MLG Providence Format - Page 11
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Leroyx2
United States72 Posts
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Velr
Switzerland10606 Posts
I think the "best" format for such a tournament would be: Online Qualifiers These could be held regionally like IEM or IPL3 style.... Day 1+2(?): 2. Group Stage (people that qualified + seeds from previous MLG's). Add an extra round for the X "best" losers of each group (this counteracts the "group of death" syndrome a little). Day 2+3(?): Double Elimination RO 16 or 32. | ||
Zanno
United States1484 Posts
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Malinor
Germany4719 Posts
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Tzeval
44 Posts
Which leads to a crappy openbracket where some koreans (the really good one like MVP) will play against some local masterplayer who just particapte for the fun of it or a looking for the breakthrough. I think this will make much of the event really crappy to watch. I think it's even worse than IPL 3 pool play because boring is worse than meaningless. The last day will not be effected by this because there you will always have pure talent facing pure talent and maybe one to two people who are not top notch. I think 16 seeded player aren't just to much for a game like starcraft two where things change so quickly in a year and to believe that 129-256 players will attend seems also a little far fatched. If the price pool gets distributed more evenly and it's easier to get to a money spot, from the open bracket, more of the better player will attend and mlg will sell more of their extra tickets, because every player has somekind of follower base that is willing to pay to see him. Mlg sure has the community intereseted as hell, but i'm not sure if that is enough to keep players taking the risk over and over again. | ||
Lobo2me
Norway1213 Posts
On October 17 2011 19:42 Malinor wrote: The system is still a nutjob, but at least this is more straight forward and better than the pool play shenenigans. This time it is a real Double-Elimination tournament for everyone, just with ridiculous seeding (The first four seeds get seeded into the Top12, just thinking about this I cannot stop laughing). OSL has top 4 from previous tournament seed into top16 of a 208 man tournament. MLG has top 4 from 5 previous tournaments seed into top12 of a 272-276 (not sure) man tournament. OSL has top 5-16 from previous tournament seed into top32 of a 208 man tournament. MLG has top 16 from previous tournament(s) seed into top28 of a 276 man tournament. | ||
sixfour
England11061 Posts
On October 17 2011 17:43 AnalThermometer wrote: MLG has become quite a bad tournament competitively since this point system came in, I do hope IPL keeps on with what they do as its format is much more merit based. well as long as they eliminate giving a quarter of their field byes and a free $1k + expenses on name value, maybe | ||
Wildsound
United Kingdom144 Posts
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Pondo
Australia283 Posts
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zYwi3c
Poland1811 Posts
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Akta
447 Posts
On October 17 2011 20:02 Tzeval wrote: What you call a problem is likely what most see as a good thing. Why wouldn't MLG(and sc2 fans) want as many top players as possibly to come to their events for example?I honestly feel that mlg is hurting itself by the way they distribute price money and how the ranking system is designed. The non Amercian player have to make a huge investment to particapte in an mlg event (Not sure if this is the case for the invited korean players, but there are only 4 each mlg event). If they do not place 3rd or better they pay for the trip and in many cases they start in the openbracket where failing is huge possibility since you have to play a lot and in many cases you face opponents who are tougher than 50% of the pool. The problem is when you don't particapte in the "crappy" mlg events you have such a huge road ahead of you that succeeding in the "really huge" mlg event is so unlikely that your "Risk vs Reward" is garbage on average and if you drain money from the players they will stop coming. Also, until tournament payouts increase by like x50-100, tournament earnings wont support a large professional scene. For how many players would the last MLG's price pool even cover travel and living expenses for the tournament, 2-4? And if that would be the main income, those 2-4 players that wouldn't spend more than they earned going to MLG would still have to have normal jobs etc and shouldn't be called "pro gamers" to begin with. Simply put, there wouldn't be much of a professional scene at the moment if the main income was price money so basing things on a price money perspective seems somewhat irrelevant. | ||
Funkydonky
950 Posts
Maybe i would add BO5 for semifinals and BO7 for finals with 1-0 advantage for player that comes from winner bracket. Basically, i would make it a big open bracket (ofcourse top seeds would avoid each other until later stages). edit: i found tournaments with what i consider the best system of play/invites/qualifiers etc. http://wiki.teamliquid.net/starcraft2/DreamHack_Winter_2011 | ||
Sighstorm
Netherlands116 Posts
On October 17 2011 19:01 Herculix wrote: The fact that it's common in SC events, doesn't mean i have to like it. I do support giving players an advantage based on previous results, but 8 to 12 byes is a lot imho. (I come from a different competative community that had a max of 3 byes, which i think is on the low side.)yeah... i'm not even going to bother trying to talk sense into the community with this one. almost every single tournament in SC2 has not had the kind of investment MLG has had in terms of one event intending to build your prestige for the next one in a very direct and tangible way. most people watch MLGs thinking it's just one tournament after another. no, sorry, those are the baby tournaments so to speak, and winning those let you wear the daddy pants. it's unfortunate that MLG has kind of had to learn the hard way on a lot of their tournament structuring, it's probably not the best since in the end it was adopted from its use in Halo/console FPS and it never had experience in RTS tournaments... but to act like MLG is not going to be a circuit with a championship event at the end, and that they won't give special treatment for those who excelled during the circuit, is pretty ignorant of the entire concept of a circuit. The biggest problem i have about the MLG system is that someone who just misses the boat and is not in the top 16 will have to go through the entire bracket. I'd personnaly like a smoother distribution better (now you get either 0 or 8-12). It is my personal opinion, but the current system doesn't make sense because: 1- The game is too young. Player skill is not yet consistant enough for such a big reward. 2- There are too few events, so players who've shown that they are no longer able to compete at the top level in other events still get invited and still get a ton of new ranking points even if they don't perform well. 3- The event is less attractive for players from overseas. | ||
Malinor
Germany4719 Posts
On October 17 2011 20:07 Lobo2me wrote: OSL has top 4 from previous tournament seed into top16 of a 208 man tournament. MLG has top 4 from 5 previous tournaments seed into top12 of a 272-276 (not sure) man tournament. OSL has top 5-16 from previous tournament seed into top32 of a 208 man tournament. MLG has top 16 from previous tournament(s) seed into top28 of a 276 man tournament. What exactly are you trying to tell me? As if I ever talked about the OSL or said that the OSL format was good. Besides that, the OSL starts with the Ro16, everything else is the qualifying process. You can maybe construct a similarity between MLG and OSL if you consider the Open Bracket not part of the main tournament but only the qualification process for the real tournament (Pool Play plus Championships-Bracket). But still I am not so sure if comparing a three-month league to a one week-end tournament is the best idea. | ||
Dopec
Finland4 Posts
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sixfour
England11061 Posts
On October 17 2011 20:38 hrvoje07 wrote: edit: i found tournaments with what i consider the best system of play/invites/qualifiers etc. http://wiki.teamliquid.net/starcraft2/DreamHack_Winter_2011 hahaha oh wow you cannot be serious, two thirds of the field are arbitrary invites and then multiple group stages where you can advance with a losing record? no thanks | ||
resilve
United Kingdom678 Posts
On October 17 2011 12:43 Scrandom wrote: Holy crap, the higher seeded players get an insane advantage. It makes sense to be rewarded for consistency by MLG but damn, that just a bit much almost. Also I'm glad Rain got the 16th seed, although I'd prefer MVP since he actually won an event I think the benefits of getting a high seed are offset nicely with how much work it takes to get a high seed. I dont mean in this season, because the circumstances didnt give koreans/open bracket players a fair chance from the first point-giving event, but the general principal moving onwards seems good. | ||
ceaRshaf
Romania4926 Posts
We all want fun games, awesome experiences and interactions from the players. The way things are we already have the problem of anti climatic games. This has not been fixed. But now we have another problem, that top players, the ones people want the most to see play, play less. We want more fun awesome games not less. | ||
Magicpop
Canada71 Posts
Seeded players will start to play like saturday night ? I liked pools better. | ||
VirgilSC2
United States6151 Posts
I do have one question (I apologize if it got answered and I missed it) Is there a Code S spot/Code A seeds on the line? Because if so.....more hype oh my god. | ||
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