New Zerg Unit in Heart of The Swarm - Page 38
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koonst
United States215 Posts
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Gladiator6
Sweden7024 Posts
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perestain
Germany308 Posts
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Unas84
Netherlands62 Posts
Here is some video of the above bug in action: So something siege/AA seems like a real possibility if it is based on this. | ||
koonst
United States215 Posts
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Roynalf
Finland886 Posts
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TheBomb
237 Posts
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aaycumi
England265 Posts
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Bashion
Cook Islands2612 Posts
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Zelniq
United States7166 Posts
Okay so after writing this post I had a bit of on epiphany: So the front 2 claw-legs (yes both, see the bottom of this post) are clearly designed for tunneling, probably for tunneling deep into the earth. Notice the extended arm to the claw, with the joint towards the end to allow it to pivot as well. Now look at the rear claws. MUCH shorter, and no extended 'arms.' However it's still a claw, it can still likely dig somewhat into the earth. But really they're just for movement and keeping it standing. Also notice the 3 spikes jutting from it's belly, also to help a little with the digging. So my theory is that the front 2 claws will allow it to burrow itself heavily towards the front, submerging its entire head, while the back claws will only burrow a short amount, relative to the front. It would become a sort of siege-like unit that attacks while burrowed. Perhaps the reasoning is that the cannon's recoil is too strong to be used while standing on claws, so it needs to burrow itself to stabilize it, much like a siege tank. So basically while burrowed the only thing above the ground would be its hardened shell-cannon back. Hardened to protect itself of course... ...But then the question lies with the opening or "cannon." It seems as though it would be nearly parallel to the surface, and lay just atop it. What kind of cannon lies just above the ground? Perhaps it's not a cannon (or other such way to shoot something out of it), but then why would they design a hole there? And how would it attack? It's claws aren't designed for attacking, and it has no other visible way to attack. It's no caster, it doesn't just sit there, surely something has to come out of that opening, but what? Something unique, that we haven't seen before perhaps? Another question that arises is despite being burrowed, wouldn't the shell-cannon be target-able? Meaning you don't need detection to attack it? Not sure.. But anyway I'm still sticking by the front-heavy burrow theory as being the major feature of this new unit. ______________________ so here is what I can gather: It's obviously not a spellcaster, and the only way it could possibly attack is through that 'cannon' on top of it. The cannon looks beefy, kind of like a shell, although the opening is clearly narrow, it possibly widens towards the back, that part is unclear though. The cannon is also long and aimed directly forward..clearly attacking ground units, and likely long ranged. Without the ability to attack air, it's just further evidence that it's ground attack is pretty strong, unless the cannon can be pivoted to point upwards, but that seems unlikely as there doesn't appear to be anything to allow it to do that. As for launching banes, well the opening is way too small for that. Note the opening has sharp edges and is clearly rigid. With 4 claw-like legs that are decently long, it's going to be fairly mobile but not as quick as the 6 legged roach, but certainly not slow like the hydralisk which has to wiggle like a snake. This is my greatest concern, I had really hoped they learned their lesson with the colossus that powerful siege units should not also be mobile, but rather be incredibly immobile like the siege tank/lurker was..basically "controlling space," putting a few units at a ramp or choke and knowing that area was secure. There is however the chance that it can only attack while burrowed. The "reasoning" could be that above ground it's unable to brace for the recoil of the powerful cannon attack, so it needs to burrow its long claws to root itself firmly. This idea isn't new of course, as the siege tank functions the exact same way almost and is not unlike the lurker in this respect either. Perhaps the cannon will act more as a shell to protect it while above ground. Like I said the claws definitely look meant for tunneling, especially with the way the 'arm' extends out to the claw. It certainly was intentional for it to look like it has a strong ability to tunnel. It's unlikely that it can move while burrowed as it lacks the 2 frontal claws that look like they can dig ahead of them, that both the roach/infestor share. Also Starcraft 2's zerg is the only race out of the "6" (between both games) that lacks any unit that can attack while burrowed, banelings don't quite count.. as all the units that attack while burrowed (banshee, dt, lurker, wraith, ghost) can attack the enemy constantly while invisible and forces defender to get detection. It only seems natural they'd add some unit to do this, and Burrow is zerg's way of being invisible. It's almost certainly a mutated form of a hydralisk. The head resembles it much too closely, which is the feature you'd assume would remain somewhat the same in a mutation. Also they've said they are replacing/removing units, units that they don't like in its current state. The hydralisk is a great example of an unliked, fairly un-used unit. The question however is that is this new unit something you mutate in-game from the hydralisk, or mutated 'out of game' to replace it? If it mutated in-game they'd have to make some changes to the hydralisk, if I had to guess I'd think this unit just "replaces" the hydralisk, and zerg will get some other new and better unit to be their ground-to-air unit, as well as a replacement to corruptor as their air-to-air unit (they've basically stated the corruptor is gone). Also, as for why the 2 front legs seem to be different, I agree with this picture: ![]() There's no reason for it to have mismatched front legs, and look at the 3 ridges near the bottom of the leg, they match each other. The rest of the shape matches, and the way it comes to a point towards the top matches as well. | ||
Nachtwind
Germany1130 Posts
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vaahto
65 Posts
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Ballistixz
United States1269 Posts
On October 11 2011 03:22 twiitar wrote: They're a lot weaker than they were in SCBW - which kinda makes you think how stupid whoever is in charge of weapon development has been. marines are also alot stronger in SC2 and lings are weaker against zealots in SC2.hydras are also not that effective in SC2 as they were in SC1 except against pure gateway units. so i dont really see your point. | ||
Archie_Lewis
Czech Republic87 Posts
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BushidoSnipr
United States910 Posts
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Soulriser
United States192 Posts
edit: or like when you put a tennis ball into a tennis ball launcher. i hope someone understands that analogy >.> | ||
Ronski
Finland266 Posts
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leova
266 Posts
the Hydralisk, in my opinion, is just too iconic to be tossed to the side | ||
koonst
United States215 Posts
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DarkRise
1644 Posts
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