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New Zerg Unit in Heart of The Swarm - Page 97

Forum Index > SC2 General
Post a Reply
Prev 1 95 96 97 98 99 120 Next
ScoutingDrone
Profile Joined May 2011
Canada54 Posts
October 16 2011 06:13 GMT
#1921
Yet another unit that's going to be countered by the marine
When I grow up, I want to be a spawning pool!
Whitewing
Profile Joined October 2010
United States7483 Posts
October 16 2011 06:15 GMT
#1922
On October 16 2011 15:13 ScoutingDrone wrote:
Yet another unit that's going to be countered by the marine


We Protoss feel your pain. I hope whatever it is can annihilate Terran.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Oliveran
Profile Joined March 2011
Sweden72 Posts
October 16 2011 06:20 GMT
#1923
I hope it's a unit that shoot blue fire with an upgrade called "blueflame zergling", so you can morph them into a zerglion, and I can drop them from the new, free overlord-drop upgrade on hatchery-tech so I can rush it and kill a mineral line while Day9 screams "LINE 'EM UP".
Gee Gee!
0neder
Profile Joined July 2009
United States3733 Posts
October 16 2011 06:25 GMT
#1924
Well, terran's ridiculous scan sweep footprint could be reduced as well. That would actually be one of the best terran nerfs I can think of.
cz
Profile Blog Joined August 2007
United States3249 Posts
October 16 2011 06:31 GMT
#1925
On October 16 2011 15:25 0neder wrote:
Well, terran's ridiculous scan sweep footprint could be reduced as well. That would actually be one of the best terran nerfs I can think of.


What is scan sweep footprint?
Sitinte
Profile Blog Joined January 2011
United States499 Posts
October 16 2011 06:34 GMT
#1926
On October 16 2011 15:31 cz wrote:
Show nested quote +
On October 16 2011 15:25 0neder wrote:
Well, terran's ridiculous scan sweep footprint could be reduced as well. That would actually be one of the best terran nerfs I can think of.


What is scan sweep footprint?


He means the amount of area that the scan covers, which is pretty big compared to the actual radar spinning animation that shows up on the ground when you use it.
Rumpus
Profile Joined August 2011
United States136 Posts
October 16 2011 06:42 GMT
#1927
On October 16 2011 15:07 KrUtiAL wrote:
If Hydras were somehow reverted back to their broodwar T1 status and they Added this possible Lurker or a "Lurker like" Unit into the game i would be really happy

Zerg Lacks a T1 basic Bread n Butter AA Unit Like the Marine or Stalker
Yes we have Queens but they are defensive units and cant assault an opponent that opens air

In addition Zerg lacks a unit that is able to contain the opponent early on and Zerg lacks a reliable splash unit. Yes we have Banelings but they die after being used and in many cases like this weekends MLG weve seen groups of Marines be replaced much quicker than banelings

but i really hope at the least it is a siege unit for zerg


So true. The simple act of putting the Hydra back at T1 and than this new unit morphing from there, maybe even replacing the baneling, is rather appealing to me. It fixes a very obvious hole right now for Zerg in giving us standard and useful anti-air as well as a nicer unit to deal with in those early pressure/push situations where the zergling just doesn't quite pack the punch you are looking for. To top it off...would make Hydras far more common than what we are use to seeing (and thank god for that alone, they are the Face of the Race!).

If it means the replacement of the Roach? GOOD! Please do get rid of that god awful unit. Its dull and unimaginative, there's no real micro or specialty beyond A-move to the whole unit. It's a beefy damage mitigation, that is not what Zerg is about. I feel like I got the crappy Zerg copy of a Marauder. And all because blizzard wanted to make a prettier game.
Grammin'
Iselian
Profile Joined March 2011
United States56 Posts
October 16 2011 06:42 GMT
#1928
Happy birhtday, Sitinte!

Aye, earlier a friend and I were commenting on an MLG game watched yesterday. A TvZ on Shattered Temple, though I can't remember which. I know the Terran spawned right side, the Zerg north. T moves up to the natural, scans just north of the hatch, and can see creep tumors that are south of the main choke. Crazy big detection range.

There are a number of nerfs that could, and might be made to Terran, but I think reducing the scan's sweep footprint would be subtle, but powerful. Not unlike the Immortal's range upgrade, which has affected more than most think.
Support and critique my amateur casting! youtube.com/IselianGaming
DaRandomGuy
Profile Joined December 2010
19 Posts
Last Edited: 2011-10-16 06:52:07
October 16 2011 06:48 GMT
#1929
[image loading]
mixed with
[image loading]
nimbus99
Profile Blog Joined October 2010
Canada194 Posts
October 16 2011 06:50 GMT
#1930
On October 16 2011 15:42 Rumpus wrote:
Show nested quote +
On October 16 2011 15:07 KrUtiAL wrote:
If Hydras were somehow reverted back to their broodwar T1 status and they Added this possible Lurker or a "Lurker like" Unit into the game i would be really happy

Zerg Lacks a T1 basic Bread n Butter AA Unit Like the Marine or Stalker
Yes we have Queens but they are defensive units and cant assault an opponent that opens air

In addition Zerg lacks a unit that is able to contain the opponent early on and Zerg lacks a reliable splash unit. Yes we have Banelings but they die after being used and in many cases like this weekends MLG weve seen groups of Marines be replaced much quicker than banelings

but i really hope at the least it is a siege unit for zerg


So true. The simple act of putting the Hydra back at T1 and than this new unit morphing from there, maybe even replacing the baneling, is rather appealing to me.


Taking away banelings would be a major mistake. Banelings are probably the most crowd pleasing and amazing unit to come to sc2. With two more expansions expect some units to have similar roles. (im terran, but just love blings)

Hail to the Emperor of Terran
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2011-10-16 07:04:04
October 16 2011 07:03 GMT
#1931
On October 16 2011 15:48 DaRandomGuy wrote:
+ Show Spoiler +
[image loading]
mixed with
[image loading]


I lol'd
Rumpus
Profile Joined August 2011
United States136 Posts
October 16 2011 07:12 GMT
#1932
On October 16 2011 15:50 nimbus99 wrote:
Show nested quote +
On October 16 2011 15:42 Rumpus wrote:
On October 16 2011 15:07 KrUtiAL wrote:
If Hydras were somehow reverted back to their broodwar T1 status and they Added this possible Lurker or a "Lurker like" Unit into the game i would be really happy

Zerg Lacks a T1 basic Bread n Butter AA Unit Like the Marine or Stalker
Yes we have Queens but they are defensive units and cant assault an opponent that opens air

In addition Zerg lacks a unit that is able to contain the opponent early on and Zerg lacks a reliable splash unit. Yes we have Banelings but they die after being used and in many cases like this weekends MLG weve seen groups of Marines be replaced much quicker than banelings

but i really hope at the least it is a siege unit for zerg


So true. The simple act of putting the Hydra back at T1 and than this new unit morphing from there, maybe even replacing the baneling, is rather appealing to me.


Taking away banelings would be a major mistake. Banelings are probably the most crowd pleasing and amazing unit to come to sc2. With two more expansions expect some units to have similar roles. (im terran, but just love blings)



To be honest I agree, I just think bringing down the hydra into T1 and giving them this new T2 unit morph (based on what Zerg really needs and speculation of this new unit), banelings might see a backseat position. I think they are awesome and really add nicely to the play style but right now they are our only option, and a very unreliable one at that. To things such as mass Zealot or large marine balls they just have too much room to NOT be useful, and when that happens....Zergs in big trouble. Just look at IdrA vs MKP tonight. IdrA shouldve had that game won, but banelings just don't hold their own unless you perfectly control a fight which has way too many variables, or make a ton of them. Anyone would hate it when they just spend the money of a Roach and got the use of a combat Drone out of it. (:

All in all, banelings hold a special place with the race, but Zerg needs a better call to marines and providing splash damage/space control.
Grammin'
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
Last Edited: 2011-10-16 07:17:18
October 16 2011 07:17 GMT
#1933
On October 14 2011 21:01 nkmaNanashi wrote:
Yeah finally i registered, well was funny following this thread but now i'd like to add some pictures myself, have a look ^^

an antidrop umbrella

it reflects all incoming drops for the next ten minutes by sacrificing only half of the worker count

wow that's hilarious please stick around!
terran0330
Profile Joined November 2010
New Zealand106 Posts
Last Edited: 2011-10-16 07:21:51
October 16 2011 07:21 GMT
#1934
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified
Brotoss FTW
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
October 16 2011 07:25 GMT
#1935
It's a siege unit. I'm not supposed to know that.
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2011-10-16 09:10:43
October 16 2011 09:09 GMT
#1936
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 16 2011 10:01 GMT
#1937
On October 16 2011 18:09 -Archangel- wrote:
Show nested quote +
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.
lindn
Profile Joined July 2010
Sweden833 Posts
October 16 2011 10:12 GMT
#1938
On October 16 2011 19:01 DARKHYDRA wrote:
Show nested quote +
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.
AnalThermometer
Profile Joined February 2011
Vatican City State334 Posts
Last Edited: 2011-10-16 10:24:20
October 16 2011 10:23 GMT
#1939
I actually think a unit which mimics the function of the lurker will come back but it'll be the Protoss unit, and this unit will mirror the role of the Reaver. The Terran one will mirror the firebat. A lot of units Blizzard put in are similar to BW units with a few differences, makes the game way easier to balance.
Kroml
Profile Joined September 2011
Turkey308 Posts
October 16 2011 10:27 GMT
#1940
tomorrow is the big day for protoss brethren
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