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On November 08 2011 11:06 Snaphoo wrote:Show nested quote +On November 08 2011 10:46 s3rp wrote: TvP is just not fun to play . What i hate most that only 1 unit comp is valid unless you cheese. There's basically 5 useful Terran Units in long macro games MMM/Ghosts/Vikings the rest is just gimmicky or near useless unless you push fast with it or get years of time.
Protoss has alot more variation if the chose to use it. Only 1 Techtree is kinda bad against Terran and thats Stargate. For Terran its 2 of 3 Techtrees that just suck against Toss That's 5 units from 2 of 3 tech-trees (Barracks and Starport). Isn't Zea/Stalk/Colossus/HT/Archon pretty much every endgame Toss ball in TvP? 5 units from 2 of the 3 tech-trees? Even if you throw in Immortals, 6 kinds of units vs. 5 doesn't strike me as a "lot more variation." Stalkers aren't terribly common lategame PvT, honestly. A lot of PvT is making as few stalkers as possible so that you can invest resources in units that don't get killed by being glared at.
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On November 08 2011 11:06 Snaphoo wrote:Show nested quote +On November 08 2011 10:46 s3rp wrote: TvP is just not fun to play . What i hate most that only 1 unit comp is valid unless you cheese. There's basically 5 useful Terran Units in long macro games MMM/Ghosts/Vikings the rest is just gimmicky or near useless unless you push fast with it or get years of time.
Protoss has alot more variation if the chose to use it. Only 1 Techtree is kinda bad against Terran and thats Stargate. For Terran its 2 of 3 Techtrees that just suck against Toss That's 5 units from 2 of 3 tech-trees (Barracks and Starport). Isn't Zea/Stalk/Colossus/HT/Archon pretty much every endgame Toss ball in TvP? 5 units from 2 of the 3 tech-trees? Even if you throw in Immortals, 6 kinds of units vs. 5 doesn't strike me as a "lot more variation."
You forget Sentry and DT's and idk if they count Observers(?) ^^ . Maybe even building a Warpprism. Most of the Terran units don't have a role in TvP beyond 15 Minutes. As a Protoss you can at least throw in every unit besides Stargate units without making your actual army worse in big lategame situations.
I don't whine about balance but or anything here just how the TvP has to be played . I'm not a cheesy player so I'm basically forced into MMM/Vikings/Ghosts every game.
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On November 08 2011 10:51 Zombo Joe wrote: So now Protoss has the fastest and cheapest, and most efficient upgrades...
At least they now have one advantage over the other races :/
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2nd picture made no sense?
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That Panderan Marine is awesome. I want one!
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If the range on emp is still 10 instead of 9 ghosts will still emp templar before they can feedback/storm ghosts... not even mentioning snipe meh.
I still think feedback needs to be same range as snipe (10)
Something is better than nothing though.
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Might be for participants of Blizzard Cup? (The Starcraft Master)
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On November 08 2011 08:29 Plexa wrote: I hope this makes me a happy zealot Oh, it does indeed.
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Hmm, wonder what that one portrait is
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bah was expecting some diablo related avatar, this sux :S
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On November 08 2011 11:07 Daralii wrote:Show nested quote +On November 08 2011 11:06 Snaphoo wrote:On November 08 2011 10:46 s3rp wrote: TvP is just not fun to play . What i hate most that only 1 unit comp is valid unless you cheese. There's basically 5 useful Terran Units in long macro games MMM/Ghosts/Vikings the rest is just gimmicky or near useless unless you push fast with it or get years of time.
Protoss has alot more variation if the chose to use it. Only 1 Techtree is kinda bad against Terran and thats Stargate. For Terran its 2 of 3 Techtrees that just suck against Toss That's 5 units from 2 of 3 tech-trees (Barracks and Starport). Isn't Zea/Stalk/Colossus/HT/Archon pretty much every endgame Toss ball in TvP? 5 units from 2 of the 3 tech-trees? Even if you throw in Immortals, 6 kinds of units vs. 5 doesn't strike me as a "lot more variation." Stalkers aren't terribly common lategame PvT, honestly. A lot of PvT is making as few stalkers as possible so that you can invest resources in units that don't get killed by being glared at.
Hmm I see most Protoss make Stalkers even in late-game PvT to counter Vikings and drop play. Is that not true in your experience?
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pan terran marine is the best of the patch hands down !!!!!
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This doesn't seem to update for me yet.. Strange.
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On November 08 2011 11:12 Gatored wrote:Show nested quote +On November 08 2011 10:51 Zombo Joe wrote: So now Protoss has the fastest and cheapest, and most efficient upgrades... At least they now have one advantage over the other races :/
Instant reinforcement anywhere on the map isn't an advantage?
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That suit must be pretty big to fit a panda.. although the marine suit is really big anyways
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As a Terran player, my solution to this patch is to never let Toss use the cheaper upgrades because I'm allining so quickly
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On November 08 2011 11:34 Zombo Joe wrote:Show nested quote +On November 08 2011 11:12 Gatored wrote:On November 08 2011 10:51 Zombo Joe wrote: So now Protoss has the fastest and cheapest, and most efficient upgrades... At least they now have one advantage over the other races :/ Instant reinforcement anywhere on the map isn't an advantage?
Well like chronoboost, if the base quality is toned down enough you kind of neutralize any advantage.
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On November 08 2011 11:33 Snaphoo wrote:Show nested quote +On November 08 2011 11:07 Daralii wrote:On November 08 2011 11:06 Snaphoo wrote:On November 08 2011 10:46 s3rp wrote: TvP is just not fun to play . What i hate most that only 1 unit comp is valid unless you cheese. There's basically 5 useful Terran Units in long macro games MMM/Ghosts/Vikings the rest is just gimmicky or near useless unless you push fast with it or get years of time.
Protoss has alot more variation if the chose to use it. Only 1 Techtree is kinda bad against Terran and thats Stargate. For Terran its 2 of 3 Techtrees that just suck against Toss That's 5 units from 2 of 3 tech-trees (Barracks and Starport). Isn't Zea/Stalk/Colossus/HT/Archon pretty much every endgame Toss ball in TvP? 5 units from 2 of the 3 tech-trees? Even if you throw in Immortals, 6 kinds of units vs. 5 doesn't strike me as a "lot more variation." Stalkers aren't terribly common lategame PvT, honestly. A lot of PvT is making as few stalkers as possible so that you can invest resources in units that don't get killed by being glared at. Hmm I see most Protoss make Stalkers even in late-game PvT to counter Vikings and drop play. Is that not true in your experience? Poor choice of words on my part. Stalkers are used only as emergency AA and as colossus protection. If a zealot can be used instead of a stalker, it's almost always the better choice.
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On November 08 2011 11:27 Snorkle wrote: If the range on emp is still 10 instead of 9 ghosts will still emp templar before they can feedback/storm ghosts... not even mentioning snipe meh.
I still think feedback needs to be same range as snipe (10)
Something is better than nothing though.
Ghosts are meant to be Anti-Caster units, that's what they do.
Do you really think the Templar should be on par with essentially dedicated Anti-Caster Units? And have one of the best AOE spells in the game, And have the option to morph into a Bio-Wrecking ball when their energy is depleted?
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