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New Protoss Unit in Heart Of The Swarm - Page 66

Forum Index > SC2 General
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ZenithM
Profile Joined February 2011
France15952 Posts
October 18 2011 18:55 GMT
#1301
On October 19 2011 03:47 darmousseh wrote:
I'm calling it now

Seeker
Buildable at Robo Fac
Costs: 150m 150g
HP: 100
Shields 50
Armor: 0
Energy: 50/200
Ground Attack: 20(+2)
Range: 5
Cooldown: 1.25
Speed 2.75
Build Time: 60 seconds
Cloak: Costs 50 Energy. Lasts until cancelled.
Decloak: Instant, 20 second cooldown on cloak. Unit speed decreased to 1.75. Unit can now attack ground targets.
Upgradable at Robo Bay:
Research Mine: 150g 150m.
Fire Mine:Costs 100 Energy. Mine fired at target location. Does 55 splash damage to all units within radius.

GO GO



That would actually be a cool unit. Blizzard indeed needs to introduce shit like this for protoss.
Roxy
Profile Joined November 2010
Canada753 Posts
October 18 2011 18:55 GMT
#1302
lol.. so what.. is this going to require a stargate and a dark shrine?

surpass the mothership as the hardest and most expensive to tech to unit in the game?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
October 18 2011 18:56 GMT
#1303
On October 19 2011 02:44 Leviance wrote:
It's a nose piercing for the Collossus


Obviously there to hook immortals into it to give colossus an air attack.
They stole hotbid's Hydroach and gave it to protoss <3
Daralii
Profile Joined March 2010
United States16991 Posts
October 18 2011 18:56 GMT
#1304
On October 19 2011 03:53 willoc wrote:
I'm guessing mothership will be removed and this unit will be added. Air spellcaster available with the templar archives, dark shrine or the advanced air unit building (can't remember the name).

Fleet Beacon.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Gapato
Profile Joined April 2010
France43 Posts
Last Edited: 2011-10-18 18:58:40
October 18 2011 18:57 GMT
#1305
In the name of the submarine
0neder
Profile Joined July 2009
United States3733 Posts
October 18 2011 19:01 GMT
#1306
On October 19 2011 03:55 ZenithM wrote:
Show nested quote +
On October 19 2011 03:47 darmousseh wrote:
I'm calling it now

Seeker
Buildable at Robo Fac
Costs: 150m 150g
HP: 100
Shields 50
Armor: 0
Energy: 50/200
Ground Attack: 20(+2)
Range: 5
Cooldown: 1.25
Speed 2.75
Build Time: 60 seconds
Cloak: Costs 50 Energy. Lasts until cancelled.
Decloak: Instant, 20 second cooldown on cloak. Unit speed decreased to 1.75. Unit can now attack ground targets.
Upgradable at Robo Bay:
Research Mine: 150g 150m.
Fire Mine:Costs 100 Energy. Mine fired at target location. Does 55 splash damage to all units within radius.
GO GO


That would actually be a cool unit. Blizzard indeed needs to introduce shit like this for protoss.

Terran is the only race that has toggleable cloaking (mothership doesn't count, it's continuous within the AoE). Can't overlap races.
Robotics units are strong with slow to moderate speed. This unit is fast.
Terran is the mine/bomb race. Protoss is not.

Just because something is cool, doesn't mean it fits your race and should be in the game.

A cloaking vulture for protoss is not the best they could do.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-18 19:03:26
October 18 2011 19:02 GMT
#1307
On October 19 2011 03:56 Daralii wrote:
Show nested quote +
On October 19 2011 03:53 willoc wrote:
I'm guessing mothership will be removed and this unit will be added. Air spellcaster available with the templar archives, dark shrine or the advanced air unit building (can't remember the name).

Fleet Beacon.

That would be ideal, unless this replaces the Colossus, which is most ideal...if they improve the unit art and it makes the game more exciting.
gladsheim
Profile Joined October 2010
Australia676 Posts
October 18 2011 19:04 GMT
#1308
that batman picture practically made my day, thank you sir
JuuMeijin
Profile Joined December 2009
Sweden164 Posts
October 18 2011 19:05 GMT
#1309
oh my fucking god ._.
y_y
eatmybunnies
Profile Joined October 2010
United States90 Posts
October 18 2011 19:06 GMT
#1310
first of all i doubt this units will be a damaging unit.
We already have void rays and phoenix and carriers.

Im pretty sure this is going to be a spell caster. might Disruption Web or some kind of Shield healing like a medivac( like a portable shield battery, where you would have to micro the unit to regen shields of 1 single unit.).
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
October 18 2011 19:10 GMT
#1311
There are, I think 4 possible ways this unit works.

First possibility:

Small, fast, flying protoss unit. Energy ball in the center of the ring intermittently spurts out inaccurate lazhors that strafe the ground and deal minor AoE around that area. Built at stargate.

Second possibility (most likely in my opinion):

Small, slowish, flying protoss caster. Energy ball in the center is purely aesthetic and is visually representative of the energy bar. Built at stargate.

Third possibility:

Small, average speed, flying protoss specialist. Energy ball in the center deals small damage in AoE in 360 degrees around the ship to flying units. This stacks with other ships of it's kind.

Fourth possibility:

Essentially a replacement to either the phoenix or the void ray, with a few tweaks to make it unique. If Blizzard does this, heads will roll.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 18 2011 19:10 GMT
#1312
Can't wait till they reveal the units at blizzcon. Should be a treat.
Kill the Deathball
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
October 18 2011 19:11 GMT
#1313
Actually, holy shit we don't know that this unit even flies! It could be a hoverer, like the probe or the Soul Hunter from alpha.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 18 2011 19:11 GMT
#1314
On October 19 2011 03:11 StarBrift wrote:
Dark phoenix! I can't control it!


This. /thread. May it be as good as dark phoenix
forumtext
Profile Joined September 2011
575 Posts
Last Edited: 2011-10-18 19:17:52
October 18 2011 19:16 GMT
#1315
After the Zealot leg upgrade we bring you the....Zealot head upgrade!! Merge this with your zealot will give them a new special ability: "Headbutt". Stuns the Zealot and enemy for a short time, cost 0 mind power. So now you can sacrifice a zealot to headbutt a marine all day long until reinforcement arrive.
K_osss
Profile Joined June 2010
United States113 Posts
Last Edited: 2011-10-18 19:19:30
October 18 2011 19:16 GMT
#1316
On October 18 2011 11:16 gogatorsfoster wrote:
Show nested quote +
On October 18 2011 11:06 DystopiaX wrote:
On October 18 2011 11:03 GinDo wrote:
On October 18 2011 11:01 Xation wrote:
Where's our raiding unit?


Its called a pheonix -_-. Faster and more mobile than a muta, and does more dmg to light then a reaper. Its also called a speed prism, a DT, and a storm drop.

speed prisms expensive, DTs are expensive and only work when there's no detection, storm drop has bigger risk reward than any other harass unit out there. Balance talk aside, keep in mind that they're just showing off 1 unit each and the harass unit, if there is one, may be one of the ones Blizzard chose not to show.


I sense some super bias. Speed prisms are not expensive, one with speed cost less then 3 helions+ blue flame upgrade. Protoss has several good harass capabilities. Storm drop is no more risky than any other drop, you have to be keeping track of your drop and you wont lose it.


Sorry but this just bugged me. I don't have an issue with protoss's harass options (they are pretty good). But a storm drop does cost a significant amount of of resources. And those templar take longer to build, and can be pretty vital to the lategame protoss army if lost. Arguably more vital to a late game engagement than 4 hellions. Therefore the risk. I'm not saying it's not high reward as a successful storm drop is pretty devestating. but it is high risk.

edit: I hope it's an air unit that makes carriers more viable.
Bane_
Profile Joined October 2005
United Kingdom494 Posts
October 18 2011 19:17 GMT
#1317
It'd be a nice touch if it could dock with the other Protoss air units to either buff them or unlock extra abilities.
tMomiji
Profile Blog Joined July 2011
United States1115 Posts
October 18 2011 19:23 GMT
#1318
WOW!! This looks so cool!!! I really hope it's air; maybe an air version of the reaver?! I can't wait!!!
"I wonder if there is a league below copper? If so, I would like to inhabit it." -TotalBiscuit "In the event of a sudden change in cabin pressure, ROOF FLIES OFF!" -George Carlin <3 HerO <3 Kiwikaki <3 MKP
McFeser
Profile Joined July 2011
United States2458 Posts
October 18 2011 19:23 GMT
#1319
On October 19 2011 04:16 K_osss wrote:
Show nested quote +
On October 18 2011 11:16 gogatorsfoster wrote:
On October 18 2011 11:06 DystopiaX wrote:
On October 18 2011 11:03 GinDo wrote:
On October 18 2011 11:01 Xation wrote:
Where's our raiding unit?


Its called a pheonix -_-. Faster and more mobile than a muta, and does more dmg to light then a reaper. Its also called a speed prism, a DT, and a storm drop.

speed prisms expensive, DTs are expensive and only work when there's no detection, storm drop has bigger risk reward than any other harass unit out there. Balance talk aside, keep in mind that they're just showing off 1 unit each and the harass unit, if there is one, may be one of the ones Blizzard chose not to show.


I sense some super bias. Speed prisms are not expensive, one with speed cost less then 3 helions+ blue flame upgrade. Protoss has several good harass capabilities. Storm drop is no more risky than any other drop, you have to be keeping track of your drop and you wont lose it.


Sorry but this just bugged me. I don't have an issue with protoss's harass options (they are pretty good). But a storm drop does cost a significant amount of of resources. And those templar take longer to build, and can be pretty vital to the lategame protoss army if lost. Arguably more vital to a late game engagement than 4 hellions. Therefore the risk. I'm not saying it's not high reward as a successful storm drop is pretty devestating. but it is high risk.

edit: I hope it's an air unit that makes carriers more viable.

Economic damage is only really good early game and by the time a protoss has the cabalities to do a risky storm drop the damage can easily be recouped by an opponent who has sufficient Macro.
Promethelax still hasn't changed his quote
AmericanUmlaut
Profile Blog Joined November 2010
Germany2592 Posts
October 18 2011 19:23 GMT
#1320
On October 19 2011 04:17 Bane_ wrote:
It'd be a nice touch if it could dock with the other Protoss air units to either buff them or unlock extra abilities.

Then the Mothership could be replaced by Protoss Voltron, assembled from one each of every Protoss air unit.
The frumious Bandersnatch
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