• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:50
CEST 02:50
KST 09:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser SC4ALL II: StarCraft 2 Player Announcement 8/8 Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! Syncronization issues and can't find games Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [ASL22] Ro16 Group D [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8497 users

New HotS Units/Abilities in Blizzcon - Page 350

Forum Index > SC2 General
Post a Reply
Prev 1 348 349 350 351 352 378 Next
ALPINA
Profile Joined May 2010
3791 Posts
October 23 2011 15:10 GMT
#6981
On October 24 2011 00:06 kardinal wrote:
Show nested quote +
On October 24 2011 00:01 ddrddrddrddr wrote:
Magic box won't work with that kind of aoe. You want to spread out 40-60 mutas manually? Also this will destroy mass corruptors as well probably. You think you'll have the time to spread out corruptors while microing around forcefields, fungaling, injecting, and making more units all during the same battle while protoss can potentially just a move with a few ff thrown in?


In it's current iteration the tempest does 20 or 22 damage (don't remember which) in an aoe with a long attack time. If terrans can split marines to counter banelings, zergs can split corruptors to counter this.


Don't compare marines to corruptors lol. Marines do not stack when attacking, while air units do. Spreading mass muta is impossible and this hard counter tempest thing is really bad imo; they better buff archon or something and add something like Arbiter which is interesting unit with many uses and not a "counter to mutas" lol..
You should never underestimate the predictability of stupidity
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
October 23 2011 15:10 GMT
#6982
On October 24 2011 00:01 ddrddrddrddr wrote:
Show nested quote +
On October 23 2011 23:47 Qikz wrote:
On October 23 2011 23:34 Match wrote:
I think hard unit counters are bullshit. You should be able to beat a supposed counter with the unit that's weak against it, like marines vs banelings. The design team saying that the tempest was made to take out 40-60 mutalisks at a time is such bullshit. Hard counters just shouldn't exist; previously you could magic box the Thors, but apparently the splash is too large to do that with tempests. And I love how they didn't want to add to the deathball philosophy for protoss.. so they gave them an anti-everything-in-the-air unit, which was basically the only thing the deathball was missing.


40-60 mutalisks at a time

Yes, but it's the same as a thor. If you spread your air units out, that won't happen.

Magic box won't work with that kind of aoe. You want to spread out 40-60 mutas manually? Also this will destroy mass corruptors as well probably. You think you'll have the time to spread out corruptors while microing around forcefields, fungaling, injecting, and making more units all during the same battle while protoss can potentially just a move with a few ff thrown in?


Well it'll be balanced by the time it comes out anyways. You can most likely magic box, but then target them down with the mutas. Also, I don't think I've ever really seen a PvZ where the zerg has over 25 or so mutas anyways.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ALPINA
Profile Joined May 2010
3791 Posts
October 23 2011 15:13 GMT
#6983
On October 24 2011 00:10 Qikz wrote:
Show nested quote +
On October 24 2011 00:01 ddrddrddrddr wrote:
On October 23 2011 23:47 Qikz wrote:
On October 23 2011 23:34 Match wrote:
I think hard unit counters are bullshit. You should be able to beat a supposed counter with the unit that's weak against it, like marines vs banelings. The design team saying that the tempest was made to take out 40-60 mutalisks at a time is such bullshit. Hard counters just shouldn't exist; previously you could magic box the Thors, but apparently the splash is too large to do that with tempests. And I love how they didn't want to add to the deathball philosophy for protoss.. so they gave them an anti-everything-in-the-air unit, which was basically the only thing the deathball was missing.


40-60 mutalisks at a time

Yes, but it's the same as a thor. If you spread your air units out, that won't happen.

Magic box won't work with that kind of aoe. You want to spread out 40-60 mutas manually? Also this will destroy mass corruptors as well probably. You think you'll have the time to spread out corruptors while microing around forcefields, fungaling, injecting, and making more units all during the same battle while protoss can potentially just a move with a few ff thrown in?


Well it'll be balanced by the time it comes out anyways. You can most likely magic box, but then target them down with the mutas. Also, I don't think I've ever really seen a PvZ where the zerg has over 25 or so mutas anyways.


It's not uncommon. I played myself many times where I get 40+ mutas, but well made protoss death ball should be able to deal with them in head to head battle no problem.
You should never underestimate the predictability of stupidity
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 23 2011 15:20 GMT
#6984
On October 23 2011 19:41 FrostFire626 wrote:
This Zerg freaking loves HoTS. I was discussing with friends about what changes I would most like to see, and one of them was an ability to break deathballs and heavily defended chokes. Enter ultralisk burrow, reverse dark swarm, and the viper pull ability. I got exactly what I wished for.

As a side note, some people are way, way too afraid of change. Developers should never be afraid to change core gameplay because of players (often exaggerated) fears. The "if it ain't broke, don't fix it" mentality resulted in Modern Warfare #. Blizzard's willingness to go out on a limb and actually be creative is something that should be encouraged, not feared.

If you read the polls, over 70% like the Zerg units, so no wonder you/your friend liked it. The same can not be said about the Protoss/Terran units though.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
Last Edited: 2011-10-23 15:24:51
October 23 2011 15:24 GMT
#6985
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!
A time to live.
sick_transit
Profile Blog Joined November 2010
United States195 Posts
October 23 2011 15:24 GMT
#6986
I am very unhappy about loss of the overseer. Zerg scouting is hard enough. The ocular parasite spell is not as good as the overseer.
War is a drug.
Somnolence
Profile Joined August 2010
Lithuania127 Posts
October 23 2011 15:25 GMT
#6987
On October 24 2011 00:20 blackbrrd wrote:
Show nested quote +
On October 23 2011 19:41 FrostFire626 wrote:
This Zerg freaking loves HoTS. I was discussing with friends about what changes I would most like to see, and one of them was an ability to break deathballs and heavily defended chokes. Enter ultralisk burrow, reverse dark swarm, and the viper pull ability. I got exactly what I wished for.

As a side note, some people are way, way too afraid of change. Developers should never be afraid to change core gameplay because of players (often exaggerated) fears. The "if it ain't broke, don't fix it" mentality resulted in Modern Warfare #. Blizzard's willingness to go out on a limb and actually be creative is something that should be encouraged, not feared.

If you read the polls, over 70% like the Zerg units, so no wonder you/your friend liked it. The same can not be said about the Protoss/Terran units though.


If the polls were separated by the voters race we would have better idea. Now it is not clear if the players don't like units they will get or the units they will have to deal with from the opponent.
Stropheum
Profile Joined January 2010
United States1124 Posts
October 23 2011 15:25 GMT
#6988
Why is blizzard obsessed with trying to put hero units into the game? Do zergs get kerrigan in the next expansion too? Seriously. Am I the only one that noticed the thor is now the odin?
oni_link
Profile Joined July 2010
Germany165 Posts
October 23 2011 15:31 GMT
#6989
yea all thumbs down for hero units, i hope the new thor doesnt get much attention in 1on1, for fun its okay i guess
?:O
GhostNova
Profile Joined July 2011
Germany42 Posts
October 23 2011 15:31 GMT
#6990
On October 24 2011 00:25 Stropheum wrote:
Why is blizzard obsessed with trying to put hero units into the game? Do zergs get kerrigan in the next expansion too? Seriously. Am I the only one that noticed the thor is now the odin?


its not a hero unit so yes ur the only one i guess
AxiR
Profile Joined October 2010
Germany944 Posts
October 23 2011 15:34 GMT
#6991
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!

Source?
Clefairy
Profile Joined September 2011
1570 Posts
October 23 2011 15:34 GMT
#6992
Something in Protoss is too good -> Remove it
Something isn't used enough by Protoss -> Remove it
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 23 2011 15:35 GMT
#6993
On October 24 2011 00:31 oni_link wrote:
yea all thumbs down for hero units, i hope the new thor doesnt get much attention in 1on1, for fun its okay i guess

It's even incredibly dangerous: Thor can be repaired!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Sqq
Profile Joined August 2010
Norway2023 Posts
October 23 2011 15:36 GMT
#6994
I still feel the replica unit is a total garbage idea.
Dead girls don't say no.
Koreish
Profile Joined June 2011
United States17 Posts
October 23 2011 15:42 GMT
#6995
I'm still curious as to why Blizzard has given Terran a Zerg unit. The Reaper is quick and mobile, has a high DPS but dies quickly in return, and now can heal itself without the support of a medivac outside of battle now. Seems awfully Zergish to me.

I really like the Reaper as a unit, it's ability in Wing of Liberty to snipe buildings is pretty awesome. Now they've gone and removed that ability and added a regen ability? I don't see how that makes them anymore viable. Without a speed boost they still get targeted by Marines and Stalkers before they can get in and do terrible terrible damage. Maybe it's because I'm a newb at this game but I don't see how the Reaper's viability has changed or improved at all. Especially now that they won't be Tech / Production destroyers.
Blossom
Profile Joined May 2011
United Kingdom87 Posts
October 23 2011 15:49 GMT
#6996
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!


Yes, but they cost 4 supply each... so you can't have as many...
Win
Reaper51
Profile Joined January 2011
Canada64 Posts
October 23 2011 15:52 GMT
#6997
On October 24 2011 00:42 Koreish wrote:
I'm still curious as to why Blizzard has given Terran a Zerg unit. The Reaper is quick and mobile, has a high DPS but dies quickly in return, and now can heal itself without the support of a medivac outside of battle now. Seems awfully Zergish to me.

I really like the Reaper as a unit, it's ability in Wing of Liberty to snipe buildings is pretty awesome. Now they've gone and removed that ability and added a regen ability? I don't see how that makes them anymore viable. Without a speed boost they still get targeted by Marines and Stalkers before they can get in and do terrible terrible damage. Maybe it's because I'm a newb at this game but I don't see how the Reaper's viability has changed or improved at all. Especially now that they won't be Tech / Production destroyers.


The reason that terran got medivacs is because medics could not keep up with the reaper, i don't know why they want to give reapers a passive health regen when they are useless past early game harass.

They should have just removed it.
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 23 2011 15:52 GMT
#6998
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!



Link please :D
dark_dragoon10
Profile Joined May 2010
United States299 Posts
October 23 2011 15:57 GMT
#6999
so i cant magic box kill the tempest? i think i can, it wont take out 40 mutas... maybe 20 if the splash is high
The TYRANT IS BACK! JAEDONG HWAITING! Nal_rA, Yellow, Boxer 4 life. Stephano, MC, and Zergbong!!!!
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 23 2011 16:00 GMT
#7000
On October 24 2011 00:34 Ryuu2 wrote:
Show nested quote +
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!

Source?



3:14
A time to live.
Prev 1 348 349 350 351 352 378 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
ISSL Monthly #1 - Day 2
CranKy Ducklings51
LiquipediaDiscussion
The PiG Daily
21:45
Best Games of SC
herO vs Solar
PiGStarcraft500
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft500
NeuroSwarm 167
RuFF_SC2 97
WinterStarcraft53
JuggernautJason41
StarCraft: Brood War
ViBE100
NaDa 32
Dota 2
monkeys_forever513
League of Legends
Doublelift4664
Super Smash Bros
hungrybox327
AZ_Axe185
Other Games
summit1g9464
Coldzera 827
C9.Mang0456
XaKoH 137
Livibee86
Mew2King30
Organizations
Other Games
gamesdonequick1790
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 107
• EnkiAlexander 73
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra568
Upcoming Events
GSL
10h 10m
AI Arena Tournament
16h 10m
Replay Cast
23h 10m
GSL
1d 10h
Shopify Rebellion Sundays
1d 14h
Spirit vs Mixu
BSL
1d 18h
Ret vs TerrOr
Replay Cast
1d 23h
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.