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On October 25 2011 10:59 domovoi wrote:Show nested quote +On October 25 2011 09:45 Holcan wrote:
Also for your original argument, its pretty much gone out the window, since well go to the Korean ladder and play, and two weeks later you'll be facing those strats on NA, while the Koreans have moved on. Their meta game defines the current meta game of sc2, the fact the game is easier allows the NA players to compete, but you're truly viewing this through painted glass if you feel that IdrA, HuK, or the countless other players whom developed "skills" could hack it in BW in anything past a practice squad. The fact of the matter is, the simplicity of the game, and its mechanics, allowed those players to compete. Please note ive never said this was a bad thing, RTS needed to be dumbed down for the international fan base, now that it is, my favourite facet of esports can move forward. Uh, or how about the fact that all the best players stayed in BW because the money is better if you're well-established? Foreign SC2 players are essentially playing Korean B-teamers, so of course you would expect a bit more volatility in the results because foreigners aren't completely incompetent. And, yet, foreigners still get dominated for the most part. There isn't even a single foreigner in GSL code S. HuK. Since when are Bomber and MKP the B-Teamers? Alive, Polt, MC.. these are all big name players that foreigners beat. At Blizzcon NaNiwa took a game off Nestea, Select took a game off MVP.
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On October 25 2011 10:59 domovoi wrote:Show nested quote +On October 25 2011 09:45 Holcan wrote:
Also for your original argument, its pretty much gone out the window, since well go to the Korean ladder and play, and two weeks later you'll be facing those strats on NA, while the Koreans have moved on. Their meta game defines the current meta game of sc2, the fact the game is easier allows the NA players to compete, but you're truly viewing this through painted glass if you feel that IdrA, HuK, or the countless other players whom developed "skills" could hack it in BW in anything past a practice squad. The fact of the matter is, the simplicity of the game, and its mechanics, allowed those players to compete. Please note ive never said this was a bad thing, RTS needed to be dumbed down for the international fan base, now that it is, my favourite facet of esports can move forward. Uh, or how about the fact that all the best players stayed in BW because the money is better if you're well-established? Foreign SC2 players are essentially playing Korean B-teamers, so of course you would expect a bit more volatility in the results because foreigners aren't completely incompetent. And, yet, foreigners still get dominated for the most part. There isn't even a single foreigner in GSL code S.
ROFL.
I thought that this would be a terrible idea because they wouldn't be able to get used to the screens that are being used at tournaments.
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Could it be preparation for HotS in case they're interested in playing Sc2?
I don't expect an instant switch within the coming months, i'd say near the end of 2012 or maybe 2013.
If they do i don't think it'll be anytime soon
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On October 25 2011 09:45 Holcan wrote:Show nested quote +On October 25 2011 09:16 ptrpb wrote:On October 25 2011 08:59 Shiori wrote:On October 25 2011 08:57 Erasme wrote: There is a huge flaw in your logic, and it has already been pointed out. If it's so easy, why do we see the same people at the top of tournaments ? You lack in thinking. Pretty funny that you only talked about the players who showed consistency against koreans tho. You forget the millions of others gamers who tried and failed because it was too hard. you fail to understand how good people actually are in BW. we DONT have people bonjwa-ing in sc2. we did in BW. a strong NA player could play flash 100 times and take less than 5 games. a strong NA player could play MVP 100 times and take 10+. that's the difference. I don't get it. Why do people always do this? Star2 and Star1 are different games, it's not like Star2 is Star1 lite. The mechanics are easier and simple, yes, and that is what kept foreigners down; not to mention Korea blew up in SC:BW and the whole nation pretty much developed together. In America you had some people playing competitively but the vast majority was doing UMS and casual play. Fast forward to Star2, foreigners are off to an even footing both on release dates and how many people were playing. Now you have many many strong players in every region. What does this do? It creates strong competition, foreigners constantly playing Koreans to learn how they play. If we had the same phenomenon in Star1, then we could've had a "foreigner bonjwa" because by playing with Koreans constantly you learn what they know and use it to better yourself constant. So given all of this why is it that people say "oh the competition right now ain't shit, just wait till X comes over". Star2 is a different RTS than Star1 and with HotS on the way, it's going to be even more different. Just because one person is the best at one game doesn't mean they're suddenly the best in the whole genre. Moon and Grubby came from War3 and they didn't blow the scene up, they entered as players that were on top but not dominant. I know the difference of War3 -> Star2 is larger than Star1 -> Star2 but it's still worth noting. First of all, Grubby and Moon both compete in wc3 STILL, so practicing two games will ultimately hinder your results in the game you care less about, and has more volatile results. Also Moon places 2nd in pretty much every LAN he attends in sc2, except for MLG Columbus, please explain how that isn't dominate? Also didn't he get into GSL very quickly, while still playing Wc3? Only dropping out of it once he achieved his dream of attending WCG representing Korea? I'm sorry, but no. Also the difference from wc3-> sc2 is closer than bw-> wc3, hence why almost every foreign professional is an ex-wc3 player, at least in terms of general talent, as far as meta game goes, of course sc1 players dominate. Also for your original argument, its pretty much gone out the window, since well go to the Korean ladder and play, and two weeks later you'll be facing those strats on NA, while the Koreans have moved on. Their meta game defines the current meta game of sc2, the fact the game is easier allows the NA players to compete, but you're truly viewing this through painted glass if you feel that IdrA, HuK, or the countless other players whom developed "skills" could hack it in BW in anything past a practice squad. The fact of the matter is, the simplicity of the game, and its mechanics, allowed those players to compete. Please note ive never said this was a bad thing, RTS needed to be dumbed down for the international fan base, now that it is, my favourite facet of esports can move forward. Grubby doesn't practice WC3 since switching to SC2. Maybe you're thinking of Lyn?
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Well if you only replace computers once every release, you might as well make them top of the line at the time...
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For just sc2 it's a dumb configuration. Maybe they want to get "future safe".
Sc2 is single threaded and 32 bit which means 8 GB ram will never ever be used, sc2 won't even use 2 gb ram. In addition, Sc2 doesn't Anti Aliasing or huge textures, so the high end graphics card won't really be used either. What sc2 uses though, is the processor. And since it's single threaded, more than 2 CPU cores won't do anything for sc2 performance.
They should have skipped some of the ram and graphics card and got i7 processors.
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The most interesting thing about this is the monitors. BW team houses have always used CRTs because the actual OSL/MSL/PL setups used CRTs (for good reason when it comes to playing BW). If these setups are for Brood War-playing KT players, then they are putting themselves at a pretty big disadvantage, which seems very odd when it comes to the BW scene... The other thing could be that all BW tournaments are switching to LCD, which technically is inevitable given the lack of CRT production these days. Someone mentioned OGN — is there anything concrete about them using their new SC2 setups for Brood War?
Also interesting is the mouse. Brood War being locked at 640x480 means you only need a 400 dpi mouse (hence the popularity of the Mini Optical). I don't think they'd switch for no reason. Is it actually confirmed that BW players are using these new PCs?
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On October 25 2011 11:07 ptrpb wrote:Show nested quote +On October 25 2011 10:59 domovoi wrote:On October 25 2011 09:45 Holcan wrote:
Also for your original argument, its pretty much gone out the window, since well go to the Korean ladder and play, and two weeks later you'll be facing those strats on NA, while the Koreans have moved on. Their meta game defines the current meta game of sc2, the fact the game is easier allows the NA players to compete, but you're truly viewing this through painted glass if you feel that IdrA, HuK, or the countless other players whom developed "skills" could hack it in BW in anything past a practice squad. The fact of the matter is, the simplicity of the game, and its mechanics, allowed those players to compete. Please note ive never said this was a bad thing, RTS needed to be dumbed down for the international fan base, now that it is, my favourite facet of esports can move forward. Uh, or how about the fact that all the best players stayed in BW because the money is better if you're well-established? Foreign SC2 players are essentially playing Korean B-teamers, so of course you would expect a bit more volatility in the results because foreigners aren't completely incompetent. And, yet, foreigners still get dominated for the most part. There isn't even a single foreigner in GSL code S. HuK. As for the rest of your point, it should be clear to anyone that SC:BW != SC2. There is no programer who has been able to switch and instantly dominate. ForGG has been playing for months; July, NaDa, and Boxer joined in when the game was still growing. YellOw had a really hard time transferring over. Even MVP didn't automatically win when he switched because instead of this inherent rape everyone expects from BW A-teamers, he just practices hard and plays a whole bunch. If the BW pros were to switch to SC2 there is nothing to indicate how well they would do other than their practice and dedication. What people are insinuating right now is that someone like Flash could pick up the game right now with no prior practice and decimate anybody, which is just blind fanboyism. I agree with everything you say. SC2 and BW are very different games, so going from BW to SC2 will require a lot of practice to get a perfect understanding of the metagame. But they both generally require the same set of skills. I believe BW A-teamers generally have a higher level of inherent skill, so if they moved to SC2, they would probably find a lot of success, like MVP has found after enough practice.
My basic point is that the current top SC2 players have less inherent skill than the top BW players, which is a much better explanation for the relative success of foreign SC2 players. One can't conclude anything about the "easiness" of the game.
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On October 25 2011 11:12 VoirDire wrote: For just sc2 it's a dumb configuration. Maybe they want to get "future safe".
Sc2 is single threaded and 32 bit which means 8 GB ram will never ever be used, sc2 won't even use 2 gb ram. In addition, Sc2 doesn't Anti Aliasing or huge textures, so the high end graphics card won't really be used either. What sc2 uses though, is the processor. And since it's single threaded, more than 2 CPU cores won't do anything for sc2 performance.
They should have skipped some of the ram and graphics card and got i7 processors.
SC2 uses 2 cores but its third and fourth core optimization could use some work. Also you can apply anti aliasing to SC2 through drivers EZPZ.
Also i7 processors are inferior to i5 2500k for SC2, I don't know why you are bringing it up. It only makes sense for people who are really into streaming, which i doubt the entire team is.
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On October 25 2011 06:07 SLenDeRlol wrote: I really hope that they switch over. 500 APM would dominate SC2. 500 BW APM according to Blizzard translates into 40 SC2 APM, 80 if you spam move commands a lot.
-.-
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On October 25 2011 11:17 Geovu wrote:Show nested quote +On October 25 2011 06:07 SLenDeRlol wrote: I really hope that they switch over. 500 APM would dominate SC2. 500 BW APM according to Blizzard translates into 40 SC2 APM, 80 if you spam move commands a lot. -.- We're talking useful APM here. Progamers have ~200 useful/effective APM, very little of which is spam
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On October 25 2011 11:21 SkimGuy wrote:Show nested quote +On October 25 2011 11:17 Geovu wrote:On October 25 2011 06:07 SLenDeRlol wrote: I really hope that they switch over. 500 APM would dominate SC2. 500 BW APM according to Blizzard translates into 40 SC2 APM, 80 if you spam move commands a lot. -.- We're talking useful APM here. Progamers have ~200 useful/effective APM, very little of which is spam I was exaggerating a bit obviously.
My point still stands. Who is to say that cycling through your hotkeys isn't useful or effective?
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YellOw and Reach gonna trash some nublets.
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KT has secretly been developing BW with revamped graphics, and this is the hardware required to play it??
On October 25 2011 11:12 VoirDire wrote:
They should have skipped some of the ram and graphics card and got i7 processors. i5 is just as good, and at the moment i7 isn't worth the extra $100
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They are upgrading Flash, Flash will become self aware in 2012.
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On October 25 2011 11:07 ptrpb wrote:Show nested quote +On October 25 2011 10:59 domovoi wrote:On October 25 2011 09:45 Holcan wrote:
Also for your original argument, its pretty much gone out the window, since well go to the Korean ladder and play, and two weeks later you'll be facing those strats on NA, while the Koreans have moved on. Their meta game defines the current meta game of sc2, the fact the game is easier allows the NA players to compete, but you're truly viewing this through painted glass if you feel that IdrA, HuK, or the countless other players whom developed "skills" could hack it in BW in anything past a practice squad. The fact of the matter is, the simplicity of the game, and its mechanics, allowed those players to compete. Please note ive never said this was a bad thing, RTS needed to be dumbed down for the international fan base, now that it is, my favourite facet of esports can move forward. Uh, or how about the fact that all the best players stayed in BW because the money is better if you're well-established? Foreign SC2 players are essentially playing Korean B-teamers, so of course you would expect a bit more volatility in the results because foreigners aren't completely incompetent. And, yet, foreigners still get dominated for the most part. There isn't even a single foreigner in GSL code S. HuK. Since when are Bomber and MKP the B-Teamers? Alive, Polt, MC.. these are all big name players that foreigners beat. At Blizzcon NaNiwa took a game off Nestea, Select took a game off MVP. They aren't B-Teamers, but if they played BW, that's probably the highest they would expect. Holcan's silly point is that foreigners finding success in SC2 when they couldn't find success in BW is evidence that SC2 is easier. My argument is that it's only easier in the sense that the current competition is not as inherently skilled as the top BW players.
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On October 25 2011 11:26 Antisocialmunky wrote: They are upgrading Flash, Flash will become self aware in 2012.
Impossible. He is only human...
>.>
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On October 25 2011 11:13 domovoi wrote:Show nested quote +On October 25 2011 11:07 ptrpb wrote:On October 25 2011 10:59 domovoi wrote:On October 25 2011 09:45 Holcan wrote:
Also for your original argument, its pretty much gone out the window, since well go to the Korean ladder and play, and two weeks later you'll be facing those strats on NA, while the Koreans have moved on. Their meta game defines the current meta game of sc2, the fact the game is easier allows the NA players to compete, but you're truly viewing this through painted glass if you feel that IdrA, HuK, or the countless other players whom developed "skills" could hack it in BW in anything past a practice squad. The fact of the matter is, the simplicity of the game, and its mechanics, allowed those players to compete. Please note ive never said this was a bad thing, RTS needed to be dumbed down for the international fan base, now that it is, my favourite facet of esports can move forward. Uh, or how about the fact that all the best players stayed in BW because the money is better if you're well-established? Foreign SC2 players are essentially playing Korean B-teamers, so of course you would expect a bit more volatility in the results because foreigners aren't completely incompetent. And, yet, foreigners still get dominated for the most part. There isn't even a single foreigner in GSL code S. HuK. As for the rest of your point, it should be clear to anyone that SC:BW != SC2. There is no programer who has been able to switch and instantly dominate. ForGG has been playing for months; July, NaDa, and Boxer joined in when the game was still growing. YellOw had a really hard time transferring over. Even MVP didn't automatically win when he switched because instead of this inherent rape everyone expects from BW A-teamers, he just practices hard and plays a whole bunch. If the BW pros were to switch to SC2 there is nothing to indicate how well they would do other than their practice and dedication. What people are insinuating right now is that someone like Flash could pick up the game right now with no prior practice and decimate anybody, which is just blind fanboyism. I agree with everything you say. SC2 and BW are very different games, so going from BW to SC2 will require a lot of practice to get a perfect understanding of the metagame. But they both generally require the same set of skills. I believe BW A-teamers generally have a higher level of inherent skill, so if they moved to SC2, they would probably find a lot of success, like MVP has found after enough practice. My basic point is that the current top SC2 players have less inherent skill than the top BW players, which is a much better explanation for the relative success of foreign SC2 players. One can't conclude anything about the "easiness" of the game. Yes, through comparative measure it is quite easy to tell the challenge of a game. Especially dealing with the skill cap, and mechanics, which are quite obvious when comparing a new streamlined game compared to an outdated game.
Lets look at a quote from everyones favourite team own, Alex "chibsquad" Garfield from when 1.6 teams switched to source.
#20:
No, actually, that's not the case at all. When a game is made easier overall, players do not benefit equally. When a game is made easier overall, players at a lower skill level benefit much more from the change than players at a higher skill level.
Example:
If I were playing Kobe Bryant in horse, shooting jump shots, I would get absolutely destroyed. But let's say we played again, on a basketball hoop with the rim size doubled. Would I still lose? Probably. But I wouldn't lose by as much, because Kobe wouldn't really benefit from the larger rim size, since he could already hit his shots with the smaller rim size. I, on the other hand, would benefit greatly from the larger rim size, since I'm not as good at shooting baskets. So, would this change make shooting hoops easier for everyone? Yes, absolutely. That's not disputed. The relevant question is, who would benefit more from the change? Obviously, I (the lower skilled player) would benefit more, and the game would be much closer.
Example 2:
If I were playing DDR (random example, I know, but it's a sound analogy) on "expert" mode against someone who was really good, and who had already mastered all of the songs at that difficulty, I would get destroyed, because I haven't played that much DDR (although I do have some rhythm :p). But what would happen if we switched the difficulty level down to "medium"? Obviously, the competition would be much closer, even though it would be easier for everyone. This is because a player who's already mastered "expert" mode wouldn't really gain that much from moving down difficultly levels. I, on the other hand, who couldn't handle "expert" mode would benefit immensely from moving down to "medium". Again, I might not necessarily win, but it would be much closer.
These two examples deal with narrowing the skill gap in a given activity by making it easier for everyone. People bring this point up all the time: "Yeah, Source is easier, but it's easier for everyone, so it doesn't matter" - NO. Wrong.
The fact that when a game is easier, it's easier for everyone, is totally irrelevant in the Source/1.6 discourse. The relevant question is, "who benefits from Source being easier?" And obviously, just as a basketball player who couldn't hit as many shots with a smaller hoop would benefit more from a doubled rim diameter than Kobe Bryant would, and a DDR player who couldn't beat "expert" would benefit more from moving down to "medium" than a player would could already beat "expert" would, gamers who can't play at the top level in CS 1.6 benefit more from moving to Source (the easier game of the two; a game with bigger targets, easier guns, relatively slower movement, and stronger flashbangs) than the gamers who already could play at the highest level in 1.6 do.
This is why it's called "narrowing the skill gap", because all of a sudden, there is tight competition, where before, there was no tight competition. Everyone in Counter-Strike culture knows that Source players cannot transition to 1.6, while 1.6 players can transition to Source, and that if a team like Hyper were to play a team like coL in 1.6, it would be an absolute blowout. But in Source, since the skill gap has been narrowed, there's legitimate competition all of a sudden. The teams are at the same level. This is because, when a game is made easier, even though it's easier for everyone, the change serves to level the playing field, because players of a lower skill level benefit more from the change than players of a higher skill level.
Look, Who benefits from SC2 being easier? It is not a lack of competition, as the competition in sc2 is through the roof, hence the massive changes in meta game from beta until now (with some help from patches).Obviously an easier game is a better credit to the volatile results. Polt Vs MMA is a great example of the more skilled player being at a disadvantage due to the simplicity of the game.
Edit for source: http://www.gotfrag.com/css/forums/thread/265550/
Btw, i like how my point has proof, and your point is entirely opinion based, yet my opinion is silly. Thats a brilliant way to downplay someone else's opinion that differs from yours but makes you question your objectiveness ~
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On October 25 2011 11:29 Geovu wrote:Show nested quote +On October 25 2011 11:26 Antisocialmunky wrote: They are upgrading Flash, Flash will become self aware in 2012. Impossible. He is only human... >.>
Flash is a cyborg.
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Still waiting for the mixed BW/WoL tournaments
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