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On October 22 2011 02:33 Hexxed wrote: These new protoss units are awful. They seem too gimmicky.
We need a harass unit. Not something that can't even kill. Bubbles... Seriously... You came up with bubbles... Warp in units. Then, nexus recall.
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On October 22 2011 02:32 GhoSt[shield] wrote:Does "reverse dark swarm" also prevent melee attacks under it? Or is it just ranged attacks that cannot be executed under it. I though DWeb stopped all attacks from under it, not jsut ranged attacks. This will make lings and banelings much stronger v marines and stalkers with fungal + reverse swarm. Dweb prevents all ranged attacks from being fired under it. So ranged attacks attacking into Dweb and melee attacks anywhere still work.
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On October 22 2011 02:36 Probe1 wrote:Show nested quote +On October 22 2011 02:35 Roe wrote:On October 22 2011 02:33 chickensnack wrote:On October 22 2011 02:29 TheGiftedApe wrote: wait WTF TERRAN GETS 3 UNITS AND ZERG GETS only 2?!?!?!?!? god damnit blizzard. I geuss I'll wait to hear till they officially announce the units until i go fully mad.
I was really excited for the toss units too, but they seems to be kinda off, I mean replicating enemy units?? just give us the dam dark archon already. And no more mothership?!?!?! wheres the arbiter then... Shredder won't be a unit. Its a spidermine-like ability. it's a confirmed unit. mobile but doesnt do anything. mode 2= immobile shredder when no friendlies are around None of these are any more confirmed than the alpha units in WoL were. If all of these make it into SC2 the way they are... Well at least we still have brood war lol. My guess is that most of the portoss units will be reworked or something because of how complicated and gimmicky they seem lol.
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plz dont remove Carrier. It's the most iconic unit of protoss imo, the most intriguing unit design ever made regardless of game. Just tweak it a lil bit and it should be fine. However Mothership should be removed. The cloaking is cool but it aint no arbiter and theres only one unit at once lol
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I would really like to see a confirmation on the 3rd spell for the Nexus... If it's a recall ability that might be really useful early game
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On October 22 2011 02:36 Roe wrote:Show nested quote +On October 22 2011 02:35 Ksi wrote: Also damn you blizzard for not giving Zerg more micro units! Ever since the Lurker and Muta-micro were removed, there just hasn't been a good amount of micromanagement payoff for Zerg. Sure...Zerg can micro their units, but the benefits of doing so are so minimal compared to the other races. It's just a race of broad-strokes army positioning and flanking. how did you micro lurkers? you just burrow and let them sit there dont you?
the same way you control tanks in siege mode
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Burrow moveable banelings. That is all.
Oh my god it's Christmas ^_^
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A recall on the nexus, could be so legit!
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Removing carriers instead of fixing them... depressing. :/
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WOOT protoss can now steal scvs and drones (replicate) once again, OPOPOP
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Graphics looks similar to the recall icon on the mothership, Nothing confirmed though Too bad, I liked mass recalling in the enemy main...
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On October 22 2011 02:33 Hexxed wrote: These new protoss units are awful. They seem too gimmicky.
We need a harass unit. Not something that can't even kill. Bubbles... Seriously... You came up with bubbles...
those protoss units are exactly what we need, you're just to retarded to see good use for them.
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Collapsible rocks? lolololol actually not a bad idea
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To all those saying goodbye to early zerg harass on ffe's and stuff, that appears to cost 25 energy. So you can force them to lose a chrono boost.
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Love that carriers are gone! New nexus spell is just absolutely fantastic!
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On October 22 2011 02:37 DystopiaX wrote:Show nested quote +On October 22 2011 02:33 Hexxed wrote: These new protoss units are awful. They seem too gimmicky.
We need a harass unit. Not something that can't even kill. Bubbles... Seriously... You came up with bubbles... Warp in units. Then, nexus recall.
Or just warp in units...
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Why in the flying fuck zerg got the least amount of new units?????
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potential use for viper's pull ability vs terran (assuming they come out around the same time as an overseer): get 2 vipers behind each mineral lines (ideal for shatterd temple where they cant see the edge) -> wait for mule drop -> PULL AND LET MULE GET STUCK TROLOLOLOL
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Wait so is the battle hellion just a new mode for the hellion or a seperate unit? Other than that, I really like these units. The oracle and the zerg units seem neat.
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Can the replicon clone friendly units? If the case, it has a HUGE potential.
If its cheap, you make 1 HT or DT back at base, and for a cheaper cost, you make an army of them with replicons.
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