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New HotS Units/Abilities in Blizzcon - Page 70

Forum Index > SC2 General
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Roe
Profile Blog Joined June 2010
Canada6002 Posts
October 21 2011 17:36 GMT
#1381
On October 22 2011 02:35 Ksi wrote:
Also damn you blizzard for not giving Zerg more micro units! Ever since the Lurker and Muta-micro were removed, there just hasn't been a good amount of micromanagement payoff for Zerg. Sure...Zerg can micro their units, but the benefits of doing so are so minimal compared to the other races. It's just a race of broad-strokes army positioning and flanking.

how did you micro lurkers? you just burrow and let them sit there dont you?
bgx
Profile Joined August 2010
Poland6595 Posts
October 21 2011 17:36 GMT
#1382
On October 22 2011 02:35 Caesarion wrote:
Show nested quote +
On October 22 2011 02:34 TT1 wrote:
anyone figure out wat the 3rd spell on the nexus is?


I think it's recall. The icon is similar to this:

http://wiki.teamliquid.net/starcraft/images2/7/76/Mass_recall.png

maybe small/ single unit recall?
Stork[gm]
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 21 2011 17:36 GMT
#1383
On October 22 2011 02:35 Roe wrote:
Show nested quote +
On October 22 2011 02:33 chickensnack wrote:
On October 22 2011 02:29 TheGiftedApe wrote:
wait WTF TERRAN GETS 3 UNITS AND ZERG GETS only 2?!?!?!?!? god damnit blizzard. I geuss I'll wait to hear till they officially announce the units until i go fully mad.

I was really excited for the toss units too, but they seems to be kinda off, I mean replicating enemy units?? just give us the dam dark archon already. And no more mothership?!?!?! wheres the arbiter then...


Shredder won't be a unit. Its a spidermine-like ability.

it's a confirmed unit. mobile but doesnt do anything. mode 2= immobile shredder when no friendlies are around

None of these are any more confirmed than the alpha units in WoL were. If all of these make it into SC2 the way they are...

Well at least we still have brood war lol.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
hangarninetysix
Profile Joined August 2010
263 Posts
October 21 2011 17:36 GMT
#1384
Here we go again. Instead of giving the players the tools they need to strategize against each other regardless of race, each race gets ridiculous gimmicks to ab/use. Wings of Liberty was bad enough with this, I was hoping they'd tone it down in the expansion. Guess that's not going to happen.
tztztz
Profile Joined March 2011
Germany314 Posts
October 21 2011 17:36 GMT
#1385
blizzcon is up!
CuHz
Profile Joined January 2011
United States354 Posts
Last Edited: 2011-10-21 17:37:34
October 21 2011 17:36 GMT
#1386
Protoss...

I am disappoint.





Is there a 3rd zerg unit? in the picture theres 3 creatures but only 2 are described: (unless thats just a zerg icon race)

[image loading]
NA GM protoss twitch.tv/cuhzx
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
October 21 2011 17:36 GMT
#1387
On October 22 2011 02:21 Daralii wrote:
Show nested quote +
On October 22 2011 02:21 blamous wrote:
LOL - Zerg's are psyched, Toss are split and Terran are pissed... Balance achieved?

Nah, zergs are pissed that they don't get more than 2 potentially god-tier units.

Wait what? They get a flying fucking defiler and a "lurker" with a new name.....
~~~Liquid Fighting (SC2)~~~
Vega62a
Profile Blog Joined December 2010
946 Posts
October 21 2011 17:36 GMT
#1388
It really seems like none of the Protoss units actually fill in any holes for any PvX matchups. There's still no ability to actually harass worker lines (blocking mining from a mineral patch is NOT the same); there's still no ability to deal with the absurd amount of DPS that ghosts/marines can put out, there's still no midgame answer to strong muta-ling-infestor styles, there's still no answer to brood/infestor. (Tempest will only do strong damage to mutas, but it's a lategame unit.)

All joking about winning a PvT by turning the P into a T aside, I can't see a single situation where the clone unit would be at all valuable for anything.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
October 21 2011 17:36 GMT
#1389
On October 22 2011 02:35 raf3776 wrote:
Show nested quote +
On October 22 2011 02:34 StoLiVe wrote:
On October 22 2011 02:31 Makica wrote:
Does anyone else realize. You can just grab a collosus with the viper? This will own in ZvP lol

Do you realize it wont probably work on massive unit ?

The guy on reddit said he picked up a ultralisk... But i cant see them keeping the ability for massive units in there


imagine pulling in a tempest.

that's one strong tongue
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
October 21 2011 17:37 GMT
#1390
They replaced carrier with a reskined useful version... big deal.
They added that oracle that is most likely replace for vr phoenix harras early game and can actually function late game... still can't mass them or relay on them due to FG so not much change from phoenix
The other toss unit is not "explicit" enough to tell and i doubt it will stay
The terran "battle-helion" will just make mech more overpowerd vs zerg and still not viable vs toss
The "new" Goliath is a new Goliath and most likely just a "response" to other races getting more air so you can't go "mass air" vs terran ( marines are "overpowerd" but if you could mass like 10+ of the new carriers... considering they should be good now and mass vikings is gimmcky due to fast wg transition )
Zerg units are even more ambiguous so im with no comment , overall im kinda disapointed with it :/
A good strategy means leaving your opponent room to make mistakes
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
October 21 2011 17:37 GMT
#1391
OH MY GOD I AM SO PUMPED FOR NEW ROCKS! :DDD
High Risk Low Reward
necrosexy
Profile Joined March 2011
451 Posts
October 21 2011 17:37 GMT
#1392
[image loading]
Bojas
Profile Joined December 2010
Netherlands2397 Posts
October 21 2011 17:37 GMT
#1393
On October 22 2011 02:36 CuHz wrote:
Protoss...

I am disappoint.





Is there a 3rd zerg unit? in the picture theres 3 creatures but only 2 are described:

[image loading]

The third is the zerg logo. Probably no unit.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 21 2011 17:37 GMT
#1394
On October 22 2011 02:36 Roe wrote:
Show nested quote +
On October 22 2011 02:35 Ksi wrote:
Also damn you blizzard for not giving Zerg more micro units! Ever since the Lurker and Muta-micro were removed, there just hasn't been a good amount of micromanagement payoff for Zerg. Sure...Zerg can micro their units, but the benefits of doing so are so minimal compared to the other races. It's just a race of broad-strokes army positioning and flanking.

how did you micro lurkers? you just burrow and let them sit there dont you?


hold position! you micro the lurkers into burrowing and letting them sit there!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Ludwigvan
Profile Blog Joined April 2010
Germany2373 Posts
October 21 2011 17:37 GMT
#1395
Arc shield helps with cannon rushes. ^^ You use the ability on the pylon if attacked.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 21 2011 17:37 GMT
#1396
All very interesting, I guess I like the zerg ones the most. Flying defiler looks awesome, very interested to see what tech it would require.
Swarm unit i don't really know, i guess it's a hydra transformation but it seems a bit weird to me, i would assume it spawns broodlings while burrowed and require detection and something long range to get rid of efficiently, perhaps providing some sort of lurker role.

Protoss units seem a bit all over the place, the oracle or some sort of flying caster was pretty much expected. I guess and hope it will be the much needed harassment unit P lacks currently. I'm disapointed that isn't a ground unit though as the harassment unit already being a flyer kind of removes the point of the warp prism even more. It might even be a robotics unit to give some much needed harassment tech to the robo tech but probably it's a stargate unit making that even more the harass tech. Replicant looks pretty sweet for copying key units and perhaps stealing abilities, I would love a nice cool unit which would especially be good in mirrors. Copying stuff to get abilities protoss wouldn't have like healing with medivacs or fungal with an infestor would be even cooler.
Tempest looks a bit silly to me and I don't like capital ships much, it probably won't see much play anyway. 3 capital ships for P seems 1 too many so perhaps the mothership gets replaced? I could also see them adding a mechanic where you could only make the one OR the other, which could add some nice decisions.

Terran units are a bit of a letdown to me. Warhound seems to conflict a bit with the roles of the marauder (against armored ground units) and the thor (aoe against air) suggesting that one of those gets replaced. Perhaps it's just a aoe attack against armored air though to add a interesting dimension to viking wars and the like.
Battle hellion sounds way to transformers-like for me but It could be a good way in the direction of more fleshed out mech play. Perhaps with the battlehound being some form of faster AoE they want to promote mech play in more matchups. I have a hunch the battlehellion will benefit from infantry techs though creating interesting dynamics, i've always felt that bio play having a idle factory was a bit of a ugly design flaw which I would hope they'd change (likewise making a useful unit for mech from the rax).
Finally shredder is probably just a tactical unit that serves as a spider mine or something adding some more tactical/positional defensive possibilities to terran, probably coolest unit of them all for me.
HKriceboy88
Profile Joined October 2009
United States248 Posts
October 21 2011 17:37 GMT
#1397
While reading this, all i could hear were the korean commentators....

SWARRRRRRRRRRRRRRRRRRRRRRRRRRRRRM!

Heros- Jaedong, Day9
Paperplane
Profile Joined March 2011
Netherlands1823 Posts
October 21 2011 17:37 GMT
#1398
On October 22 2011 02:36 CuHz wrote:
Protoss...

I am disappoint.





Is there a 3rd zerg unit? in the picture theres 3 creatures but only 2 are described:



The thing on the bottom is the zerg logo, not a new unit.
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:37 GMT
#1399
On October 22 2011 02:36 TheKefka wrote:
Show nested quote +
On October 22 2011 02:35 Caesarion wrote:
On October 22 2011 02:34 TT1 wrote:
anyone figure out wat the 3rd spell on the nexus is?


I think it's recall. The icon is similar to this:

http://wiki.teamliquid.net/starcraft/images2/7/76/Mass_recall.png

Yea if you take a look at the mothership spell Icon its a momma ship with lazors raining down,and the new picture on a nexus is a building with lazors going up.
I'm pretty sure its recall.

I think the mothership's recall icon might be a leftover from when they had Planet Cracker.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
October 21 2011 17:37 GMT
#1400
On October 22 2011 02:29 TheKefka wrote:
Show nested quote +
On October 22 2011 02:27 KingRajesh wrote:
Scumbag Blizzard.

Zerg expansion...

2 new units for zerg.

3 new units for Protoss and Terran.

You just got 2 god mode units.I like see no reason to complain at all rofl.


Terran get an upgrade mode for Hellions, lost the Thor, and something random probably only for SP.

Zerg keeps Banelings and gets 2 extra units.

Protoss get overhaulled stupidly.


There's a good chance that a ton of stuff will be cut though and new ideas will be thrown around.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
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