1.4.2 Patch Live - Page 34
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Torte de Lini
Germany38463 Posts
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JerKy
Korea (South)3013 Posts
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AmericanUmlaut
Germany2573 Posts
On November 09 2011 04:39 terran0330 wrote: Psy Starcraft does some in depth overview of the changes of the new patch This is the best analysis I've seen of the new patch so far :-D | ||
InvXXVII
Canada242 Posts
On November 09 2011 04:54 Torte de Lini wrote: That new avatar is atrocious, another marine, really? Well this is WoL, the terran campaign. Maybe thats why. | ||
JediGamer
United States656 Posts
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polysciguy
United States488 Posts
On November 09 2011 04:55 AmericanUmlaut wrote: This is the best analysis I've seen of the new patch so far :-D what that ghosts are still op? :p | ||
architecture
United States643 Posts
With this amazing instant AOE spells dealing 1000's of shield damage, shouldn't a T bio army with JUST ghost support NO vikings be able to contest a P army with colossi straight up? Yet, this is obviously not the case, the P army would still steamroll the bio army without shields. Colossi deal far more damage over the course of the fight if they are allowed to remain up, while all the EMP damage is frontloaded. Additionally, having 7 Colossi is better than having 14-21 ghosts. You only want enough ghosts to EMP the army + templar. My point is that the armies are very different and the units are very different. T is expected to EMP everything. Not doing so is a loss. P is expected to either minimize the effect of EMP OR brute force some AOE through, either 1-2 storms, or having enough colossi. | ||
blade55555
United States17423 Posts
On November 09 2011 04:51 Techno wrote: Heres hoping Protoss wins the next couple GSLs so we can go back to the good ol days of Zerg whining. Do you dislike protoss whining alot? :D. This is probably the first patch that doesn't really have any effect on zerg other then I guess the upgrades being cheaper but not worried about it wonder if the emp nerf will effect the pvt match up. | ||
Elefanto
Switzerland3584 Posts
On November 09 2011 04:49 The_DarkAngelz wrote: i don't know, it seens to became much more powerful...i'm protoss too but i don't agree with this buff...HT would became way too strong in PvZ and even more strong in mineral line hairess ! I think everyone can agree that Ht's currently are mediocre, to say the least. I would go out as far and say every protoss would actually take a heavy colossus nerf in exchange for a reasonable templar tech route. Templar (dt / ht) play in general is way more fun to play and to watch than colossus. But the Templar paths are currently to expensive for what they bring you, making everything involving them currently extremely volatile. | ||
oogieogie
United States3657 Posts
On November 09 2011 04:51 Techno wrote: Heres hoping Protoss wins the next couple GSLs so we can go back to the good ol days of Zerg whining. This patch won't affect anything at all basicly...protoss will still get blanketed in emps, and having cheaper upgrades is lolz when P get upgrades super fast anyway. honestly atm the ghost is just too good vs P/Z..snipe vs BL/kinda ultras(i know it takes like 16 snipes for a ultra, but that point is very stupid to make when T also has marauders or qued snipes) and emps/snipe vs protoss army/HT. | ||
polysciguy
United States488 Posts
On November 09 2011 05:01 architecture wrote: Let me pose one question to everyone that thinks the T army/ghosts are too strong TvP: With this amazing instant AOE spells dealing 1000's of shield damage, shouldn't a T bio army with JUST ghost support NO vikings be able to contest a P army with colossi straight up? Yet, this is obviously not the case, the P army would still steamroll the bio army without shields. Colossi deal far more damage over the course of the fight if they are allowed to remain up, while all the EMP damage is frontloaded. Additionally, having 7 Colossi is better than having 14-21 ghosts. You only want enough ghosts to EMP the army + templar. My point is that the armies are very different and the units are very different. T is expected to EMP everything. Not doing so is a loss. P is expected to either minimize the effect of EMP OR brute force some AOE through, either 1-2 storms, or having enough colossi. so basically what your saying is because ghosts only hard counter everything except collosi from a protoss army then they aren't OP? | ||
AmericanUmlaut
Germany2573 Posts
On November 09 2011 04:59 JediGamer wrote: Been experimenting with a triple forge build vs terran and zerg... winning too many games simply by pressing chronoboost. Wonder what the point in this change was. Again, post a replay or a build or something instead of this meaningless nonsense. The idea of a triple forge build doesn't pass the smell test, so you need to back it up with something we can actually analyze or you just sound silly. On the face of it, on equal bases you should die to a two-base timing while you're waiting for three upgrades to finish at the same time. Toss die waiting for 2/2 all the time, the extra investement in a third forge and the shield upgrade just makes the army that much weaker. | ||
oogieogie
United States3657 Posts
On November 09 2011 05:03 polysciguy wrote: so basically what your saying is because ghosts only hard counter everything except collosi from a protoss army then they aren't OP? no he doesn't understand that forcefields can pick off chunks of units or no units, and of course 7 colossi will just chew through everything bio. Also T didn't even notice how good emp was for a while, and was doing just MMM + vikings and still winning games, and then ghosts got found out and now here we are. | ||
W2
United States1177 Posts
On November 09 2011 05:01 architecture wrote: Let me pose one question to everyone that thinks the T army/ghosts are too strong TvP: With this amazing instant AOE spells dealing 1000's of shield damage, shouldn't a T bio army with JUST ghost support NO vikings be able to contest a P army with colossi straight up? Yet, this is obviously not the case, the P army would still steamroll the bio army without shields. Colossi deal far more damage over the course of the fight if they are allowed to remain up, while all the EMP damage is frontloaded. Additionally, having 7 Colossi is better than having 14-21 ghosts. You only want enough ghosts to EMP the army + templar. My point is that the armies are very different and the units are very different. T is expected to EMP everything. Not doing so is a loss. P is expected to either minimize the effect of EMP OR brute force some AOE through, either 1-2 storms, or having enough colossi. I haven't seen a GSL game in which the protoss went colossus/gateway and didn't get completely crushed. Once the colossus goes down to the vikings, they are always easily overwhelmed. | ||
SoKHo
Korea (South)1081 Posts
On November 09 2011 04:41 Nortac wrote: I still can't log on to NA, dunno if it's just me or what. just you :/ | ||
K3Nyy
United States1961 Posts
On November 09 2011 05:01 architecture wrote: Let me pose one question to everyone that thinks the T army/ghosts are too strong TvP: With this amazing instant AOE spells dealing 1000's of shield damage, shouldn't a T bio army with JUST ghost support NO vikings be able to contest a P army with colossi straight up? Yet, this is obviously not the case, the P army would still steamroll the bio army without shields. Colossi deal far more damage over the course of the fight if they are allowed to remain up, while all the EMP damage is frontloaded. Additionally, having 7 Colossi is better than having 14-21 ghosts. You only want enough ghosts to EMP the army + templar. My point is that the armies are very different and the units are very different. T is expected to EMP everything. Not doing so is a loss. P is expected to either minimize the effect of EMP OR brute force some AOE through, either 1-2 storms, or having enough colossi. They actually don't steamroll anything. With enough Vikings, Terran can win that engagement assuming no storms or EMPs. Vikings snipe Colo while the MMM kite back the zealots. Except this is actually ridiculously hard to do at lower levels. | ||
BobMcJohnson
France2916 Posts
On November 09 2011 04:54 Torte de Lini wrote: That new avatar is atrocious, another marine, really? What are you complaining about it's completely logical... At Blizzcon they presented HotS, the new Starcraft Zerg expansion, so naturally we get a Terran Portrait related to the new WoW expansion ![]() | ||
Perfect
United States322 Posts
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Techno
1900 Posts
On November 09 2011 05:01 blade55555 wrote: Do you dislike protoss whining alot? :D. This is probably the first patch that doesn't really have any effect on zerg other then I guess the upgrades being cheaper but not worried about it wonder if the emp nerf will effect the pvt match up. Yea. I'd be fine with HuK whining, MC, HerO, Tyler, JYP, Sage, Puzzle, Killer. But not people on TL. Protosses on ladder do not need a buff. only Protosses in tournaments. Most of the evidence for this claim is my thoughts and my Zerg practise partners thoughts, but also the race distrubution on ladder. P is at least "balanced" at all levels except the top, where Z/T micro has no response from the P player. The most annoying P whiner is probably InConTROLL. | ||
alpinefpOPP
United States134 Posts
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