of the toss army.

My 2 cents is that they should make changes that keep the pro level the way it is-- I liked the balance system in bw that t>z, z<p, p<t, but make things a little less daunting for lower level Terrans.
Everyone is either delusional, a nihlilst, or dead from suicide.
LunaSea
Profile Joined October 2011
Luxembourg369 Posts
December 11 2011 05:46 GMT
#755
On December 05 2011 20:30 secretary bird wrote:
They need to reduce bunker build time obviously. This will fix everything. Oh and make Archons better against air and worse against ground.


biggest troll ever
"Your f*cking wrong, but I respect your opinion" --Day[9]
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 11 2011 05:53 GMT
#756
On December 11 2011 01:07 aksfjh wrote:
Show nested quote +
On December 10 2011 19:41 freetgy wrote:
On December 10 2011 19:29 Mehukannu wrote:
On December 10 2011 05:19 Tyrant0 wrote:
On December 10 2011 04:25 Mehukannu wrote:
On December 10 2011 04:17 Shyft wrote:
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
[quote]

Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.


No one is complaining that warp-gates are too hard to use. It's egotistical Terrans ranting on how imbalanced protoss are because they're supposedly much easier to play, completely ignoring the difference in mechanics.

Also, your suggestion is completely retarded. It's the nature of the fucking race. Get out of here. I don't even want to do the math on how much supply you will lose just building out of gateways as opposed to warpgates, which are superior in every conceivable way. If you have any decent hotkey setup, you can manage warp-ins. It's basically like suggesting a zerg make multiple in-base hatches instead of having to deal with injecting mid fight.

+ Show Spoiler [edit: non-warp gate lol] +
I could do the math: find the ratio of number of gateways needed on 3 base to the normal number of warpgates based on the difference in build time/cooldown. Whatever number of extra gateways you'd need to maintain production on 3 saturated bases, is basically minerals that could have been invested into additional units, meaning you will max that much slower. That's even assuming you're actually building additional gateways to account for the slower production, which ultimately cuts into EVERYTHING including your economy, units, the timing of your gas; and it's ALL slower.

And you can't reinforce with them. I don't know why I'm entertaining this stupid idea.

Well obviously no one is complaining about it warpgates being bad, but if someone is saying that protoss has to put their attention on warping in some units to reinforce their armies during a fight, which could cause them not to micro efficiently during the battle and potentially lose it because their attention has to be elsewhere. Also saying that terran has it easier to macro because they can just hotkey tab their production during a battle gives them an edge in engagements.
I am not suggesting protoss players to use gateways over warpgates, but even you have to realize how weird argument it is to say that protoss is at disadvantage because they have to divert their attention from the battle if they want to warp in some units, even though they have the choice to not to use warpgates and get on even ground with terran using gateways during battle.
I don't believe that cooldown/buildtime is that big of an issue, because protoss can use chrono boost to catch up with the lost production time and if we were to say it would be an 200/200 supply army clash there wouldn't be any issues with changing warpgates to gateways since you can't produce anything until some of your units die, but I think that is little bit besides the point but still relevant enough to be noted.


that would be acceptable if Protoss was balanced around warpgates and gateways.
But since Protoss is balanced for warpgates, and instant reinforcements, using gateways will put you behind.

Just wanted to chime in and say that I agree with this. Putting warpgates into gateways is essentially submitting that you're a bad Protoss, and doing so will not make you a better player.

Not related to your post, but something that keeps cropping up in those patch threads (for god knows what reason why). I think Terrans are most frustrated right now with Protoss, not because the overall winrate dropped to 49%, but because the matchup swung a full 10 percentage points in a single month. I honestly don't think Terrans would have many issues with being on the losing end of the balance, within 3-4%, but it's that wild swing that has everybody in a roar.


I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-12-11 07:17:35
December 11 2011 07:13 GMT
#757
On December 11 2011 14:53 K3Nyy wrote:
I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.


this will never change, as long as Terran stays on Bio till lategame.
you can't have the advantage in early mid and lategame by staying with essentially the same core composition from the beginning.

Obviously splash will kick in on the protoss side more on more and make the life harder for the Bio player.
no balance patch will change that.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
December 11 2011 07:24 GMT
#758
On December 11 2011 16:13 freetgy wrote:
Show nested quote +
On December 11 2011 14:53 K3Nyy wrote:
I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.


this will never change, as long as Terran stays on Bio till lategame.
you can't have the advantage in early mid and lategame by staying with essentially the same core composition from the beginning.

Obviously splash will kick in on the protoss side more on more and make the life harder for the Bio player.
no balance patch will change that.


lol, what else is the terran supposed to do? o.O
petrox
Profile Joined April 2011
Australia320 Posts
Last Edited: 2011-12-11 07:33:06
December 11 2011 07:32 GMT
#759
On December 11 2011 16:24 doko100 wrote:
Show nested quote +
On December 11 2011 16:13 freetgy wrote:
On December 11 2011 14:53 K3Nyy wrote:
I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.


this will never change, as long as Terran stays on Bio till lategame.
you can't have the advantage in early mid and lategame by staying with essentially the same core composition from the beginning.

Obviously splash will kick in on the protoss side more on more and make the life harder for the Bio player.
no balance patch will change that.


lol, what else is the terran supposed to do? o.O



win or cripple the protoss under 15 mins. Constant aggression is a mainstay in T v P. I was really frustrated with the matchup until i watched iAmJeffrey's replay in the strat section which showed some really good aggression that involved timing and positioning.

In other words.. play better !
Ownos
Profile Joined July 2010
United States2147 Posts
December 11 2011 07:52 GMT
#760
I'm... not sure if people are reading the graphs right. Especially the terran whiners... not sure how you can be pessimistic about your race when there's a big blue line hovering over everything else in any graph with a blue line lol.
...deeper and deeper into the bowels of El Diablo
Prev 1 36 37 38 39 40 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IntoTheiNu 804
WardiTV603
ComeBackTV 544
TaKeTV 258
IndyStarCraft 148
Rex98
Liquipedia
CranKy Ducklings
19:00
Sea Duckling Open #151
CranKy Ducklings71
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 148
Rex 98
Codebar 64
MindelVK 29
StarCraft: Brood War
Britney 65885
Calm 6588
Rain 1800
Jaedong 863
BeSt 611
FanTaSy 347
Larva 319
EffOrt 282
Hyuk 230
Rush 230
[ Show more ]
Hyun 172
Last 159
Zeus 121
actioN 121
ZerO 118
Mind 115
Soulkey 74
Pusan 71
Mong 62
Sea.KH 55
Sharp 50
ToSsGirL 41
Bale 38
Yoon 38
sSak 33
Killer 31
Shine 22
JYJ 22
Hm[arnc] 21
sorry 19
Aegong 15
Sacsri 15
sOs 14
Movie 12
ajuk12(nOOB) 10
Icarus 4
Dota 2
Dendi1015
XcaliburYe260
Counter-Strike
fl0m5290
byalli642
kennyS566
SPUNJ427
Heroes of the Storm
Khaldor100
Other Games
summit1g10330
FrodaN2139
singsing1890
B2W.Neo722
Lowko349
KnowMe224
ViBE72
XaKoH 17
ZerO(Twitch)14
Railgan11
CosmosSc2 10
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki6
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2087
Upcoming Events
IPSL
4h 3m
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
7h 3m
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
21h 3m
WardiTV Invitational
23h 3m
IPSL
1d 4h
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
1d 7h
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 21h
WardiTV Weekly
1d 23h
Monday Night Weeklies
3 days
PiGosaur Cup
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
KCM Race Survival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.