New Zerg Unit in Heart of The Swarm - Page 39
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Capook
United States122 Posts
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Koine
6 Posts
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SigmaoctanusIV
United States3313 Posts
On October 11 2011 03:50 koonst wrote: its a borrowed anti air unit. This is a really possible, Though I don't understand why... maybe it's and Archon of a spine and spore Crawler. | ||
Bswhunter
Australia954 Posts
(Also, I think blizzard might add a devourer-esq affect to its attacks, like some sort of -armor debuff on attack?) | ||
ArtemisKnives
United States210 Posts
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Asday
United Kingdom388 Posts
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slicknav
1409 Posts
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Roynalf
Finland886 Posts
On October 11 2011 04:04 Capook wrote: I'll be annoyed if zerg gets a siege unit. Zerg doesn't need a siege unit; just watch stephano play. Swarm forever. Protoss and Terran are getting new units aswell, so they might need it more than you think. | ||
Ballistixz
United States1269 Posts
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Sea_Food
Finland1612 Posts
When all ready it unshields itself and starts fireing darts from its head like a normal hydralisk. | ||
m3rciless
United States1476 Posts
On October 11 2011 03:56 Zelniq wrote: ______________________ Okay so after writing this post I had a bit of on epiphany: So the front 2 claw-legs (yes both, see the bottom of this post) are clearly designed for tunneling, probably for tunneling deep into the earth. Notice the extended arm to the claw, with the joint towards the end to allow it to pivot as well. Now look at the rear claws. MUCH shorter, and no extended 'arms.' However it's still a claw, it can still likely dig somewhat into the earth. But really they're just for movement and keeping it standing. Also notice the 3 spikes jutting from it's belly, also to help a little with the digging. So my theory is that the front 2 claws will allow it to burrow itself heavily towards the front, submerging its entire head, while the back claws will only burrow a short amount, relative to the front. It would become a sort of siege-like unit that attacks while burrowed. Perhaps the reasoning is that the cannon's recoil is too strong to be used while standing on claws, so it needs to burrow itself to stabilize it, much like a siege tank. So basically while burrowed the only thing above the ground would be its hardened shell-cannon back. Hardened to protect itself of course... ...But then the question lies with the opening or "cannon." It seems as though it would be nearly parallel to the surface, and lay just atop it. What kind of cannon lies just above the ground? Perhaps it's not a cannon (or other such way to shoot something out of it), but then why would they design a hole there? And how would it attack? It's claws aren't designed for attacking, and it has no other visible way to attack. It's no caster, it doesn't just sit there, surely something has to come out of that opening, but what? Something unique, that we haven't seen before perhaps? Another question that arises is despite being burrowed, wouldn't the shell-cannon be target-able? Meaning you don't need detection to attack it? Not sure.. But anyway I'm still sticking by the front-heavy burrow theory as being the major feature of this new unit. ______________________ so here is what I can gather: It's obviously not a spellcaster, and the only way it could possibly attack is through that 'cannon' on top of it. The cannon looks beefy, kind of like a shell, although the opening is clearly narrow, it possibly widens towards the back, that part is unclear though. The cannon is also long and aimed directly forward..clearly attacking ground units, and likely long ranged. Without the ability to attack air, it's just further evidence that it's ground attack is pretty strong, unless the cannon can be pivoted to point upwards, but that seems unlikely as there doesn't appear to be anything to allow it to do that. As for launching banes, well the opening is way too small for that. Note the opening has sharp edges and is clearly rigid. With 4 claw-like legs that are decently long, it's going to be fairly mobile but not as quick as the 6 legged roach, but certainly not slow like the hydralisk which has to wiggle like a snake. This is my greatest concern, I had really hoped they learned their lesson with the colossus that powerful siege units should not also be mobile, but rather be incredibly immobile like the siege tank/lurker was..basically "controlling space," putting a few units at a ramp or choke and knowing that area was secure. There is however the chance that it can only attack while burrowed. The "reasoning" could be that above ground it's unable to brace for the recoil of the powerful cannon attack, so it needs to burrow its long claws to root itself firmly. This idea isn't new of course, as the siege tank functions the exact same way almost and is not unlike the lurker in this respect either. Perhaps the cannon will act more as a shell to protect it while above ground. Like I said the claws definitely look meant for tunneling, especially with the way the 'arm' extends out to the claw. It certainly was intentional for it to look like it has a strong ability to tunnel. It's unlikely that it can move while burrowed as it lacks the 2 frontal claws that look like they can dig ahead of them, that both the roach/infestor share. Also Starcraft 2's zerg is the only race out of the "6" (between both games) that lacks any unit that can attack while burrowed, banelings don't quite count.. as all the units that attack while burrowed (banshee, dt, lurker, wraith, ghost) can attack the enemy constantly while invisible and forces defender to get detection. It only seems natural they'd add some unit to do this, and Burrow is zerg's way of being invisible. It's almost certainly a mutated form of a hydralisk. The head resembles it much too closely, which is the feature you'd assume would remain somewhat the same in a mutation. Also they've said they are replacing/removing units, units that they don't like in its current state. The hydralisk is a great example of an unliked, fairly un-used unit. The question however is that is this new unit something you mutate in-game from the hydralisk, or mutated 'out of game' to replace it? If it mutated in-game they'd have to make some changes to the hydralisk, if I had to guess I'd think this unit just "replaces" the hydralisk, and zerg will get some other new and better unit to be their ground-to-air unit, as well as a replacement to corruptor as their air-to-air unit (they've basically stated the corruptor is gone). Also, as for why the 2 front legs seem to be different, I agree with this picture: ![]() There's no reason for it to have mismatched front legs, and look at the 3 ridges near the bottom of the leg, they match each other. The rest of the shape matches, and the way it comes to a point towards the top matches as well. I'm pretty sure this is right. The rear of the unit will obviously be the visual focus, which makes most sense if it burrows everything else to fight. | ||
carloselcoco
United States2302 Posts
I believe that its special power is to stand in front of powerful lighting so as to always keep itself back lit, appearing dark against a well-lit backdrop. That was posted by a community manager in the SC2 forums. Could this unit clock? :D | ||
cz
United States3249 Posts
On October 11 2011 04:05 SigmaoctanusIV wrote: This is a really possible, Though I don't understand why... maybe it's and Archon of a spine and spore Crawler. burrowed anti-air = spore crawler. Even without it being able to need creep, it'd be real useless: anti-air units require mobility, not high hp/dmg. | ||
Plansix
United States60190 Posts
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Glurkenspurk
United States1915 Posts
On October 11 2011 04:05 slicknav wrote: Its quite obvious it's an infested maruader that can also mine minerals and be summoned from the earth at a moments notice. Oh come on, only terran would get something that cool. | ||
TheBomb
237 Posts
muhahahaha. O man sooo funny | ||
AXygnus
Portugal1008 Posts
On October 11 2011 04:03 Ronski wrote: It is an upgrade for youre Hive tech, A walking planetary fortress kind of a unit which you can have only 1 at a time. kinda like mothership. It produces larva on itself, you can then simply choose which units you make, and catapult them anywhere on the map where you have vision. FLYING ULTRALISKS? ALL OF MY MONEY. How awesome would that be... | ||
SeaSwift
Scotland4486 Posts
I think it might create tremors in the ground to damage units, similar to the Lurker? And yes, I suspect a Hydralisk upgrade. | ||
Bulkers
Poland509 Posts
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Roynalf
Finland886 Posts
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