On October 24 2011 03:58 Fungal Growth wrote: If you haven't already, make sure to check out the youtube channel 'programmer119' who has a number of videos that aren't posted yet at the start of this thread.
Here is one from the campaign for the zerg unit the raptor:
Thank god that's campaign only.
Though their lack of imagination is really disappointing even for the campaign...
lol Zlings with charge and cliff jump... CHARGE REAPERS!
On October 24 2011 03:35 Fungal Growth wrote: Over on battle.net forums, there is a guy 'dogger' who is taking questions about HOTS who actually played this quite a bit:
No and I checked a lot of stats too. The only noticeable change that I was able to find was the re-imagined Thor and Ultralisks doing +damage to light now instead of armored.
On October 24 2011 04:39 NexCa wrote: Protoss will underpowered as shit, Terran will be OP as shit, Zergs will doing just fine i guess
How do you wan to know that, we know little about the new units stats/costs and a ton of balance changes will be made just like in WOL. Personally I am really excited about the new expansion, it's a pitty that so many people see it that dark, but I guess BW players reacted similar to SC2.
I think they should go back to the 1 vespene geyser in sc1. The fact that late game about 80 supply is workers is dumb imo. I think a 1/3 of the supply should be the around the max a person needs late game to have stronger unit compositions and larger battles. On a side note, protoss units are soo bad. No ones going to live through muta harass and make tempests when zerg tech switch is so easy and brutal. Hydra switch with speed boost will shut down all protoss air big time. Why not give us another useful spellcaster synonymous to the dark archon making templar tech more useful for its cost, specially without KA. No one is really going to make a replicant in hopes of wanting a unit of a different race.
I'd rather read comments than post, and honnestly who here can tell if a unit seems really usefull or imba before trying it.
But man, when I see the tempest, I have to join with those who criticize it : What has it been designed for ? He 's got no utility whatsoever. Who cares dealing with mass mutalisk ? Who goes with mass muta anyway, except in bronze, it's useless vs protoss.
And as showed in the vid, it's clearly the only air unit it can conter effectively, but once again : We don't need it ! Take it back !
On October 24 2011 04:56 wDDelete wrote: I think they should go back to the 1 vespene geyser in sc1. The fact that late game about 80 supply is workers is dumb imo. I think a 1/3 of the supply should be the around the max a person needs late game to have stronger unit compositions and larger battles. On a side note, protoss units are soo bad. No ones going to live through muta harass and make tempests when zerg tech switch is so easy and brutal. Hydra switch with speed boost will shut down all protoss air big time. Why not give us another useful spellcaster synonymous to the dark archon making templar tech more useful for its cost, specially without KA. No one is really going to make a replicant in hopes of wanting a unit of a different race.
If im correct on this, the replicant can also change into workers giving you the ablity to create Hatcheries or CCs to create your own PZ or PT army
On October 24 2011 04:56 wDDelete wrote: I think they should go back to the 1 vespene geyser in sc1. The fact that late game about 80 supply is workers is dumb imo. I think a 1/3 of the supply should be the around the max a person needs late game to have stronger unit compositions and larger battles. On a side note, protoss units are soo bad. No ones going to live through muta harass and make tempests when zerg tech switch is so easy and brutal. Hydra switch with speed boost will shut down all protoss air big time. Why not give us another useful spellcaster synonymous to the dark archon making templar tech more useful for its cost, specially without KA. No one is really going to make a replicant in hopes of wanting a unit of a different race.
If im correct on this, the replicant can also change into workers giving you the ablity to create Hatcheries or CCs to create your own PZ or PT army
LOL I remember Stork playing a Fastest Map Possible on a variety show... for the first time... they told him to stop making probes at 100 and he was like "wtf, that's less than I make in a normal game -.-"
On October 24 2011 04:56 wDDelete wrote: I think they should go back to the 1 vespene geyser in sc1. The fact that late game about 80 supply is workers is dumb imo. I think a 1/3 of the supply should be the around the max a person needs late game to have stronger unit compositions and larger battles. On a side note, protoss units are soo bad. No ones going to live through muta harass and make tempests when zerg tech switch is so easy and brutal. Hydra switch with speed boost will shut down all protoss air big time. Why not give us another useful spellcaster synonymous to the dark archon making templar tech more useful for its cost, specially without KA. No one is really going to make a replicant in hopes of wanting a unit of a different race.
If im correct on this, the replicant can also change into workers giving you the ablity to create Hatcheries or CCs to create your own PZ or PT army
if we wanted to play with T or Z units we could just switch races? =) Seriously we want a toss unit....
On October 24 2011 04:59 Rinkku wrote: I'd rather read comments than post, and honnestly who here can tell if a unit seems really usefull or imba before trying it.
But man, when I see the tempest, I have to join with those who criticize it : What has it been designed for ? He 's got no utility whatsoever. Who cares dealing with mass mutalisk ? Who goes with mass muta anyway, except in bronze, it's useless vs protoss.
And as showed in the vid, it's clearly the only air unit it can conter effectively, but once again : We don't need it ! Take it back !
They said it will be good against any massed air unit. So you can fight vikings and corruptors with it.
The shredder attacks ground and air, has a very large radius and does EXTREME amounts of damage per second. The "not working close to your own units" doesn't matter. It isn't shut off by buildings. imagine a terran on shattered temple get the base in the corner as his third and then put two of them BEHIND a depot wall off and a couple turrets next to them. vs zerg this would completely shut down any chances of doing a run-by. melee / short range attackers won't be able to get past the depot wall to even attack the shredders before getting whipped out and mutas dont have the hp or defence to take them out while taking the damage from it as well as turrets protecting them.
Zerg will never be able to break into a 3rd when the vulnerable entrance can be shut down so easilly.
On October 24 2011 05:11 psteeleneg wrote: The shredder attacks ground and air, has a very large radius and does EXTREME amounts of damage per second. The "not working close to your own units" doesn't matter. It isn't shut off by buildings. imagine a terran on shattered temple get the base in the corner as his third and then put two of them BEHIND a depot wall off and a couple turrets next to them. vs zerg this would completely shut down any chances of doing a run-by. melee / short range attackers won't be able to get past the depot wall to even attack the shredders before getting whipped out and mutas dont have the hp or defence to take them out while taking the damage from it as well as turrets protecting them.
Zerg will never be able to break into a 3rd when the vulnerable entrance can be shut down so easilly.
You have to remember its only does extreme damage to light armored, you can still use roaches to destroy them or outrange them with the new swarm host.