New Protoss Unit in Heart Of The Swarm - Page 67
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natehhggh
United States33 Posts
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McFeser
United States2458 Posts
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Teejing
Germany1360 Posts
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fraktoasters
United States617 Posts
On October 19 2011 04:01 0neder wrote: Terran is the only race that has toggleable cloaking (mothership doesn't count, it's continuous within the AoE). Can't overlap races. Robotics units are strong with slow to moderate speed. This unit is fast. Terran is the mine/bomb race. Protoss is not. Just because something is cool, doesn't mean it fits your race and should be in the game. A cloaking vulture for protoss is not the best they could do. I always find posts like this funny. Dark Swarm was basically moved into Terran (PDD) and Dark Archons were moved into Zerg (Infestor). Drawing these hard lines aboud Terran gets X and Protoss gets Y and X and Y can never overlap makes for nice aesthetics but not necessarily game play. And those lines you drew aren't even correct (Warp Prisms that come from Robotics with speed are extremely fast), which goes to show the folly in this way of thinking. | ||
Sqq
Norway2023 Posts
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Twinmold
Sweden238 Posts
On October 19 2011 04:27 McFeser wrote: Also, I'll bet you anything this unit is a detector and that it does damage to light units, which will make Terran Mech more viable. You mean Terran Bio less viable. Terran Mech in TvP would still be bad. | ||
aznagent
Hong Kong166 Posts
![]() Urun from the campaign, maybe his phoenix could open up like a gateway | ||
hugman
Sweden4644 Posts
On October 19 2011 04:27 McFeser wrote: Also, I'll bet you anything this unit is a detector and that it does damage to light units, which will make Terran Mech more viable. Protoss already have the best detector in the game, they don't need another one | ||
McFeser
United States2458 Posts
On October 19 2011 04:30 Twinmold wrote: You mean Terran Bio less viable. Terran Mech in TvP would still be bad. Yeah . . . . I don't know the game well enough to know what Blizzard would have to change in Teran mech to make it better. But Blizzard is probably looking at the complete lack of Protoss air units in mid/late game, and will try to fix it. | ||
ishboh
United States954 Posts
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nilsheam
United States28 Posts
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pallad
Poland1958 Posts
![]() Phenix , VR , MS , now this .. :D | ||
ZAiNs
United Kingdom6525 Posts
On October 19 2011 04:32 hugman wrote: Protoss already have the best detector in the game, they don't need another one It means you can open Stargate and not have to throw down a Robo ASAP when/if you see Cloak being researched. | ||
blindsniper
United States143 Posts
Hellion - morphs into Walker Hellion Roach - morphs into Siege Roach Phoenix - morphs into Corsair | ||
Bertdog
Canada7 Posts
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solidONE
United States160 Posts
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synapse
China13814 Posts
On October 19 2011 04:17 Bane_ wrote: It'd be a nice touch if it could dock with the other Protoss air units to either buff them or unlock extra abilities. Seriously? You guys haven't had enough of the whole Transformers thing going on in SCII? | ||
Colour415
Canada26 Posts
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ckw
United States1018 Posts
On October 19 2011 04:54 synapse wrote: Seriously? You guys haven't had enough of the whole Transformers thing going on in SCII? I agree, this transformer bullcrap doesn't belong in the StarCraft universe... | ||
nerak
Brazil256 Posts
On October 19 2011 04:29 Sqq wrote: Does Protoss really need another air unit..? Its not only about having 3-6 new units in the game; some old units may be deleted/changed. And the ones which are not will have its role changed, because the whole of the game will adapt around the expansions changes. Just a little like the Butterfly Effect, including the nose bleeding. So, maybe one extra air unit is not too much, as maybe staying with the same number of air units could be too much. It all depends on the new context, which we cannot know until the game is out. | ||
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