• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:44
CEST 01:44
KST 08:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors6[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists17[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 523 Firewall Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss
Brood War
General
FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1625 users

New Zerg Unit in Heart of The Swarm - Page 98

Forum Index > SC2 General
Post a Reply
Prev 1 96 97 98 99 100 120 Next
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
October 16 2011 10:39 GMT
#1941
i just wish this is not some baneling shooting unit lol
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 16 2011 10:53 GMT
#1942
On October 16 2011 19:12 lindn wrote:
Show nested quote +
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............
no dude, the question
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
Last Edited: 2011-10-16 11:02:27
October 16 2011 11:01 GMT
#1943
On October 16 2011 19:53 ZaaaaaM wrote:
Show nested quote +
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 16 2011 11:05 GMT
#1944
On October 16 2011 20:01 VoiceOfDecember wrote:
Show nested quote +
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe


That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.
nShade
Profile Joined August 2010
Bulgaria296 Posts
October 16 2011 11:07 GMT
#1945
Was the protoss unit supposed to be revealed on the 15th?
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 16 2011 11:12 GMT
#1946
On October 16 2011 20:05 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.
invisible tetris level master
Frozed
Profile Joined April 2010
Spain5 Posts
October 16 2011 11:15 GMT
#1947
On October 16 2011 20:07 nShade wrote:
Was the protoss unit supposed to be revealed on the 15th?

I believe it's going to be revealed on monday around 18:00 PM CEST
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 16 2011 11:33 GMT
#1948
On October 16 2011 20:12 Nachtwind wrote:
Show nested quote +
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

Show nested quote +
The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 16 2011 11:42 GMT
#1949
On October 16 2011 20:33 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Interview with Dustin B. just for you
http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/
invisible tetris level master
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
October 16 2011 11:45 GMT
#1950
On October 16 2011 20:33 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


I don't think blizzard expected mkp aka fixer to do what he did against kyrix a year ago. I think they underestimated players and micro when they designed WoL you see a lot of stuff which makes this somewhat apparent
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-10-16 11:49:38
October 16 2011 11:45 GMT
#1951
On October 16 2011 20:33 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Lollllll, that is soooo dumb

Why don't we split the siege tank, have one unit that shoots map crossing arclite cannons, and one unit that sieges but doesn't actually shoot.

That is basically what they did to the lurker, with roach baneling.


On October 16 2011 20:42 Nachtwind wrote:
Show nested quote +
On October 16 2011 20:33 acrimoneyius wrote:
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Interview with Dustin B. just for you
http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/


I just don't believe it. Lurkers are harder to use than banelings but incredibly cost efficient, most of the balance team probably just weren't good enough to use them.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
October 16 2011 11:50 GMT
#1952
On October 16 2011 20:33 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


rofl. I guess you got everything figured out :O What are you doing sitting behind your keyboard posting on TL? Your genius is wasted on us. Send in your application with all your ideas and be showered with money. Clearly you understand the game better than anyone, what are you waiting for? XD
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
Last Edited: 2011-10-16 12:08:53
October 16 2011 12:00 GMT
#1953
On October 16 2011 20:50 VoiceOfDecember wrote:
Show nested quote +
On October 16 2011 20:33 acrimoneyius wrote:
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


rofl. I guess you got everything figured out :O What are you doing sitting behind your keyboard posting on TL? Your genius is wasted on us. Send in your application with all your ideas and be showered with money. Clearly you understand the game better than anyone, what are you waiting for? XD


Thanks for putting words in my mouth straw man. Ideas are next to meaningless without proper implementation, and I went to school for music, not game development.
tednoob
Profile Joined June 2011
Sweden28 Posts
Last Edited: 2011-10-16 12:01:49
October 16 2011 12:01 GMT
#1954
[image loading]
Definitely a firing hole up on top.
"The right to search for truth implies also a duty; one must not conceal any part of what one has recoginized to be true." -- Albert Einstein
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-10-16 12:10:36
October 16 2011 12:09 GMT
#1955
On October 16 2011 20:42 Nachtwind wrote:
Show nested quote +
On October 16 2011 20:33 acrimoneyius wrote:
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Interview with Dustin B. just for you
http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/



It's not like Browder has impressed at all with how he's helmed SC2. He's the ultimate everyman gamedev. Marginally talented, intellectually uninteresting, and as such I'll keep take anything he says with a grain of salt.
The fact that SC2 turned out as good as it did probably has more to do with it being based on a really good game and that it kept its focus narrow and concise, more so than anything Browder contributed to it.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
October 16 2011 12:10 GMT
#1956
I want my goddamn lurkers BACK!
nShade
Profile Joined August 2010
Bulgaria296 Posts
October 16 2011 12:18 GMT
#1957

I know it's weird, but it's what I first thought when I saw the picture. Thoughts?
[image loading]

HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2011-10-16 12:29:12
October 16 2011 12:19 GMT
#1958
On October 16 2011 21:09 Quotidian wrote:
Show nested quote +
On October 16 2011 20:42 Nachtwind wrote:
On October 16 2011 20:33 acrimoneyius wrote:
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
[quote]
More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Interview with Dustin B. just for you
http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/



It's not like Browder has impressed at all with how he's helmed SC2. He's the ultimate everyman gamedev. Marginally talented, intellectually uninteresting, and as such I'll keep take anything he says with a grain of salt.
The fact that SC2 turned out as good as it did probably has more to do with it being based on a really good game and that it kept its focus narrow and concise, more so than anything Browder contributed to it.

This is true. The reason why WoL are fairly decent is because what it borrowed from BW. The only good new unit design is the baneling and queen. Also, the best match up is the ZvT since it reminds the most of the BW ZvT, and because the only race that Dustin et al made a good job of designing. Protoss was changed the most from BW without adding anything well designed except perhaps..., I am actually trying to think of a well designed WoL unit for Protoss to balance my complaints but I just can't think of any. Hence, the utterly disastrous matches involving Protoss from a spectator point of view.

PS1. BTW, help me out here, what WoL Protoss unit is well designed?

PS2. OT: I think the new Zerg unit is a morphed Roach, that perhaps shoot these creep thingies we remember from the WoL single player. You know that goo that fall from the skies to add creep and mobs, something like that.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
merlin101
Profile Joined July 2010
Switzerland194 Posts
October 16 2011 12:22 GMT
#1959
Its the evolution of a baneling and a zerg reaver!!! And you need to train more acid when you shoot... (baneling hasnt unlimited amount of acid!)
Kroml
Profile Joined September 2011
Turkey308 Posts
Last Edited: 2011-10-17 12:49:55
October 17 2011 12:49 GMT
#1960
so around what time blizzard will announce protoss' new unit? kinda excited
Prev 1 96 97 98 99 100 120 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group B
Artosis vs Jimin
cavapoo vs LancerX
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ROOTCatZ 170
SpeCial 168
ProTech138
JuggernautJason98
StarCraft: Brood War
GuemChi 1512
Horang2 454
Artosis 414
NaDa 14
Dota 2
monkeys_forever636
League of Legends
Doublelift3783
JimRising 515
Super Smash Bros
C9.Mang01310
Mew2King79
Heroes of the Storm
Khaldor247
Other Games
gofns17621
summit1g12181
tarik_tv11797
Fnx 886
crisheroes215
Maynarde81
kaitlyn59
ToD45
Organizations
Other Games
gamesdonequick1265
BasetradeTV213
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 91
• davetesta19
• musti20045 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1138
• imaqtpie789
Upcoming Events
CranKy Ducklings
17m
Replay Cast
9h 17m
Afreeca Starleague
10h 17m
Soma vs hero
Wardi Open
11h 17m
Monday Night Weeklies
16h 17m
Replay Cast
1d
Replay Cast
1d 9h
Afreeca Starleague
1d 10h
Leta vs YSC
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.