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On October 11 2011 02:57 XRaDiiX wrote: You know what pissed me off about this unit; even though i'm excited about new Zerg unit(s).
That this unit looks like its going to be $&#*ing immobile so when you go to attack a base on many maps the Terran and/or protoss etc can now base race you similar to the situation of when you have brood lords on a large map and they don't have to engage your army because your main attack unit is so $%&ing slow.
I'm just hoping this Unit isn't slow as hell like Broodlords.
Nydus?
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On October 11 2011 02:59 HenryZ wrote:Show nested quote +On October 11 2011 02:58 Alpino wrote:On October 11 2011 02:53 Nemireck wrote:On October 11 2011 02:23 Xenocryst wrote: @anyone who really thinks its a banelign launcher..... really?? has the word balance entered your head at all? Ya, because we wouldn't want Zerg to have their own version of a siege tank. Only Terran can be imba. You forgetting the part that siege tanks suck. How do you play tvz without tanks? O_O
I use them, a lot of them, but they're sucky anyways. Siege lines don't impose any respect.
Hmm, it seems like a mutation from the hydra indeed.
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Do you guys not get it!? This is an infested Blastoise!!
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On October 11 2011 02:47 Sbuiko wrote:Everyone seeing a zerg-siegetank needs their eyes checked out (and then switch to terran). The bulge on top is obviously a shell/umbrella type protection. This is definitely going to be the zerg armadillo, a 2.5 unit morphed out of a single hydralisks. See picture, and imagine it retracting it's extremely wide legs towards the body too. ![[image loading]](http://i.imgur.com/Y4nUg.jpg) I kinda agree with you on the shell part, but then I also fail to see it's role if it's true. If its a zerg armadillo, it doesn't look like its going to be an AA unit. If it's armored range unit, then why make a unit which overlaps a roach? just few more days until Blizzcon T_T
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Plasma bug from Starship Troopers, but shoots forwards instead of backwards.
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On October 11 2011 03:00 SDream wrote:Show nested quote +On October 11 2011 02:57 XRaDiiX wrote: You know what pissed me off about this unit; even though i'm excited about new Zerg unit(s).
That this unit looks like its going to be $&#*ing immobile so when you go to attack a base on many maps the Terran and/or protoss etc can now base race you similar to the situation of when you have brood lords on a large map and they don't have to engage your army because your main attack unit is so $%&ing slow.
I'm just hoping this Unit isn't slow as hell like Broodlords. Nydus?
Wait so you think i can build a Nydus in the enemies Base? To get to the other expansion he decided to attack during our base race?
Huh?
Implying that this unit is probably immobile similar to the broodlord
You would have to have the Nydus already built in your other base Then nydus into the enemies base to create a tunnel to your expo hoping he doesn't camp outside your nydus at the expo when he gets there killing the unitd 1 by 1 as they come out...... he is trying to kill and it pumps unit out one at a time first you'd have to be prepared. second your base would be dead by the time it pumps all your units out.
Third you can't send air units into a Nydus
Nydus can get your army across the map but by the time you screw around with it changing your army positions you've already lost your expos
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it seems like a katyusha
![[image loading]](http://1.bp.blogspot.com/-0mRyTVJfNdo/TWwdzCWuONI/AAAAAAAAACA/r9Lc6mt-Ak4/s320/katyusha.jpg)
maybe a baneling thrower, with low accuracy
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Does indeed look like a more robust hydra morph, maybe hydras will become more viable in all matchups? God please, hydras are the most stylish unit of SC.
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Its a renamed lurker so they don't have to admit cutting the unit was dumb.
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I think it's going to be like this:
![[image loading]](http://img689.imageshack.us/img689/2029/gvxau.jpg)
I think when it's unburrowed it will take damage as biological and be quite squishy but when burrowed it will be armored and pretty tanky I guess
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I'm so excited about this, but seriously, the art sucks ass :S
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On October 11 2011 02:57 leo23 wrote:guys... i think you are over thinking this... the answer is obvious... ![[image loading]](http://imgur.com/uXuxh.jpg) it's a hydraroachsource Close enough, but it looks like Blizzard decided to switch things around on us - instead of putting a hydra on top of a roach, the roach goes on top of the hydra. Seems counterintuitive but really it's a genius move: though the roach is larger and heavier, we end up with the armor of the roach on top and the lurker-esque hydra on bottom. Though the hydraroach is a fearsome unit in its own right (and hopefully one we'll see later on) the roachhydra is a unique and potent tool for the zerg swarm.
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Anti-air spellcaster with different abilities based on whether or not it is burrowed.
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Looks like a Queen in siege mode. Shoots lava inject or creep tumors onto enemies.
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Unlike the weirdness of the Terran teaser, this looks clearly like a roach and hydra morph into a burrowable siege unit to me. Now THAT would instantly nullify all Terran pure bio options. To be honest, I don't like the concept and I think it will make TvZ more static and boring to watch. Imagine a late game army of broodlords, infestors and that thing, against bio mech. It would make the 90 minute game between Darkforce and MVP seem super fast. Do not want.
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Maybe a tier 1 unit that can shoot up. This way there will never be a reason to make Hydras.
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![[image loading]](http://i.imgur.com/QeeAQ.jpg) Perfect match.
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On October 11 2011 03:02 XRaDiiX wrote:Show nested quote +On October 11 2011 03:00 SDream wrote:On October 11 2011 02:57 XRaDiiX wrote: You know what pissed me off about this unit; even though i'm excited about new Zerg unit(s).
That this unit looks like its going to be $&#*ing immobile so when you go to attack a base on many maps the Terran and/or protoss etc can now base race you similar to the situation of when you have brood lords on a large map and they don't have to engage your army because your main attack unit is so $%&ing slow.
I'm just hoping this Unit isn't slow as hell like Broodlords. Nydus? Wait so you think i can build a Nydus in the enemies Base? To get to the other expansion he decided to attack during our base race? Huh? Implying that this unit is probably immobile similar to the broodlord You would have to have the Nydus already built in your other base Then nydus into the enemies base to create a tunnel to your expo hoping he doesn't camp outside your nydus at the expo when he gets there killing the unitd 1 by 1 as they come out...... he is trying to kill and it pumps unit out one at a time first you'd have to be prepared. second your base would be dead by the time it pumps all your units out. Third you can't send air units into a Nydus Nydus can get your army across the map but by the time you screw around with it changing your army positions you've already lost your expos
You're logic is really flawed, you really don't know how to use the Nydus worm..
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A monster turtle spitting destructible rocks.
That seems like Dustin Browder.
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