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New HotS Units/Abilities in Blizzcon - Page 351

Forum Index > SC2 General
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ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 23 2011 16:02 GMT
#7001
On October 24 2011 00:49 Blossom wrote:
Show nested quote +
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!


Yes, but they cost 4 supply each... so you can't have as many...


Immortals are 4 supply already. When I say remax I mean reinforce.... plus, +1 supply to tanks/voids in a pinch is COMPLETELY worth the trade off.
A time to live.
tztztz
Profile Joined March 2011
Germany314 Posts
October 23 2011 16:03 GMT
#7002
question: will the corruptor still have the corruption ability?
ALPINA
Profile Joined May 2010
3791 Posts
October 23 2011 16:05 GMT
#7003
On October 24 2011 00:57 dark_dragoon10 wrote:
so i cant magic box kill the tempest? i think i can, it wont take out 40 mutas... maybe 20 if the splash is high


20 or 40 what's the difference? In both cases it's completelly unnecessary and OP.
You should never underestimate the predictability of stupidity
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 16:07 GMT
#7004
On October 24 2011 00:52 SuperYo1000 wrote:
Show nested quote +
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!



Link please :D


Sounds reasonable, it is supposed to be a clutch defence unit much like zerglings or hydralisks.
Kind of stupid if it wasn't, it would defeat the entire purpose if by the time it finished production the banshee had already wiped out half the probes.

Replicators does become powerful with good imagination and micro, imagine, replicating the 4 BFH run-by and then counter-pushing with your own zealot/stalker/BFH?

wow, Terran better be careful what they raid with. lol.
Although this would mean 2 medivac 16 marine drops become more popular as having a replicated medivac heal zealots can be kited but BFH and banshee runbys can wreck a T if unprepared.
Cauterize the area
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 23 2011 16:09 GMT
#7005
On October 24 2011 01:07 Hattori_Hanzo wrote:
Show nested quote +
On October 24 2011 00:52 SuperYo1000 wrote:
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!



Link please :D


Sounds reasonable, it is supposed to be a clutch defence unit much like zerglings or hydralisks.
Kind of stupid if it wasn't, it would defeat the entire purpose if by the time it finished production the banshee had already wiped out half the probes.

Replicators does become powerful with good imagination and micro, imagine, replicating the 4 BFH run-by and then counter-pushing with your own zealot/stalker/BFH?

wow, Terran better be careful what they raid with. lol.
Although this would mean 2 medivac 16 marine drops become more popular as having a replicated medivac heal zealots can be kited but BFH and banshee runbys can wreck a T if unprepared.



I really like the idea of chargelots with medivacs........drools
TheOGBlitzKrieg
Profile Joined June 2010
United States346 Posts
October 23 2011 16:11 GMT
#7006
I really like these new changes and units and am super interested to see them in action. the one thing i can't really understand however is the reaper change... i mean i see why they gave them the hp regen because they're so weak and underused in the mid/late game that they'd want to give them something to perhaps be seen more, but removing d-8 charge is completely retarded as now a single static D in a mineral line, like a cannon or spinecrawler will completely negate the reaper as the reaper used to be able to take that building down, but, and it can't kill buildings before it dies so it can't kill workers... i'm not sure what the purpose of the reaper is anymore.

i am interested to see what happens with the thor however
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
October 23 2011 16:11 GMT
#7007
On October 24 2011 00:24 sick_transit wrote:
I am very unhappy about loss of the overseer. Zerg scouting is hard enough. The ocular parasite spell is not as good as the overseer.


Overlord speed is how you scout.
To unpathed waters, undreamed shores. - Shakespeare
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 16:17 GMT
#7008
On October 24 2011 01:11 TheOGBlitzKrieg wrote:
I really like these new changes and units and am super interested to see them in action. the one thing i can't really understand however is the reaper change... i mean i see why they gave them the hp regen because they're so weak and underused in the mid/late game that they'd want to give them something to perhaps be seen more, but removing d-8 charge is completely retarded as now a single static D in a mineral line, like a cannon or spinecrawler will completely negate the reaper as the reaper used to be able to take that building down, but, and it can't kill buildings before it dies so it can't kill workers... i'm not sure what the purpose of the reaper is anymore.

i am interested to see what happens with the thor however


Reaper scout and unit harass and occasionally used as spotter for tanks instead of floating factory.
Cauterize the area
dragonblade369
Profile Joined May 2010
Canada464 Posts
October 23 2011 16:17 GMT
#7009
I just have a question concerning Tempests.

They say that they do good damage against light flight units. This means that they are good against Muta/Phoenix/Banshee. Only mutalisks are massed in a realistic situation. So for its AoE air ability, it is only used for mutas. Now, since it is massive and armored, I assume that, like colossus, the Tempest will get raped by Vikings and Corruptors. Vikings have a range of 9. Carriers can do decently against them due to deploy range of 8 and hit range of 12. But for tempest, which has a range of 4 (according do forum posters), they will be completely useless. The same case for corruptors.

I am having a difficult time to imagine a real use for Tempest. I really hope that the main focus will be AtG instead .
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
October 23 2011 16:25 GMT
#7010
On October 24 2011 01:17 dragonblade369 wrote:
I just have a question concerning Tempests.

They say that they do good damage against light flight units. This means that they are good against Muta/Phoenix/Banshee. Only mutalisks are massed in a realistic situation. So for its AoE air ability, it is only used for mutas. Now, since it is massive and armored, I assume that, like colossus, the Tempest will get raped by Vikings and Corruptors. Vikings have a range of 9. Carriers can do decently against them due to deploy range of 8 and hit range of 12. But for tempest, which has a range of 4 (according do forum posters), they will be completely useless. The same case for corruptors.

I am having a difficult time to imagine a real use for Tempest. I really hope that the main focus will be AtG instead .


They are completely useless. A late game 300/300 unit that costs 6 supply and requires end game tech to deal with a mid game problem that isn't actually a real problem. From the video its range looks terrible as well. This unit was designed for casual bronzies who can't figure out wtf to do against muta's.
DoLookMoreLike
Profile Joined January 2011
155 Posts
October 23 2011 16:29 GMT
#7011
On October 24 2011 01:03 tztztz wrote:
question: will the corruptor still have the corruption ability?


No, I don't think so. I'm fairly sure the siphon ability will replace it.
Rndm
-y0shi-
Profile Joined July 2011
Germany994 Posts
October 23 2011 16:31 GMT
#7012
On October 24 2011 01:25 Snorkle wrote:
Show nested quote +
On October 24 2011 01:17 dragonblade369 wrote:
I just have a question concerning Tempests.

They say that they do good damage against light flight units. This means that they are good against Muta/Phoenix/Banshee. Only mutalisks are massed in a realistic situation. So for its AoE air ability, it is only used for mutas. Now, since it is massive and armored, I assume that, like colossus, the Tempest will get raped by Vikings and Corruptors. Vikings have a range of 9. Carriers can do decently against them due to deploy range of 8 and hit range of 12. But for tempest, which has a range of 4 (according do forum posters), they will be completely useless. The same case for corruptors.

I am having a difficult time to imagine a real use for Tempest. I really hope that the main focus will be AtG instead .


They are completely useless. A late game 300/300 unit that costs 6 supply and requires end game tech to deal with a mid game problem that isn't actually a real problem. From the video its range looks terrible as well. This unit was designed for casual bronzies who can't figure out wtf to do against muta's.


This... The Tempest actually sounds even worse then the carrier which was not THAT bad against vikings
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 16:32 GMT
#7013
On October 24 2011 01:25 Snorkle wrote:
Show nested quote +
On October 24 2011 01:17 dragonblade369 wrote:
I just have a question concerning Tempests.

They say that they do good damage against light flight units. This means that they are good against Muta/Phoenix/Banshee. Only mutalisks are massed in a realistic situation. So for its AoE air ability, it is only used for mutas. Now, since it is massive and armored, I assume that, like colossus, the Tempest will get raped by Vikings and Corruptors. Vikings have a range of 9. Carriers can do decently against them due to deploy range of 8 and hit range of 12. But for tempest, which has a range of 4 (according do forum posters), they will be completely useless. The same case for corruptors.

I am having a difficult time to imagine a real use for Tempest. I really hope that the main focus will be AtG instead .


They are completely useless. A late game 300/300 unit that costs 6 supply and requires end game tech to deal with a mid game problem that isn't actually a real problem. From the video its range looks terrible as well. This unit was designed for casual bronzies who can't figure out wtf to do against muta's.



You could be onto to something, either speed, range, damage or cost needs to be buffed. ATM it's flying thor -1, does less damage than thor at cost of bigger splash radius, 35 AtG vs thor's 33 x2.

You are right, Terran response to Tempest/Colossi/stalker/zealot/sentry would be to have more vikings. Going air protoss, having replicators to replicate the vikings and ravens would be critical to winning.
Cauterize the area
DoLookMoreLike
Profile Joined January 2011
155 Posts
Last Edited: 2011-10-23 16:35:12
October 23 2011 16:34 GMT
#7014
On October 24 2011 01:17 dragonblade369 wrote:
I just have a question concerning Tempests.

They say that they do good damage against light flight units. This means that they are good against Muta/Phoenix/Banshee. Only mutalisks are massed in a realistic situation. So for its AoE air ability, it is only used for mutas. Now, since it is massive and armored, I assume that, like colossus, the Tempest will get raped by Vikings and Corruptors. Vikings have a range of 9. Carriers can do decently against them due to deploy range of 8 and hit range of 12. But for tempest, which has a range of 4 (according do forum posters), they will be completely useless. The same case for corruptors.

I am having a difficult time to imagine a real use for Tempest. I really hope that the main focus will be AtG instead .


To me it seems like a very poorly designed unit. It's basically a hard counter to mutas. Give then mutalisks are very rarely used in pro-level ZvP, I don't see this unit (in it's current form) being used any more than the carrier.
Rndm
muffinsssss
Profile Joined August 2010
29 Posts
October 23 2011 16:35 GMT
#7015
On October 23 2011 13:58 Ryder. wrote:
Show nested quote +
On October 23 2011 13:13 muffinsssss wrote:
On October 23 2011 12:55 Unnamed Player wrote:
Those Tempest are going to be able to fly in and kill every friggen clumped up overlord in 5 seconds and fly out unharmed, leaving Zergs severely supply capped.

Wow I never thought of that...talk about broken. Might as well remove Zerg as a race.

What? First of all did you even watch that video of Tempests fighting mutas? That was 4 tempests (1200min/1200gas) and the mutas all died but they didn't instantly vanish...2nd tempests get bonus damage to light, overlords are armored so we have no idea what kind of damage they would do, and 3rd they are meant to be only slightly faster than carriers, you think protoss is gonna risk flying in a 300/300 slow unit just to kill a couple of overlords? God damn it man think.

Lol I was joking. Forums aren't the best medium for sarcasm I guess.
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 23 2011 16:38 GMT
#7016
On October 24 2011 01:31 -y0shi- wrote:
Show nested quote +
On October 24 2011 01:25 Snorkle wrote:
On October 24 2011 01:17 dragonblade369 wrote:
I just have a question concerning Tempests.

They say that they do good damage against light flight units. This means that they are good against Muta/Phoenix/Banshee. Only mutalisks are massed in a realistic situation. So for its AoE air ability, it is only used for mutas. Now, since it is massive and armored, I assume that, like colossus, the Tempest will get raped by Vikings and Corruptors. Vikings have a range of 9. Carriers can do decently against them due to deploy range of 8 and hit range of 12. But for tempest, which has a range of 4 (according do forum posters), they will be completely useless. The same case for corruptors.

I am having a difficult time to imagine a real use for Tempest. I really hope that the main focus will be AtG instead .


They are completely useless. A late game 300/300 unit that costs 6 supply and requires end game tech to deal with a mid game problem that isn't actually a real problem. From the video its range looks terrible as well. This unit was designed for casual bronzies who can't figure out wtf to do against muta's.


This... The Tempest actually sounds even worse then the carrier which was not THAT bad against vikings


Worse then Carriers? What? Tempest Bad? Lol...it builds in 75 seconds. Carrier takes 120+32 for interceptors. With 2 chronos we can get it in 55 seconds? Thats soo fast for a capital ship. It can never lose its ability to attack. Dont have to keep pouring resources into it to keep its attack up. Moves faster then carrier. How can you say something is bad when its still in its alpha stage.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
October 23 2011 16:38 GMT
#7017
On October 24 2011 01:11 FeUerFlieGe wrote:
Show nested quote +
On October 24 2011 00:24 sick_transit wrote:
I am very unhappy about loss of the overseer. Zerg scouting is hard enough. The ocular parasite spell is not as good as the overseer.


Overlord speed is how you scout.


The problem if not addressed would be the time and cost. Would be 100/200 and 40 seconds for detection to be able to leave a base and 100/100 and 60 seconds to be able to scout somehwat effectively, compared to the 50/50 and 17 seconds to do both as it stands at the moment. I'm certain these concerns will be addressed in some way so I'm too worried yet but it's not as simple as just Overlord Speed.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
DE4DhunTer
Profile Joined July 2011
22 Posts
October 23 2011 16:46 GMT
#7018
As if 4 gate wasn't op enough...
Life's gud
dogabutila
Profile Blog Joined December 2009
United States1438 Posts
October 23 2011 16:48 GMT
#7019
D-web is cool and all, but I'd rather have dark swarm in the game.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
labbe
Profile Joined October 2010
Sweden1456 Posts
October 23 2011 16:55 GMT
#7020
Really disappointed with the new units over-all tbh. I like the new Zerg units the most, all though I would rather have them bring back the Lurker than that swarm host.

The Protoss units are the most disappointing. They all seem very gimmicky and based on hard counters. And why did they not remove the Collossus? Bleh!
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