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Interview with Sundance DiGiovanni - Page 10

Forum Index > SC2 General
208 CommentsPost a Reply
Prev 1 8 9 10 11 Next All
thesideshow
Profile Blog Joined May 2010
930 Posts
November 22 2011 10:12 GMT
#181
thanks kennigit <3
OGS:levelchange
spajn
Profile Joined August 2011
34 Posts
November 22 2011 10:57 GMT
#182
did he say 34 million leagues of legend players? and 4 million sc2 players? that cant be right
dakalro
Profile Joined September 2010
Romania525 Posts
November 22 2011 11:06 GMT
#183
About LoL ... I got an account, installed game, got queue first time I tried logging in, uninstalled. Hai, I'm one of the so called 32 mln.
shur
Profile Blog Joined June 2011
Germany35 Posts
November 22 2011 11:31 GMT
#184
great interview! excellent (viewpoint) questions as usual.
and digiovanni is quite a nice and reasonable guy. how can one not agree with him.
LF9
Profile Joined November 2009
United States537 Posts
Last Edited: 2011-11-22 11:41:18
November 22 2011 11:37 GMT
#185
The extended series does need to go in favor of a second flat out bo3. This "2nd set is a best of 7 with the loser down 1 game to 2" bullshit is kind of unfair for the player who won the winner bracket and went through the tournament without dropping to the loser bracket to play a game. When the winner of the LB comes up to the finals to play the WB winner, he should have to beat him in two straight up bo3s in a row in order to win, as it's always been with the double elimination format. I'm not saying this had anything to do with MLG providence, obviously the outcome would have been the same, leenock beat naniwa 2-1, then he beat him again 2-0. But what if it had been leenock wins 2-1, then, leenock wins . . . 2-2? That doesn't make any sense to me. That's not a best of anything. You can't win a box 2-2, or 3-3, or anything like that.

And the SC2 number is under-inflated because of the online-only system, what with users not being able to have multiple accounts. LoL is a free game and you can have as many accounts as you want. If 5 million people play, and each player has a few accounts, there you have your stupid large number. Each account in SC is a person physically buying the game, whereas in LoL, thousands and thousands of people have tried the game and just stopped playing because they didn't like it, and thousands and thousands more are players with 5 or 6 accounts.
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
November 22 2011 11:49 GMT
#186
What most people dont understand is that LoL is free and is casual friendly both of which Starcraft is not.

Who cares how many players there are for LoL what harm does it do to starcraft ?
Eury
Profile Joined December 2008
Sweden1126 Posts
November 22 2011 11:51 GMT
#187
On November 22 2011 19:57 spajn wrote:
did he say 34 million leagues of legend players? and 4 million sc2 players? that cant be right


There have been 34 million League of Legend accounts created so far, how many of those are unique accounts no one knows. SC 2 sold over 5 million copies in the first 6 months, Blizzard hasn't release any updated numbers since then.
TemujinGK
Profile Blog Joined March 2011
United States483 Posts
November 22 2011 14:18 GMT
#188
He seems earnestly to be excited about the future, but also not going to lie, it feels like he is a little downtrodden. Maybe it is cautious optimism, thoughts?
"Pikachu and Protoss are both yellow, Coincidence?" ~apexMorroW
mpanikos
Profile Joined October 2010
Greece20 Posts
November 22 2011 14:32 GMT
#189
good footage,gratz for the work!
TutsiRebel
Profile Joined August 2011
United States172 Posts
November 22 2011 15:34 GMT
#190
I don't understand how people could watch, much less play a MOBA
I can bhop irl
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 22 2011 16:52 GMT
#191
On November 22 2011 17:36 Azarkon wrote:
I feel like HoN is going to be mostly a niche game in the MOBA scene. Sorry HoN devs, but you guys did a lot of things wrong, not the least of which is failing to expand into China, the biggest market for MOBA games.

The competition will mostly be between LoL and Dota 2 in the foreseeable future, with Blizzard's Dota also being a possible contender depending on how they market Blizzard Arcade. LoL already has a successful platform across the world, so it is really the task of Valve and Blizzard to make something happen. A business model like LoL's will help - people, especially in poorer countries, will generally prefer F2P games over retail games or worse, games with subscription models.

Assuming that Dota is eventually replaced, LoL is currently the game with everything going for it in terms of world-wide popularity, business model, and newbie friendliness. Until Dota 2 and Blizzard Dota can match that success, LoL is probably the safest market to go after, even if its not - in many people's eyes - a great eSport game compared to Dota/Dota 2.

Actually, you're completely wrong. LoL is the niche game. It draws something completely different out of the MOBA scene. HoN originated from a close clone of DOTA, while LoL drew from the basic MOBA structure, but came up with something different. And with brilliant marketing, LoL will be the only MOBA that is going to survive the DOTA2 release. It has its own niche, ergo the only reason why it will survive. I think you don't really understand the word "niche".
liftlift > tsm
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
November 22 2011 17:25 GMT
#192
i cannot wait to see what MLGhas planne din 2012. great view.. going to bea good 2012
Live and Let Die!
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
November 22 2011 17:27 GMT
#193
On November 22 2011 20:06 dakalro wrote:
About LoL ... I got an account, installed game, got queue first time I tried logging in, uninstalled. Hai, I'm one of the so called 32 mln.

yeh ivew installed it and havent played it once..im another hehe.
Live and Let Die!
growlizing
Profile Joined February 2011
Norway122 Posts
November 22 2011 17:58 GMT
#194
Nice interview, thanks
MingusDew
Profile Blog Joined October 2011
United States77 Posts
November 22 2011 18:14 GMT
#195
As a new Starcraft 2 player (this was my first time following and watching a major tournament), this interview gives me great hope and ambition for the future of Starcraft and its community, as well as e-sports as a whole.
Do not worry if you have built your castles in the air. They are where they should be. Now put the foundations under them.
Panicc
Profile Joined October 2010
Germany163 Posts
November 22 2011 18:20 GMT
#196
On November 23 2011 02:27 Tommylew wrote:
Show nested quote +
On November 22 2011 20:06 dakalro wrote:
About LoL ... I got an account, installed game, got queue first time I tried logging in, uninstalled. Hai, I'm one of the so called 32 mln.

yeh ivew installed it and havent played it once..im another hehe.



Yes and like there are millions of sc2 players who dont play anymore Some even have more accs like myself :D

Its funny how you try to protect your game. Face it. LoL is more popular and that is only blizzards fail cause they could do so much more to promote starcraft2... They are actually doing nothing to promote esports or sc2 and that is....
Golden Ghost
Profile Joined February 2003
Netherlands1041 Posts
November 22 2011 18:36 GMT
#197
I finally had the time to watch this interview. Nice questions and well thought out answers. All in all a good job.
Life is to give and take. You take a vacation and you give to the poor.
Arch00
Profile Joined July 2010
United States233 Posts
November 22 2011 19:09 GMT
#198
Really great and informative interview. :D
www.twitch.tv/arch00 ~ Arch.391 SC2
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 22 2011 21:28 GMT
#199
On November 22 2011 17:36 Azarkon wrote:
I feel like HoN is going to be mostly a niche game in the MOBA scene. Sorry HoN devs, but you guys did a lot of things wrong, not the least of which is failing to expand into China, the biggest market for MOBA games.

The competition will mostly be between LoL and Dota 2 in the foreseeable future, with Blizzard's Dota also being a possible contender depending on how they market Blizzard Arcade. LoL already has a successful platform across the world, so it is really the task of Valve and Blizzard to make something happen. A business model like LoL's will help - people, especially in poorer countries, will generally prefer F2P games over retail games or worse, games with subscription models.

Assuming that Dota is eventually replaced, LoL is currently the game with everything going for it in terms of world-wide popularity, business model, and newbie friendliness. Until Dota 2 and Blizzard Dota can match that success, LoL is probably the safest market to go after, even if its not - in many people's eyes - a great eSport game compared to Dota/Dota 2.


I think LoL actually costs more to play than just a straight up buy the game play the game. Unless you grind for like 5 years to get every hero. So I think what Valve did with TF2 having a F2P but also buy option will be best.
Gengar
Profile Joined March 2011
United States13 Posts
November 23 2011 01:20 GMT
#200
This interview paired with this weekend (and this years MLG events this year for that matter) really give me hope for the future of esports in the US. I really gained so much respect for sundance after watching this. He is the man! Not some money hungry whore for more viewers, he really has that passion for esports that I have had for years and Im so glad hes in charge. MLG FIGHTING! WOOOO! Hes got my money.
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