Interview with Sundance DiGiovanni - Page 10
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thesideshow
930 Posts
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spajn
34 Posts
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dakalro
Romania525 Posts
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shur
Germany35 Posts
and digiovanni is quite a nice and reasonable guy. how can one not agree with him. | ||
LF9
United States537 Posts
And the SC2 number is under-inflated because of the online-only system, what with users not being able to have multiple accounts. LoL is a free game and you can have as many accounts as you want. If 5 million people play, and each player has a few accounts, there you have your stupid large number. Each account in SC is a person physically buying the game, whereas in LoL, thousands and thousands of people have tried the game and just stopped playing because they didn't like it, and thousands and thousands more are players with 5 or 6 accounts. | ||
Ryps
Romania2740 Posts
Who cares how many players there are for LoL what harm does it do to starcraft ? | ||
Eury
Sweden1126 Posts
On November 22 2011 19:57 spajn wrote: did he say 34 million leagues of legend players? and 4 million sc2 players? that cant be right There have been 34 million League of Legend accounts created so far, how many of those are unique accounts no one knows. SC 2 sold over 5 million copies in the first 6 months, Blizzard hasn't release any updated numbers since then. | ||
TemujinGK
United States483 Posts
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mpanikos
Greece20 Posts
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TutsiRebel
United States172 Posts
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wei2coolman
United States60033 Posts
On November 22 2011 17:36 Azarkon wrote: I feel like HoN is going to be mostly a niche game in the MOBA scene. Sorry HoN devs, but you guys did a lot of things wrong, not the least of which is failing to expand into China, the biggest market for MOBA games. The competition will mostly be between LoL and Dota 2 in the foreseeable future, with Blizzard's Dota also being a possible contender depending on how they market Blizzard Arcade. LoL already has a successful platform across the world, so it is really the task of Valve and Blizzard to make something happen. A business model like LoL's will help - people, especially in poorer countries, will generally prefer F2P games over retail games or worse, games with subscription models. Assuming that Dota is eventually replaced, LoL is currently the game with everything going for it in terms of world-wide popularity, business model, and newbie friendliness. Until Dota 2 and Blizzard Dota can match that success, LoL is probably the safest market to go after, even if its not - in many people's eyes - a great eSport game compared to Dota/Dota 2. Actually, you're completely wrong. LoL is the niche game. It draws something completely different out of the MOBA scene. HoN originated from a close clone of DOTA, while LoL drew from the basic MOBA structure, but came up with something different. And with brilliant marketing, LoL will be the only MOBA that is going to survive the DOTA2 release. It has its own niche, ergo the only reason why it will survive. I think you don't really understand the word "niche". | ||
Tommylew
Wales2717 Posts
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Tommylew
Wales2717 Posts
On November 22 2011 20:06 dakalro wrote: About LoL ... I got an account, installed game, got queue first time I tried logging in, uninstalled. Hai, I'm one of the so called 32 mln. yeh ivew installed it and havent played it once..im another hehe. | ||
growlizing
Norway122 Posts
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MingusDew
United States77 Posts
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Panicc
Germany163 Posts
On November 23 2011 02:27 Tommylew wrote: yeh ivew installed it and havent played it once..im another hehe. Yes and like there are millions of sc2 players who dont play anymore ![]() Its funny how you try to protect your game. Face it. LoL is more popular and that is only blizzards fail cause they could do so much more to promote starcraft2... They are actually doing nothing to promote esports or sc2 and that is.... | ||
Golden Ghost
Netherlands1041 Posts
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Arch00
United States233 Posts
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Numy
South Africa35471 Posts
On November 22 2011 17:36 Azarkon wrote: I feel like HoN is going to be mostly a niche game in the MOBA scene. Sorry HoN devs, but you guys did a lot of things wrong, not the least of which is failing to expand into China, the biggest market for MOBA games. The competition will mostly be between LoL and Dota 2 in the foreseeable future, with Blizzard's Dota also being a possible contender depending on how they market Blizzard Arcade. LoL already has a successful platform across the world, so it is really the task of Valve and Blizzard to make something happen. A business model like LoL's will help - people, especially in poorer countries, will generally prefer F2P games over retail games or worse, games with subscription models. Assuming that Dota is eventually replaced, LoL is currently the game with everything going for it in terms of world-wide popularity, business model, and newbie friendliness. Until Dota 2 and Blizzard Dota can match that success, LoL is probably the safest market to go after, even if its not - in many people's eyes - a great eSport game compared to Dota/Dota 2. I think LoL actually costs more to play than just a straight up buy the game play the game. Unless you grind for like 5 years to get every hero. So I think what Valve did with TF2 having a F2P but also buy option will be best. | ||
Gengar
United States13 Posts
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