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New HotS Units/Abilities in Blizzcon - Page 71

Forum Index > SC2 General
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DystopiaX
Profile Joined October 2010
United States16236 Posts
October 21 2011 17:37 GMT
#1401
On October 22 2011 02:33 Hexxed wrote:
These new protoss units are awful. They seem too gimmicky.

We need a harass unit. Not something that can't even kill. Bubbles... Seriously... You came up with bubbles...

Warp in units. Then, nexus recall.
synapse
Profile Blog Joined January 2009
China13814 Posts
October 21 2011 17:37 GMT
#1402
On October 22 2011 02:32 GhoSt[shield] wrote:
Show nested quote +
On October 22 2011 02:25 Lunares wrote:
http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/

from that reddit thread it's not actually dark swarm, it's disruption web. It doesn't prevent ranged damage, it prevents whatever units are under it from executing ranged attacks.


Does "reverse dark swarm" also prevent melee attacks under it? Or is it just ranged attacks that cannot be executed under it. I though DWeb stopped all attacks from under it, not jsut ranged attacks.
This will make lings and banelings much stronger v marines and stalkers with fungal + reverse swarm.

Dweb prevents all ranged attacks from being fired under it. So ranged attacks attacking into Dweb and melee attacks anywhere still work.
:)
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 21 2011 17:37 GMT
#1403
On October 22 2011 02:36 Probe1 wrote:
Show nested quote +
On October 22 2011 02:35 Roe wrote:
On October 22 2011 02:33 chickensnack wrote:
On October 22 2011 02:29 TheGiftedApe wrote:
wait WTF TERRAN GETS 3 UNITS AND ZERG GETS only 2?!?!?!?!? god damnit blizzard. I geuss I'll wait to hear till they officially announce the units until i go fully mad.

I was really excited for the toss units too, but they seems to be kinda off, I mean replicating enemy units?? just give us the dam dark archon already. And no more mothership?!?!?! wheres the arbiter then...


Shredder won't be a unit. Its a spidermine-like ability.

it's a confirmed unit. mobile but doesnt do anything. mode 2= immobile shredder when no friendlies are around

None of these are any more confirmed than the alpha units in WoL were. If all of these make it into SC2 the way they are...

Well at least we still have brood war lol.

My guess is that most of the portoss units will be reworked or something because of how complicated and gimmicky they seem lol.
Cackle™
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
October 21 2011 17:37 GMT
#1404
plz dont remove Carrier. It's the most iconic unit of protoss imo, the most intriguing unit design ever made regardless of game. Just tweak it a lil bit and it should be fine. However Mothership should be removed. The cloaking is cool but it aint no arbiter and theres only one unit at once lol
kef
Profile Joined September 2010
283 Posts
October 21 2011 17:37 GMT
#1405
I would really like to see a confirmation on the 3rd spell for the Nexus... If it's a recall ability that might be really useful early game
There are two kinds of people in this world: people who say there are two kinds of people in the world and people who know the first group of people are full of shit.
setzer
Profile Joined March 2010
United States3284 Posts
October 21 2011 17:37 GMT
#1406
On October 22 2011 02:36 Roe wrote:
Show nested quote +
On October 22 2011 02:35 Ksi wrote:
Also damn you blizzard for not giving Zerg more micro units! Ever since the Lurker and Muta-micro were removed, there just hasn't been a good amount of micromanagement payoff for Zerg. Sure...Zerg can micro their units, but the benefits of doing so are so minimal compared to the other races. It's just a race of broad-strokes army positioning and flanking.

how did you micro lurkers? you just burrow and let them sit there dont you?


the same way you control tanks in siege mode
trashman
Profile Blog Joined June 2011
United States113 Posts
October 21 2011 17:37 GMT
#1407
Burrow moveable banelings. That is all.


Oh my god it's Christmas ^_^
Kick at the rock, Sam Johnson, break your bones: / But cloudy, cloudy is the stuff of stones.
Remfire
Profile Joined October 2010
492 Posts
October 21 2011 17:37 GMT
#1408
A recall on the nexus, could be so legit!
sushiman
Profile Joined September 2003
Sweden2691 Posts
October 21 2011 17:38 GMT
#1409
Removing carriers instead of fixing them... depressing. :/
1000 at least.
nt-rAven
Profile Joined February 2011
Canada405 Posts
October 21 2011 17:38 GMT
#1410
WOOT protoss can now steal scvs and drones (replicate) once again, OPOPOP
get owned
WigglingSquid
Profile Joined August 2011
5194 Posts
October 21 2011 17:38 GMT
#1411
Graphics looks similar to the recall icon on the mothership, Nothing confirmed though

Too bad, I liked mass recalling in the enemy main...
Dariusz
Profile Joined May 2011
Poland657 Posts
October 21 2011 17:38 GMT
#1412
On October 22 2011 02:33 Hexxed wrote:
These new protoss units are awful. They seem too gimmicky.

We need a harass unit. Not something that can't even kill. Bubbles... Seriously... You came up with bubbles...


those protoss units are exactly what we need, you're just to retarded to see good use for them.
itkovian
Profile Blog Joined March 2011
United States1763 Posts
October 21 2011 17:38 GMT
#1413
Collapsible rocks? lolololol
actually not a bad idea
=)=
ronpaul012
Profile Joined March 2011
United States769 Posts
October 21 2011 17:38 GMT
#1414
To all those saying goodbye to early zerg harass on ffe's and stuff, that appears to cost 25 energy. So you can force them to lose a chrono boost.
I'm a gooner.
L4mppu
Profile Joined October 2011
Finland40 Posts
October 21 2011 17:38 GMT
#1415
Love that carriers are gone!
New nexus spell is just absolutely fantastic!
RogerChillingworth
Profile Joined March 2010
2842 Posts
October 21 2011 17:38 GMT
#1416
On October 22 2011 02:37 DystopiaX wrote:
Show nested quote +
On October 22 2011 02:33 Hexxed wrote:
These new protoss units are awful. They seem too gimmicky.

We need a harass unit. Not something that can't even kill. Bubbles... Seriously... You came up with bubbles...

Warp in units. Then, nexus recall.


Or just warp in units...
aka wilted_kale
MotorDouglas
Profile Joined March 2011
Brazil66 Posts
October 21 2011 17:38 GMT
#1417
Why in the flying fuck zerg got the least amount of new units?????
i can't come up with something witty to put here (╯°□°)╯︵ ┻━┻
CandyHunterz
Profile Joined January 2011
Canada66 Posts
October 21 2011 17:38 GMT
#1418
potential use for viper's pull ability vs terran (assuming they come out around the same time as an overseer):
get 2 vipers behind each mineral lines (ideal for shatterd temple where they cant see the edge) -> wait for mule drop -> PULL AND LET MULE GET STUCK TROLOLOLOL
Vapaach
Profile Joined February 2011
Finland994 Posts
October 21 2011 17:38 GMT
#1419
Wait so is the battle hellion just a new mode for the hellion or a seperate unit? Other than that, I really like these units. The oracle and the zerg units seem neat.
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
F00LY
Profile Blog Joined August 2010
United States125 Posts
October 21 2011 17:38 GMT
#1420
Can the replicon clone friendly units? If the case, it has a HUGE potential.

If its cheap, you make 1 HT or DT back at base, and for a cheaper cost, you make an army of them with replicons.
twitch.tv/F00LY
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