The State of SC2 Aesthetics Part 1: Lighting - Page 6
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Torpedo.Vegas
United States1890 Posts
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figq
12519 Posts
edit: meanwhile, one horrible trick to bring some visual variety is to turn the gamma up. | ||
0neder
United States3733 Posts
On October 29 2011 09:27 Torpedo.Vegas wrote: What could be neat is if the spectators graphical art style isn't necessarily what the player has to see. They can play on the lowest blandest settings they want for competitive reasons, while the spectator can see it in Ultrahigh customized whachamacallit. This is already the case. That's the beauty of it, literally. =) | ||
0neder
United States3733 Posts
On October 29 2011 10:33 figq wrote: edit: meanwhile, one horrible trick to bring some visual variety is to turn the gamma up. Yes. This is also something pros could employ when playing on a bright map that spectators would appreciate. | ||
Belha
Italy2850 Posts
On October 29 2011 05:14 0neder wrote: How many Koreans really play with low settings? Hero doesn't. I would bet that more than a few play with settings that look decent. The light angle is functional both for players and spectators. If if you have crappy circle black shadows, the position would still be accurate with this configuration. I'm looking right now at hero stream. He play in low, as most pro players. Don't get me wrong, i love your idea ^^ | ||
IveReturned
Turkey258 Posts
second picture looks like its graphics are lower than the first one(first one looks more realistic). I like seing stuff look like theyre burning. I would also like to see the exact desert-like looking tileset. ![]() Warn me if there is. | ||
0neder
United States3733 Posts
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Liquid`Jinro
Sweden33719 Posts
NOTE: I am NOT suggesting day/night cycle. Battles and environments feel fake when that is introduced. We want a game to feel like it's happening in real time, which wouldn't really change given the average SC2 game length. So how about real time day/night settings? Have the sun set in game as it sets irl, corresponding to the timezone of the server you are on ![]() I wouldnt mind some day/night mechanics either, but obviously then it would have to be separate from the actual time. | ||
Treadmill
Canada2833 Posts
On October 29 2011 20:12 IveReturned wrote: second picture looks like its graphics are lower than the first one(first one looks more realistic). I like seing stuff look like theyre burning. I would also like to see the exact desert-like looking tileset. + Show Spoiler + ![]() Warn me if there is. To be fair the vast majority of deserts on the planet don't look like the sahara. Just because it isnt all sandy dunes does not mean its not a desert. The idea looks really good! Hopefully we can se eosmething implemented like this but it might be too impractical to do. | ||
darunia
United States139 Posts
Is there a way for users to create custom tile sets? I feel like this would be the best way to utilize the artistic abilities of the community. | ||
Fishgle
United States2174 Posts
On November 04 2011 04:59 darunia wrote: This may be a dumb question... Is there a way for users to create custom tile sets? I feel like this would be the best way to utilize the artistic abilities of the community. yep. you can mix the tiles from all of blizzards tilesets, and if you're super pro, you can create your own tiles with GIMP or w/e and put those into your map. | ||
cpneger
9 Posts
On October 28 2011 14:53 Ruyguy wrote: I completely agree with you man! WC3 had day/night, why not SC2? wow ur dumb. thats precisely what he said he didnt want | ||
aksfjh
United States4853 Posts
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