• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:31
CEST 23:31
KST 06:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
EWC 2025 - Replay Pack1Google Play ASL (Season 20) Announced25BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19
StarCraft 2
General
EWC 2025 - Replay Pack #1: Maru - Greatest Players of All Time Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 I offer completely free coaching services
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 730 users

New HotS Units/Abilities in Blizzcon - Page 370

Forum Index > SC2 General
Post a Reply
Prev 1 368 369 370 371 372 378 Next
AndAgain
Profile Joined November 2010
United States2621 Posts
Last Edited: 2011-10-29 09:48:27
October 28 2011 23:11 GMT
#7381
The thing I don't like about the oracle is that it misses the point of harass. It's not just about damaging economy, but also forcing your opponent to stay close to his base. This is something that protoss is lacking.

When mutas/banshees/medivacs etc are at your mineral line, they will continue to do damage until you do something about it. Energy based harass can't work as well.

Also, I can't imagine it working as a mid game harass option the way they're intending. Making a bunch of relatively expensive oracles that don't have a function in battle is just asking to be attacked and smashed. Protoss is fragile as it. I think it wont be used earlier than late game.
All your teeth should fall out and hair should grow in their place!
PsyChoRo
Profile Joined October 2010
Romania85 Posts
October 29 2011 09:45 GMT
#7382
since they are still in development i will not complain about would-be/should-have abilities, but i think the warhound is ugly as hell and the shredder seems taken from singleplayer campaign.
Ironsights
Profile Joined January 2011
United States196 Posts
October 29 2011 11:46 GMT
#7383
On October 29 2011 08:11 AndAgain wrote:
The thing I don't like about the oracle is that it misses the point of harass. It's not just about damaging economy, but also forcing your opponent to stay close to his base. This is something that protoss is lacking.

When mutas/banshees/medivacs etc are at your mineral line, they will continue to do damage until you do something about it. Energy based harass can't work as well.

Also, I can't imagine it working as a mid game harass option the way they're intending. Making a bunch of relatively expensive oracles that don't have a function in battle is just asking to be attacked and smashed. Protoss is fragile as it. I think it wont be used earlier than late game.


I have to disagree with you here. Energy based harass is VERY viable in my (albeit low league) opinion.

Ravens with auto turrets can cause a lot of grief if left unchecked. (pro refernce-tlo)
Infesters dropping infested terrans can wreak some havoc, especialy if rushed agaisnt protoss (pro reference - destiny)

I am not sayign that energy based harass is the premier method (tho I surely enjoy it!) nor am I saying the Oracle is going to be a god send for the protoss, but I just felt your point was a touch too extreme.
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 29 2011 12:03 GMT
#7384
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.
Cauterize the area
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 29 2011 21:46 GMT
#7385
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Source for unit stats plx, i want it ALL!!!
and what is the ground attack mechanism? my guess 1 attack per second (like sentry) or something... what kind of output can we expect?
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
October 29 2011 21:50 GMT
#7386
From the polls terrans seem to hate the new units, what exactly about them do you hate?
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
wastedeagle
Profile Joined July 2011
13 Posts
October 30 2011 00:11 GMT
#7387
Shredder drops anyone?
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 30 2011 00:24 GMT
#7388
On October 30 2011 06:46 XerrolAvengerII wrote:
Show nested quote +
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Source for unit stats plx, i want it ALL!!!
and what is the ground attack mechanism? my guess 1 attack per second (like sentry) or something... what kind of output can we expect?



AtA is 22 dmg with an attack speed of 3, splash radius of about a single fungal growth.

AtG is 35 dmg with an attack speed of 2.2, no splash.

Youtube videos and conversations from friends at blizzcon.

Tempest has an AtG range of 6 and an AtA range of 6.

It's been erroneously been stated that it's AtA range is 4 multiple times, but you can easily see in promo vids that Tempests fire before Mutalisks do. Mutalisks have a range of 4.5.
A time to live.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-10-30 00:26:40
October 30 2011 00:24 GMT
#7389
On October 30 2011 06:50 dgwow wrote:
From the polls terrans seem to hate the new units, what exactly about them do you hate?

I hate blizzards philosophy of, if its broken... throw it away and replace with something stupid.
I would like to see blizzard fix carriers, battle cruisers, reapers, and the mothership... in stead of justifying NOT doing so by claiming those units to be lower level tailored.

The battlecruiser is supposed to be strong vs mutalisks... so instead we replace thor with a unit that will suxxors vs zerg and we give battlecruiser some silly stimmy blinky ability thing that is completely out of place...

All this hots stuff sounds like a big "FUCK IT" from blizzard...

Except the zerg stuff, that stuff is scary and awesome... i can't tell more of which

Has anyone else noticed who blizzard seems to invent more and more ways to completely subvert siege tanks? i mean, blinding cloud... how more obvious can you get?
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Ryder.
Profile Joined January 2011
1117 Posts
October 30 2011 00:41 GMT
#7390
On October 26 2011 13:39 bRiz wrote:
sorry to bring this up again, but someone mentioned that the developers were still considering more units. I wasn't around for WoL beta, but is it possible some of these units will be removed and replaced with even more different units??

In WoL blizzard did a lot of experimenting with different units in alpha, many units/buildings/abilities came and went during alpha.

Once it hit beta, they didn't add or remove any units, they just tweaked stats and changed spells and abilities a bit.

So I'm sure there are to be many changes before beta. I keep hearing people say that HOTS beta wont even be out for a year or so, not sure what they got this from but if it's the case then I'm sure there will be many changes.
Ryder.
Profile Joined January 2011
1117 Posts
October 30 2011 00:45 GMT
#7391
On October 30 2011 09:24 ShatterZer0 wrote:
Show nested quote +
On October 30 2011 06:46 XerrolAvengerII wrote:
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Source for unit stats plx, i want it ALL!!!
and what is the ground attack mechanism? my guess 1 attack per second (like sentry) or something... what kind of output can we expect?



AtA is 22 dmg with an attack speed of 3, splash radius of about a single fungal growth.

AtG is 35 dmg with an attack speed of 2.2, no splash.

Youtube videos and conversations from friends at blizzcon.

Tempest has an AtG range of 6 and an AtA range of 6.

It's been erroneously been stated that it's AtA range is 4 multiple times, but you can easily see in promo vids that Tempests fire before Mutalisks do. Mutalisks have a range of 4.5.

Mutas attack range is actually 3, so it is still possible for Tempest to attack first if AtA range is 4. I have no idea if it is, however.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 30 2011 00:49 GMT
#7392
On October 30 2011 09:45 Ryder. wrote:
Show nested quote +
On October 30 2011 09:24 ShatterZer0 wrote:
On October 30 2011 06:46 XerrolAvengerII wrote:
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Source for unit stats plx, i want it ALL!!!
and what is the ground attack mechanism? my guess 1 attack per second (like sentry) or something... what kind of output can we expect?



AtA is 22 dmg with an attack speed of 3, splash radius of about a single fungal growth.

AtG is 35 dmg with an attack speed of 2.2, no splash.

Youtube videos and conversations from friends at blizzcon.

Tempest has an AtG range of 6 and an AtA range of 6.

It's been erroneously been stated that it's AtA range is 4 multiple times, but you can easily see in promo vids that Tempests fire before Mutalisks do. Mutalisks have a range of 4.5.

Mutas attack range is actually 3, so it is still possible for Tempest to attack first if AtA range is 4. I have no idea if it is, however.


Wow, i never realised that blizzard could replace the carrier with something worse... holy shit that unit SUCKS... totally not worth 300/300 for 15 dps... dayum, 2 unstimmed marines put that unit to shame (guess i can't complain about the battlecruiser anymore, holy fucking shit)
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 30 2011 04:45 GMT
#7393
On October 30 2011 09:49 XerrolAvengerII wrote:
Show nested quote +
On October 30 2011 09:45 Ryder. wrote:
On October 30 2011 09:24 ShatterZer0 wrote:
On October 30 2011 06:46 XerrolAvengerII wrote:
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Source for unit stats plx, i want it ALL!!!
and what is the ground attack mechanism? my guess 1 attack per second (like sentry) or something... what kind of output can we expect?



AtA is 22 dmg with an attack speed of 3, splash radius of about a single fungal growth.

AtG is 35 dmg with an attack speed of 2.2, no splash.

Youtube videos and conversations from friends at blizzcon.

Tempest has an AtG range of 6 and an AtA range of 6.

It's been erroneously been stated that it's AtA range is 4 multiple times, but you can easily see in promo vids that Tempests fire before Mutalisks do. Mutalisks have a range of 4.5.

Mutas attack range is actually 3, so it is still possible for Tempest to attack first if AtA range is 4. I have no idea if it is, however.


Wow, i never realised that blizzard could replace the carrier with something worse... holy shit that unit SUCKS... totally not worth 300/300 for 15 dps... dayum, 2 unstimmed marines put that unit to shame (guess i can't complain about the battlecruiser anymore, holy fucking shit)

12 unstimmed marines ( equal dps of six tempests ) can't one shot a cloud of 40 mutas or phoneix or Vikings. Their advantage is the same as a Seige tank, remove unit clusters in a single salvo.

For the record the range is 6. Take it from the player who goes BCs on ladder.
Cauterize the area
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 30 2011 07:23 GMT
#7394
On October 30 2011 13:45 Hattori_Hanzo wrote:
Show nested quote +
On October 30 2011 09:49 XerrolAvengerII wrote:
On October 30 2011 09:45 Ryder. wrote:
On October 30 2011 09:24 ShatterZer0 wrote:
On October 30 2011 06:46 XerrolAvengerII wrote:
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Source for unit stats plx, i want it ALL!!!
and what is the ground attack mechanism? my guess 1 attack per second (like sentry) or something... what kind of output can we expect?



AtA is 22 dmg with an attack speed of 3, splash radius of about a single fungal growth.

AtG is 35 dmg with an attack speed of 2.2, no splash.

Youtube videos and conversations from friends at blizzcon.

Tempest has an AtG range of 6 and an AtA range of 6.

It's been erroneously been stated that it's AtA range is 4 multiple times, but you can easily see in promo vids that Tempests fire before Mutalisks do. Mutalisks have a range of 4.5.

Mutas attack range is actually 3, so it is still possible for Tempest to attack first if AtA range is 4. I have no idea if it is, however.


Wow, i never realised that blizzard could replace the carrier with something worse... holy shit that unit SUCKS... totally not worth 300/300 for 15 dps... dayum, 2 unstimmed marines put that unit to shame (guess i can't complain about the battlecruiser anymore, holy fucking shit)

12 unstimmed marines ( equal dps of six tempests ) can't one shot a cloud of 40 mutas or phoneix or Vikings. Their advantage is the same as a Seige tank, remove unit clusters in a single salvo.

For the record the range is 6. Take it from the player who goes BCs on ladder.


I was mostly talking about air to ground damage.... but the tempest is still pretty lolable... i'm also biased because i want Carriers back D:< (and i want them to be good)
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2011-10-30 11:25:40
October 30 2011 11:23 GMT
#7395
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Making 6 tempests that require Fleet Beacon? Zerg would have the entire map by then. And maybe killed you twice with mass roaches too.

Edit: Same deal with terran but with ghosts and stuff
Revolutionist fan
Buzzo
Profile Joined June 2011
58 Posts
October 30 2011 12:50 GMT
#7396
On October 29 2011 08:11 AndAgain wrote:
The thing I don't like about the oracle is that it misses the point of harass. It's not just about damaging economy, but also forcing your opponent to stay close to his base. This is something that protoss is lacking.

When mutas/banshees/medivacs etc are at your mineral line, they will continue to do damage until you do something about it. Energy based harass can't work as well.

Also, I can't imagine it working as a mid game harass option the way they're intending. Making a bunch of relatively expensive oracles that don't have a function in battle is just asking to be attacked and smashed. Protoss is fragile as it. I think it wont be used earlier than late game.


Imho Oracle is not a real harassing unit (like Hellions, mutalisks, baneling drops, MMM drops, a Banshee, ecc...).

I mean, all these units are able to kill a mineral line in a few seconds, and, even if they are so effective, the investment (for harassing purpose only) is usually not justified; so these units have some other functions (Hellions do well in early TvZ, Mutalisks counter MMM drops, banelings drops are devastating in battle too, ecc...). The only harassing unit without a secondary function is the reaper, an underused unit. (see a trend).


IMHO the Oracle is something that will be used against static defense in PvZ, in order to boost the effectiveness of units able kill something (phoenix, void ray ).

Against T, the oracle have potential if used together with void ray (i'm talking about a proxy SG cheese).
Daralii
Profile Joined March 2010
United States16991 Posts
October 30 2011 12:54 GMT
#7397
Completely disabling a tech building for 45 seconds wouldn't be useful in just about any situation?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Buzzo
Profile Joined June 2011
58 Posts
October 30 2011 13:06 GMT
#7398
On October 30 2011 21:54 Daralii wrote:
Completely disabling a tech building for 45 seconds wouldn't be useful in just about any situation?


Nope if you need to build 1-2 stargate (and a couple of very expensive units) only for this purpose.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 30 2011 13:21 GMT
#7399
On October 30 2011 20:23 Salteador Neo wrote:
Show nested quote +
On October 29 2011 21:03 Hattori_Hanzo wrote:
Fun fact:
Six Tempests do 132 dmg (22 x 6) at range 6. Vikings have 125 HP.
Forcing the Vikings to target something other than the Tempests (e.g. Hallucination, Colossi, storm, etc) mean being able vaporize that Viking flower that Protoss seem to have a problem with in WoL.

Add in a few oracles to systematically phase shift static defenses and a couple of phoneix to lift up any last minute GtA units (marine/stalker/hydra), I'd say the future of Sky Protoss never looked so good.


Making 6 tempests that require Fleet Beacon? Zerg would have the entire map by then. And maybe killed you twice with mass roaches too.

Edit: Same deal with terran but with ghosts and stuff


Fact: Tier 3 units are designed to die to mass Tier 1.5/2 units. Trying sending equaling equal resource count BC against Void Rays and it's not pretty.
Same goes for:
- corruptors vs. Mutas,
- Colossi vs Immortal,
- Siege tanks vs. Thors.
- Ultras vs roach
- BC vs. Vikings, etc etc


Tempest solves that problem by being a flying Thor (adjusted for balance).
Cauterize the area
covetousrat
Profile Joined October 2010
2109 Posts
October 30 2011 13:24 GMT
#7400
Can I have a clarification how long does the Oracle disrupt mining spell last?
Prev 1 368 369 370 371 372 378 Next
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 4
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
ZZZero.O200
LiquipediaDiscussion
FEL
09:00
Cracow 2025
Reynor vs ClemLIVE!
RotterdaM2760
ComeBackTV 2515
IndyStarCraft 675
WardiTV520
3DClanTV 194
CranKy Ducklings185
EnkiAlexander 136
Rex66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2725
IndyStarCraft 675
Rex 66
JuggernautJason40
StarCraft: Brood War
ZZZero.O 200
NaDa 19
Dota 2
capcasts272
LuMiX2
League of Legends
JimRising 452
febbydoto11
Counter-Strike
fl0m2804
Fnx 2488
Stewie2K641
flusha407
Super Smash Bros
Mew2King1854
hungrybox1745
AZ_Axe352
Westballz17
Heroes of the Storm
Liquid`Hasu534
Khaldor285
Other Games
tarik_tv16362
gofns7539
summit1g4932
Grubby2950
mouzStarbuck141
Sick45
Organizations
Other Games
gamesdonequick3070
StarCraft 2
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 26
• davetesta16
• Adnapsc2 10
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22791
League of Legends
• Doublelift5446
Other Games
• imaqtpie1714
• Shiphtur390
• Scarra66
Upcoming Events
Wardi Open
13h 29m
Sparkling Tuna Cup
1d 12h
WardiTV European League
1d 18h
Online Event
1d 19h
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.