Blizzard shouldnt make things too "spellish" imo - Page 2
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Zarahtra
Iceland4053 Posts
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RavenLoud
Canada1100 Posts
No one likes the less "spellish" hard counters over the soft counter with incredible opportunity units. build this if you opponent does this so you can do this > build this if your opponent has that so you can a-move | ||
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xuanzue
Colombia1747 Posts
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cHaNg-sTa
United States1058 Posts
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Deleted User 183001
2939 Posts
On October 24 2011 11:10 cowsgomoo wrote: I find that more spells makes games more interesting because it's harder to control them individually, and I find games of them more entertaining with storms/fungals etc.. While true, it also makes the game more difficult to balance. Look at War3, which was even worse off because of all the heroes, and an additional faction. BTW ctrl+f type in "spellish" ![]() Mind blown. | ||
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how2TL
1197 Posts
It is what it is. | ||
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reneg
United States859 Posts
On October 24 2011 12:19 Yosen3002 wrote: Nooo imho these "wtf is this shit?" spells are super important. They add a lot of excitement and make interesting games. They are super important, but it needs to be something where they aren't happening every 20 seconds. Then it's less of "omg what is this ish," and more of a, "well, there's carpet storming, as well as dark swarm, and then there's the whiplash spell to pull the colossus over here, and then a fungal growth and NP on the colossus." and it just becomes a stream of spells. While spells are more micro intensive than, say, marines, or zerglings, or stalkers, i personally feel like they shouldn't be on a ton of units in the game. I don't mind each race having two, but IMO, they should be strong units, but i'm afraid that SC2 will take a turn towards WC3, where it's all about hero management, and then we're all leveling up our Jim Raynor and Kerrigans to do battle in the middle of the map. That is definitely not the game i want. | ||
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pzea469
United States1520 Posts
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