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1.4.2 Patch Live - Page 40

Forum Index > SC2 General
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pezit
Profile Joined October 2010
Sweden302 Posts
Last Edited: 2011-11-09 08:14:32
November 09 2011 08:12 GMT
#781
On November 09 2011 12:33 Kharnage wrote:
my balance ideas

orbital command can't lift off
shield upgrades reduce emp damage.


I've seen a lot of people mention that shield upgrades should reduce EMP damage but it will never happen, it's really not in the spirit of the game to have those kind of "abilities" on upgrades and it will never happen.

I think the OC idea is fine though, it stops terrans ability to expand behind a wallin which to be honest is completely broken.

Edit: I guess it doesn't really stop them from expanding from behind a wallin but at least it makes it weaker.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10332 Posts
November 09 2011 08:18 GMT
#782
DANG IT! They still haven't fixed my graphics issues! (I think a shader problem)

Whenever something new happens, like the first time I see a Stalker attack, the first SCV I make, the first Barracks I put down, etc., it will freeze up for a brief moment. So annoying. Overall it takes a lot of processor speed to run SC2, too.

Back then I used to play on 1920 x 1080 low and stream, and play on medium 1v1 without streaming (unless there is like 200/200 army of lings lol, i will get some frame rate drop). But now I can't even play on low without lagging. Occasionally I will freeze up for like 5 seconds and my PC will beep for a second. The game doesn't show up a lag screen unfortunately, so if it happens in a big engagement, i basically lose (like banelings rolling into hold position marines).

They said they were aware of these issues and had a thread on bnet asking you to post your specs. Well I did. Anyways I hope they're still aware of this and will fix it soon!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Raambo11
Profile Joined April 2011
United States828 Posts
November 09 2011 08:43 GMT
#783
On November 09 2011 17:12 kodas wrote:
Show nested quote +
On November 09 2011 12:34 TheAntZ wrote:
Anyone who can not do these insanely intensive apm maneuvers will get crushed IE everyone below the upper levels. Protoss on the other hand is much different in their race design. Yes you have to storm and feedback and forcefield I guess, but its nothing like the micro terran players have to do.


rofl, terrans are so cute when they talk about other races without any high level experience

What counts as high level experience?


Yeah what counts to you? Code S only? Love how you think terran's are the only ones guilty of this.

I just really think blizzard needs to work with GOM to reduce the amount of terran players, and not hurt the terran players on ladder. For the PAST FEW MONTHS, I literally have been playing vs fewer and fewer terrans, its to the point where I literally play 1 terran out of TEN GAMES. The rest is zerg with a few protoss thrown in. TVT is my favorite MU and its really disheartening when I keep quing and don't get any variety. This is only going to get worse.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
November 09 2011 08:47 GMT
#784
On November 09 2011 17:12 kodas wrote:
Show nested quote +
On November 09 2011 12:34 TheAntZ wrote:
Anyone who can not do these insanely intensive apm maneuvers will get crushed IE everyone below the upper levels. Protoss on the other hand is much different in their race design. Yes you have to storm and feedback and forcefield I guess, but its nothing like the micro terran players have to do.


rofl, terrans are so cute when they talk about other races without any high level experience

What counts as high level experience?

master-grandmaster level play, id assume
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Drake
Profile Joined October 2010
Germany6146 Posts
November 09 2011 08:53 GMT
#785
On November 09 2011 17:47 TheAntZ wrote:
Show nested quote +
On November 09 2011 17:12 kodas wrote:
On November 09 2011 12:34 TheAntZ wrote:
Anyone who can not do these insanely intensive apm maneuvers will get crushed IE everyone below the upper levels. Protoss on the other hand is much different in their race design. Yes you have to storm and feedback and forcefield I guess, but its nothing like the micro terran players have to do.


rofl, terrans are so cute when they talk about other races without any high level experience

What counts as high level experience?

master-grandmaster level play, id assume


a terran saying t need more micro then protoss ? wow ... never saw that coming
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
AutomatonOmega
Profile Joined February 2011
United States706 Posts
November 09 2011 13:39 GMT
#786
'hehe, I like this patch ' - White-Ra
petro1987
Profile Joined May 2009
Brazil374 Posts
November 09 2011 14:26 GMT
#787
On November 09 2011 08:58 Raambo11 wrote:
Show nested quote +
On November 09 2011 07:42 Baum wrote:
This gives me reason to really work on my TvP. Since I took a 2 month break from Sc2 I can't seem to win a single TvP while my TvZ is nearly as good as it was before and my TvT even feels better than my TvP now. The Warp Prism buff has made the match up much more difficult and so will the ghost nerf.


I wonder if blizz realizes that this statement holds true to basically every terran except the top of GM and GSL. The problem is not with terran, it is with the race design (not balance persay) of protoss. If their goal is to balance around the GSL, fine, but I hope they realize this makes TVP more impossible for anything less than the upper tip of the iceberg in terms of terran players.
TVP has been my worst MU since silver and this patch will certainly make that worse, although I cheese almost every game anyways because macro games are pointless, and I know many terrans who do the same.

To the above poster I have tried mech and there is 1 main problem, chargelots. BF helions are complete garbage vs chargelots even though on paper they are supposed to counter them. If you go into an actual game and try it you will find otherwise. They just dont do the damage necessary (BF nerf made them utter garbage, before they were just bad). On top of this your tanks will all be splashing your helions which as everyone knows are flimsy as hell and thats that. I suppose this is the reasoning behind battle helion but who knows when HOTS comes out, everything will be different.


I wouldn't bother trying to discuss TvP at all. The P players seem to think that landing perfect EMPs, kiting and macroing is so easy. They will also sear to God that P has to micro way more then T to win. Yet, we see the number of T players in ladder (even at GM, but mostly from masters to plat) diminishing steadily. I guess most players just like playing the harder and the UP race (P, that is). They have this martyr syndrome or something like that.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
Last Edited: 2011-11-09 15:01:34
November 09 2011 14:56 GMT
#788
On November 09 2011 23:26 petro1987 wrote:
Show nested quote +
On November 09 2011 08:58 Raambo11 wrote:
On November 09 2011 07:42 Baum wrote:
This gives me reason to really work on my TvP. Since I took a 2 month break from Sc2 I can't seem to win a single TvP while my TvZ is nearly as good as it was before and my TvT even feels better than my TvP now. The Warp Prism buff has made the match up much more difficult and so will the ghost nerf.


I wonder if blizz realizes that this statement holds true to basically every terran except the top of GM and GSL. The problem is not with terran, it is with the race design (not balance persay) of protoss. If their goal is to balance around the GSL, fine, but I hope they realize this makes TVP more impossible for anything less than the upper tip of the iceberg in terms of terran players.
TVP has been my worst MU since silver and this patch will certainly make that worse, although I cheese almost every game anyways because macro games are pointless, and I know many terrans who do the same.

To the above poster I have tried mech and there is 1 main problem, chargelots. BF helions are complete garbage vs chargelots even though on paper they are supposed to counter them. If you go into an actual game and try it you will find otherwise. They just dont do the damage necessary (BF nerf made them utter garbage, before they were just bad). On top of this your tanks will all be splashing your helions which as everyone knows are flimsy as hell and thats that. I suppose this is the reasoning behind battle helion but who knows when HOTS comes out, everything will be different.


I wouldn't bother trying to discuss TvP at all. The P players seem to think that landing perfect EMPs, kiting and macroing is so easy. They will also sear to God that P has to micro way more then T to win. Yet, we see the number of T players in ladder (even at GM, but mostly from masters to plat) diminishing steadily. I guess most players just like playing the harder and the UP race (P, that is). They have this martyr syndrome or something like that.


what compared to terran players who think Protoss only attack move all game..... and that you dont need to micro anything.. no forceifleds useage, no storms or even pull back collusus that ar ein range... yep, or the fact that feedback you need to actually feedback said unit instead of chucking a AOE EMP to counter it with an extra range due to the size of the spell..

Think the stats for TLPD winrates show that Terran have the edge over Protoss and even Blizzard figures seem to say so otherwise they wouldnt of given Protoss buffs.

Having an extra unit or two isnt game changing..
Live and Let Die!
polysciguy
Profile Joined August 2010
United States488 Posts
November 09 2011 15:40 GMT
#789
On November 09 2011 23:26 petro1987 wrote:
Show nested quote +
On November 09 2011 08:58 Raambo11 wrote:
On November 09 2011 07:42 Baum wrote:
This gives me reason to really work on my TvP. Since I took a 2 month break from Sc2 I can't seem to win a single TvP while my TvZ is nearly as good as it was before and my TvT even feels better than my TvP now. The Warp Prism buff has made the match up much more difficult and so will the ghost nerf.


I wonder if blizz realizes that this statement holds true to basically every terran except the top of GM and GSL. The problem is not with terran, it is with the race design (not balance persay) of protoss. If their goal is to balance around the GSL, fine, but I hope they realize this makes TVP more impossible for anything less than the upper tip of the iceberg in terms of terran players.
TVP has been my worst MU since silver and this patch will certainly make that worse, although I cheese almost every game anyways because macro games are pointless, and I know many terrans who do the same.

To the above poster I have tried mech and there is 1 main problem, chargelots. BF helions are complete garbage vs chargelots even though on paper they are supposed to counter them. If you go into an actual game and try it you will find otherwise. They just dont do the damage necessary (BF nerf made them utter garbage, before they were just bad). On top of this your tanks will all be splashing your helions which as everyone knows are flimsy as hell and thats that. I suppose this is the reasoning behind battle helion but who knows when HOTS comes out, everything will be different.


I wouldn't bother trying to discuss TvP at all. The P players seem to think that landing perfect EMPs, kiting and macroing is so easy. They will also sear to God that P has to micro way more then T to win. Yet, we see the number of T players in ladder (even at GM, but mostly from masters to plat) diminishing steadily. I guess most players just like playing the harder and the UP race (P, that is). They have this martyr syndrome or something like that.

you have 5 ghosts with full energy you don't need perfect emps you just need to not miss the army, there is a difference
glory is fleeting, but obscurity is forever---napoleon
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-11-09 15:47:59
November 09 2011 15:45 GMT
#790
On November 10 2011 00:40 polysciguy wrote:
Show nested quote +
On November 09 2011 23:26 petro1987 wrote:
On November 09 2011 08:58 Raambo11 wrote:
On November 09 2011 07:42 Baum wrote:
This gives me reason to really work on my TvP. Since I took a 2 month break from Sc2 I can't seem to win a single TvP while my TvZ is nearly as good as it was before and my TvT even feels better than my TvP now. The Warp Prism buff has made the match up much more difficult and so will the ghost nerf.


I wonder if blizz realizes that this statement holds true to basically every terran except the top of GM and GSL. The problem is not with terran, it is with the race design (not balance persay) of protoss. If their goal is to balance around the GSL, fine, but I hope they realize this makes TVP more impossible for anything less than the upper tip of the iceberg in terms of terran players.
TVP has been my worst MU since silver and this patch will certainly make that worse, although I cheese almost every game anyways because macro games are pointless, and I know many terrans who do the same.

To the above poster I have tried mech and there is 1 main problem, chargelots. BF helions are complete garbage vs chargelots even though on paper they are supposed to counter them. If you go into an actual game and try it you will find otherwise. They just dont do the damage necessary (BF nerf made them utter garbage, before they were just bad). On top of this your tanks will all be splashing your helions which as everyone knows are flimsy as hell and thats that. I suppose this is the reasoning behind battle helion but who knows when HOTS comes out, everything will be different.


I wouldn't bother trying to discuss TvP at all. The P players seem to think that landing perfect EMPs, kiting and macroing is so easy. They will also sear to God that P has to micro way more then T to win. Yet, we see the number of T players in ladder (even at GM, but mostly from masters to plat) diminishing steadily. I guess most players just like playing the harder and the UP race (P, that is). They have this martyr syndrome or something like that.

you have 5 ghosts with full energy you don't need perfect emps you just need to not miss the army, there is a difference


And without those EMP's in lategames the Terran cannot win the fight the all. The HP difference is too significant for the same amount of supply basically . Yes Gateway Units deal less damage but Colossi and Archons and HT's ( Storm ) deal enough damage to more then make up for the lost Shields. You act like EMP'ing everything is a bonus that isn't neccesary but thats wrong in the later stages of games. It only levels the playing field .
polysciguy
Profile Joined August 2010
United States488 Posts
Last Edited: 2011-11-09 16:00:11
November 09 2011 15:59 GMT
#791
On November 10 2011 00:45 s3rp wrote:
Show nested quote +
On November 10 2011 00:40 polysciguy wrote:
On November 09 2011 23:26 petro1987 wrote:
On November 09 2011 08:58 Raambo11 wrote:
On November 09 2011 07:42 Baum wrote:
This gives me reason to really work on my TvP. Since I took a 2 month break from Sc2 I can't seem to win a single TvP while my TvZ is nearly as good as it was before and my TvT even feels better than my TvP now. The Warp Prism buff has made the match up much more difficult and so will the ghost nerf.


I wonder if blizz realizes that this statement holds true to basically every terran except the top of GM and GSL. The problem is not with terran, it is with the race design (not balance persay) of protoss. If their goal is to balance around the GSL, fine, but I hope they realize this makes TVP more impossible for anything less than the upper tip of the iceberg in terms of terran players.
TVP has been my worst MU since silver and this patch will certainly make that worse, although I cheese almost every game anyways because macro games are pointless, and I know many terrans who do the same.

To the above poster I have tried mech and there is 1 main problem, chargelots. BF helions are complete garbage vs chargelots even though on paper they are supposed to counter them. If you go into an actual game and try it you will find otherwise. They just dont do the damage necessary (BF nerf made them utter garbage, before they were just bad). On top of this your tanks will all be splashing your helions which as everyone knows are flimsy as hell and thats that. I suppose this is the reasoning behind battle helion but who knows when HOTS comes out, everything will be different.


I wouldn't bother trying to discuss TvP at all. The P players seem to think that landing perfect EMPs, kiting and macroing is so easy. They will also sear to God that P has to micro way more then T to win. Yet, we see the number of T players in ladder (even at GM, but mostly from masters to plat) diminishing steadily. I guess most players just like playing the harder and the UP race (P, that is). They have this martyr syndrome or something like that.

you have 5 ghosts with full energy you don't need perfect emps you just need to not miss the army, there is a difference


And without those EMP's in lategames the Terran cannot win the fight the all. The HP difference is too significant for the same amount of supply basically . Yes Gateway Units deal less damage but Colossi and Archons and HT's ( Storm ) deal enough damage to more then make up for the lost Shields. You act like EMP'ing everything is a bonus that isn't neccesary but thats wrong in the later stages of games. It only levels the playing field .

the difference is that 5 templar or archons won't wipe out 1/2 the health of the army with 4 clicks unless you are a complete failure at microing your units. and how does having a unit that counters everything but colossi level the playing field when without those aoe units gateway armies just die to stimmed m&m. so really protoss needs those aoe units to level the playing field.
glory is fleeting, but obscurity is forever---napoleon
windsupernova
Profile Joined October 2010
Mexico5280 Posts
November 09 2011 15:59 GMT
#792
Seriously shut up with the crying, even in Code S this season due to the new format a lot of Terrans have dropped out to Code A

RO 32

19 T-> 8 advance(Around 42%)
5 P ->5 advance (100%)
8 Zerg -> 3 advance (37.5%)

Hell one can even argue more that Zerg is now doing badly, but you know? I won't because I actually watched the freaking games.And with Code A full of Z and P I can see a lot of new Z and P getting to Code S next season.

IEM NY:

Zerg in 1st and 2nd and 3rd, P at 4th

IEM Guangzhou
Zerg in 1st
P in 2nd
T in 3rd
P at 4th

MLG Orlando:

P in 1st and 2nd place
T in 3rd
Z in 4th

P and Z are obviously winning stuff at a competitive level. Z and P have been doing fine in Code S too, and in Code A so far all the races are pretty evenly distributed(17 P 16 T 15 Z)

So stop acting as if it is impossible to win as either P or Z because its not. Stop blaming balance because of your ladder FAILS.Hell, even winrates from TLPD are around 50%. Stop acting as if the game was terribly imbalanced when all evidence shows that its not even that bad.

Sad Zealot my ass.





"Its easy, just trust your CPU".-Boxer on being good at games
secretary bird
Profile Joined September 2011
447 Posts
November 09 2011 16:14 GMT
#793
Actually its 10 terrans in Code A initially, everything else doesnt really mean much as its not over yet I think.
s3rp
Profile Joined May 2011
Germany3192 Posts
November 09 2011 16:16 GMT
#794
On November 10 2011 00:59 polysciguy wrote:
Show nested quote +
On November 10 2011 00:45 s3rp wrote:
On November 10 2011 00:40 polysciguy wrote:
On November 09 2011 23:26 petro1987 wrote:
On November 09 2011 08:58 Raambo11 wrote:
On November 09 2011 07:42 Baum wrote:
This gives me reason to really work on my TvP. Since I took a 2 month break from Sc2 I can't seem to win a single TvP while my TvZ is nearly as good as it was before and my TvT even feels better than my TvP now. The Warp Prism buff has made the match up much more difficult and so will the ghost nerf.


I wonder if blizz realizes that this statement holds true to basically every terran except the top of GM and GSL. The problem is not with terran, it is with the race design (not balance persay) of protoss. If their goal is to balance around the GSL, fine, but I hope they realize this makes TVP more impossible for anything less than the upper tip of the iceberg in terms of terran players.
TVP has been my worst MU since silver and this patch will certainly make that worse, although I cheese almost every game anyways because macro games are pointless, and I know many terrans who do the same.

To the above poster I have tried mech and there is 1 main problem, chargelots. BF helions are complete garbage vs chargelots even though on paper they are supposed to counter them. If you go into an actual game and try it you will find otherwise. They just dont do the damage necessary (BF nerf made them utter garbage, before they were just bad). On top of this your tanks will all be splashing your helions which as everyone knows are flimsy as hell and thats that. I suppose this is the reasoning behind battle helion but who knows when HOTS comes out, everything will be different.


I wouldn't bother trying to discuss TvP at all. The P players seem to think that landing perfect EMPs, kiting and macroing is so easy. They will also sear to God that P has to micro way more then T to win. Yet, we see the number of T players in ladder (even at GM, but mostly from masters to plat) diminishing steadily. I guess most players just like playing the harder and the UP race (P, that is). They have this martyr syndrome or something like that.

you have 5 ghosts with full energy you don't need perfect emps you just need to not miss the army, there is a difference


And without those EMP's in lategames the Terran cannot win the fight the all. The HP difference is too significant for the same amount of supply basically . Yes Gateway Units deal less damage but Colossi and Archons and HT's ( Storm ) deal enough damage to more then make up for the lost Shields. You act like EMP'ing everything is a bonus that isn't neccesary but thats wrong in the later stages of games. It only levels the playing field .

the difference is that 5 templar or archons won't wipe out 1/2 the health of the army with 4 clicks unless you are a complete failure at microing your units. and how does having a unit that counters everything but colossi level the playing field when without those aoe units gateway armies just die to stimmed m&m. so really protoss needs those aoe units to level the playing field.


Ghosts alone don't counter anything , an EMP won't kill a single Unit . And half your HP if you already have double the HP is not that bad .... And 5 Templare alone won't kill anything right but they will at least lower the HP of my Units ( that is already not that high ) so they can get cleaned up rater fast.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
November 09 2011 16:34 GMT
#795
On November 10 2011 01:14 secretary bird wrote:
Actually its 10 terrans in Code A initially, everything else doesnt really mean much as its not over yet I think.


Yeah thats why I said so far.
"Its easy, just trust your CPU".-Boxer on being good at games
pAnatiC
Profile Joined November 2010
Germany123 Posts
Last Edited: 2011-11-09 16:47:15
November 09 2011 16:45 GMT
#796
1.4.2 Live in Europe?
When i start SC2 "connecting to Patch Server" - nothing happens - game starts - game closed - connecting to patch server - close :C

Repair.exe "no internet connection" :X
PeggyHill
Profile Joined February 2011
1494 Posts
November 09 2011 16:46 GMT
#797
On November 10 2011 01:45 pAnatiC wrote:
1.4.2 Live in Europe?
When i start SC2 "connecting to Patch Server" - nothing happens - game starts - game closed - connecting to patch server - close :C


I'm in EU, patched fine.
secretary bird
Profile Joined September 2011
447 Posts
November 09 2011 16:51 GMT
#798
On November 10 2011 01:34 windsupernova wrote:
Show nested quote +
On November 10 2011 01:14 secretary bird wrote:
Actually its 10 terrans in Code A initially, everything else doesnt really mean much as its not over yet I think.


Yeah thats why I said so far.


But players get seeded directly into round of 32 so it doesnt represent the situation really.
QNdie
Profile Joined June 2011
Poland210 Posts
November 09 2011 16:53 GMT
#799
On November 10 2011 01:45 pAnatiC wrote:
1.4.2 Live in Europe?
When i start SC2 "connecting to Patch Server" - nothing happens - game starts - game closed - connecting to patch server - close :C

Repair.exe "no internet connection" :X

EU is prefectly fine, just patched up :3.
Zion9
Profile Blog Joined January 2011
Romania347 Posts
November 09 2011 17:09 GMT
#800
Well what can I say...
PLayed like 10 games today, most of the against protoss and me as terran...Now this whole matchup is fucked up. Don't missunderstand me, I'm not whining or anything like this, but I'm getting even more destroyed by Chargelot Archon Templar army...Basically and the beginning I'm on 2 base, Till now while on 2 base 3 Ghost were enought to be even now it's not, by far not. And I simply don't have the resources to produce constantly from 5-6 Rax marauders+Medivacs+ghosts. Perfectly fine with minerals but it really sux with my Gas. And thankfully because T learned to split against Storm but P didn't learn to split their army normally now this matchup is even harder. Let's say this Ghost nerf is okay. Just lets say this...We could had 1 advantage in this game, going fast upgrade builds. Well now that sucks aswell because Toss gets upgrades even faster then us.

I really hope now all the Protosses who where whining cause of the EMP but never and NEVER admitted when one of their units were OP, now they can roflstopm even easier everyone beyond GM.
Fun fact is that people who whined the most are not the GM players.
HF Protoss players, hf, I reallý don't mind and I will struggle even harder from now on vs Protoss but I won't go to the Battle.net forums and QQ
¯\_(ツ)_/¯ SlayerS_MMA| Taeja | ThorZain and Naama Fan!!
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