• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:50
CET 04:50
KST 12:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1706 users

New Zerg Unit in Heart of The Swarm - Page 98

Forum Index > SC2 General
Post a Reply
Prev 1 96 97 98 99 100 120 Next
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
October 16 2011 10:39 GMT
#1941
i just wish this is not some baneling shooting unit lol
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 16 2011 10:53 GMT
#1942
On October 16 2011 19:12 lindn wrote:
Show nested quote +
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............
no dude, the question
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
Last Edited: 2011-10-16 11:02:27
October 16 2011 11:01 GMT
#1943
On October 16 2011 19:53 ZaaaaaM wrote:
Show nested quote +
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 16 2011 11:05 GMT
#1944
On October 16 2011 20:01 VoiceOfDecember wrote:
Show nested quote +
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe


That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.
nShade
Profile Joined August 2010
Bulgaria296 Posts
October 16 2011 11:07 GMT
#1945
Was the protoss unit supposed to be revealed on the 15th?
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 16 2011 11:12 GMT
#1946
On October 16 2011 20:05 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.
invisible tetris level master
Frozed
Profile Joined April 2010
Spain5 Posts
October 16 2011 11:15 GMT
#1947
On October 16 2011 20:07 nShade wrote:
Was the protoss unit supposed to be revealed on the 15th?

I believe it's going to be revealed on monday around 18:00 PM CEST
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 16 2011 11:33 GMT
#1948
On October 16 2011 20:12 Nachtwind wrote:
Show nested quote +
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

Show nested quote +
The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 16 2011 11:42 GMT
#1949
On October 16 2011 20:33 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Interview with Dustin B. just for you
http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/
invisible tetris level master
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 16 2011 11:45 GMT
#1950
On October 16 2011 20:33 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


I don't think blizzard expected mkp aka fixer to do what he did against kyrix a year ago. I think they underestimated players and micro when they designed WoL you see a lot of stuff which makes this somewhat apparent
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-10-16 11:49:38
October 16 2011 11:45 GMT
#1951
On October 16 2011 20:33 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Lollllll, that is soooo dumb

Why don't we split the siege tank, have one unit that shoots map crossing arclite cannons, and one unit that sieges but doesn't actually shoot.

That is basically what they did to the lurker, with roach baneling.


On October 16 2011 20:42 Nachtwind wrote:
Show nested quote +
On October 16 2011 20:33 acrimoneyius wrote:
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Interview with Dustin B. just for you
http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/


I just don't believe it. Lurkers are harder to use than banelings but incredibly cost efficient, most of the balance team probably just weren't good enough to use them.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
October 16 2011 11:50 GMT
#1952
On October 16 2011 20:33 acrimoneyius wrote:
Show nested quote +
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


rofl. I guess you got everything figured out :O What are you doing sitting behind your keyboard posting on TL? Your genius is wasted on us. Send in your application with all your ideas and be showered with money. Clearly you understand the game better than anyone, what are you waiting for? XD
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
Last Edited: 2011-10-16 12:08:53
October 16 2011 12:00 GMT
#1953
On October 16 2011 20:50 VoiceOfDecember wrote:
Show nested quote +
On October 16 2011 20:33 acrimoneyius wrote:
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


rofl. I guess you got everything figured out :O What are you doing sitting behind your keyboard posting on TL? Your genius is wasted on us. Send in your application with all your ideas and be showered with money. Clearly you understand the game better than anyone, what are you waiting for? XD


Thanks for putting words in my mouth straw man. Ideas are next to meaningless without proper implementation, and I went to school for music, not game development.
tednoob
Profile Joined June 2011
Sweden28 Posts
Last Edited: 2011-10-16 12:01:49
October 16 2011 12:01 GMT
#1954
[image loading]
Definitely a firing hole up on top.
"The right to search for truth implies also a duty; one must not conceal any part of what one has recoginized to be true." -- Albert Einstein
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-10-16 12:10:36
October 16 2011 12:09 GMT
#1955
On October 16 2011 20:42 Nachtwind wrote:
Show nested quote +
On October 16 2011 20:33 acrimoneyius wrote:
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
On October 16 2011 16:21 terran0330 wrote:
Lurker wouldnt work in sc2, withmarauders hp and their range lurkers would be nullified

More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Interview with Dustin B. just for you
http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/



It's not like Browder has impressed at all with how he's helmed SC2. He's the ultimate everyman gamedev. Marginally talented, intellectually uninteresting, and as such I'll keep take anything he says with a grain of salt.
The fact that SC2 turned out as good as it did probably has more to do with it being based on a really good game and that it kept its focus narrow and concise, more so than anything Browder contributed to it.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
October 16 2011 12:10 GMT
#1956
I want my goddamn lurkers BACK!
nShade
Profile Joined August 2010
Bulgaria296 Posts
October 16 2011 12:18 GMT
#1957

I know it's weird, but it's what I first thought when I saw the picture. Thoughts?
[image loading]

HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2011-10-16 12:29:12
October 16 2011 12:19 GMT
#1958
On October 16 2011 21:09 Quotidian wrote:
Show nested quote +
On October 16 2011 20:42 Nachtwind wrote:
On October 16 2011 20:33 acrimoneyius wrote:
On October 16 2011 20:12 Nachtwind wrote:
On October 16 2011 20:05 acrimoneyius wrote:
On October 16 2011 20:01 VoiceOfDecember wrote:
On October 16 2011 19:53 ZaaaaaM wrote:
On October 16 2011 19:12 lindn wrote:
On October 16 2011 19:01 DARKHYDRA wrote:
On October 16 2011 18:09 -Archangel- wrote:
[quote]
More marauders = less marines/tanks so mutas/lings are stronger.

Lurker would not work because as soon as Zergs got to Tier2 they would stop making banelings and spend that gas on Lurkers and Blizzard wants us to use Banelings.

ZvT would become ling/lurker/muta


That pretty much covers it. But it is sad that alot of people bought into the whole overlapping roles thing.

"bought into the whole overlapping roles thing."

that's what blizzard meant with saying that, if lurkers were in they would overlap with banelings and no one would use them.

How on EARTH do banelings and lurkers fulfill the same role.............


Technically splash/aoe dmg I believe



That's like saying spider mines/siege tanks fulfill the same role, so there's no point in having both. Clearly they have different advantages/disadvantages and it would be fine if they had both units.


The truth was this... Bluepost

The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

Kapeselus. 2010-03-17.
Blizzard please bring back Zerg Lurkers.
StarCraft II Gameplay Discussion Forum.
Accessed 2010-03-17.


That is..really bad logic for design choices. Roaches can be focused down as they unburrow and cannot attack while burrowed, lurkers force detection in the proper way. Also for the baneling, a unit that relies so heavily on bad splitting or lack of siege tank focus firing leads to a lot of stupid battles


Interview with Dustin B. just for you
http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/



It's not like Browder has impressed at all with how he's helmed SC2. He's the ultimate everyman gamedev. Marginally talented, intellectually uninteresting, and as such I'll keep take anything he says with a grain of salt.
The fact that SC2 turned out as good as it did probably has more to do with it being based on a really good game and that it kept its focus narrow and concise, more so than anything Browder contributed to it.

This is true. The reason why WoL are fairly decent is because what it borrowed from BW. The only good new unit design is the baneling and queen. Also, the best match up is the ZvT since it reminds the most of the BW ZvT, and because the only race that Dustin et al made a good job of designing. Protoss was changed the most from BW without adding anything well designed except perhaps..., I am actually trying to think of a well designed WoL unit for Protoss to balance my complaints but I just can't think of any. Hence, the utterly disastrous matches involving Protoss from a spectator point of view.

PS1. BTW, help me out here, what WoL Protoss unit is well designed?

PS2. OT: I think the new Zerg unit is a morphed Roach, that perhaps shoot these creep thingies we remember from the WoL single player. You know that goo that fall from the skies to add creep and mobs, something like that.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
merlin101
Profile Joined July 2010
Switzerland194 Posts
October 16 2011 12:22 GMT
#1959
Its the evolution of a baneling and a zerg reaver!!! And you need to train more acid when you shoot... (baneling hasnt unlimited amount of acid!)
Kroml
Profile Joined September 2011
Turkey308 Posts
Last Edited: 2011-10-17 12:49:55
October 17 2011 12:49 GMT
#1960
so around what time blizzard will announce protoss' new unit? kinda excited
Prev 1 96 97 98 99 100 120 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1d 8h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft234
Nathanias 101
RuFF_SC2 7
StarCraft: Brood War
Artosis 606
ZergMaN 267
Yoon 180
ggaemo 83
NaDa 46
GoRush 46
Noble 33
sorry 19
Icarus 4
Dota 2
NeuroSwarm108
LuMiX1
League of Legends
C9.Mang0399
Trikslyr46
Counter-Strike
summit1g8284
minikerr37
Super Smash Bros
hungrybox359
Other Games
JimRising 475
Maynarde160
Mew2King71
Organizations
Other Games
gamesdonequick1076
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 104
• Mapu33
• practicex 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 17
• Azhi_Dahaki5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22452
Upcoming Events
WardiTV Invitational
1d 8h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
5 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.