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The State of SC2 Aesthetics Part 1: Lighting - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 All
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
October 29 2011 00:27 GMT
#101
What could be neat is if the spectators graphical art style isn't necessarily what the player has to see. They can play on the lowest blandest settings they want for competitive reasons, while the spectator can see it in Ultrahigh customized whachamacallit.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2011-10-29 01:37:08
October 29 2011 01:33 GMT
#102
Love these, a whole lot! I think the reason for some lacking was the way WoL was a bit rushed for release, and then they didn't go again over the map styles that much, as they were already busy with HotS. But their showdown at Blizzcon means they think about it. Can't wait for desert and snow maps, and variety of lighting approaches to the maps. Thanks for these images, OP!

edit: meanwhile, one horrible trick to bring some visual variety is to turn the gamma up.
If you stand next to my head, you can hear the ocean. - Day[9]
0neder
Profile Joined July 2009
United States3733 Posts
October 29 2011 03:01 GMT
#103
On October 29 2011 09:27 Torpedo.Vegas wrote:
What could be neat is if the spectators graphical art style isn't necessarily what the player has to see. They can play on the lowest blandest settings they want for competitive reasons, while the spectator can see it in Ultrahigh customized whachamacallit.

This is already the case. That's the beauty of it, literally. =)
0neder
Profile Joined July 2009
United States3733 Posts
October 29 2011 03:02 GMT
#104
On October 29 2011 10:33 figq wrote:
edit: meanwhile, one horrible trick to bring some visual variety is to turn the gamma up.

Yes. This is also something pros could employ when playing on a bright map that spectators would appreciate.
Belha
Profile Joined December 2010
Italy2850 Posts
October 29 2011 09:14 GMT
#105
On October 29 2011 05:14 0neder wrote:
Show nested quote +
On October 29 2011 04:35 Belha wrote:
The discusion of utility is pointless cose pro players play with almost everything on low setings, so the aestetics are really good for the spectators view.

How many Koreans really play with low settings? Hero doesn't. I would bet that more than a few play with settings that look decent.

The light angle is functional both for players and spectators. If if you have crappy circle black shadows, the position would still be accurate with this configuration.


I'm looking right now at hero stream. He play in low, as most pro players.
Don't get me wrong, i love your idea ^^
Chicken gank op
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2011-10-29 11:13:22
October 29 2011 11:12 GMT
#106
On October 28 2011 14:41 0neder wrote:

[image loading]

[image loading]



second picture looks like its graphics are lower than the first one(first one looks more realistic). I like seing stuff look like theyre burning. I would also like to see the exact desert-like looking tileset.


[image loading]
Warn me if there is.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-11-03 19:06:43
November 03 2011 19:00 GMT
#107
IveReturned, the top image has linear 'falloff' (forget their word choice for that), the bottom has exponential (the default). I think another part of it is that the second image has softer textures and creep, while the top one has crisp rock cracks.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 03 2011 19:21 GMT
#108

NOTE: I am NOT suggesting day/night cycle. Battles and environments feel fake when that is introduced. We want a game to feel like it's happening in real time, which wouldn't really change given the average SC2 game length.

So how about real time day/night settings? Have the sun set in game as it sets irl, corresponding to the timezone of the server you are on

I wouldnt mind some day/night mechanics either, but obviously then it would have to be separate from the actual time.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Treadmill
Profile Joined July 2010
Canada2833 Posts
November 03 2011 19:51 GMT
#109
On October 29 2011 20:12 IveReturned wrote:
Show nested quote +
On October 28 2011 14:41 0neder wrote:

[image loading]

[image loading]



second picture looks like its graphics are lower than the first one(first one looks more realistic). I like seing stuff look like theyre burning. I would also like to see the exact desert-like looking tileset.

+ Show Spoiler +

[image loading]

Warn me if there is.

To be fair the vast majority of deserts on the planet don't look like the sahara. Just because it isnt all sandy dunes does not mean its not a desert.

The idea looks really good! Hopefully we can se eosmething implemented like this but it might be too impractical to do.
darunia
Profile Blog Joined May 2010
United States139 Posts
November 03 2011 19:59 GMT
#110
This may be a dumb question...

Is there a way for users to create custom tile sets?

I feel like this would be the best way to utilize the artistic abilities of the community.
If it sounds good, it is good.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
November 03 2011 20:26 GMT
#111
On November 04 2011 04:59 darunia wrote:
This may be a dumb question...

Is there a way for users to create custom tile sets?

I feel like this would be the best way to utilize the artistic abilities of the community.


yep. you can mix the tiles from all of blizzards tilesets, and if you're super pro, you can create your own tiles with GIMP or w/e and put those into your map.
aka ChillyGonzalo / GnozL
cpneger
Profile Joined October 2011
9 Posts
November 03 2011 23:13 GMT
#112
On October 28 2011 14:53 Ruyguy wrote:
I completely agree with you man! WC3 had day/night, why not SC2?

wow ur dumb. thats precisely what he said he didnt want
aksfjh
Profile Joined November 2010
United States4853 Posts
November 04 2011 00:42 GMT
#113
I think it would be really cool to have a random day/night time when the map spawns. Even if it's client localized, I think it would at the very least add some "superstition" to the game. "Aw man, I always lose games when it's noon!"
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