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New HotS Units/Abilities in Blizzcon - Page 370

Forum Index > SC2 General
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AndAgain
Profile Joined November 2010
United States2621 Posts
Last Edited: 2011-10-29 09:48:27
October 28 2011 23:11 GMT
#7381
The thing I don't like about the oracle is that it misses the point of harass. It's not just about damaging economy, but also forcing your opponent to stay close to his base. This is something that protoss is lacking.

When mutas/banshees/medivacs etc are at your mineral line, they will continue to do damage until you do something about it. Energy based harass can't work as well.

Also, I can't imagine it working as a mid game harass option the way they're intending. Making a bunch of relatively expensive oracles that don't have a function in battle is just asking to be attacked and smashed. Protoss is fragile as it. I think it wont be used earlier than late game.
All your teeth should fall out and hair should grow in their place!
PsyChoRo
Profile Joined October 2010
Romania85 Posts
October 29 2011 09:45 GMT
#7382
since they are still in development i will not complain about would-be/should-have abilities, but i think the warhound is ugly as hell and the shredder seems taken from singleplayer campaign.
Ironsights
Profile Joined January 2011
United States196 Posts
October 29 2011 11:46 GMT
#7383
On October 29 2011 08:11 AndAgain wrote:
The thing I don't like about the oracle is that it misses the point of harass. It's not just about damaging economy, but also forcing your opponent to stay close to his base. This is something that protoss is lacking.

When mutas/banshees/medivacs etc are at your mineral line, they will continue to do damage until you do something about it. Energy based harass can't work as well.

Also, I can't imagine it working as a mid game harass option the way they're intending. Making a bunch of relatively expensive oracles that don't have a function in battle is just asking to be attacked and smashed. Protoss is fragile as it. I think it wont be used earlier than late game.


I have to disagree with you here. Energy based harass is VERY viable in my (albeit low league) opinion.

Ravens with auto turrets can cause a lot of grief if left unchecked. (pro refernce-tlo)
Infesters dropping infested terrans can wreak some havoc, especialy if rushed agaisnt protoss (pro reference - destiny)

I am not sayign that energy based harass is the premier method (tho I surely enjoy it!) nor am I saying the Oracle is going to be a god send for the protoss, but I just felt your point was a touch too extreme.
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 29 2011 12:03 GMT
#7384
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.
Cauterize the area
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 29 2011 21:46 GMT
#7385
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Source for unit stats plx, i want it ALL!!!
and what is the ground attack mechanism? my guess 1 attack per second (like sentry) or something... what kind of output can we expect?
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
October 29 2011 21:50 GMT
#7386
From the polls terrans seem to hate the new units, what exactly about them do you hate?
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
wastedeagle
Profile Joined July 2011
13 Posts
October 30 2011 00:11 GMT
#7387
Shredder drops anyone?
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 30 2011 00:24 GMT
#7388
On October 30 2011 06:46 XerrolAvengerII wrote:
Show nested quote +
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Source for unit stats plx, i want it ALL!!!
and what is the ground attack mechanism? my guess 1 attack per second (like sentry) or something... what kind of output can we expect?



AtA is 22 dmg with an attack speed of 3, splash radius of about a single fungal growth.

AtG is 35 dmg with an attack speed of 2.2, no splash.

Youtube videos and conversations from friends at blizzcon.

Tempest has an AtG range of 6 and an AtA range of 6.

It's been erroneously been stated that it's AtA range is 4 multiple times, but you can easily see in promo vids that Tempests fire before Mutalisks do. Mutalisks have a range of 4.5.
A time to live.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-10-30 00:26:40
October 30 2011 00:24 GMT
#7389
On October 30 2011 06:50 dgwow wrote:
From the polls terrans seem to hate the new units, what exactly about them do you hate?

I hate blizzards philosophy of, if its broken... throw it away and replace with something stupid.
I would like to see blizzard fix carriers, battle cruisers, reapers, and the mothership... in stead of justifying NOT doing so by claiming those units to be lower level tailored.

The battlecruiser is supposed to be strong vs mutalisks... so instead we replace thor with a unit that will suxxors vs zerg and we give battlecruiser some silly stimmy blinky ability thing that is completely out of place...

All this hots stuff sounds like a big "FUCK IT" from blizzard...

Except the zerg stuff, that stuff is scary and awesome... i can't tell more of which

Has anyone else noticed who blizzard seems to invent more and more ways to completely subvert siege tanks? i mean, blinding cloud... how more obvious can you get?
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Ryder.
Profile Joined January 2011
1117 Posts
October 30 2011 00:41 GMT
#7390
On October 26 2011 13:39 bRiz wrote:
sorry to bring this up again, but someone mentioned that the developers were still considering more units. I wasn't around for WoL beta, but is it possible some of these units will be removed and replaced with even more different units??

In WoL blizzard did a lot of experimenting with different units in alpha, many units/buildings/abilities came and went during alpha.

Once it hit beta, they didn't add or remove any units, they just tweaked stats and changed spells and abilities a bit.

So I'm sure there are to be many changes before beta. I keep hearing people say that HOTS beta wont even be out for a year or so, not sure what they got this from but if it's the case then I'm sure there will be many changes.
Ryder.
Profile Joined January 2011
1117 Posts
October 30 2011 00:45 GMT
#7391
On October 30 2011 09:24 ShatterZer0 wrote:
Show nested quote +
On October 30 2011 06:46 XerrolAvengerII wrote:
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Source for unit stats plx, i want it ALL!!!
and what is the ground attack mechanism? my guess 1 attack per second (like sentry) or something... what kind of output can we expect?



AtA is 22 dmg with an attack speed of 3, splash radius of about a single fungal growth.

AtG is 35 dmg with an attack speed of 2.2, no splash.

Youtube videos and conversations from friends at blizzcon.

Tempest has an AtG range of 6 and an AtA range of 6.

It's been erroneously been stated that it's AtA range is 4 multiple times, but you can easily see in promo vids that Tempests fire before Mutalisks do. Mutalisks have a range of 4.5.

Mutas attack range is actually 3, so it is still possible for Tempest to attack first if AtA range is 4. I have no idea if it is, however.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 30 2011 00:49 GMT
#7392
On October 30 2011 09:45 Ryder. wrote:
Show nested quote +
On October 30 2011 09:24 ShatterZer0 wrote:
On October 30 2011 06:46 XerrolAvengerII wrote:
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Source for unit stats plx, i want it ALL!!!
and what is the ground attack mechanism? my guess 1 attack per second (like sentry) or something... what kind of output can we expect?



AtA is 22 dmg with an attack speed of 3, splash radius of about a single fungal growth.

AtG is 35 dmg with an attack speed of 2.2, no splash.

Youtube videos and conversations from friends at blizzcon.

Tempest has an AtG range of 6 and an AtA range of 6.

It's been erroneously been stated that it's AtA range is 4 multiple times, but you can easily see in promo vids that Tempests fire before Mutalisks do. Mutalisks have a range of 4.5.

Mutas attack range is actually 3, so it is still possible for Tempest to attack first if AtA range is 4. I have no idea if it is, however.


Wow, i never realised that blizzard could replace the carrier with something worse... holy shit that unit SUCKS... totally not worth 300/300 for 15 dps... dayum, 2 unstimmed marines put that unit to shame (guess i can't complain about the battlecruiser anymore, holy fucking shit)
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 30 2011 04:45 GMT
#7393
On October 30 2011 09:49 XerrolAvengerII wrote:
Show nested quote +
On October 30 2011 09:45 Ryder. wrote:
On October 30 2011 09:24 ShatterZer0 wrote:
On October 30 2011 06:46 XerrolAvengerII wrote:
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Source for unit stats plx, i want it ALL!!!
and what is the ground attack mechanism? my guess 1 attack per second (like sentry) or something... what kind of output can we expect?



AtA is 22 dmg with an attack speed of 3, splash radius of about a single fungal growth.

AtG is 35 dmg with an attack speed of 2.2, no splash.

Youtube videos and conversations from friends at blizzcon.

Tempest has an AtG range of 6 and an AtA range of 6.

It's been erroneously been stated that it's AtA range is 4 multiple times, but you can easily see in promo vids that Tempests fire before Mutalisks do. Mutalisks have a range of 4.5.

Mutas attack range is actually 3, so it is still possible for Tempest to attack first if AtA range is 4. I have no idea if it is, however.


Wow, i never realised that blizzard could replace the carrier with something worse... holy shit that unit SUCKS... totally not worth 300/300 for 15 dps... dayum, 2 unstimmed marines put that unit to shame (guess i can't complain about the battlecruiser anymore, holy fucking shit)

12 unstimmed marines ( equal dps of six tempests ) can't one shot a cloud of 40 mutas or phoneix or Vikings. Their advantage is the same as a Seige tank, remove unit clusters in a single salvo.

For the record the range is 6. Take it from the player who goes BCs on ladder.
Cauterize the area
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 30 2011 07:23 GMT
#7394
On October 30 2011 13:45 Hattori_Hanzo wrote:
Show nested quote +
On October 30 2011 09:49 XerrolAvengerII wrote:
On October 30 2011 09:45 Ryder. wrote:
On October 30 2011 09:24 ShatterZer0 wrote:
On October 30 2011 06:46 XerrolAvengerII wrote:
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Source for unit stats plx, i want it ALL!!!
and what is the ground attack mechanism? my guess 1 attack per second (like sentry) or something... what kind of output can we expect?



AtA is 22 dmg with an attack speed of 3, splash radius of about a single fungal growth.

AtG is 35 dmg with an attack speed of 2.2, no splash.

Youtube videos and conversations from friends at blizzcon.

Tempest has an AtG range of 6 and an AtA range of 6.

It's been erroneously been stated that it's AtA range is 4 multiple times, but you can easily see in promo vids that Tempests fire before Mutalisks do. Mutalisks have a range of 4.5.

Mutas attack range is actually 3, so it is still possible for Tempest to attack first if AtA range is 4. I have no idea if it is, however.


Wow, i never realised that blizzard could replace the carrier with something worse... holy shit that unit SUCKS... totally not worth 300/300 for 15 dps... dayum, 2 unstimmed marines put that unit to shame (guess i can't complain about the battlecruiser anymore, holy fucking shit)

12 unstimmed marines ( equal dps of six tempests ) can't one shot a cloud of 40 mutas or phoneix or Vikings. Their advantage is the same as a Seige tank, remove unit clusters in a single salvo.

For the record the range is 6. Take it from the player who goes BCs on ladder.


I was mostly talking about air to ground damage.... but the tempest is still pretty lolable... i'm also biased because i want Carriers back D:< (and i want them to be good)
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2011-10-30 11:25:40
October 30 2011 11:23 GMT
#7395
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Making 6 tempests that require Fleet Beacon? Zerg would have the entire map by then. And maybe killed you twice with mass roaches too.

Edit: Same deal with terran but with ghosts and stuff
Revolutionist fan
Buzzo
Profile Joined June 2011
58 Posts
October 30 2011 12:50 GMT
#7396
On October 29 2011 08:11 AndAgain wrote:
The thing I don't like about the oracle is that it misses the point of harass. It's not just about damaging economy, but also forcing your opponent to stay close to his base. This is something that protoss is lacking.

When mutas/banshees/medivacs etc are at your mineral line, they will continue to do damage until you do something about it. Energy based harass can't work as well.

Also, I can't imagine it working as a mid game harass option the way they're intending. Making a bunch of relatively expensive oracles that don't have a function in battle is just asking to be attacked and smashed. Protoss is fragile as it. I think it wont be used earlier than late game.


Imho Oracle is not a real harassing unit (like Hellions, mutalisks, baneling drops, MMM drops, a Banshee, ecc...).

I mean, all these units are able to kill a mineral line in a few seconds, and, even if they are so effective, the investment (for harassing purpose only) is usually not justified; so these units have some other functions (Hellions do well in early TvZ, Mutalisks counter MMM drops, banelings drops are devastating in battle too, ecc...). The only harassing unit without a secondary function is the reaper, an underused unit. (see a trend).


IMHO the Oracle is something that will be used against static defense in PvZ, in order to boost the effectiveness of units able kill something (phoenix, void ray ).

Against T, the oracle have potential if used together with void ray (i'm talking about a proxy SG cheese).
Daralii
Profile Joined March 2010
United States16991 Posts
October 30 2011 12:54 GMT
#7397
Completely disabling a tech building for 45 seconds wouldn't be useful in just about any situation?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Buzzo
Profile Joined June 2011
58 Posts
October 30 2011 13:06 GMT
#7398
On October 30 2011 21:54 Daralii wrote:
Completely disabling a tech building for 45 seconds wouldn't be useful in just about any situation?


Nope if you need to build 1-2 stargate (and a couple of very expensive units) only for this purpose.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 30 2011 13:21 GMT
#7399
On October 30 2011 20:23 Salteador Neo wrote:
Show nested quote +
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Making 6 tempests that require Fleet Beacon? Zerg would have the entire map by then. And maybe killed you twice with mass roaches too.

Edit: Same deal with terran but with ghosts and stuff


Fact: Tier 3 units are designed to die to mass Tier 1.5/2 units. Trying sending equaling equal resource count BC against Void Rays and it's not pretty.
Same goes for:
- corruptors vs. Mutas,
- Colossi vs Immortal,
- Siege tanks vs. Thors.
- Ultras vs roach
- BC vs. Vikings, etc etc


Tempest solves that problem by being a flying Thor (adjusted for balance).
Cauterize the area
covetousrat
Profile Joined October 2010
2109 Posts
October 30 2011 13:24 GMT
#7400
Can I have a clarification how long does the Oracle disrupt mining spell last?
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