• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:26
CET 13:26
KST 21:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0223LiuLi Cup: 2025 Grand Finals (Feb 10-16)38Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker12PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)16
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Behind the Blue - Team Liquid History Book Terran Scanner Sweep Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) $5,000 WardiTV Winter Championship 2026 StarCraft Evolution League (SC Evo Biweekly) SC2 AI Tournament 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Ladder maps - how we can make blizz update them? ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion Which units you wish saw more use in the game? TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1796 users

New HotS Units/Abilities in Blizzcon - Page 351

Forum Index > SC2 General
Post a Reply
Prev 1 349 350 351 352 353 378 Next
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 23 2011 16:02 GMT
#7001
On October 24 2011 00:49 Blossom wrote:
Show nested quote +
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!


Yes, but they cost 4 supply each... so you can't have as many...


Immortals are 4 supply already. When I say remax I mean reinforce.... plus, +1 supply to tanks/voids in a pinch is COMPLETELY worth the trade off.
A time to live.
tztztz
Profile Joined March 2011
Germany314 Posts
October 23 2011 16:03 GMT
#7002
question: will the corruptor still have the corruption ability?
ALPINA
Profile Joined May 2010
3791 Posts
October 23 2011 16:05 GMT
#7003
On October 24 2011 00:57 dark_dragoon10 wrote:
so i cant magic box kill the tempest? i think i can, it wont take out 40 mutas... maybe 20 if the splash is high


20 or 40 what's the difference? In both cases it's completelly unnecessary and OP.
You should never underestimate the predictability of stupidity
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 16:07 GMT
#7004
On October 24 2011 00:52 SuperYo1000 wrote:
Show nested quote +
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!



Link please :D


Sounds reasonable, it is supposed to be a clutch defence unit much like zerglings or hydralisks.
Kind of stupid if it wasn't, it would defeat the entire purpose if by the time it finished production the banshee had already wiped out half the probes.

Replicators does become powerful with good imagination and micro, imagine, replicating the 4 BFH run-by and then counter-pushing with your own zealot/stalker/BFH?

wow, Terran better be careful what they raid with. lol.
Although this would mean 2 medivac 16 marine drops become more popular as having a replicated medivac heal zealots can be kited but BFH and banshee runbys can wreck a T if unprepared.
Cauterize the area
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 23 2011 16:09 GMT
#7005
On October 24 2011 01:07 Hattori_Hanzo wrote:
Show nested quote +
On October 24 2011 00:52 SuperYo1000 wrote:
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!



Link please :D


Sounds reasonable, it is supposed to be a clutch defence unit much like zerglings or hydralisks.
Kind of stupid if it wasn't, it would defeat the entire purpose if by the time it finished production the banshee had already wiped out half the probes.

Replicators does become powerful with good imagination and micro, imagine, replicating the 4 BFH run-by and then counter-pushing with your own zealot/stalker/BFH?

wow, Terran better be careful what they raid with. lol.
Although this would mean 2 medivac 16 marine drops become more popular as having a replicated medivac heal zealots can be kited but BFH and banshee runbys can wreck a T if unprepared.



I really like the idea of chargelots with medivacs........drools
TheOGBlitzKrieg
Profile Joined June 2010
United States346 Posts
October 23 2011 16:11 GMT
#7006
I really like these new changes and units and am super interested to see them in action. the one thing i can't really understand however is the reaper change... i mean i see why they gave them the hp regen because they're so weak and underused in the mid/late game that they'd want to give them something to perhaps be seen more, but removing d-8 charge is completely retarded as now a single static D in a mineral line, like a cannon or spinecrawler will completely negate the reaper as the reaper used to be able to take that building down, but, and it can't kill buildings before it dies so it can't kill workers... i'm not sure what the purpose of the reaper is anymore.

i am interested to see what happens with the thor however
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
October 23 2011 16:11 GMT
#7007
On October 24 2011 00:24 sick_transit wrote:
I am very unhappy about loss of the overseer. Zerg scouting is hard enough. The ocular parasite spell is not as good as the overseer.


Overlord speed is how you scout.
To unpathed waters, undreamed shores. - Shakespeare
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 16:17 GMT
#7008
On October 24 2011 01:11 TheOGBlitzKrieg wrote:
I really like these new changes and units and am super interested to see them in action. the one thing i can't really understand however is the reaper change... i mean i see why they gave them the hp regen because they're so weak and underused in the mid/late game that they'd want to give them something to perhaps be seen more, but removing d-8 charge is completely retarded as now a single static D in a mineral line, like a cannon or spinecrawler will completely negate the reaper as the reaper used to be able to take that building down, but, and it can't kill buildings before it dies so it can't kill workers... i'm not sure what the purpose of the reaper is anymore.

i am interested to see what happens with the thor however


Reaper scout and unit harass and occasionally used as spotter for tanks instead of floating factory.
Cauterize the area
dragonblade369
Profile Joined May 2010
Canada464 Posts
October 23 2011 16:17 GMT
#7009
I just have a question concerning Tempests.

They say that they do good damage against light flight units. This means that they are good against Muta/Phoenix/Banshee. Only mutalisks are massed in a realistic situation. So for its AoE air ability, it is only used for mutas. Now, since it is massive and armored, I assume that, like colossus, the Tempest will get raped by Vikings and Corruptors. Vikings have a range of 9. Carriers can do decently against them due to deploy range of 8 and hit range of 12. But for tempest, which has a range of 4 (according do forum posters), they will be completely useless. The same case for corruptors.

I am having a difficult time to imagine a real use for Tempest. I really hope that the main focus will be AtG instead .
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
October 23 2011 16:25 GMT
#7010
On October 24 2011 01:17 dragonblade369 wrote:
I just have a question concerning Tempests.

They say that they do good damage against light flight units. This means that they are good against Muta/Phoenix/Banshee. Only mutalisks are massed in a realistic situation. So for its AoE air ability, it is only used for mutas. Now, since it is massive and armored, I assume that, like colossus, the Tempest will get raped by Vikings and Corruptors. Vikings have a range of 9. Carriers can do decently against them due to deploy range of 8 and hit range of 12. But for tempest, which has a range of 4 (according do forum posters), they will be completely useless. The same case for corruptors.

I am having a difficult time to imagine a real use for Tempest. I really hope that the main focus will be AtG instead .


They are completely useless. A late game 300/300 unit that costs 6 supply and requires end game tech to deal with a mid game problem that isn't actually a real problem. From the video its range looks terrible as well. This unit was designed for casual bronzies who can't figure out wtf to do against muta's.
DoLookMoreLike
Profile Joined January 2011
155 Posts
October 23 2011 16:29 GMT
#7011
On October 24 2011 01:03 tztztz wrote:
question: will the corruptor still have the corruption ability?


No, I don't think so. I'm fairly sure the siphon ability will replace it.
Rndm
-y0shi-
Profile Joined July 2011
Germany994 Posts
October 23 2011 16:31 GMT
#7012
On October 24 2011 01:25 Snorkle wrote:
Show nested quote +
On October 24 2011 01:17 dragonblade369 wrote:
I just have a question concerning Tempests.

They say that they do good damage against light flight units. This means that they are good against Muta/Phoenix/Banshee. Only mutalisks are massed in a realistic situation. So for its AoE air ability, it is only used for mutas. Now, since it is massive and armored, I assume that, like colossus, the Tempest will get raped by Vikings and Corruptors. Vikings have a range of 9. Carriers can do decently against them due to deploy range of 8 and hit range of 12. But for tempest, which has a range of 4 (according do forum posters), they will be completely useless. The same case for corruptors.

I am having a difficult time to imagine a real use for Tempest. I really hope that the main focus will be AtG instead .


They are completely useless. A late game 300/300 unit that costs 6 supply and requires end game tech to deal with a mid game problem that isn't actually a real problem. From the video its range looks terrible as well. This unit was designed for casual bronzies who can't figure out wtf to do against muta's.


This... The Tempest actually sounds even worse then the carrier which was not THAT bad against vikings
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 16:32 GMT
#7013
On October 24 2011 01:25 Snorkle wrote:
Show nested quote +
On October 24 2011 01:17 dragonblade369 wrote:
I just have a question concerning Tempests.

They say that they do good damage against light flight units. This means that they are good against Muta/Phoenix/Banshee. Only mutalisks are massed in a realistic situation. So for its AoE air ability, it is only used for mutas. Now, since it is massive and armored, I assume that, like colossus, the Tempest will get raped by Vikings and Corruptors. Vikings have a range of 9. Carriers can do decently against them due to deploy range of 8 and hit range of 12. But for tempest, which has a range of 4 (according do forum posters), they will be completely useless. The same case for corruptors.

I am having a difficult time to imagine a real use for Tempest. I really hope that the main focus will be AtG instead .


They are completely useless. A late game 300/300 unit that costs 6 supply and requires end game tech to deal with a mid game problem that isn't actually a real problem. From the video its range looks terrible as well. This unit was designed for casual bronzies who can't figure out wtf to do against muta's.



You could be onto to something, either speed, range, damage or cost needs to be buffed. ATM it's flying thor -1, does less damage than thor at cost of bigger splash radius, 35 AtG vs thor's 33 x2.

You are right, Terran response to Tempest/Colossi/stalker/zealot/sentry would be to have more vikings. Going air protoss, having replicators to replicate the vikings and ravens would be critical to winning.
Cauterize the area
DoLookMoreLike
Profile Joined January 2011
155 Posts
Last Edited: 2011-10-23 16:35:12
October 23 2011 16:34 GMT
#7014
On October 24 2011 01:17 dragonblade369 wrote:
I just have a question concerning Tempests.

They say that they do good damage against light flight units. This means that they are good against Muta/Phoenix/Banshee. Only mutalisks are massed in a realistic situation. So for its AoE air ability, it is only used for mutas. Now, since it is massive and armored, I assume that, like colossus, the Tempest will get raped by Vikings and Corruptors. Vikings have a range of 9. Carriers can do decently against them due to deploy range of 8 and hit range of 12. But for tempest, which has a range of 4 (according do forum posters), they will be completely useless. The same case for corruptors.

I am having a difficult time to imagine a real use for Tempest. I really hope that the main focus will be AtG instead .


To me it seems like a very poorly designed unit. It's basically a hard counter to mutas. Give then mutalisks are very rarely used in pro-level ZvP, I don't see this unit (in it's current form) being used any more than the carrier.
Rndm
muffinsssss
Profile Joined August 2010
29 Posts
October 23 2011 16:35 GMT
#7015
On October 23 2011 13:58 Ryder. wrote:
Show nested quote +
On October 23 2011 13:13 muffinsssss wrote:
On October 23 2011 12:55 Unnamed Player wrote:
Those Tempest are going to be able to fly in and kill every friggen clumped up overlord in 5 seconds and fly out unharmed, leaving Zergs severely supply capped.

Wow I never thought of that...talk about broken. Might as well remove Zerg as a race.

What? First of all did you even watch that video of Tempests fighting mutas? That was 4 tempests (1200min/1200gas) and the mutas all died but they didn't instantly vanish...2nd tempests get bonus damage to light, overlords are armored so we have no idea what kind of damage they would do, and 3rd they are meant to be only slightly faster than carriers, you think protoss is gonna risk flying in a 300/300 slow unit just to kill a couple of overlords? God damn it man think.

Lol I was joking. Forums aren't the best medium for sarcasm I guess.
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 23 2011 16:38 GMT
#7016
On October 24 2011 01:31 -y0shi- wrote:
Show nested quote +
On October 24 2011 01:25 Snorkle wrote:
On October 24 2011 01:17 dragonblade369 wrote:
I just have a question concerning Tempests.

They say that they do good damage against light flight units. This means that they are good against Muta/Phoenix/Banshee. Only mutalisks are massed in a realistic situation. So for its AoE air ability, it is only used for mutas. Now, since it is massive and armored, I assume that, like colossus, the Tempest will get raped by Vikings and Corruptors. Vikings have a range of 9. Carriers can do decently against them due to deploy range of 8 and hit range of 12. But for tempest, which has a range of 4 (according do forum posters), they will be completely useless. The same case for corruptors.

I am having a difficult time to imagine a real use for Tempest. I really hope that the main focus will be AtG instead .


They are completely useless. A late game 300/300 unit that costs 6 supply and requires end game tech to deal with a mid game problem that isn't actually a real problem. From the video its range looks terrible as well. This unit was designed for casual bronzies who can't figure out wtf to do against muta's.


This... The Tempest actually sounds even worse then the carrier which was not THAT bad against vikings


Worse then Carriers? What? Tempest Bad? Lol...it builds in 75 seconds. Carrier takes 120+32 for interceptors. With 2 chronos we can get it in 55 seconds? Thats soo fast for a capital ship. It can never lose its ability to attack. Dont have to keep pouring resources into it to keep its attack up. Moves faster then carrier. How can you say something is bad when its still in its alpha stage.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
October 23 2011 16:38 GMT
#7017
On October 24 2011 01:11 FeUerFlieGe wrote:
Show nested quote +
On October 24 2011 00:24 sick_transit wrote:
I am very unhappy about loss of the overseer. Zerg scouting is hard enough. The ocular parasite spell is not as good as the overseer.


Overlord speed is how you scout.


The problem if not addressed would be the time and cost. Would be 100/200 and 40 seconds for detection to be able to leave a base and 100/100 and 60 seconds to be able to scout somehwat effectively, compared to the 50/50 and 17 seconds to do both as it stands at the moment. I'm certain these concerns will be addressed in some way so I'm too worried yet but it's not as simple as just Overlord Speed.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
DE4DhunTer
Profile Joined July 2011
22 Posts
October 23 2011 16:46 GMT
#7018
As if 4 gate wasn't op enough...
Life's gud
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
October 23 2011 16:48 GMT
#7019
D-web is cool and all, but I'd rather have dark swarm in the game.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
labbe
Profile Joined October 2010
Sweden1456 Posts
October 23 2011 16:55 GMT
#7020
Really disappointed with the new units over-all tbh. I like the new Zerg units the most, all though I would rather have them bring back the Lurker than that swarm host.

The Protoss units are the most disappointing. They all seem very gimmicky and based on hard counters. And why did they not remove the Collossus? Bleh!
Prev 1 349 350 351 352 353 378 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
PiGosaur Cup #64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech129
Rex 44
StarCraft: Brood War
Rain 8429
Bisu 1698
Shuttle 1543
Sea 1371
Jaedong 808
firebathero 374
Mini 284
Larva 224
Stork 220
ggaemo 217
[ Show more ]
Pusan 180
Barracks 174
ToSsGirL 124
Sharp 109
Backho 84
JYJ 71
Hm[arnc] 57
sorry 44
Shinee 39
[sc1f]eonzerg 28
yabsab 26
Noble 25
scan(afreeca) 24
IntoTheRainbow 21
GoRush 15
Shine 12
Terrorterran 1
Dota 2
XaKoH 470
NeuroSwarm126
XcaliburYe93
Counter-Strike
olofmeister2908
pashabiceps1424
zeus936
shoxiejesuss904
byalli530
x6flipin427
allub170
edward75
Super Smash Bros
Mew2King102
Other Games
B2W.Neo785
crisheroes292
Sick285
Organizations
Counter-Strike
PGL22274
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Response 85
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV354
League of Legends
• Stunt792
Upcoming Events
Wardi Open
34m
Rex44
Monday Night Weeklies
5h 4m
OSC
11h 34m
WardiTV Winter Champion…
23h 34m
PiGosaur Cup
1d 12h
Replay Cast
1d 20h
WardiTV Winter Champion…
1d 23h
Replay Cast
2 days
PiG Sty Festival
2 days
The PondCast
2 days
[ Show More ]
KCM Race Survival
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
PiG Sty Festival
3 days
Epic.LAN
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
CranKy Ducklings
4 days
Epic.LAN
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.