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1.4.2 Patch Live - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 10 11 58 Next
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2011 02:07 GMT
#161
On November 08 2011 11:06 Snaphoo wrote:
Show nested quote +
On November 08 2011 10:46 s3rp wrote:
TvP is just not fun to play . What i hate most that only 1 unit comp is valid unless you cheese. There's basically 5 useful Terran Units in long macro games MMM/Ghosts/Vikings the rest is just gimmicky or near useless unless you push fast with it or get years of time.

Protoss has alot more variation if the chose to use it. Only 1 Techtree is kinda bad against Terran and thats Stargate. For Terran its 2 of 3 Techtrees that just suck against Toss


That's 5 units from 2 of 3 tech-trees (Barracks and Starport).

Isn't Zea/Stalk/Colossus/HT/Archon pretty much every endgame Toss ball in TvP? 5 units from 2 of the 3 tech-trees? Even if you throw in Immortals, 6 kinds of units vs. 5 doesn't strike me as a "lot more variation."

Stalkers aren't terribly common lategame PvT, honestly. A lot of PvT is making as few stalkers as possible so that you can invest resources in units that don't get killed by being glared at.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-11-08 02:18:51
November 08 2011 02:11 GMT
#162
On November 08 2011 11:06 Snaphoo wrote:
Show nested quote +
On November 08 2011 10:46 s3rp wrote:
TvP is just not fun to play . What i hate most that only 1 unit comp is valid unless you cheese. There's basically 5 useful Terran Units in long macro games MMM/Ghosts/Vikings the rest is just gimmicky or near useless unless you push fast with it or get years of time.

Protoss has alot more variation if the chose to use it. Only 1 Techtree is kinda bad against Terran and thats Stargate. For Terran its 2 of 3 Techtrees that just suck against Toss


That's 5 units from 2 of 3 tech-trees (Barracks and Starport).

Isn't Zea/Stalk/Colossus/HT/Archon pretty much every endgame Toss ball in TvP? 5 units from 2 of the 3 tech-trees? Even if you throw in Immortals, 6 kinds of units vs. 5 doesn't strike me as a "lot more variation."


You forget Sentry and DT's and idk if they count Observers(?) ^^ . Maybe even building a Warpprism.
Most of the Terran units don't have a role in TvP beyond 15 Minutes. As a Protoss you can at least throw in every unit besides Stargate units without making your actual army worse in big lategame situations.

I don't whine about balance but or anything here just how the TvP has to be played . I'm not a cheesy player so I'm basically forced into MMM/Vikings/Ghosts every game.
Gatored
Profile Joined September 2010
United States679 Posts
November 08 2011 02:12 GMT
#163
On November 08 2011 10:51 Zombo Joe wrote:
So now Protoss has the fastest and cheapest, and most efficient upgrades...


At least they now have one advantage over the other races :/
Sina92
Profile Joined January 2011
Sweden1303 Posts
November 08 2011 02:14 GMT
#164
2nd picture made no sense?
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
PiLoKo
Profile Joined January 2011
Mexico144 Posts
November 08 2011 02:19 GMT
#165
I want that panda!
I like to troll in-game :)
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
November 08 2011 02:21 GMT
#166
That Panderan Marine is awesome. I want one!
aka: KTVindicare the Geeky Bartender
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
November 08 2011 02:27 GMT
#167
If the range on emp is still 10 instead of 9 ghosts will still emp templar before they can feedback/storm ghosts... not even mentioning snipe meh.

I still think feedback needs to be same range as snipe (10)


Something is better than nothing though.
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
November 08 2011 02:28 GMT
#168
Might be for participants of Blizzard Cup? (The Starcraft Master)
sAviOr...
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
November 08 2011 02:30 GMT
#169
On November 08 2011 08:29 Plexa wrote:
I hope this makes me a happy zealot

Oh, it does indeed.
Turn off the radio
Nazeron
Profile Joined September 2010
Canada1046 Posts
November 08 2011 02:30 GMT
#170
Hmm, wonder what that one portrait is
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
vojnik
Profile Joined October 2010
Macedonia923 Posts
November 08 2011 02:32 GMT
#171
bah was expecting some diablo related avatar, this sux :S
For the swarm!
Snaphoo
Profile Joined July 2010
United States614 Posts
November 08 2011 02:33 GMT
#172
On November 08 2011 11:07 Daralii wrote:
Show nested quote +
On November 08 2011 11:06 Snaphoo wrote:
On November 08 2011 10:46 s3rp wrote:
TvP is just not fun to play . What i hate most that only 1 unit comp is valid unless you cheese. There's basically 5 useful Terran Units in long macro games MMM/Ghosts/Vikings the rest is just gimmicky or near useless unless you push fast with it or get years of time.

Protoss has alot more variation if the chose to use it. Only 1 Techtree is kinda bad against Terran and thats Stargate. For Terran its 2 of 3 Techtrees that just suck against Toss


That's 5 units from 2 of 3 tech-trees (Barracks and Starport).

Isn't Zea/Stalk/Colossus/HT/Archon pretty much every endgame Toss ball in TvP? 5 units from 2 of the 3 tech-trees? Even if you throw in Immortals, 6 kinds of units vs. 5 doesn't strike me as a "lot more variation."

Stalkers aren't terribly common lategame PvT, honestly. A lot of PvT is making as few stalkers as possible so that you can invest resources in units that don't get killed by being glared at.


Hmm I see most Protoss make Stalkers even in late-game PvT to counter Vikings and drop play. Is that not true in your experience?
clownzim
Profile Blog Joined February 2011
Brazil267 Posts
Last Edited: 2011-11-08 02:34:04
November 08 2011 02:33 GMT
#173
pan terran marine is the best of the patch hands down !!!!!
¯\_(ツ)_/¯
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
November 08 2011 02:34 GMT
#174
This doesn't seem to update for me yet.. Strange.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
November 08 2011 02:34 GMT
#175
On November 08 2011 11:12 Gatored wrote:
Show nested quote +
On November 08 2011 10:51 Zombo Joe wrote:
So now Protoss has the fastest and cheapest, and most efficient upgrades...


At least they now have one advantage over the other races :/


Instant reinforcement anywhere on the map isn't an advantage?
I am Terranfying.
NGrNecris
Profile Joined January 2011
New Zealand855 Posts
November 08 2011 02:35 GMT
#176
That suit must be pretty big to fit a panda.. although the marine suit is really big anyways
lee365
Profile Joined December 2010
United States448 Posts
November 08 2011 02:35 GMT
#177
As a Terran player, my solution to this patch is to never let Toss use the cheaper upgrades because I'm allining so quickly
Terran Fighting! NoSoupfOu.517
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
November 08 2011 02:36 GMT
#178
On November 08 2011 11:34 Zombo Joe wrote:
Show nested quote +
On November 08 2011 11:12 Gatored wrote:
On November 08 2011 10:51 Zombo Joe wrote:
So now Protoss has the fastest and cheapest, and most efficient upgrades...


At least they now have one advantage over the other races :/


Instant reinforcement anywhere on the map isn't an advantage?


Well like chronoboost, if the base quality is toned down enough you kind of neutralize any advantage.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2011 02:36 GMT
#179
On November 08 2011 11:33 Snaphoo wrote:
Show nested quote +
On November 08 2011 11:07 Daralii wrote:
On November 08 2011 11:06 Snaphoo wrote:
On November 08 2011 10:46 s3rp wrote:
TvP is just not fun to play . What i hate most that only 1 unit comp is valid unless you cheese. There's basically 5 useful Terran Units in long macro games MMM/Ghosts/Vikings the rest is just gimmicky or near useless unless you push fast with it or get years of time.

Protoss has alot more variation if the chose to use it. Only 1 Techtree is kinda bad against Terran and thats Stargate. For Terran its 2 of 3 Techtrees that just suck against Toss


That's 5 units from 2 of 3 tech-trees (Barracks and Starport).

Isn't Zea/Stalk/Colossus/HT/Archon pretty much every endgame Toss ball in TvP? 5 units from 2 of the 3 tech-trees? Even if you throw in Immortals, 6 kinds of units vs. 5 doesn't strike me as a "lot more variation."

Stalkers aren't terribly common lategame PvT, honestly. A lot of PvT is making as few stalkers as possible so that you can invest resources in units that don't get killed by being glared at.


Hmm I see most Protoss make Stalkers even in late-game PvT to counter Vikings and drop play. Is that not true in your experience?

Poor choice of words on my part. Stalkers are used only as emergency AA and as colossus protection. If a zealot can be used instead of a stalker, it's almost always the better choice.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Eps
Profile Joined April 2011
Canada240 Posts
November 08 2011 02:36 GMT
#180
On November 08 2011 11:27 Snorkle wrote:
If the range on emp is still 10 instead of 9 ghosts will still emp templar before they can feedback/storm ghosts... not even mentioning snipe meh.

I still think feedback needs to be same range as snipe (10)


Something is better than nothing though.


Ghosts are meant to be Anti-Caster units, that's what they do.

Do you really think the Templar should be on par with essentially dedicated Anti-Caster Units? And have one of the best AOE spells in the game, And have the option to morph into a Bio-Wrecking ball when their energy is depleted?
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