New HotS Units/Abilities in Blizzcon - Page 369
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LeibSaiLeib
173 Posts
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Salteador Neo
Andorra5591 Posts
On October 26 2011 07:04 Whitewing wrote: The Replicator I think was the unit they designed to kill the 1/1/1 all-in for good vs. protoss. Can't 1/1/1 a protoss who has cloaked banshees and siege tanks can you? Cloakshee might become the best unit in PvT... for the protoss side :D | ||
Hattori_Hanzo
Singapore1229 Posts
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Whitewing
United States7483 Posts
On October 27 2011 00:41 Hattori_Hanzo wrote: Assuming Terrans don't bring a Viking along... Not like they can afford to scan for 3 different cloaked banshees during a 1/1/1 all-in while you're producing off 2 base economy. And if they build a raven, you get to seeker missile all their marines, that can't outrun it due to lack of stim :D. | ||
Setz3R
United States455 Posts
Radiation field beware... | ||
happyness
United States2400 Posts
On October 27 2011 02:20 Whitewing wrote: Not like they can afford to scan for 3 different cloaked banshees during a 1/1/1 all-in while you're producing off 2 base economy. And if they build a raven, you get to seeker missile all their marines, that can't outrun it due to lack of stim :D. Honestly with the replicant getting cloak, terran should never get a banshee. | ||
Hattori_Hanzo
Singapore1229 Posts
On October 27 2011 02:56 happyness wrote: Honestly with the replicant getting cloak, terran should never get a banshee. Somehow I don't see them being much of a threat if properly prepared. We all know what happens when a Terran overcommits to a banshee opening. . . More so if they are 200m/200g cloakshee. Losing just one is going to be huge. | ||
ThatGuy89
United Kingdom1968 Posts
Can you only use it once per viper? or can you do it as many times as you have energy for? | ||
Belial88
United States5217 Posts
Ocular Parasite costs 50 energy, you can cast it as many times as you want. It won't let you cast it on the same unit again, but that's because once a unit has the eye stalk, it is a detector forever and I guess the game doesnt want you to waste your energy ^^. But with the same viper, yes, you can potentially make every unit you have a detector. When viper spawns, it has energy to do ocular parasite once. | ||
On_Slaught
United States12190 Posts
Will a shredder work alongside a bunker as long as the marines are inside it? Technically it would just be surrounded by buildings then. | ||
terranghost
United States980 Posts
On October 26 2011 17:26 kcbgoku wrote: The only thing I surely don't and won't like about this expansion is the replicant. It's kind of funny for me that in an argument about for ex. MULEs/larva/chrono and how MULE is better than the rest they say that races are not supposed to be the same/symetrical or whatever and at the same time they add an unit like Replicant to the game. Wtf... Its the same but not really. An infestor with zealot back up is different than an infestor with zergling back up. A siege tank with archon back up is different than a siegetank with marine backup. If you copy an enemy unit its functionality in the protoss army is completely different. | ||
Mykill
Canada3402 Posts
also viper infestor combo is too good. toss is relatively weak and so is terran. | ||
sandyph
Indonesia1640 Posts
2 units will kill drones in seconds | ||
justinpal
United States3810 Posts
It is so late game, I doubt it'll affect many match ups. Protoss already should have observers with their army and Terrans at that point will have so many OCs that they scan spam scans as they do already against burrowed Banes. Or they could build a raven or two. All in all, I don't see how it'll affect much. If it was a lair upgrade, sure it's imba. I just think a lot of people are not thinking it through. On October 27 2011 17:47 sandyph wrote: am I the only one excited about Replicafestor+High Templar drop on TvZ ? 2 units will kill drones in seconds I'm more excited for when MC is about to win a GSL match and build 6 replicators and copies 6 mules and just dances them back and forth. | ||
terranghost
United States980 Posts
On October 27 2011 17:58 justinpal wrote: I'm more excited for when MC is about to win a GSL match and build 6 replicators and copies 6 mules and just dances them back and forth. ........ wait a sec does the replica stay as whatever unit you change it to permanently untill you change back or is it temporary. 4 supply for unit that mines what 6 probes could and have them permanent you wouldnt even have to go through the trouble making a command center and orbital commands just jump straight to the mule stage. + Show Spoiler + It is 200 gas but that's ok you saved 150 on your 3 3 | ||
splcer
United States166 Posts
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Klondikebar
United States2227 Posts
On October 29 2011 04:26 splcer wrote: Wish protoss units were changed more seems like gameplay will remain pretty basic deathball which is sort of a shame Isn't the deathball part of the Toss theme though? I know they just don't want two deathballs bouncing against each other all game but if one race was to have a deathball I would say it should be Toss. | ||
Salteador Neo
Andorra5591 Posts
On October 29 2011 04:30 Klondikebar wrote: Isn't the deathball part of the Toss theme though? I know they just don't want two deathballs bouncing against each other all game but if one race was to have a deathball I would say it should be Toss. In BW PvT it was the other way around tho. | ||
galivet
288 Posts
So...what are we going to do? For those who don't know, mass tank beats mass immortal because of the splash; you can see for yourself in the unit tester. | ||
alexey350
United States22 Posts
On October 29 2011 05:32 galivet wrote: In WoL, it's widely known that the only options protoss have for dealing with mass siege tanks are carriers and vortex. But both of those are taken out of the game in HotS. I don't see anything new for protoss in HotS that helps protoss deal with mass siege tanks. So...what are we going to do? For those who don't know, mass tank beats mass immortal because of the splash; you can see for yourself in the unit tester. Mass tanks is so useless in TvP..... | ||
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