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1.4.2 Patch Live - Page 34

Forum Index > SC2 General
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Prev 1 32 33 34 35 36 58 Next
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 08 2011 19:54 GMT
#661
That new avatar is atrocious, another marine, really?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
November 08 2011 19:54 GMT
#662
Love that portrait and the protoss buffs <3
You can type "StarCraft" with just your left hand.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
November 08 2011 19:55 GMT
#663
On November 09 2011 04:39 terran0330 wrote:
Psy Starcraft does some in depth overview of the changes of the new patch

This is the best analysis I've seen of the new patch so far :-D
The frumious Bandersnatch
InvXXVII
Profile Joined March 2011
Canada242 Posts
November 08 2011 19:58 GMT
#664
On November 09 2011 04:54 Torte de Lini wrote:
That new avatar is atrocious, another marine, really?


Well this is WoL, the terran campaign. Maybe thats why.
A good loser is still a loser.
JediGamer
Profile Joined August 2010
United States656 Posts
November 08 2011 19:59 GMT
#665
Been experimenting with a triple forge build vs terran and zerg... winning too many games simply by pressing chronoboost. Wonder what the point in this change was.
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
polysciguy
Profile Joined August 2010
United States488 Posts
November 08 2011 20:00 GMT
#666
On November 09 2011 04:55 AmericanUmlaut wrote:
Show nested quote +
On November 09 2011 04:39 terran0330 wrote:
Psy Starcraft does some in depth overview of the changes of the new patch
http://www.youtube.com/watch?v=8yifDTbLGBs&feature=feedu

This is the best analysis I've seen of the new patch so far :-D


what that ghosts are still op? :p
glory is fleeting, but obscurity is forever---napoleon
architecture
Profile Blog Joined May 2008
United States643 Posts
Last Edited: 2011-11-08 20:01:28
November 08 2011 20:01 GMT
#667
Let me pose one question to everyone that thinks the T army/ghosts are too strong TvP:

With this amazing instant AOE spells dealing 1000's of shield damage, shouldn't a T bio army with JUST ghost support NO vikings be able to contest a P army with colossi straight up?

Yet, this is obviously not the case, the P army would still steamroll the bio army without shields. Colossi deal far more damage over the course of the fight if they are allowed to remain up, while all the EMP damage is frontloaded. Additionally, having 7 Colossi is better than having 14-21 ghosts. You only want enough ghosts to EMP the army + templar.

My point is that the armies are very different and the units are very different. T is expected to EMP everything. Not doing so is a loss. P is expected to either minimize the effect of EMP OR brute force some AOE through, either 1-2 storms, or having enough colossi.

tpfkan
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 08 2011 20:01 GMT
#668
On November 09 2011 04:51 Techno wrote:
Heres hoping Protoss wins the next couple GSLs so we can go back to the good ol days of Zerg whining.


Do you dislike protoss whining alot? :D.

This is probably the first patch that doesn't really have any effect on zerg other then I guess the upgrades being cheaper but not worried about it wonder if the emp nerf will effect the pvt match up.
When I think of something else, something will go here
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
November 08 2011 20:01 GMT
#669
On November 09 2011 04:49 The_DarkAngelz wrote:
Show nested quote +
On November 09 2011 04:45 Zidane wrote:
On November 09 2011 04:42 Techno wrote:
On November 09 2011 04:09 Zidane wrote:
Honestly, if Terrans wanna keep QQing about the radius nerf. I'd rather take an HT movement speed and acceleration speed buff over this.

Why not have both? I say buff the shit out of Protoss and give Terran a couple months to adapt. It'd be nice if you had a unit that was more microable in PvT. PvZ you can micro blink stalkers, but theres really not that much to do in PvT, which is the root of all the prolems with protoss: Buff deathball would mean everyone plays Protoss on Ladder,


Sounds good actually.

Having Faster HTs will actually give you a chance to run in a storm or feedback a ghost without them plastering you with snipe or emp and thinking that actually requires skill.


i don't know, it seens to became much more powerful...i'm protoss too but i don't agree with this buff...HT would became way too strong in PvZ and even more strong in mineral line hairess !


I think everyone can agree that Ht's currently are mediocre, to say the least.
I would go out as far and say every protoss would actually take a heavy colossus nerf in exchange for a
reasonable templar tech route.

Templar (dt / ht) play in general is way more fun to play and to watch than colossus.
But the Templar paths are currently to expensive for what they bring you, making everything involving them currently
extremely volatile.
wat
oogieogie
Profile Joined June 2011
United States3657 Posts
November 08 2011 20:01 GMT
#670
On November 09 2011 04:51 Techno wrote:
Heres hoping Protoss wins the next couple GSLs so we can go back to the good ol days of Zerg whining.

This patch won't affect anything at all basicly...protoss will still get blanketed in emps, and having cheaper upgrades is lolz when P get upgrades super fast anyway.

honestly atm the ghost is just too good vs P/Z..snipe vs BL/kinda ultras(i know it takes like 16 snipes for a ultra, but that point is very stupid to make when T also has marauders or qued snipes) and emps/snipe vs protoss army/HT.
polysciguy
Profile Joined August 2010
United States488 Posts
November 08 2011 20:03 GMT
#671
On November 09 2011 05:01 architecture wrote:
Let me pose one question to everyone that thinks the T army/ghosts are too strong TvP:

With this amazing instant AOE spells dealing 1000's of shield damage, shouldn't a T bio army with JUST ghost support NO vikings be able to contest a P army with colossi straight up?

Yet, this is obviously not the case, the P army would still steamroll the bio army without shields. Colossi deal far more damage over the course of the fight if they are allowed to remain up, while all the EMP damage is frontloaded. Additionally, having 7 Colossi is better than having 14-21 ghosts. You only want enough ghosts to EMP the army + templar.

My point is that the armies are very different and the units are very different. T is expected to EMP everything. Not doing so is a loss. P is expected to either minimize the effect of EMP OR brute force some AOE through, either 1-2 storms, or having enough colossi.



so basically what your saying is because ghosts only hard counter everything except collosi from a protoss army then they aren't OP?
glory is fleeting, but obscurity is forever---napoleon
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
November 08 2011 20:03 GMT
#672
On November 09 2011 04:59 JediGamer wrote:
Been experimenting with a triple forge build vs terran and zerg... winning too many games simply by pressing chronoboost. Wonder what the point in this change was.

Again, post a replay or a build or something instead of this meaningless nonsense. The idea of a triple forge build doesn't pass the smell test, so you need to back it up with something we can actually analyze or you just sound silly. On the face of it, on equal bases you should die to a two-base timing while you're waiting for three upgrades to finish at the same time. Toss die waiting for 2/2 all the time, the extra investement in a third forge and the shield upgrade just makes the army that much weaker.
The frumious Bandersnatch
oogieogie
Profile Joined June 2011
United States3657 Posts
Last Edited: 2011-11-08 20:08:23
November 08 2011 20:07 GMT
#673
On November 09 2011 05:03 polysciguy wrote:
Show nested quote +
On November 09 2011 05:01 architecture wrote:
Let me pose one question to everyone that thinks the T army/ghosts are too strong TvP:

With this amazing instant AOE spells dealing 1000's of shield damage, shouldn't a T bio army with JUST ghost support NO vikings be able to contest a P army with colossi straight up?

Yet, this is obviously not the case, the P army would still steamroll the bio army without shields. Colossi deal far more damage over the course of the fight if they are allowed to remain up, while all the EMP damage is frontloaded. Additionally, having 7 Colossi is better than having 14-21 ghosts. You only want enough ghosts to EMP the army + templar.

My point is that the armies are very different and the units are very different. T is expected to EMP everything. Not doing so is a loss. P is expected to either minimize the effect of EMP OR brute force some AOE through, either 1-2 storms, or having enough colossi.



so basically what your saying is because ghosts only hard counter everything except collosi from a protoss army then they aren't OP?

no he doesn't understand that forcefields can pick off chunks of units or no units, and of course 7 colossi will just chew through everything bio.

Also T didn't even notice how good emp was for a while, and was doing just MMM + vikings and still winning games, and then ghosts got found out and now here we are.
W2
Profile Blog Joined January 2011
United States1177 Posts
November 08 2011 20:08 GMT
#674
On November 09 2011 05:01 architecture wrote:
Let me pose one question to everyone that thinks the T army/ghosts are too strong TvP:

With this amazing instant AOE spells dealing 1000's of shield damage, shouldn't a T bio army with JUST ghost support NO vikings be able to contest a P army with colossi straight up?

Yet, this is obviously not the case, the P army would still steamroll the bio army without shields. Colossi deal far more damage over the course of the fight if they are allowed to remain up, while all the EMP damage is frontloaded. Additionally, having 7 Colossi is better than having 14-21 ghosts. You only want enough ghosts to EMP the army + templar.

My point is that the armies are very different and the units are very different. T is expected to EMP everything. Not doing so is a loss. P is expected to either minimize the effect of EMP OR brute force some AOE through, either 1-2 storms, or having enough colossi.


I haven't seen a GSL game in which the protoss went colossus/gateway and didn't get completely crushed. Once the colossus goes down to the vikings, they are always easily overwhelmed.
Hi
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
November 08 2011 20:10 GMT
#675
On November 09 2011 04:41 Nortac wrote:
I still can't log on to NA, dunno if it's just me or what.


just you :/
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
K3Nyy
Profile Joined February 2010
United States1961 Posts
November 08 2011 20:15 GMT
#676
On November 09 2011 05:01 architecture wrote:
Let me pose one question to everyone that thinks the T army/ghosts are too strong TvP:

With this amazing instant AOE spells dealing 1000's of shield damage, shouldn't a T bio army with JUST ghost support NO vikings be able to contest a P army with colossi straight up?

Yet, this is obviously not the case, the P army would still steamroll the bio army without shields. Colossi deal far more damage over the course of the fight if they are allowed to remain up, while all the EMP damage is frontloaded. Additionally, having 7 Colossi is better than having 14-21 ghosts. You only want enough ghosts to EMP the army + templar.

My point is that the armies are very different and the units are very different. T is expected to EMP everything. Not doing so is a loss. P is expected to either minimize the effect of EMP OR brute force some AOE through, either 1-2 storms, or having enough colossi.



They actually don't steamroll anything. With enough Vikings, Terran can win that engagement assuming no storms or EMPs. Vikings snipe Colo while the MMM kite back the zealots. Except this is actually ridiculously hard to do at lower levels.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
November 08 2011 20:18 GMT
#677
On November 09 2011 04:54 Torte de Lini wrote:
That new avatar is atrocious, another marine, really?


What are you complaining about it's completely logical... At Blizzcon they presented HotS, the new Starcraft Zerg expansion, so naturally we get a Terran Portrait related to the new WoW expansion
Romanes eunt domus
Perfect
Profile Joined August 2010
United States322 Posts
November 08 2011 20:20 GMT
#678
Do you guys think this will influence more of a 1/1/1 style in TvP to try to end the game faster and prevent upgrades from being AS much of a factor
Techno
Profile Joined June 2010
1900 Posts
November 08 2011 20:21 GMT
#679
On November 09 2011 05:01 blade55555 wrote:
Show nested quote +
On November 09 2011 04:51 Techno wrote:
Heres hoping Protoss wins the next couple GSLs so we can go back to the good ol days of Zerg whining.


Do you dislike protoss whining alot? :D.

This is probably the first patch that doesn't really have any effect on zerg other then I guess the upgrades being cheaper but not worried about it wonder if the emp nerf will effect the pvt match up.

Yea. I'd be fine with HuK whining, MC, HerO, Tyler, JYP, Sage, Puzzle, Killer. But not people on TL. Protosses on ladder do not need a buff. only Protosses in tournaments. Most of the evidence for this claim is my thoughts and my Zerg practise partners thoughts, but also the race distrubution on ladder. P is at least "balanced" at all levels except the top, where Z/T micro has no response from the P player. The most annoying P whiner is probably InConTROLL.
Hell, its awesome to LOSE to nukes!
alpinefpOPP
Profile Blog Joined June 2011
United States134 Posts
November 08 2011 20:22 GMT
#680
hmmm should be a fun couple of days on ladder, i love seeing new stuff right after patches
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