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New Zerg Unit in Heart of The Swarm - Page 98

Forum Index > SC2 General
Post a Reply
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BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
October 16 2011 10:39 GMT
#1941
i just wish this is not some baneling shooting unit lol
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 16 2011 10:53 GMT
#1942
On October 16 2011 19:12 lindn wrote:
Show nested quote +
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............
no dude, the question
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
Last Edited: 2011-10-16 11:02:27
October 16 2011 11:01 GMT
#1943
On October 16 2011 19:53 ZaaaaaM wrote:
Show nested quote +
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 16 2011 11:05 GMT
#1944
On October 16 2011 20:01 VoiceOfDecember wrote:
Show nested quote +
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe


That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.
nShade
Profile Joined August 2010
Bulgaria296 Posts
October 16 2011 11:07 GMT
#1945
Was the protoss unit supposed to be revealed on the 15th?
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 16 2011 11:12 GMT
#1946
On October 16 2011 20:05 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.
invisible tetris level master
Frozed
Profile Joined April 2010
Spain5 Posts
October 16 2011 11:15 GMT
#1947
On October 16 2011 20:07 nShade wrote:
Was the protoss unit supposed to be revealed on the 15th?

I believe it's going to be revealed on monday around 18:00 PM CEST
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 16 2011 11:33 GMT
#1948
On October 16 2011 20:12 Nachtwind wrote:
Show nested quote +
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

Show nested quote +
The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 16 2011 11:42 GMT
#1949
On October 16 2011 20:33 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Interview with Dustin B. just for you
http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/
invisible tetris level master
ZeromuS
Profile Blog Joined October 2010
Canada13424 Posts
October 16 2011 11:45 GMT
#1950
On October 16 2011 20:33 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


I don't think blizzard expected mkp aka fixer to do what he did against kyrix a year ago. I think they underestimated players and micro when they designed WoL you see a lot of stuff which makes this somewhat apparent
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-10-16 11:49:38
October 16 2011 11:45 GMT
#1951
On October 16 2011 20:33 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Lollllll, that is soooo dumb

Why don't we split the siege tank, have one unit that shoots map crossing arclite cannons, and one unit that sieges but doesn't actually shoot.

That is basically what they did to the lurker, with roach baneling.


On October 16 2011 20:42 Nachtwind wrote:
Show nested quote +
On October 16 2011 20:33 acrimoneyius wrote:
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Interview with Dustin B. just for you
http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/


I just don't believe it. Lurkers are harder to use than banelings but incredibly cost efficient, most of the balance team probably just weren't good enough to use them.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
October 16 2011 11:50 GMT
#1952
On October 16 2011 20:33 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


rofl. I guess you got everything figured out :O What are you doing sitting behind your keyboard posting on TL? Your genius is wasted on us. Send in your application with all your ideas and be showered with money. Clearly you understand the game better than anyone, what are you waiting for? XD
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
Last Edited: 2011-10-16 12:08:53
October 16 2011 12:00 GMT
#1953
On October 16 2011 20:50 VoiceOfDecember wrote:
Show nested quote +
On October 16 2011 20:33 acrimoneyius wrote:
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


rofl. I guess you got everything figured out :O What are you doing sitting behind your keyboard posting on TL? Your genius is wasted on us. Send in your application with all your ideas and be showered with money. Clearly you understand the game better than anyone, what are you waiting for? XD


Thanks for putting words in my mouth straw man. Ideas are next to meaningless without proper implementation, and I went to school for music, not game development.
tednoob
Profile Joined June 2011
Sweden28 Posts
Last Edited: 2011-10-16 12:01:49
October 16 2011 12:01 GMT
#1954
[image loading]
Definitely a firing hole up on top.
"The right to search for truth implies also a duty; one must not conceal any part of what one has recoginized to be true." -- Albert Einstein
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-10-16 12:10:36
October 16 2011 12:09 GMT
#1955
On October 16 2011 20:42 Nachtwind wrote:
Show nested quote +
On October 16 2011 20:33 acrimoneyius wrote:
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Interview with Dustin B. just for you
http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/



It's not like Browder has impressed at all with how he's helmed SC2. He's the ultimate everyman gamedev. Marginally talented, intellectually uninteresting, and as such I'll keep take anything he says with a grain of salt.
The fact that SC2 turned out as good as it did probably has more to do with it being based on a really good game and that it kept its focus narrow and concise, more so than anything Browder contributed to it.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
October 16 2011 12:10 GMT
#1956
I want my goddamn lurkers BACK!
nShade
Profile Joined August 2010
Bulgaria296 Posts
October 16 2011 12:18 GMT
#1957

I know it's weird, but it's what I first thought when I saw the picture. Thoughts?
[image loading]

HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2011-10-16 12:29:12
October 16 2011 12:19 GMT
#1958
On October 16 2011 21:09 Quotidian wrote:
Show nested quote +
On October 16 2011 20:42 Nachtwind wrote:
On October 16 2011 20:33 acrimoneyius wrote:
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
[quote]
More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Interview with Dustin B. just for you
http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/



It's not like Browder has impressed at all with how he's helmed SC2. He's the ultimate everyman gamedev. Marginally talented, intellectually uninteresting, and as such I'll keep take anything he says with a grain of salt.
The fact that SC2 turned out as good as it did probably has more to do with it being based on a really good game and that it kept its focus narrow and concise, more so than anything Browder contributed to it.

This is true. The reason why WoL are fairly decent is because what it borrowed from BW. The only good new unit design is the baneling and queen. Also, the best match up is the ZvT since it reminds the most of the BW ZvT, and because the only race that Dustin et al made a good job of designing. Protoss was changed the most from BW without adding anything well designed except perhaps..., I am actually trying to think of a well designed WoL unit for Protoss to balance my complaints but I just can't think of any. Hence, the utterly disastrous matches involving Protoss from a spectator point of view.

PS1. BTW, help me out here, what WoL Protoss unit is well designed?

PS2. OT: I think the new Zerg unit is a morphed Roach, that perhaps shoot these creep thingies we remember from the WoL single player. You know that goo that fall from the skies to add creep and mobs, something like that.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
merlin101
Profile Joined July 2010
Switzerland194 Posts
October 16 2011 12:22 GMT
#1959
Its the evolution of a baneling and a zerg reaver!!! And you need to train more acid when you shoot... (baneling hasnt unlimited amount of acid!)
Kroml
Profile Joined September 2011
Turkey308 Posts
Last Edited: 2011-10-17 12:49:55
October 17 2011 12:49 GMT
#1960
so around what time blizzard will announce protoss' new unit? kinda excited
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