• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:50
CET 11:50
KST 19:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0223LiuLi Cup: 2025 Grand Finals (Feb 10-16)38Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker12PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)15
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Behind the Blue - Team Liquid History Book Terran Scanner Sweep Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) $5,000 WardiTV Winter Championship 2026 StarCraft Evolution League (SC Evo Biweekly) SC2 AI Tournament 2026 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion Which units you wish saw more use in the game? TvZ is the most complete match up Ladder maps - how we can make blizz update them?
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2330 users

New HotS Units/Abilities in Blizzcon - Page 350

Forum Index > SC2 General
Post a Reply
Prev 1 348 349 350 351 352 378 Next
ALPINA
Profile Joined May 2010
3791 Posts
October 23 2011 15:10 GMT
#6981
On October 24 2011 00:06 kardinal wrote:
Show nested quote +
On October 24 2011 00:01 ddrddrddrddr wrote:
Magic box won't work with that kind of aoe. You want to spread out 40-60 mutas manually? Also this will destroy mass corruptors as well probably. You think you'll have the time to spread out corruptors while microing around forcefields, fungaling, injecting, and making more units all during the same battle while protoss can potentially just a move with a few ff thrown in?


In it's current iteration the tempest does 20 or 22 damage (don't remember which) in an aoe with a long attack time. If terrans can split marines to counter banelings, zergs can split corruptors to counter this.


Don't compare marines to corruptors lol. Marines do not stack when attacking, while air units do. Spreading mass muta is impossible and this hard counter tempest thing is really bad imo; they better buff archon or something and add something like Arbiter which is interesting unit with many uses and not a "counter to mutas" lol..
You should never underestimate the predictability of stupidity
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
October 23 2011 15:10 GMT
#6982
On October 24 2011 00:01 ddrddrddrddr wrote:
Show nested quote +
On October 23 2011 23:47 Qikz wrote:
On October 23 2011 23:34 Match wrote:
I think hard unit counters are bullshit. You should be able to beat a supposed counter with the unit that's weak against it, like marines vs banelings. The design team saying that the tempest was made to take out 40-60 mutalisks at a time is such bullshit. Hard counters just shouldn't exist; previously you could magic box the Thors, but apparently the splash is too large to do that with tempests. And I love how they didn't want to add to the deathball philosophy for protoss.. so they gave them an anti-everything-in-the-air unit, which was basically the only thing the deathball was missing.


40-60 mutalisks at a time

Yes, but it's the same as a thor. If you spread your air units out, that won't happen.

Magic box won't work with that kind of aoe. You want to spread out 40-60 mutas manually? Also this will destroy mass corruptors as well probably. You think you'll have the time to spread out corruptors while microing around forcefields, fungaling, injecting, and making more units all during the same battle while protoss can potentially just a move with a few ff thrown in?


Well it'll be balanced by the time it comes out anyways. You can most likely magic box, but then target them down with the mutas. Also, I don't think I've ever really seen a PvZ where the zerg has over 25 or so mutas anyways.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ALPINA
Profile Joined May 2010
3791 Posts
October 23 2011 15:13 GMT
#6983
On October 24 2011 00:10 Qikz wrote:
Show nested quote +
On October 24 2011 00:01 ddrddrddrddr wrote:
On October 23 2011 23:47 Qikz wrote:
On October 23 2011 23:34 Match wrote:
I think hard unit counters are bullshit. You should be able to beat a supposed counter with the unit that's weak against it, like marines vs banelings. The design team saying that the tempest was made to take out 40-60 mutalisks at a time is such bullshit. Hard counters just shouldn't exist; previously you could magic box the Thors, but apparently the splash is too large to do that with tempests. And I love how they didn't want to add to the deathball philosophy for protoss.. so they gave them an anti-everything-in-the-air unit, which was basically the only thing the deathball was missing.


40-60 mutalisks at a time

Yes, but it's the same as a thor. If you spread your air units out, that won't happen.

Magic box won't work with that kind of aoe. You want to spread out 40-60 mutas manually? Also this will destroy mass corruptors as well probably. You think you'll have the time to spread out corruptors while microing around forcefields, fungaling, injecting, and making more units all during the same battle while protoss can potentially just a move with a few ff thrown in?


Well it'll be balanced by the time it comes out anyways. You can most likely magic box, but then target them down with the mutas. Also, I don't think I've ever really seen a PvZ where the zerg has over 25 or so mutas anyways.


It's not uncommon. I played myself many times where I get 40+ mutas, but well made protoss death ball should be able to deal with them in head to head battle no problem.
You should never underestimate the predictability of stupidity
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 23 2011 15:20 GMT
#6984
On October 23 2011 19:41 FrostFire626 wrote:
This Zerg freaking loves HoTS. I was discussing with friends about what changes I would most like to see, and one of them was an ability to break deathballs and heavily defended chokes. Enter ultralisk burrow, reverse dark swarm, and the viper pull ability. I got exactly what I wished for.

As a side note, some people are way, way too afraid of change. Developers should never be afraid to change core gameplay because of players (often exaggerated) fears. The "if it ain't broke, don't fix it" mentality resulted in Modern Warfare #. Blizzard's willingness to go out on a limb and actually be creative is something that should be encouraged, not feared.

If you read the polls, over 70% like the Zerg units, so no wonder you/your friend liked it. The same can not be said about the Protoss/Terran units though.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
Last Edited: 2011-10-23 15:24:51
October 23 2011 15:24 GMT
#6985
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!
A time to live.
sick_transit
Profile Blog Joined November 2010
United States195 Posts
October 23 2011 15:24 GMT
#6986
I am very unhappy about loss of the overseer. Zerg scouting is hard enough. The ocular parasite spell is not as good as the overseer.
War is a drug.
Somnolence
Profile Joined August 2010
Lithuania127 Posts
October 23 2011 15:25 GMT
#6987
On October 24 2011 00:20 blackbrrd wrote:
Show nested quote +
On October 23 2011 19:41 FrostFire626 wrote:
This Zerg freaking loves HoTS. I was discussing with friends about what changes I would most like to see, and one of them was an ability to break deathballs and heavily defended chokes. Enter ultralisk burrow, reverse dark swarm, and the viper pull ability. I got exactly what I wished for.

As a side note, some people are way, way too afraid of change. Developers should never be afraid to change core gameplay because of players (often exaggerated) fears. The "if it ain't broke, don't fix it" mentality resulted in Modern Warfare #. Blizzard's willingness to go out on a limb and actually be creative is something that should be encouraged, not feared.

If you read the polls, over 70% like the Zerg units, so no wonder you/your friend liked it. The same can not be said about the Protoss/Terran units though.


If the polls were separated by the voters race we would have better idea. Now it is not clear if the players don't like units they will get or the units they will have to deal with from the opponent.
Stropheum
Profile Joined January 2010
United States1124 Posts
October 23 2011 15:25 GMT
#6988
Why is blizzard obsessed with trying to put hero units into the game? Do zergs get kerrigan in the next expansion too? Seriously. Am I the only one that noticed the thor is now the odin?
oni_link
Profile Joined July 2010
Germany165 Posts
October 23 2011 15:31 GMT
#6989
yea all thumbs down for hero units, i hope the new thor doesnt get much attention in 1on1, for fun its okay i guess
?:O
GhostNova
Profile Joined July 2011
Germany42 Posts
October 23 2011 15:31 GMT
#6990
On October 24 2011 00:25 Stropheum wrote:
Why is blizzard obsessed with trying to put hero units into the game? Do zergs get kerrigan in the next expansion too? Seriously. Am I the only one that noticed the thor is now the odin?


its not a hero unit so yes ur the only one i guess
AxiR
Profile Joined October 2010
Germany944 Posts
October 23 2011 15:34 GMT
#6991
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!

Source?
Clefairy
Profile Joined September 2011
1570 Posts
October 23 2011 15:34 GMT
#6992
Something in Protoss is too good -> Remove it
Something isn't used enough by Protoss -> Remove it
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 23 2011 15:35 GMT
#6993
On October 24 2011 00:31 oni_link wrote:
yea all thumbs down for hero units, i hope the new thor doesnt get much attention in 1on1, for fun its okay i guess

It's even incredibly dangerous: Thor can be repaired!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Sqq
Profile Joined August 2010
Norway2023 Posts
October 23 2011 15:36 GMT
#6994
I still feel the replica unit is a total garbage idea.
Dead girls don't say no.
Koreish
Profile Joined June 2011
United States17 Posts
October 23 2011 15:42 GMT
#6995
I'm still curious as to why Blizzard has given Terran a Zerg unit. The Reaper is quick and mobile, has a high DPS but dies quickly in return, and now can heal itself without the support of a medivac outside of battle now. Seems awfully Zergish to me.

I really like the Reaper as a unit, it's ability in Wing of Liberty to snipe buildings is pretty awesome. Now they've gone and removed that ability and added a regen ability? I don't see how that makes them anymore viable. Without a speed boost they still get targeted by Marines and Stalkers before they can get in and do terrible terrible damage. Maybe it's because I'm a newb at this game but I don't see how the Reaper's viability has changed or improved at all. Especially now that they won't be Tech / Production destroyers.
Blossom
Profile Joined May 2011
United Kingdom87 Posts
October 23 2011 15:49 GMT
#6996
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!


Yes, but they cost 4 supply each... so you can't have as many...
Win
Reaper51
Profile Joined January 2011
Canada64 Posts
October 23 2011 15:52 GMT
#6997
On October 24 2011 00:42 Koreish wrote:
I'm still curious as to why Blizzard has given Terran a Zerg unit. The Reaper is quick and mobile, has a high DPS but dies quickly in return, and now can heal itself without the support of a medivac outside of battle now. Seems awfully Zergish to me.

I really like the Reaper as a unit, it's ability in Wing of Liberty to snipe buildings is pretty awesome. Now they've gone and removed that ability and added a regen ability? I don't see how that makes them anymore viable. Without a speed boost they still get targeted by Marines and Stalkers before they can get in and do terrible terrible damage. Maybe it's because I'm a newb at this game but I don't see how the Reaper's viability has changed or improved at all. Especially now that they won't be Tech / Production destroyers.


The reason that terran got medivacs is because medics could not keep up with the reaper, i don't know why they want to give reapers a passive health regen when they are useless past early game harass.

They should have just removed it.
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 23 2011 15:52 GMT
#6998
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!



Link please :D
dark_dragoon10
Profile Joined May 2010
United States299 Posts
October 23 2011 15:57 GMT
#6999
so i cant magic box kill the tempest? i think i can, it wont take out 40 mutas... maybe 20 if the splash is high
The TYRANT IS BACK! JAEDONG HWAITING! Nal_rA, Yellow, Boxer 4 life. Stephano, MC, and Zergbong!!!!
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 23 2011 16:00 GMT
#7000
On October 24 2011 00:34 Ryuu2 wrote:
Show nested quote +
On October 24 2011 00:24 ShatterZer0 wrote:
HOLY SHIT I just saw a youtube vid of a guy playing as protoss.... Replicants only take 30 seconds to make at the Robo.... 30 SECONDS with chrono that's like NOTHING... I don't care if it costs a fortune, could you imagine if you had 4 robo's late game with a huge bank, you could remax with an army of Voidrays or Immortals nearly TWICE as fast

Voidrays/Immortals/Siege tanks/Banshees/Ravens/Infestors/Ghosts with 20ish second build time... Oh god that's going to be fucking RIGHTEOUS! Sure it costs more... but 20 FUCKING SECONDS!

Source?



3:14
A time to live.
Prev 1 348 349 350 351 352 378 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
PiGosaur Cup #64
CranKy Ducklings146
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech138
StarCraft: Brood War
Rain 7592
Sea 1252
Bisu 1208
firebathero 610
Jaedong 597
Pusan 215
Shuttle 201
ToSsGirL 193
Sharp 84
Shinee 78
[ Show more ]
ggaemo 78
sorry 65
Hm[arnc] 54
Backho 53
GoRush 21
NotJumperer 16
Noble 15
scan(afreeca) 13
IntoTheRainbow 11
Dota 2
XaKoH 504
NeuroSwarm116
XcaliburYe42
League of Legends
JimRising 475
Counter-Strike
olofmeister4198
zeus622
shoxiejesuss214
allub88
kRYSTAL_51
edward44
Super Smash Bros
Mew2King106
Other Games
ceh9465
crisheroes258
B2W.Neo43
Organizations
Counter-Strike
PGL18836
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV210
League of Legends
• Stunt876
Upcoming Events
Wardi Open
2h 10m
Monday Night Weeklies
6h 10m
OSC
13h 10m
WardiTV Winter Champion…
1d 1h
PiGosaur Cup
1d 14h
Replay Cast
1d 22h
WardiTV Winter Champion…
2 days
Replay Cast
2 days
PiG Sty Festival
2 days
The PondCast
2 days
[ Show More ]
KCM Race Survival
2 days
WardiTV Winter Champion…
3 days
Replay Cast
3 days
PiG Sty Festival
3 days
Epic.LAN
4 days
Replay Cast
4 days
PiG Sty Festival
4 days
CranKy Ducklings
4 days
Epic.LAN
5 days
Replay Cast
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.