• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:48
CEST 16:48
KST 23:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL62Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event21Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays FEL Cracov 2025 (July 27) - $8000 live event Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Flash Announces Hiatus From ASL Practice Partners (Official) ASL20 Preliminary Maps
Tourneys
CSL Xiamen International Invitational [BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 620 users

New Terran Unit in Heart of the Swarm - Page 110

Forum Index > SC2 General
Post a Reply
Prev 1 108 109 110 111 112 125 Next
Gheizen64
Profile Joined June 2010
Italy2077 Posts
Last Edited: 2011-10-07 21:51:19
October 07 2011 21:47 GMT
#2181
Replacement for Marauder? Marauder really doesn't feel like a terran unit, huge hp bio unit that move fast? Wtf, it make like zero sense. A mech unit that does what marauder does would be better imho.

Reapers -> improve and give them the role of the fast harass unit that is of the hellion primarily now, no real use in having two units that overlap so much
Marauder -> Kill it with fire or rework for less hp less cost, or make them the Bio AoE (hello firebat)
Hellion -> give them the role of old marauders



When is this expansion supposed to get out btw?
Seen as G.ZZZ [COPPER SCUM] on Steam
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
Last Edited: 2011-10-07 22:13:36
October 07 2011 22:12 GMT
#2182
On October 07 2011 19:58 Brotocol wrote:
To address the "reveal in order of the expansions" thing... Is there any reason to do so?

It doesn't counter the claim made by some that Blizz favors Terran. "Naw dude, they're doing it in the order of the games." Why? What's the purpose of that? If anything, this is a Zerg expansion. The order is meaningless.

Let's be honest, this does look Terran favored. Because there's no real reason to go in the order of the expansions. It would be MUCH more intuitive to start with the race being highlighted.


As far as multiplayer is concerned, this is not a "Zerg expansion." It's only a Zerg expansion because they're providing a Zerg-based single-player campaign.

Blizzard is not out to counter "counter the claim made by some" guys on a forum. They really don't care. If forumites want to think that Blizzard favors Terran, then they're not going to waste their time convincing you otherwise.

Terran:
-Something that makes mech viable: I've always loved the brood war style mech where you slow push with missile turrets and tanks all across the map and I feel that this is truely where the spirit of terran is; in turtling and crawling across the map setting up "camp" throughout the midgame across the map.


Mech is already viable in 2/3rds of the matchups. Does Mech really need to be the dominant playstyle in all matchups?

On October 08 2011 02:53 jinorazi wrote:
Show nested quote +
On October 07 2011 15:22 Grummler wrote:
On October 07 2011 06:43 jinorazi wrote:
On October 07 2011 05:43 Swimcito wrote:
to those wondering why they are adding another unit to terran.


So you basically want us terran to throw up $40 or something for basically the same game ??


THEY HAVE TO ADD SOMETHING, OR PEOPLE WONT BUY IT


i'd be more happy to buy it if they took out some units and add back some old units (thor -> goliath, colossus -> reaver, ms -> arbitor, just to name some obvious ones. if it aint broke, dont fix it, right?).


They didnt fix and broke sc1, its still out there. Go play it if you like it more. Lurkers, reavers, arbitors, they all are waiting for you.

There is no point in having the same game 2 times.


why did they keep marine, zealot, high temp, ghost, etc. etc. etc. just sayin, they tried to make it different but it didnt make it as good or better but worse.


Because Blizzard was too frightened to mess with certain "iconic" units. So they designed around them.

You could think of SC1 as a jigsaw puzzle: each piece fits exactly and only with the pieces around it. With SC2, they only took out half of the pieces, then tried to make new pieces that would fit with the remaining ones. It doesn't work very well.

A better approach would have been to dump everything from SC1 wholesale and start over with the most basic mechanics (workers, collecting resources, etc).

On October 08 2011 05:55 sGs.Kal_rA wrote:
Show nested quote +
On October 08 2011 05:52 I_PROTOSSED_MY_HW wrote:
Why does so many people think that the Marauder's gonna be replaced? I mean, is there a problem with the Marauder or something?

Yes. It represents everything that is anti terran. Just listen to any Artosis rant on marauders and you will see the light.


Marauders were intended to fix Terran play, by making it multidimensional. The sheer range and firepower of Siege Tanks means that any tank-based strategy where you can effectively defend and protect them will be the dominant Terran playstyle. Essentially, all SC1 Terran play (except TvZ SK-Terran, and even that's considered old-school now) is built around STs. Everything else is some support unit designed to allow the STs to do their job.

And why? Because M&M dies to AoE too easily. It's cheap and high DPS, but easily crushed by any AoE. Which SC1 Terrans and Protoss have a lot of. Zerg have less, which is why SK-Terran actually worked in TvZ. But notice how that's fallen by the wayside in favor of... you guess it: Siege Tanks. Because massed Siege Tanks win against pretty much anything that doesn't have a specific mechanic designed to foil them (ie: Immortals or flying units).

Marauders in SC2 exist to allow Barracks play to actually work. By itself, or in partial tandem with Factory/Starport play. Marauders are a Barracks unit, but they can actually survive. They don't instantly die in the presence of AoE, the way Marines do. While mass Marauders can't assault a fortified Siege Tank line, their high health and ability to pick off units is still strong vs. Protoss. Marauders also can act as meatshields for Marines.

Basically, the Marauder question is this: do you want Terran to actually have some stratigies other than "Build Siege Tanks and stuff that protects Siege Tanks?" I'm sure Artosis would say, "No." Personally, I like "mobile infantry" style Terran play. I enjoyed SK Terran style in SC1 far more than tank pushes.

I'm not saying that we shouldn't have STs (though I wouldn't be against that either). But however "foreign" Marauders are to Terrans, they do give them the ability to actually use Barracks units primarily.

I find it odd how people complain about Terrans using "only Tier 1" units in TvP (despite the fact that Medivacs are not Tier 1). While Protosses and Zerg do incorporate a few high-tech units into their player, what is their army primarily composed of? Zerglings/Banelings/Roaches, or Zealots/Stalkers/Sentries. Yes, they get some Infestors and Colossi in there, but TvP play incorporates Medivacs, Vikings (where needed) and Ghosts (where needed). All higher-tech units.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Conquerer67
Profile Joined May 2011
United States605 Posts
Last Edited: 2011-10-07 22:18:00
October 07 2011 22:17 GMT
#2183
It just looks bio to me. As for what the fuck it is, I have absolutely no idea.

When is this expansion supposed to get out btw?


I'm guessing July or early August 2012
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 07 2011 22:18 GMT
#2184
@NicolBolas - well-written post, props

However, you say that you want Terran to have a style of play available that isn't just based around Siege Tanks, and this requires Marauders. Actually, Marines have such high DPS that actually Marines+Medivacs with Ghosts later on is good against most Protoss styles anyway, especially with things like Banshees mixed in. Of course, this hasn't really been experimented with because Marauders make the style unnecessary, but I don't think it can be ruled out by any means.
envisioN .
Profile Joined February 2011
United States552 Posts
October 07 2011 22:30 GMT
#2185
On October 08 2011 06:38 Noak3 wrote:
I think the best idea for a new unit in HOTS for terran would be some kind of flying unit that drops an AOE on the ground, like fire on the ground or something- sort of like overseers pooping out creep, but an AOE damage spell. It would increase micro required in the game and it'd be a good space-controlling mechanic, which is one of the core mechanics of terran.

You mean a Science Vessel? Irradiate is exactly this.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
brachester
Profile Blog Joined March 2011
Australia1786 Posts
October 07 2011 22:35 GMT
#2186
so when are they going to tease the zerg and protoss units?
I hate all this singing
kyriores
Profile Joined February 2011
Greece178 Posts
October 07 2011 22:55 GMT
#2187
It's the SCVGG. When you upgrade your CC accordingly it will now train only SCVGG's which will mine twice the amount of regular SCV's !

Seriously, I wish it were some kind of melee mech unit (maybe the flamethrower thingy indicates a special aoe ability) but it's hard to tell.
Very casual, Diamond Terran.
midoriiro
Profile Joined February 2011
United States20 Posts
October 07 2011 23:02 GMT
#2188
if it ends up being a different form of the hellion this could be pretty sweet (Kind of like a battle version of it). Terran would be able to actually go full mech without the need for any bio.

The hellion would have its main form, or "harass" form

and then it would have an assault form, kinda like the vikings in assault form except not bad lol
Why do you 7?
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
October 07 2011 23:18 GMT
#2189
Firebat. And they remove the maruder. Seriously it would be way more interesting if they just basically make it so the anti-armor bio unit is melee, but it doesn't do extra vs light.
Manager, Team RIP ZeeZ
Disquiet
Profile Joined January 2011
Australia628 Posts
October 08 2011 00:37 GMT
#2190
I think its going to be a replacement for the reaper some sort of mech bio mix, maybe with a transform option to allow it to move faster but not attack.
enqore
Profile Joined October 2010
Germany8 Posts
October 08 2011 00:47 GMT
#2191
this just looks like an troll joke from some1 hellion maruder? lol
not gonna happen
Sqq
Profile Joined August 2010
Norway2023 Posts
October 08 2011 00:47 GMT
#2192
merging of viking and hellion maybe ?
Dead girls don't say no.
GinDo
Profile Blog Joined September 2010
3327 Posts
October 08 2011 00:56 GMT
#2193
Hellion that transforms into infantry so that it doesn't out run the bio and die to Collosi like regular hellions do. It gets stim.

Super Imba
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
LagT_T
Profile Joined March 2010
Argentina535 Posts
October 08 2011 01:01 GMT
#2194
Hellion that transforms into Goliath but loses ground attack (can transform back to hellion), after they remove vikings and colosus? Please?
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Hodgy
Profile Joined September 2011
United States64 Posts
October 08 2011 01:03 GMT
#2195
We are looking at a troll/firebat.
"I'm not an asshole, I just don't give a fuck a lot." -Tyler the Creator
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 08 2011 02:15 GMT
#2196
Based on DB's comment, this replaces the hellion and reaper...
The hellper...

Drives faster than hellions (mounted afterburners) and can jump over cliffs in walker mode and attacks with afterburners and hellion flame.

Just speculation. >.>
Cauterize the area
CCupcakeDyran
Profile Joined January 2011
United States53 Posts
October 08 2011 05:18 GMT
#2197
On October 08 2011 07:35 brachester wrote:
so when are they going to tease the zerg and protoss units?



I thought the next teaser was supposed to come out today?
TCC: Putting lings in your mineral lines since 2010.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 08 2011 05:19 GMT
#2198
@ NicolBolas, I just feel like pointing out, that the MAIN unit that each terran and protess are dependent on in their matchup is A) the marine, as the terrans primary source of damage... and B) the colossus, as the protoss primary source of damage

Terran's excell at Tier 1, because their tier 1 is the climax of terran power... in the later stages of the game they do have "some" units that are usefull, ghosts do not apply they are also tier 1....

This leaves vikings as a response/precaution to colossus (but they're worthless if your opponent doesn't have any) Medivacs, if you have gas that wasn't put into bio(ghosts/marauders) or the occasional (tanks/thors)...

Banshee's are used as a gimmick, but are not standard play because well, they're kinda like mutas... i.e. not good in conventional battles, but deadly if ignored.

THEREFOR: Terran strong tier 1 vs protoss, and gets PROGRESSIVLY WEAKER as the game goes on...

Protoss is OPPOSITE THIS: because protoss tier 1 fucking SUFFERs against terran tier 1, and protoss strength steadily increases as it adds more deathball units together until protoss has Colossus and high templars in the same army where it because incredibly difficult for terran to win.

This is why terran players have become EXCEPTIONAL at timing attacks and allins because early in the game is where Terran has the inherent advantage, and the longer a game goes (without either side suffering heavy losses) the more the advantage shifts in protoss favor...

And with that, your statement that "Terran is a tech beneficial race and that protoss and zerg tend to be tier 1 reliant" is completely wrong!

statement here of course:
I find it odd how people complain about Terrans using "only Tier 1" units in TvP (despite the fact that Medivacs are not Tier 1). While Protosses and Zerg do incorporate a few high-tech units into their player, what is their army primarily composed of? Zerglings/Banelings/Roaches, or Zealots/Stalkers/Sentries. Yes, they get some Infestors and Colossi in there, but TvP play incorporates Medivacs, Vikings (where needed) and Ghosts (where needed). All higher-tech units.


The reason people say this, is that Terran PREFER the tier 1 battle, while protoss PREFER the tier 3 battle. Medivacs are good army multipliers and vikings are necessary to deal with colossus and ghosts are useful in small numbers (as well as necessary to deal with high templar)... but all in all, a Terran player's tooth fairy wish is to not NEED any vikings or ghosts and just MAKE MORE BIO because bio is super efficient.

To contrast, the protoss player's tooth fairy wish is to have MORE RANGE COLOSSUS FASTER or substitute with MORE STORM TEMPLAR FASTER... because that is the unit that gives the army strength!

You need to realise that the zealot/stalker/sentry is not the CORE of the protoss army, its the meat shield for the real core units: high templar and colossus. (provided no gimmicks necessary like dark templar or void ray rushes)

... fuck, I think i just repeated myself LIKE A BAW- ...ASS but you get my point. i hope.
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
October 08 2011 05:24 GMT
#2199
On October 08 2011 04:30 nerak wrote:
Show nested quote +
On October 08 2011 04:00 Chargelot wrote:
On October 08 2011 03:04 Xpace wrote:
- Fastest ground unit in the game


Have you ever seen a speedling?

Hellions: 4.25
Speedling: 4.6991
Speedling on creep: 6.10883


Hellion with legs: 6,803

I love how technically you didn't use a decimal, so you are saying a hellion with legs would cross the map in under 1 second.

Attilanator
Profile Joined March 2011
United States154 Posts
October 08 2011 05:27 GMT
#2200
come on guys, look at the hint from the blues.

(Chill)

besides the fact that's a unit that could get out (I'm so funny), I think the gun on top if it probably freezes stuff or whatnot.
MC | HuK | TLO |WhiteRa | Tyler | DIMAGA | Naniwa | Boxer | Strelok | HerO Hwaiting!
Prev 1 108 109 110 111 112 125 Next
Please log in or register to reply.
Live Events Refresh
WardiTV European League
12:00
Swiss Groups Day 2
WardiTV1367
TKL 404
Liquipedia
FEL
12:00
Cracov 2025: Qualifier #2
IndyStarCraft 333
CranKy Ducklings153
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 404
IndyStarCraft 333
mouzHeroMarine 19
StarCraft: Brood War
Calm 5537
Rain 2751
Horang2 1883
Shuttle 1739
Bisu 1075
Jaedong 883
EffOrt 787
Hyuk 366
Stork 353
Leta 298
[ Show more ]
GuemChi 246
Mini 214
ToSsGirL 180
Rush 156
Soma 95
TY 94
GoRush 93
Hyun 80
hero 77
Sacsri 71
Barracks 57
PianO 47
Sea.KH 46
Free 41
Terrorterran 28
HiyA 11
ivOry 3
Dota 2
qojqva3742
canceldota378
XcaliburYe362
Fuzer 352
LuMiX0
League of Legends
singsing2897
Counter-Strike
byalli321
Super Smash Bros
Chillindude0
Heroes of the Storm
Khaldor686
Liquid`Hasu320
Other Games
Gorgc3314
B2W.Neo1567
DeMusliM730
FrodaN455
Hui .210
ArmadaUGS133
KnowMe80
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 71
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3400
• WagamamaTV757
• Ler114
Upcoming Events
BSL: ProLeague
3h 13m
Dewalt vs Bonyth
Replay Cast
1d 9h
Sparkling Tuna Cup
1d 19h
WardiTV European League
2 days
The PondCast
2 days
Replay Cast
3 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
4 days
RSL Revival
4 days
Classic vs Cure
FEL
5 days
[ Show More ]
RSL Revival
5 days
FEL
5 days
FEL
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.