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New Zerg Unit in Heart of The Swarm - Page 39

Forum Index > SC2 General
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Capook
Profile Joined April 2010
United States122 Posts
October 10 2011 19:04 GMT
#761
I'll be annoyed if zerg gets a siege unit. Zerg doesn't need a siege unit; just watch stephano play. Swarm forever.
Koine
Profile Joined October 2011
6 Posts
Last Edited: 2011-10-10 19:05:17
October 10 2011 19:04 GMT
#762
So I'm assuming that we will get the protoss unit teaser next monday (10/17) and then a reveal of all three units at Blizzcon (10/21)?
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
October 10 2011 19:05 GMT
#763
On October 11 2011 03:50 koonst wrote:
its a borrowed anti air unit.


This is a really possible, Though I don't understand why... maybe it's and Archon of a spine and spore Crawler.
I am Godzilla You are Japan
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
October 10 2011 19:05 GMT
#764
I THINK, with the constrated pictures that it is a mutation for the roach, that could come from the hydra den (look at head) I think its an upgrade for the roach because it spits long range acid from its back, whereas the hydra/lurker both used spines, this follows from the roach of being able to shoot acid. I also think it might have a melee attack that is different from its ranged attack.
(Also, I think blizzard might add a devourer-esq affect to its attacks, like some sort of -armor debuff on attack?)
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
ArtemisKnives
Profile Joined March 2010
United States210 Posts
October 10 2011 19:05 GMT
#765
I feel like its a roach hydra burrowing siege unit to mid range siege unit. Maybe 7-8-9 range. Burrow research must be finished to use it's siege functionality.
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
Asday
Profile Joined November 2010
United Kingdom388 Posts
October 10 2011 19:05 GMT
#766
I think it's a carbon copy of a siege tank, but Zerg gets it, and instead of sieging, it burrows.
slicknav
Profile Joined January 2011
1409 Posts
October 10 2011 19:05 GMT
#767
Its quite obvious it's an infested maruader that can also mine minerals and be summoned from the earth at a moments notice.
blah blah blah...
Roynalf
Profile Joined August 2011
Finland886 Posts
October 10 2011 19:05 GMT
#768
On October 11 2011 04:04 Capook wrote:
I'll be annoyed if zerg gets a siege unit. Zerg doesn't need a siege unit; just watch stephano play. Swarm forever.

Protoss and Terran are getting new units aswell, so they might need it more than you think.
(V) (;,,;) (V) Woopwoopwoopwoop
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 10 2011 19:06 GMT
#769
guys, ALLLLLLLLLLL zerg units have the ability to burrow and all zerg units have claws/features to help with that burrowing. just because this unit has features that help it to burrow DOES NOT mean it can attack while burrowed. it just means it can burrow which all zerg units can do....
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 10 2011 19:06 GMT
#770
All of you are blind. Its a hydralisk who can take cover like a tortoise. When under fire, it simply just lays the shell on its back on top of it self, and pulls all of its legs back, giving it + 8 armor.

When all ready it unshields itself and starts fireing darts from its head like a normal hydralisk.
m3rciless
Profile Joined August 2009
United States1476 Posts
October 10 2011 19:06 GMT
#771
On October 11 2011 03:56 Zelniq wrote:
______________________

Okay so after writing this post I had a bit of on epiphany:

So the front 2 claw-legs (yes both, see the bottom of this post) are clearly designed for tunneling, probably for tunneling deep into the earth. Notice the extended arm to the claw, with the joint towards the end to allow it to pivot as well.
Now look at the rear claws. MUCH shorter, and no extended 'arms.' However it's still a claw, it can still likely dig somewhat into the earth. But really they're just for movement and keeping it standing. Also notice the 3 spikes jutting from it's belly, also to help a little with the digging.

So my theory is that the front 2 claws will allow it to burrow itself heavily towards the front, submerging its entire head, while the back claws will only burrow a short amount, relative to the front. It would become a sort of siege-like unit that attacks while burrowed. Perhaps the reasoning is that the cannon's recoil is too strong to be used while standing on claws, so it needs to burrow itself to stabilize it, much like a siege tank. So basically while burrowed the only thing above the ground would be its hardened shell-cannon back. Hardened to protect itself of course...

...But then the question lies with the opening or "cannon." It seems as though it would be nearly parallel to the surface, and lay just atop it. What kind of cannon lies just above the ground? Perhaps it's not a cannon (or other such way to shoot something out of it), but then why would they design a hole there? And how would it attack? It's claws aren't designed for attacking, and it has no other visible way to attack. It's no caster, it doesn't just sit there, surely something has to come out of that opening, but what? Something unique, that we haven't seen before perhaps?

Another question that arises is despite being burrowed, wouldn't the shell-cannon be target-able? Meaning you don't need detection to attack it? Not sure..

But anyway I'm still sticking by the front-heavy burrow theory as being the major feature of this new unit.
______________________

so here is what I can gather:

It's obviously not a spellcaster, and the only way it could possibly attack is through that 'cannon' on top of it. The cannon looks beefy, kind of like a shell, although the opening is clearly narrow, it possibly widens towards the back, that part is unclear though.
The cannon is also long and aimed directly forward..clearly attacking ground units, and likely long ranged. Without the ability to attack air, it's just further evidence that it's ground attack is pretty strong, unless the cannon can be pivoted to point upwards, but that seems unlikely as there doesn't appear to be anything to allow it to do that. As for launching banes, well the opening is way too small for that. Note the opening has sharp edges and is clearly rigid.

With 4 claw-like legs that are decently long, it's going to be fairly mobile but not as quick as the 6 legged roach, but certainly not slow like the hydralisk which has to wiggle like a snake. This is my greatest concern, I had really hoped they learned their lesson with the colossus that powerful siege units should not also be mobile, but rather be incredibly immobile like the siege tank/lurker was..basically "controlling space," putting a few units at a ramp or choke and knowing that area was secure.

There is however the chance that it can only attack while burrowed. The "reasoning" could be that above ground it's unable to brace for the recoil of the powerful cannon attack, so it needs to burrow its long claws to root itself firmly.
This idea isn't new of course, as the siege tank functions the exact same way almost and is not unlike the lurker in this respect either. Perhaps the cannon will act more as a shell to protect it while above ground.
Like I said the claws definitely look meant for tunneling, especially with the way the 'arm' extends out to the claw. It certainly was intentional for it to look like it has a strong ability to tunnel. It's unlikely that it can move while burrowed as it lacks the 2 frontal claws that look like they can dig ahead of them, that both the roach/infestor share.
Also Starcraft 2's zerg is the only race out of the "6" (between both games) that lacks any unit that can attack while burrowed, banelings don't quite count.. as all the units that attack while burrowed (banshee, dt, lurker, wraith, ghost) can attack the enemy constantly while invisible and forces defender to get detection. It only seems natural they'd add some unit to do this, and Burrow is zerg's way of being invisible.

It's almost certainly a mutated form of a hydralisk. The head resembles it much too closely, which is the feature you'd assume would remain somewhat the same in a mutation. Also they've said they are replacing/removing units, units that they don't like in its current state. The hydralisk is a great example of an unliked, fairly un-used unit. The question however is that is this new unit something you mutate in-game from the hydralisk, or mutated 'out of game' to replace it? If it mutated in-game they'd have to make some changes to the hydralisk, if I had to guess I'd think this unit just "replaces" the hydralisk, and zerg will get some other new and better unit to be their ground-to-air unit, as well as a replacement to corruptor as their air-to-air unit (they've basically stated the corruptor is gone).

Also, as for why the 2 front legs seem to be different, I agree with this picture:

[image loading]

There's no reason for it to have mismatched front legs, and look at the 3 ridges near the bottom of the leg, they match each other. The rest of the shape matches, and the way it comes to a point towards the top matches as well.


I'm pretty sure this is right. The rear of the unit will obviously be the visual focus, which makes most sense if it burrows everything else to fight.
White-Ra fighting!
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
October 10 2011 19:06 GMT
#772
I believe that its special power is to stand in front of powerful lighting so as to always keep itself back lit, appearing dark against a well-lit backdrop.


That was posted by a community manager in the SC2 forums. Could this unit clock? :D
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
cz
Profile Blog Joined August 2007
United States3249 Posts
October 10 2011 19:06 GMT
#773
On October 11 2011 04:05 SigmaoctanusIV wrote:
Show nested quote +
On October 11 2011 03:50 koonst wrote:
its a borrowed anti air unit.


This is a really possible, Though I don't understand why... maybe it's and Archon of a spine and spore Crawler.


burrowed anti-air = spore crawler. Even without it being able to need creep, it'd be real useless: anti-air units require mobility, not high hp/dmg.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 10 2011 19:07 GMT
#774
God let is be a zerg unit....that launches other zerg units. Lock down, deploy on creep and let the zerglings and banelings fly!!!!!!
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
October 10 2011 19:07 GMT
#775
On October 11 2011 04:05 slicknav wrote:
Its quite obvious it's an infested maruader that can also mine minerals and be summoned from the earth at a moments notice.


Oh come on, only terran would get something that cool.
TheBomb
Profile Joined October 2011
237 Posts
October 10 2011 19:07 GMT
#776
On October 11 2011 02:42 Appendix wrote:
Show nested quote +
On October 11 2011 02:34 Appendix wrote:
Its just a picture of an overlord raping a hydralisk. The real unit will be their lovechild, the overlisk.


[image loading]


muhahahaha. O man sooo funny
Starcraft 2 needs LAN support
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
October 10 2011 19:07 GMT
#777
On October 11 2011 04:03 Ronski wrote:
It is an upgrade for youre Hive tech, A walking planetary fortress kind of a unit which you can have only 1 at a time. kinda like mothership. It produces larva on itself, you can then simply choose which units you make, and catapult them anywhere on the map where you have vision.


FLYING ULTRALISKS? ALL OF MY MONEY.

How awesome would that be...
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 10 2011 19:08 GMT
#778
I really want to know how it attacks. Assuming it burrows like Zelniq says, you would think that the big shell thing on the back would be a cannon. According to quite a few people, it definitely ISN'T a cannon, so in what way would it attack WHILE burrowed face-first?

I think it might create tremors in the ground to damage units, similar to the Lurker?

And yes, I suspect a Hydralisk upgrade.
Bulkers
Profile Joined September 2010
Poland509 Posts
October 10 2011 19:08 GMT
#779
looks like "bottom" part will be burrowed, and "big shell" will be on the surface, but what will this do? Maybe spawn healing cloud to give little aoe heal or it will have aoe dark swarm form sc1... Imo it will not be a spell caster but a support unit for zerg ground army
Roynalf
Profile Joined August 2011
Finland886 Posts
October 10 2011 19:08 GMT
#780
Its moving bunker for Zerg
(V) (;,,;) (V) Woopwoopwoopwoop
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