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New Terran Unit in Heart of the Swarm - Page 108

Forum Index > SC2 General
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garlicface
Profile Joined April 2010
Canada4196 Posts
October 07 2011 13:55 GMT
#2141
On October 07 2011 22:45 Achaia wrote:
Show nested quote +
On October 07 2011 22:09 Zandar wrote:
Blizzard reveals new mysterious terran unit for Heart of the Swarm: the Donkey

[image loading]

In a reaction from lead developer Dustin Browder:
"The Donkey is a much needed upgrade for the terran Siege Tank. In addition, a new upgrade to the factory, Donkey Stables, is needed to research the upgrade.
A core problem involving Siege Tank strategies is that there was no way to move them to an area fast, unless Terran had a starport. We felt that terran was slightly underpowered because of this.
Although we don’t want to see siege tanks used in every terran late game, we noticed they’re hardly ever used at all. To encourage their use in more games, we decided to buff their biggest weakness, movement speed.
With this siege tank upgrade the terran army will be a lot more flexible, bringing them on par with Zerg and Protoss."


[image loading]

David Kim also wants to point out that
"We consider this case more of a bug fix than a balance change. We've made every effort to weigh these types of changes very carefully and will continue to do so in the future. We understand the impact the Donkey might have on gameplay and want to make sure that when we make a change, it’s for the betterment of the game as a whole. The metagame is always changing, and that can make balancing the game a challenge, but we are dedicated to constantly evolving StarCraft II and committed to providing the kind of epic gameplay experience the community expects."


Finally, according to Browder he was amazed in the lack of insight of the community once Blizzard released the silhouette teaser.
"For us at blizzard it was so clear to see the unit in the silhouette, but somehow people failed to notice what it was. They even came up with all kinds of insane theories like a transformer upgrade for the hellion, which wouldn't fit terran lore at all. We already have the mule, so The Donkey was the logical next step."


Bad. Joke.

Are you kidding me? Those pictures were fucking awesome.
#TeamBuLba
nihoh
Profile Blog Joined May 2010
Australia978 Posts
October 07 2011 13:59 GMT
#2142
BURROWING ZERG UNIT.
Dont look at the finger or you will miss all that heavenly glory.
Ryder.
Profile Joined January 2011
1117 Posts
October 07 2011 14:04 GMT
#2143
On October 07 2011 22:55 garlicface wrote:
Show nested quote +
On October 07 2011 22:45 Achaia wrote:
On October 07 2011 22:09 Zandar wrote:
Blizzard reveals new mysterious terran unit for Heart of the Swarm: the Donkey

[image loading]

In a reaction from lead developer Dustin Browder:
"The Donkey is a much needed upgrade for the terran Siege Tank. In addition, a new upgrade to the factory, Donkey Stables, is needed to research the upgrade.
A core problem involving Siege Tank strategies is that there was no way to move them to an area fast, unless Terran had a starport. We felt that terran was slightly underpowered because of this.
Although we don’t want to see siege tanks used in every terran late game, we noticed they’re hardly ever used at all. To encourage their use in more games, we decided to buff their biggest weakness, movement speed.
With this siege tank upgrade the terran army will be a lot more flexible, bringing them on par with Zerg and Protoss."


[image loading]

David Kim also wants to point out that
"We consider this case more of a bug fix than a balance change. We've made every effort to weigh these types of changes very carefully and will continue to do so in the future. We understand the impact the Donkey might have on gameplay and want to make sure that when we make a change, it’s for the betterment of the game as a whole. The metagame is always changing, and that can make balancing the game a challenge, but we are dedicated to constantly evolving StarCraft II and committed to providing the kind of epic gameplay experience the community expects."


Finally, according to Browder he was amazed in the lack of insight of the community once Blizzard released the silhouette teaser.
"For us at blizzard it was so clear to see the unit in the silhouette, but somehow people failed to notice what it was. They even came up with all kinds of insane theories like a transformer upgrade for the hellion, which wouldn't fit terran lore at all. We already have the mule, so The Donkey was the logical next step."


Bad. Joke.

Are you kidding me? Those pictures were fucking awesome.

Yeah this is the funniest thing I have seen in this thread lol good work man
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
October 07 2011 14:13 GMT
#2144
On October 07 2011 20:49 KeksX wrote:
Show nested quote +
On October 07 2011 20:43 Brotocol wrote:
On October 07 2011 20:42 Disquiet wrote:
Brotocol I think you need to take your tinfoil hat off, your blizzard favors terran conspiracy doesn't make any sense, and like all conspiracy theories your basing it off something arbitrary like an order of reveal, which actually means nothing...


Who said anything about a conspiracy? That's a strawman argument if I ever saw one.

I said they were biased.

But this is a never ending argument, you could go on and say that making the first campaign a terran campaign is biased, too. Or to get a terran on the sc2 startscreen, or to have it on the facebook site etc etc etc.
There will be many more things to look at that can give you the feeling that they are terran-biased, but there's no real point.


To me it always seemed obvious that they would go with terran first because terrans are people and it's easier for people (read customers) to identify with people than with, say, slimey exploding acid bugs which make disgusting noises. Also, there are many game mechanics and principles a newb has to learn, which should be easier/less confusing when you're at least dealing with familiar concepts like soldiers, tanks, starships and the like. And if the terran race is the first one most of your prospective customers are going to play, it makes sense to initially prioritize that race in development.

(I admit though that this doesn't explain why zerg comes second, since toss are more humanlike. Maybe it's because of the allure of being on the dark side/being the bad guy which would be zerg. Toss are shiny, but it's a little unclear what they stand for. But regardless, the first installment should be the one that's most aimed at getting people interested and, if possible, hooked.)
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
October 07 2011 14:20 GMT
#2145
Hellion transforms -> Goliath on wheels.
The legend of Darien lives on
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 07 2011 15:11 GMT
#2146
I want something to make mech more viable please.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 07 2011 15:46 GMT
#2147
On October 07 2011 23:04 Ryder. wrote:
Show nested quote +
On October 07 2011 22:55 garlicface wrote:
On October 07 2011 22:45 Achaia wrote:
On October 07 2011 22:09 Zandar wrote:
Blizzard reveals new mysterious terran unit for Heart of the Swarm: the Donkey

[image loading]

In a reaction from lead developer Dustin Browder:
"The Donkey is a much needed upgrade for the terran Siege Tank. In addition, a new upgrade to the factory, Donkey Stables, is needed to research the upgrade.
A core problem involving Siege Tank strategies is that there was no way to move them to an area fast, unless Terran had a starport. We felt that terran was slightly underpowered because of this.
Although we don’t want to see siege tanks used in every terran late game, we noticed they’re hardly ever used at all. To encourage their use in more games, we decided to buff their biggest weakness, movement speed.
With this siege tank upgrade the terran army will be a lot more flexible, bringing them on par with Zerg and Protoss."


[image loading]

David Kim also wants to point out that
"We consider this case more of a bug fix than a balance change. We've made every effort to weigh these types of changes very carefully and will continue to do so in the future. We understand the impact the Donkey might have on gameplay and want to make sure that when we make a change, it’s for the betterment of the game as a whole. The metagame is always changing, and that can make balancing the game a challenge, but we are dedicated to constantly evolving StarCraft II and committed to providing the kind of epic gameplay experience the community expects."


Finally, according to Browder he was amazed in the lack of insight of the community once Blizzard released the silhouette teaser.
"For us at blizzard it was so clear to see the unit in the silhouette, but somehow people failed to notice what it was. They even came up with all kinds of insane theories like a transformer upgrade for the hellion, which wouldn't fit terran lore at all. We already have the mule, so The Donkey was the logical next step."


Bad. Joke.

Are you kidding me? Those pictures were fucking awesome.

Yeah this is the funniest thing I have seen in this thread lol good work man



Haha ye that's really funny! Well done m8
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Roynalf
Profile Joined August 2011
Finland886 Posts
October 07 2011 15:50 GMT
#2148
I could see it some kind of mech medic, requires factory, is builded out from barracks with tech lab, but this most likely would mean that they are removing repair ability from scvs
(V) (;,,;) (V) Woopwoopwoopwoop
Zerksys
Profile Blog Joined August 2009
United States569 Posts
October 07 2011 16:27 GMT
#2149
On October 07 2011 23:13 FrogOfWar wrote:
Show nested quote +
On October 07 2011 20:49 KeksX wrote:
On October 07 2011 20:43 Brotocol wrote:
On October 07 2011 20:42 Disquiet wrote:
Brotocol I think you need to take your tinfoil hat off, your blizzard favors terran conspiracy doesn't make any sense, and like all conspiracy theories your basing it off something arbitrary like an order of reveal, which actually means nothing...


Who said anything about a conspiracy? That's a strawman argument if I ever saw one.

I said they were biased.

But this is a never ending argument, you could go on and say that making the first campaign a terran campaign is biased, too. Or to get a terran on the sc2 startscreen, or to have it on the facebook site etc etc etc.
There will be many more things to look at that can give you the feeling that they are terran-biased, but there's no real point.


To me it always seemed obvious that they would go with terran first because terrans are people and it's easier for people (read customers) to identify with people than with, say, slimey exploding acid bugs which make disgusting noises. Also, there are many game mechanics and principles a newb has to learn, which should be easier/less confusing when you're at least dealing with familiar concepts like soldiers, tanks, starships and the like. And if the terran race is the first one most of your prospective customers are going to play, it makes sense to initially prioritize that race in development.

(I admit though that this doesn't explain why zerg comes second, since toss are more humanlike. Maybe it's because of the allure of being on the dark side/being the bad guy which would be zerg. Toss are shiny, but it's a little unclear what they stand for. But regardless, the first installment should be the one that's most aimed at getting people interested and, if possible, hooked.)


Not gonna lie that makes a lot of sense. When I was playing the sc1 campaign at first I was confused when I got to zerg because terran units and buildings' functions were obvious by their name. (Baracks trained soldiers, marines were footsoldiers, starport built flying units, etc...). In that sense, it was much more like what we as humans are used to: a city environment where different buildings have different functions. With the zerg it's much more like a hive environment where a "city" was based around a central structure which performed nearly every single function other than tech and upgrades. This isn't really how human society works. I think that this is the reason that blizzard has to put some terran missions in the beginning of both heart of the swarm and legacy of the void: to try and get people into the game in a familiar environment.

A little bit off topic, but I'd like to make a list of stuff I'd like to see in heart of the swarm and legacy of the void: (These are ideas not units)

Terran:
-Something that makes mech viable: I've always loved the brood war style mech where you slow push with missile turrets and tanks all across the map and I feel that this is truely where the spirit of terran is; in turtling and crawling across the map setting up "camp" throughout the midgame across the map.

Protoss:
More with the power field: I feel that this area is extremely untapped in terms of game mechanics. There is so much that you can do to give protoss advantages in areas that there is a power field ie possible units which can only cast spells within power fields, units which can only exist in power fields, slowing effects, stasis, cloaking fields, etc....

Tier 3 spellcaster: I miss arbiter play. Protoss is so boring now that you can only tech up to templar and colossus (templar and reaver from brood war).

Templar-centric play: In short I'd like to see more of it. I'm starting to see templar play a bit more, but it's still not enough. To me, high templar embody all about what the protoss are; purity of form. Each individual protoss is valuable because each holds extreme potential. Their technology, I feel, is a side effect of individual protoss greatness and if you read the lore, they never built war machines specifically for being war machines. I also would like to see more classes of templar. So far we have zealots, high templar, and dark templar. More classes of templar with their own special abilities would be awesome.

Merging: I feel that this is so untapped as well. Sure you can merge 2 HTs or DTs to get an archon, but what happens if you merge 2 zealots or if you merge the crippled forms of 2 stalkers? I feel that the archon perfectly embodies the spirit of protoss.

Zerg:
More with burrow micro: Same thing as protoss; hugely untapped area. You can do so much with burrowing underground.

More with creep: So much untapped potential. You can have so much more other than a speed bonus on creep. You can have units which specifically exploit the creep.

Ambushing: Very zergy, not enough in WoL

What's that probe doing there? It's a scout. You mean one of those flying planes? No....
WarpMePlz
Profile Joined January 2011
United Kingdom76 Posts
October 07 2011 16:29 GMT
#2150
its obviously a way which hellions can shoot up to kill mutas
papaz
Profile Joined December 2009
Sweden4149 Posts
October 07 2011 16:51 GMT
#2151
its a hellion that can transform and shoot air. so that mech is viable. it fills the gap between tanks and thors.

Gyro_SC2
Profile Joined November 2010
Canada540 Posts
October 07 2011 17:10 GMT
#2152
If hellion become strong like marauder (and mobile) --) MECH tvp will be fix.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 07 2011 17:20 GMT
#2153
On October 08 2011 02:10 Gyro_SC2 wrote:
If hellion become strong like marauder (and mobile) --) MECH tvp will be fix.

Lol, that would be the saddest fix ever T_T;
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
October 07 2011 17:22 GMT
#2154
Its look like Bio to me but don't know why the head look like that. Possibly Armor.
But it would have the same attribute with Marauder which is unlikely.
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
October 07 2011 17:30 GMT
#2155
On October 08 2011 02:10 Gyro_SC2 wrote:
If hellion become strong like marauder (and mobile) --) MECH tvp will be fix.


-_-, do you not think that Terran has it good enough in TvP without a marauder/hellion combination with an autoturret on its head. Lets give the tank an EMP round, that should fix TvP mech.
SamsLiST
Profile Joined May 2011
Germany184 Posts
Last Edited: 2011-10-07 17:40:32
October 07 2011 17:38 GMT
#2156
a maraudeur and a Hellion are needed to merge that thing^^
upgrades: obv ccs and bf (Id like to see mech ups for armor and aa atc and inf up for ground atc...)
uses grenades vs ground and flamethrower vs air

they are going to remove the thor completely though...

It will be 4 supply
100m 25g marodeur (might as well get fixed one day
100m Hellion
should make around 100/100 for morphing,
E: since its a terran unit it might be 50/50 and instant and salvageable

makes a good Bio->mech transition
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
October 07 2011 17:45 GMT
#2157
the picture does bare a strong resemblance with the hellion, but why would a hellion need an upgrade to stand up like that? there is no reason why the driver should be able to use a gun in the upgright position and not while he is driving, and walking upright has to sacrifice a lot of movement speed.

anyways, it does look like some kind of bionic unit for me, which makes me very sad... <.<
idkju
Profile Blog Joined March 2011
Canada51 Posts
October 07 2011 17:47 GMT
#2158
i thought blizzard already completed terran!? I am very confused although i am happy that they are adding a terran unit since i am playing terran :D
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
October 07 2011 17:53 GMT
#2159
On October 07 2011 15:22 Grummler wrote:
Show nested quote +
On October 07 2011 06:43 jinorazi wrote:
On October 07 2011 05:43 Swimcito wrote:
to those wondering why they are adding another unit to terran.


So you basically want us terran to throw up $40 or something for basically the same game ??


THEY HAVE TO ADD SOMETHING, OR PEOPLE WONT BUY IT


i'd be more happy to buy it if they took out some units and add back some old units (thor -> goliath, colossus -> reaver, ms -> arbitor, just to name some obvious ones. if it aint broke, dont fix it, right?).


They didnt fix and broke sc1, its still out there. Go play it if you like it more. Lurkers, reavers, arbitors, they all are waiting for you.

There is no point in having the same game 2 times.


why did they keep marine, zealot, high temp, ghost, etc. etc. etc. just sayin, they tried to make it different but it didnt make it as good or better but worse.
age: 84 | location: california | sex: 잘함
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-10-07 17:56:59
October 07 2011 17:56 GMT
#2160
Thor-Goliath would be a sad throw back I think, the Thor is not a problematic unit (mostly), and its problems are pretty easy to fix. Its also not a very hated unit.

Colossus-Reaver is VASTLY different in that almost nobody likes the colossus, and it creates a ton of problems and boring fights.

In so far as its possible, I think they should be trying to change things up - its important in the long run.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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