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New Zerg Unit in Heart of The Swarm - Page 38

Forum Index > SC2 General
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koonst
Profile Blog Joined March 2010
United States215 Posts
October 10 2011 18:50 GMT
#741
its a borrowed anti air unit.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 10 2011 18:50 GMT
#742
It looks like some sort of siege units, else it wouldn't need those big claws to dig, I'm thinking something in lurker style for this guy but perhaps he doesn't shoot spikes and does something else instead.
Flying, sOs, free, Light, Soulkey & ZerO
perestain
Profile Blog Joined July 2010
Germany308 Posts
Last Edited: 2011-10-10 18:53:53
October 10 2011 18:52 GMT
#743
Its the troutslapping roach!


click
No matter how hot it gets, sooner or later there's a cool breeze coming in.
Unas84
Profile Joined September 2010
Netherlands62 Posts
October 10 2011 18:53 GMT
#744
On October 11 2011 01:08 mk.reptile wrote:
+ Show Spoiler +
[image loading]


looks like this with a ig range attack


Here is some video of the above bug in action:


So something siege/AA seems like a real possibility if it is based on this.
koonst
Profile Blog Joined March 2010
United States215 Posts
October 10 2011 18:53 GMT
#745
might also be a mutation for the queen.. perhaps a bigger defensive queen ,maybe injects more larva? , or all three.
Roynalf
Profile Joined August 2011
Finland886 Posts
Last Edited: 2011-10-10 18:53:47
October 10 2011 18:53 GMT
#746
Maybe its some kind of wagon, like bus for zerg units it would have very high armor letting weak zerglings and banelings get throught siege tank lines unhurt
(V) (;,,;) (V) Woopwoopwoopwoop
TheBomb
Profile Joined October 2011
237 Posts
October 10 2011 18:53 GMT
#747
Its some sort of evolution of the hydra into a big four legged unit with a huge gun like mount on the back, probably to shoot long range acid or something. Maybe it even evolves from hydra and roach.

[image loading]

[image loading]
Starcraft 2 needs LAN support
aaycumi
Profile Joined March 2011
England265 Posts
October 10 2011 18:54 GMT
#748
reminds me of a zergling a little but that is definitely a cannon of some sort on its back, good bye hydralisks, its was a blast, acid blast wahtever.
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
October 10 2011 18:55 GMT
#749
Maybe its a siege/aa unit. An more effective counter to colossus, instead of corruptors.
I've got moves like Jagger
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-10-10 18:58:24
October 10 2011 18:56 GMT
#750
______________________

Okay so after writing this post I had a bit of on epiphany:

So the front 2 claw-legs (yes both, see the bottom of this post) are clearly designed for tunneling, probably for tunneling deep into the earth. Notice the extended arm to the claw, with the joint towards the end to allow it to pivot as well.
Now look at the rear claws. MUCH shorter, and no extended 'arms.' However it's still a claw, it can still likely dig somewhat into the earth. But really they're just for movement and keeping it standing. Also notice the 3 spikes jutting from it's belly, also to help a little with the digging.

So my theory is that the front 2 claws will allow it to burrow itself heavily towards the front, submerging its entire head, while the back claws will only burrow a short amount, relative to the front. It would become a sort of siege-like unit that attacks while burrowed. Perhaps the reasoning is that the cannon's recoil is too strong to be used while standing on claws, so it needs to burrow itself to stabilize it, much like a siege tank. So basically while burrowed the only thing above the ground would be its hardened shell-cannon back. Hardened to protect itself of course...

...But then the question lies with the opening or "cannon." It seems as though it would be nearly parallel to the surface, and lay just atop it. What kind of cannon lies just above the ground? Perhaps it's not a cannon (or other such way to shoot something out of it), but then why would they design a hole there? And how would it attack? It's claws aren't designed for attacking, and it has no other visible way to attack. It's no caster, it doesn't just sit there, surely something has to come out of that opening, but what? Something unique, that we haven't seen before perhaps?

Another question that arises is despite being burrowed, wouldn't the shell-cannon be target-able? Meaning you don't need detection to attack it? Not sure..

But anyway I'm still sticking by the front-heavy burrow theory as being the major feature of this new unit.
______________________

so here is what I can gather:

It's obviously not a spellcaster, and the only way it could possibly attack is through that 'cannon' on top of it. The cannon looks beefy, kind of like a shell, although the opening is clearly narrow, it possibly widens towards the back, that part is unclear though.
The cannon is also long and aimed directly forward..clearly attacking ground units, and likely long ranged. Without the ability to attack air, it's just further evidence that it's ground attack is pretty strong, unless the cannon can be pivoted to point upwards, but that seems unlikely as there doesn't appear to be anything to allow it to do that. As for launching banes, well the opening is way too small for that. Note the opening has sharp edges and is clearly rigid.

With 4 claw-like legs that are decently long, it's going to be fairly mobile but not as quick as the 6 legged roach, but certainly not slow like the hydralisk which has to wiggle like a snake. This is my greatest concern, I had really hoped they learned their lesson with the colossus that powerful siege units should not also be mobile, but rather be incredibly immobile like the siege tank/lurker was..basically "controlling space," putting a few units at a ramp or choke and knowing that area was secure.

There is however the chance that it can only attack while burrowed. The "reasoning" could be that above ground it's unable to brace for the recoil of the powerful cannon attack, so it needs to burrow its long claws to root itself firmly.
This idea isn't new of course, as the siege tank functions the exact same way almost and is not unlike the lurker in this respect either. Perhaps the cannon will act more as a shell to protect it while above ground.
Like I said the claws definitely look meant for tunneling, especially with the way the 'arm' extends out to the claw. It certainly was intentional for it to look like it has a strong ability to tunnel. It's unlikely that it can move while burrowed as it lacks the 2 frontal claws that look like they can dig ahead of them, that both the roach/infestor share.
Also Starcraft 2's zerg is the only race out of the "6" (between both games) that lacks any unit that can attack while burrowed, banelings don't quite count.. as all the units that attack while burrowed (banshee, dt, lurker, wraith, ghost) can attack the enemy constantly while invisible and forces defender to get detection. It only seems natural they'd add some unit to do this, and Burrow is zerg's way of being invisible.

It's almost certainly a mutated form of a hydralisk. The head resembles it much too closely, which is the feature you'd assume would remain somewhat the same in a mutation. Also they've said they are replacing/removing units, units that they don't like in its current state. The hydralisk is a great example of an unliked, fairly un-used unit. The question however is that is this new unit something you mutate in-game from the hydralisk, or mutated 'out of game' to replace it? If it mutated in-game they'd have to make some changes to the hydralisk, if I had to guess I'd think this unit just "replaces" the hydralisk, and zerg will get some other new and better unit to be their ground-to-air unit, as well as a replacement to corruptor as their air-to-air unit (they've basically stated the corruptor is gone).

Also, as for why the 2 front legs seem to be different, I agree with this picture:

[image loading]

There's no reason for it to have mismatched front legs, and look at the 3 ridges near the bottom of the leg, they match each other. The rest of the shape matches, and the way it comes to a point towards the top matches as well.
ModeratorBlame yourself or God
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 10 2011 18:57 GMT
#751
it´s defently not a gun download the picture and just make it brighter you will see the edges^^
invisible tetris level master
vaahto
Profile Joined September 2010
65 Posts
October 10 2011 18:59 GMT
#752
Moving baneling/zergling launcher. It can load up lings like a transport, and then shoot them at a targeted area. The frontleg transforms from a bladed melee weapon to a more bulky foot when the unit is moving.
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 10 2011 18:59 GMT
#753
On October 11 2011 03:22 twiitar wrote:
Show nested quote +
On October 11 2011 03:17 Ballistixz wrote:
On October 11 2011 02:58 Alpino wrote:
On October 11 2011 02:53 Nemireck wrote:
On October 11 2011 02:23 Xenocryst wrote:
@anyone who really thinks its a banelign launcher..... really?? has the word balance entered your head at all?


Ya, because we wouldn't want Zerg to have their own version of a siege tank. Only Terran can be imba.


You forgetting the part that siege tanks suck.



ROFLOLOL?

i would love to here your explanation to why siege tanks suck. as a zerg id gladly trade infestors for tanks any day of the week.

They're a lot weaker than they were in SCBW - which kinda makes you think how stupid whoever is in charge of weapon development has been.



marines are also alot stronger in SC2 and lings are weaker against zealots in SC2.hydras are also not that effective in SC2 as they were in SC1 except against pure gateway units. so i dont really see your point.
Archie_Lewis
Profile Joined July 2011
Czech Republic87 Posts
October 10 2011 18:59 GMT
#754
That is lurker. And if not, it had better be
"wow im so bad at this game..." - Chris Loranger
BushidoSnipr
Profile Joined November 2010
United States910 Posts
October 10 2011 19:00 GMT
#755
I can't take this anymore....
Soulriser
Profile Joined July 2011
United States192 Posts
Last Edited: 2011-10-10 19:02:20
October 10 2011 19:01 GMT
#756
maybe it sucks banelings into the opening near its ass and shoots them across the field. kindof like a catapult.. but for banelings. :o OP as hell.

edit: or like when you put a tennis ball into a tennis ball launcher. i hope someone understands that analogy >.>
Ronski
Profile Joined February 2011
Finland266 Posts
October 10 2011 19:03 GMT
#757
It is an upgrade for youre Hive tech, A walking planetary fortress kind of a unit which you can have only 1 at a time. kinda like mothership. It produces larva on itself, you can then simply choose which units you make, and catapult them anywhere on the map where you have vision.
I am a tank. I am covered head to toe in solid plate mail. I carry a block of metal the size of a 4 door sedan to hide behind. If you see me running - you should too.
leova
Profile Joined April 2011
266 Posts
October 10 2011 19:03 GMT
#758
I think Zelniq is right on the money, its likely a long-range siege-style zergie, but I DO think the Hydralisk will remain as its "stage 1" unit, and can be upgraded(via Hydra Lair research) to this new creature

the Hydralisk, in my opinion, is just too iconic to be tossed to the side
koonst
Profile Blog Joined March 2010
United States215 Posts
October 10 2011 19:04 GMT
#759
zelniq look up an animal called a mole. it has 2 huge tunneling claws in the front. its how animals dig tunnels..the small back feet are small soo they dont get in the way of the animal its cramped in the tunnels.. big feet would only hinder it.
DarkRise
Profile Joined November 2010
1644 Posts
October 10 2011 19:04 GMT
#760
flying cows
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