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Heart Of The Swarm: The Pro's Opinions - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 34 Next All
Enchanted
Profile Blog Joined November 2010
United States1609 Posts
December 03 2011 09:50 GMT
#141
The game is just over 1 year old, relax guys BW is still like 10 years older. Don't be impatient, it'll get to where everyone wants it to be in time.
happyness
Profile Joined June 2010
United States2400 Posts
December 03 2011 09:54 GMT
#142
On December 03 2011 18:45 Sawamura wrote:
Show nested quote +
On December 03 2011 18:39 AlphaNoodle wrote:
How are these arguments about sc2 being worse even valid? If you compare BW to SC2, at least compare the games to their times from the release. Are you going to even bother to tell me that "worse" players never won when they did something random? This game is young, come back in a couple of years and comment again. And complaining that worse players can win is stupid. If the "better" player won every game, the competitive aspect of this game would be gone. For any sport, upsets happen when the worse team beats the better team, its natural. And overall the randomness of this game everybody claims is irrelevant, everything that happens is intended to happen. Units can't dodge and no random stats like that affect the gameplay. If you're going to make a claim that sc2 is a terrible game or not competitive at all, at least back it up properly and give better examples, other than BW which is not comparable because of the ages of the games.


Show nested quote +
On December 03 2011 18:39 happyness wrote:
I hate the argument "SC2 is too easy and it makes the game worse". Chess is an easy game to learn. Does that make it bad? SC2 is easy to learn compared to BW, but no one has come close to mastering it yet.

Cloud did make a good point though with the 6 gate example in PvT. But I think that has more to do with a design flaw in the warp gate mechanic taking away defenders advantage more than making the game "too easy".


Both of these post talks about the time factor , well I will play along with you , Broodwar was released in the year 1998 and recently SC2 has been released in the year 2009 , How long has the development and game design has been taken place ? Roughly 10 years , one would have think from the experience of a good developer they would have been able to make a successor as worthy of it's predecessor . Common argument against broodwar , Bad AI , Unbearable Graphics, Very easy but hard to master macro and micro mechanics than again if the Bad AI has been really that bad , shouldn't stork or bisu be smashing their keyboard on the desk every time their dragoon freezes in their attempt to destroy a tank line ?


I really don't see what the Bad AI has anything to do with what I was saying.

What I was saying was simply that sc2 players are still a loooong way off from reaching the skill ceiling.There may be design flaws, but the game is still hard to master. Easy to learn hard to master
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
December 03 2011 09:57 GMT
#143
On December 03 2011 18:54 happyness wrote:
Show nested quote +
On December 03 2011 18:45 Sawamura wrote:
On December 03 2011 18:39 AlphaNoodle wrote:
How are these arguments about sc2 being worse even valid? If you compare BW to SC2, at least compare the games to their times from the release. Are you going to even bother to tell me that "worse" players never won when they did something random? This game is young, come back in a couple of years and comment again. And complaining that worse players can win is stupid. If the "better" player won every game, the competitive aspect of this game would be gone. For any sport, upsets happen when the worse team beats the better team, its natural. And overall the randomness of this game everybody claims is irrelevant, everything that happens is intended to happen. Units can't dodge and no random stats like that affect the gameplay. If you're going to make a claim that sc2 is a terrible game or not competitive at all, at least back it up properly and give better examples, other than BW which is not comparable because of the ages of the games.


On December 03 2011 18:39 happyness wrote:
I hate the argument "SC2 is too easy and it makes the game worse". Chess is an easy game to learn. Does that make it bad? SC2 is easy to learn compared to BW, but no one has come close to mastering it yet.

Cloud did make a good point though with the 6 gate example in PvT. But I think that has more to do with a design flaw in the warp gate mechanic taking away defenders advantage more than making the game "too easy".


Both of these post talks about the time factor , well I will play along with you , Broodwar was released in the year 1998 and recently SC2 has been released in the year 2009 , How long has the development and game design has been taken place ? Roughly 10 years , one would have think from the experience of a good developer they would have been able to make a successor as worthy of it's predecessor . Common argument against broodwar , Bad AI , Unbearable Graphics, Very easy but hard to master macro and micro mechanics than again if the Bad AI has been really that bad , shouldn't stork or bisu be smashing their keyboard on the desk every time their dragoon freezes in their attempt to destroy a tank line ?


I really don't see what the Bad AI has anything to do with what I was saying.

What I was saying was simply that sc2 players are still a loooong way off from reaching the skill ceiling.There may be design flaws, but the game is still hard to master. Easy to learn hard to master


Same can be said for broodwar , We do not know how far is the skill ceiling in yellow's prime he thought it was the fastest way to play and no one can go faster than him and player likes jaedong and Flash who are rising stars , who are essentially playing the same game and yet plays much more faster than the older generation of pro gamers . So where is the skill ceiling for broodwar ?
BW/KT Forever R.I.P KT.Violet dearly missed ..
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
December 03 2011 10:02 GMT
#144
Cloud is spot on, at least someone is there to say it like it is.
Eluadyl
Profile Joined May 2010
Turkey364 Posts
December 03 2011 10:12 GMT
#145
+ Show Spoiler +
GSL code S finals rendered this thread invalid. I can't believe I'm saying this.
Not enough energy
Phelix
Profile Blog Joined July 2008
1931 Posts
December 03 2011 10:15 GMT
#146
I agree with Cloud's opinion that Heart of the Swarm will cause more problems than it'll actually fix because of unit compositions. There seems to be too much of the gamble aspect of the game with build orders, as well as the new units that are designed to be gimmicky.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
happyness
Profile Joined June 2010
United States2400 Posts
December 03 2011 10:17 GMT
#147
On December 03 2011 18:57 Sawamura wrote:
Show nested quote +
On December 03 2011 18:54 happyness wrote:
On December 03 2011 18:45 Sawamura wrote:
On December 03 2011 18:39 AlphaNoodle wrote:
How are these arguments about sc2 being worse even valid? If you compare BW to SC2, at least compare the games to their times from the release. Are you going to even bother to tell me that "worse" players never won when they did something random? This game is young, come back in a couple of years and comment again. And complaining that worse players can win is stupid. If the "better" player won every game, the competitive aspect of this game would be gone. For any sport, upsets happen when the worse team beats the better team, its natural. And overall the randomness of this game everybody claims is irrelevant, everything that happens is intended to happen. Units can't dodge and no random stats like that affect the gameplay. If you're going to make a claim that sc2 is a terrible game or not competitive at all, at least back it up properly and give better examples, other than BW which is not comparable because of the ages of the games.


On December 03 2011 18:39 happyness wrote:
I hate the argument "SC2 is too easy and it makes the game worse". Chess is an easy game to learn. Does that make it bad? SC2 is easy to learn compared to BW, but no one has come close to mastering it yet.

Cloud did make a good point though with the 6 gate example in PvT. But I think that has more to do with a design flaw in the warp gate mechanic taking away defenders advantage more than making the game "too easy".


Both of these post talks about the time factor , well I will play along with you , Broodwar was released in the year 1998 and recently SC2 has been released in the year 2009 , How long has the development and game design has been taken place ? Roughly 10 years , one would have think from the experience of a good developer they would have been able to make a successor as worthy of it's predecessor . Common argument against broodwar , Bad AI , Unbearable Graphics, Very easy but hard to master macro and micro mechanics than again if the Bad AI has been really that bad , shouldn't stork or bisu be smashing their keyboard on the desk every time their dragoon freezes in their attempt to destroy a tank line ?


I really don't see what the Bad AI has anything to do with what I was saying.

What I was saying was simply that sc2 players are still a loooong way off from reaching the skill ceiling.There may be design flaws, but the game is still hard to master. Easy to learn hard to master


Same can be said for broodwar , We do not know how far is the skill ceiling in yellow's prime he thought it was the fastest way to play and no one can go faster than him and player likes jaedong and Flash who are rising stars , who are essentially playing the same game and yet plays much more faster than the older generation of pro gamers . So where is the skill ceiling for broodwar ?


It hasn't been reached yet either. I really don't see what you are getting at. I never said BW is a bad game or that SC2 is better. I just find the "BW is better than SC2 because it is more difficult" argument silly. You could argue other reasons for BW being better, but not because SC2 is too easy.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
December 03 2011 10:20 GMT
#148
On December 03 2011 18:50 Megatronn wrote:
The game is just over 1 year old, relax guys BW is still like 10 years older. Don't be impatient, it'll get to where everyone wants it to be in time.



Will it though? What I personally find to be frustrating is a player like Naniwa being capable of beating Nestea and MVP. No disrespect intended towards Naniwa, but it's annoying that in a straight up match without preparation the difference between the best two players in the world and someone who can't get past the first round of the Code A is only that small.
KimJongChill
Profile Joined January 2011
United States6429 Posts
December 03 2011 10:20 GMT
#149
Thanks for this man!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
December 03 2011 10:21 GMT
#150
I mostly agree with Cloud's opinion. Also, I don't see myself playing protoss in Hots, I definitely feel zerg is the only race receiving good units.
nvrs
Profile Joined October 2010
Greece481 Posts
December 03 2011 10:24 GMT
#151
On December 03 2011 19:12 Eluadyl wrote:
+ Show Spoiler +
GSL code S finals rendered this thread invalid. I can't believe I'm saying this.


So true dude!
selaas
Profile Joined June 2011
Norway40 Posts
December 03 2011 10:26 GMT
#152
On December 03 2011 19:02 Talin wrote:
Cloud is spot on, at least someone is there to say it like it is.


Not sure if he is. First off, as mentioned, this game has been out for 1 and a half year + beta. Second, he's the only one raging about it. Even from shows like SotG and ItG I didn't hear these points. The game hasn't been figured out yet, so its premature to whine about imbalance. I think it's just a nerd rage and hardly think its this black/white.

Sure, he has a high level experience of the game, but he's not in the top, where people compensate losing to these lucky things by practicing more. A lot of the problems in this game can still be fixed with decent maps, which was one of the main factors in BW during the years of really small patch changes.
nvrs
Profile Joined October 2010
Greece481 Posts
December 03 2011 10:28 GMT
#153
IMO its perfectly fine to criticize the game regardless of whether you are a pro or some random bronze player, but saying that HOTS will be crap cause it will make the game more random than it is and that huge AOE will play even bigger role is way too premature. Noone has even played the damn game yet and units may well change completely.
D_K_night
Profile Joined April 2010
Canada615 Posts
December 03 2011 11:00 GMT
#154
On December 03 2011 18:50 Megatronn wrote:
The game is just over 1 year old, relax guys BW is still like 10 years older. Don't be impatient, it'll get to where everyone wants it to be in time.


The problem is that people here have long memories and know their history. If Dustin Browder truly did come from games like Dawn of War and the Command and Conquer series - and bringing that type of game and trying to mix everything together, the end result is no longer a SC game as we know it.

The prevailing thought is that the magic behind BW is just not powering SC2. It feels and plays like a completely different game from BW, sort of a hybrid between Warcraft 3...and something else.

So if you take that mindset into consideration...I can see why people are upset.

Anyways my view on "this game is too easy" line of thought. It is definitely too easy - until you try beating someone your equal or better. Then it's frustrating and difficult as hell. What are my chances of defeating a masters player and above? Probably nil, no matter what I do.
Canada
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-12-03 11:05:36
December 03 2011 11:05 GMT
#155
On December 03 2011 19:26 selaas wrote:
Show nested quote +
On December 03 2011 19:02 Talin wrote:
Cloud is spot on, at least someone is there to say it like it is.


Not sure if he is. First off, as mentioned, this game has been out for 1 and a half year + beta. Second, he's the only one raging about it. Even from shows like SotG and ItG I didn't hear these points. The game hasn't been figured out yet, so its premature to whine about imbalance. I think it's just a nerd rage and hardly think its this black/white.

Sure, he has a high level experience of the game, but he's not in the top, where people compensate losing to these lucky things by practicing more. A lot of the problems in this game can still be fixed with decent maps, which was one of the main factors in BW during the years of really small patch changes.


It doesn't matter. The concept is wrong and the ideas is wrong. It's simply straying away from the classic RTS genre. You can't fix that with maps.

They would have to give up on every single announced HoTS change for that game to be Starcraft in more than just the name. HoTS units have no place in Starcraft.
D_K_night
Profile Joined April 2010
Canada615 Posts
December 03 2011 11:08 GMT
#156
On December 03 2011 20:05 Talin wrote:
Show nested quote +
On December 03 2011 19:26 selaas wrote:
On December 03 2011 19:02 Talin wrote:
Cloud is spot on, at least someone is there to say it like it is.


Not sure if he is. First off, as mentioned, this game has been out for 1 and a half year + beta. Second, he's the only one raging about it. Even from shows like SotG and ItG I didn't hear these points. The game hasn't been figured out yet, so its premature to whine about imbalance. I think it's just a nerd rage and hardly think its this black/white.

Sure, he has a high level experience of the game, but he's not in the top, where people compensate losing to these lucky things by practicing more. A lot of the problems in this game can still be fixed with decent maps, which was one of the main factors in BW during the years of really small patch changes.


It doesn't matter. The concept is wrong and the ideas is wrong. It's simply straying away from the classic RTS genre. You can't fix that with maps.

They would have to give up on every single announced HoTS change for that game to be Starcraft in more than just the name. HoTS units have no place in Starcraft.


What changes would you say would fix the game? Or would you have more confidence in the SC2 BW custom map that's under development?
Canada
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-12-03 11:11:55
December 03 2011 11:10 GMT
#157
On December 03 2011 20:08 D_K_night wrote:
Show nested quote +
On December 03 2011 20:05 Talin wrote:
On December 03 2011 19:26 selaas wrote:
On December 03 2011 19:02 Talin wrote:
Cloud is spot on, at least someone is there to say it like it is.


Not sure if he is. First off, as mentioned, this game has been out for 1 and a half year + beta. Second, he's the only one raging about it. Even from shows like SotG and ItG I didn't hear these points. The game hasn't been figured out yet, so its premature to whine about imbalance. I think it's just a nerd rage and hardly think its this black/white.

Sure, he has a high level experience of the game, but he's not in the top, where people compensate losing to these lucky things by practicing more. A lot of the problems in this game can still be fixed with decent maps, which was one of the main factors in BW during the years of really small patch changes.


It doesn't matter. The concept is wrong and the ideas is wrong. It's simply straying away from the classic RTS genre. You can't fix that with maps.

They would have to give up on every single announced HoTS change for that game to be Starcraft in more than just the name. HoTS units have no place in Starcraft.


What changes would you say would fix the game? Or would you have more confidence in the SC2 BW custom map that's under development?


I think the game is as good as it's going to get now without any changes (in terms of new units). It's not ideal, but at this point it still resembles Starcraft enough and it works fine.
shockaslim
Profile Joined December 2010
United States1105 Posts
December 03 2011 11:14 GMT
#158
I think some people just don't want to learn new things....
Dirty Deeds...DONE DIRT CHEAP!!!
ALPINA
Profile Joined May 2010
3791 Posts
December 03 2011 11:15 GMT
#159
On December 03 2011 19:02 Talin wrote:
Cloud is spot on, at least someone is there to say it like it is.


if blizzard could release game and balance it nearly perfectly after a year I think it won't be a big problem to balance 8 new units.
You should never underestimate the predictability of stupidity
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-12-03 11:19:10
December 03 2011 11:17 GMT
#160
On December 03 2011 20:15 Alpina wrote:
Show nested quote +
On December 03 2011 19:02 Talin wrote:
Cloud is spot on, at least someone is there to say it like it is.


if blizzard could release game and balance it nearly perfectly after a year I think it won't be a big problem to balance 8 new units.


The problem is that the new units are just not Starcraft units. They have weird spells and special abilities that are just going to create problems and push the game even more in the unit composition / timing / strategy direction, rather than the execution direction.

Core of RTS gameplay should be in SIMPLE units that just walk and shoot. HoTS completely deviates from that norm.
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