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New HotS Units/Abilities in Blizzcon - Page 350

Forum Index > SC2 General
Post a Reply
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ALPINA
Profile Joined May 2010
3791 Posts
October 23 2011 15:10 GMT
#6981
On October 24 2011 00:06 kardinal wrote:
Show nested quote +
On October 24 2011 00:01 ddrddrddrddr wrote:
Magic box won't work with that kind of aoe. You want to spread out 40-60 mutas manually? Also this will destroy mass corruptors as well probably. You think you'll have the time to spread out corruptors while microing around forcefields, fungaling, injecting, and making more units all during the same battle while protoss can potentially just a move with a few ff thrown in?


In it's current iteration the tempest does 20 or 22 damage (don't remember which) in an aoe with a long attack time. If terrans can split marines to counter banelings, zergs can split corruptors to counter this.


Don't compare marines to corruptors lol. Marines do not stack when attacking, while air units do. Spreading mass muta is impossible and this hard counter tempest thing is really bad imo; they better buff archon or something and add something like Arbiter which is interesting unit with many uses and not a "counter to mutas" lol..
You should never underestimate the predictability of stupidity
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 23 2011 15:10 GMT
#6982
On October 24 2011 00:01 ddrddrddrddr wrote:
Show nested quote +
On October 23 2011 23:47 Qikz wrote:
On October 23 2011 23:34 Match wrote:
I think hard unit counters are bullshit. You should be able to beat a supposed counter with the unit that's weak against it, like marines vs banelings. The design team saying that the tempest was made to take out 40-60 mutalisks at a time is such bullshit. Hard counters just shouldn't exist; previously you could magic box the Thors, but apparently the splash is too large to do that with tempests. And I love how they didn't want to add to the deathball philosophy for protoss.. so they gave them an anti-everything-in-the-air unit, which was basically the only thing the deathball was missing.


40-60 mutalisks at a time

Yes, but it's the same as a thor. If you spread your air units out, that won't happen.

Magic box won't work with that kind of aoe. You want to spread out 40-60 mutas manually? Also this will destroy mass corruptors as well probably. You think you'll have the time to spread out corruptors while microing around forcefields, fungaling, injecting, and making more units all during the same battle while protoss can potentially just a move with a few ff thrown in?


Well it'll be balanced by the time it comes out anyways. You can most likely magic box, but then target them down with the mutas. Also, I don't think I've ever really seen a PvZ where the zerg has over 25 or so mutas anyways.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ALPINA
Profile Joined May 2010
3791 Posts
October 23 2011 15:13 GMT
#6983
On October 24 2011 00:10 Qikz wrote:
Show nested quote +
On October 24 2011 00:01 ddrddrddrddr wrote:
On October 23 2011 23:47 Qikz wrote:
On October 23 2011 23:34 Match wrote:
I think hard unit counters are bullshit. You should be able to beat a supposed counter with the unit that's weak against it, like marines vs banelings. The design team saying that the tempest was made to take out 40-60 mutalisks at a time is such bullshit. Hard counters just shouldn't exist; previously you could magic box the Thors, but apparently the splash is too large to do that with tempests. And I love how they didn't want to add to the deathball philosophy for protoss.. so they gave them an anti-everything-in-the-air unit, which was basically the only thing the deathball was missing.


40-60 mutalisks at a time

Yes, but it's the same as a thor. If you spread your air units out, that won't happen.

Magic box won't work with that kind of aoe. You want to spread out 40-60 mutas manually? Also this will destroy mass corruptors as well probably. You think you'll have the time to spread out corruptors while microing around forcefields, fungaling, injecting, and making more units all during the same battle while protoss can potentially just a move with a few ff thrown in?


Well it'll be balanced by the time it comes out anyways. You can most likely magic box, but then target them down with the mutas. Also, I don't think I've ever really seen a PvZ where the zerg has over 25 or so mutas anyways.


It's not uncommon. I played myself many times where I get 40+ mutas, but well made protoss death ball should be able to deal with them in head to head battle no problem.
You should never underestimate the predictability of stupidity
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 23 2011 15:20 GMT
#6984
On October 23 2011 19:41 FrostFire626 wrote:
This Zerg freaking loves HoTS. I was discussing with friends about what changes I would most like to see, and one of them was an ability to break deathballs and heavily defended chokes. Enter ultralisk burrow, reverse dark swarm, and the viper pull ability. I got exactly what I wished for.

As a side note, some people are way, way too afraid of change. Developers should never be afraid to change core gameplay because of players (often exaggerated) fears. The "if it ain't broke, don't fix it" mentality resulted in Modern Warfare #. Blizzard's willingness to go out on a limb and actually be creative is something that should be encouraged, not feared.

If you read the polls, over 70% like the Zerg units, so no wonder you/your friend liked it. The same can not be said about the Protoss/Terran units though.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
Last Edited: 2011-10-23 15:24:51
October 23 2011 15:24 GMT
#6985
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!
A time to live.
sick_transit
Profile Blog Joined November 2010
United States195 Posts
October 23 2011 15:24 GMT
#6986
I am very unhappy about loss of the overseer. Zerg scouting is hard enough. The ocular parasite spell is not as good as the overseer.
War is a drug.
Somnolence
Profile Joined August 2010
Lithuania127 Posts
October 23 2011 15:25 GMT
#6987
On October 24 2011 00:20 blackbrrd wrote:
Show nested quote +
On October 23 2011 19:41 FrostFire626 wrote:
This Zerg freaking loves HoTS. I was discussing with friends about what changes I would most like to see, and one of them was an ability to break deathballs and heavily defended chokes. Enter ultralisk burrow, reverse dark swarm, and the viper pull ability. I got exactly what I wished for.

As a side note, some people are way, way too afraid of change. Developers should never be afraid to change core gameplay because of players (often exaggerated) fears. The "if it ain't broke, don't fix it" mentality resulted in Modern Warfare #. Blizzard's willingness to go out on a limb and actually be creative is something that should be encouraged, not feared.

If you read the polls, over 70% like the Zerg units, so no wonder you/your friend liked it. The same can not be said about the Protoss/Terran units though.


If the polls were separated by the voters race we would have better idea. Now it is not clear if the players don't like units they will get or the units they will have to deal with from the opponent.
Stropheum
Profile Joined January 2010
United States1124 Posts
October 23 2011 15:25 GMT
#6988
Why is blizzard obsessed with trying to put hero units into the game? Do zergs get kerrigan in the next expansion too? Seriously. Am I the only one that noticed the thor is now the odin?
oni_link
Profile Joined July 2010
Germany165 Posts
October 23 2011 15:31 GMT
#6989
yea all thumbs down for hero units, i hope the new thor doesnt get much attention in 1on1, for fun its okay i guess
?:O
GhostNova
Profile Joined July 2011
Germany42 Posts
October 23 2011 15:31 GMT
#6990
On October 24 2011 00:25 Stropheum wrote:
Why is blizzard obsessed with trying to put hero units into the game? Do zergs get kerrigan in the next expansion too? Seriously. Am I the only one that noticed the thor is now the odin?


its not a hero unit so yes ur the only one i guess
AxiR
Profile Joined October 2010
Germany944 Posts
October 23 2011 15:34 GMT
#6991
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!

Source?
Clefairy
Profile Joined September 2011
1570 Posts
October 23 2011 15:34 GMT
#6992
Something in Protoss is too good -> Remove it
Something isn't used enough by Protoss -> Remove it
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 23 2011 15:35 GMT
#6993
On October 24 2011 00:31 oni_link wrote:
yea all thumbs down for hero units, i hope the new thor doesnt get much attention in 1on1, for fun its okay i guess

It's even incredibly dangerous: Thor can be repaired!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Sqq
Profile Joined August 2010
Norway2023 Posts
October 23 2011 15:36 GMT
#6994
I still feel the replica unit is a total garbage idea.
Dead girls don't say no.
Koreish
Profile Joined June 2011
United States17 Posts
October 23 2011 15:42 GMT
#6995
I'm still curious as to why Blizzard has given Terran a Zerg unit. The Reaper is quick and mobile, has a high DPS but dies quickly in return, and now can heal itself without the support of a medivac outside of battle now. Seems awfully Zergish to me.

I really like the Reaper as a unit, it's ability in Wing of Liberty to snipe buildings is pretty awesome. Now they've gone and removed that ability and added a regen ability? I don't see how that makes them anymore viable. Without a speed boost they still get targeted by Marines and Stalkers before they can get in and do terrible terrible damage. Maybe it's because I'm a newb at this game but I don't see how the Reaper's viability has changed or improved at all. Especially now that they won't be Tech / Production destroyers.
Blossom
Profile Joined May 2011
United Kingdom87 Posts
October 23 2011 15:49 GMT
#6996
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!


Yes, but they cost 4 supply each... so you can't have as many...
Win
Reaper51
Profile Joined January 2011
Canada64 Posts
October 23 2011 15:52 GMT
#6997
On October 24 2011 00:42 Koreish wrote:
I'm still curious as to why Blizzard has given Terran a Zerg unit. The Reaper is quick and mobile, has a high DPS but dies quickly in return, and now can heal itself without the support of a medivac outside of battle now. Seems awfully Zergish to me.

I really like the Reaper as a unit, it's ability in Wing of Liberty to snipe buildings is pretty awesome. Now they've gone and removed that ability and added a regen ability? I don't see how that makes them anymore viable. Without a speed boost they still get targeted by Marines and Stalkers before they can get in and do terrible terrible damage. Maybe it's because I'm a newb at this game but I don't see how the Reaper's viability has changed or improved at all. Especially now that they won't be Tech / Production destroyers.


The reason that terran got medivacs is because medics could not keep up with the reaper, i don't know why they want to give reapers a passive health regen when they are useless past early game harass.

They should have just removed it.
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 23 2011 15:52 GMT
#6998
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!



Link please :D
dark_dragoon10
Profile Joined May 2010
United States299 Posts
October 23 2011 15:57 GMT
#6999
so i cant magic box kill the tempest? i think i can, it wont take out 40 mutas... maybe 20 if the splash is high
The TYRANT IS BACK! JAEDONG HWAITING! Nal_rA, Yellow, Boxer 4 life. Stephano, MC, and Zergbong!!!!
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 23 2011 16:00 GMT
#7000
On October 24 2011 00:34 Ryuu2 wrote:
Show nested quote +
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!

Source?



3:14
A time to live.
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