This poll is totally ruined by trolls.
Poll: Hardest race to play at each level of SC2? - Page 10
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eleaf
526 Posts
This poll is totally ruined by trolls. | ||
Passionless
United States18 Posts
On October 03 2011 01:49 Ryndika wrote: 6pool also gets you to masters. Does this mean Zerg is easy? Im sure I lose 30% of my games because of hard micro as Z. Its lower actions but more complicated. T/P Simpler but more actions. Oh do tell, explain this "hard micro" as Z! I'm interested. | ||
Ryndika
1489 Posts
On October 03 2011 01:54 Passionless wrote: Oh do tell, explain this "hard micro" as Z! I'm interested. no need to be offensive but I explain: It requires more thought process. TvP MU also requires a lot thought process imo. TvZ activating stim for example requires thought process. Splitting marines does not. I'm not saying either race is harder or easier. I'm not even saying if Z, T, P is hardest to micro or macro. | ||
mprs
Canada2933 Posts
+ Show Spoiler + ¯\_(ツ)_/¯ | ||
docvoc
United States5491 Posts
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slicknav
1409 Posts
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Absurd Bunny
168 Posts
Protoss is the easiest race to play in the other leauges (according to the chart) but then it becomes the hardest race. Tons of tosses can win in the lower leagues, but I've never seen many tosses win any major tourneys. | ||
eugalp
United States203 Posts
On October 03 2011 01:40 clazzi wrote: The most difficult part as is knowing when to build units, and what kind of units. Since zerg is the reactionary race you also need to know what's good against the unit composition your opponent is using. And you need to some basic cheese timings and how to spot if your opponent is cheesing you since you can't build units and workers at the same time. Not to take anything away from terran or protoss, I know how hard it can be tabbing between your production facilities, avoiding supply blocks and building workers all the time. Disagree. Knowing the right units to make is important with any race. But with zerg you can actually delay making units until you really need them (within reason of course). The only requirement is that you have enough lavra (see my original post). | ||
ALPINA
3791 Posts
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ChoiBoi
United States130 Posts
*Edit: This is meant as a lower-league argument, not a high level, since high levels would naturally scout. If Terran goes 2port banshee with cloak, what can a Terran do? They already have marines and scan capabilities, so unless they came RIGHT after a mule, Terran should be relatively fine. What can Protoss do? Against Terran, they probably already have a robo and already have stalkers, so stalkers+observer. What can Zerg do? Nothing, lol. The only real anti-air we have are queens, and they are quite fragile if you just micro your banshees. We'd have to make extra queens ahead of time, and then we'd have to create spores assuming that we even have an evo chamber. This is all assuming that no one scouted. Another case, if a toss goes DT, what can Terran do? Scan and done What can Protoss do? Assuming you didn't 4 gate all-in or something of that variant, you probably have a robo and can chrono out an obs. If you got lucky and saw the blur, you could forcefield the ramp to keep it out to bide for some time. What can Zerg do? Hopefully we have an evo chamber, and spores take long enough that one dt can snipe most of them or just kill as many drones as possible until detection comes out. A dt rush will also come before lair hits in, so no overseer. The other races are much more forgiving if you didn't scout. Zerg relies on processing scouting information as the blueprint of their gameplan. The other races can just tweak theirs a bit and they're fine (this might be a little exaggerated, but it's to prove a point). Zerg was, in BW, capable of holding all those off without a sitch. Overlords were already detectors, and instead of roaches, they had hydras, which are anti-air. Protoss was generally the same, and Terran had a separate building that could scan, so no shared energy with something like muling. | ||
Conquerer67
United States605 Posts
I always wondered why zerg never tried building some workers and some other units at the same time? Why can it only be pure drones or pure attacking/defending units? Because it's economically viable to make pure drones for as much time as possible, until you realize HOLY SHIT I NEED ZERGLINGS. So in grandmasters hardest is protoss? :D What's the reasoning behind that? They're basing it off the amount of times a protoss has won Code-S. | ||
Goshdarnit
United States540 Posts
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docvoc
United States5491 Posts
On October 03 2011 01:54 Ryndika wrote: no need to be offensive but I explain: It requires more thought process. TvP MU also requires a lot thought process imo. TvZ activating stim for example requires thought process. Splitting marines does not. I'm not saying either race is harder or easier. I'm not even saying if Z, T, P is hardest to micro or macro. Guys lets be honest here, zergs tend to really over-inflate how hard the race is to play. Yes, its difficult, but its difficult in a different way. Instead of understanding how to cast perfect force-feilds, or how to perfectly split marines, zergs have to inject well. Toss has to CB and Terrans have to scan or drop mules. Zergs tend to Q.Q (QQ face) because of scouting, its not difficult to inject even in a difficult battle (i have no experience in GM or M) but the difficulty lies in having the units out. That said, late game zerg is easy mode zerg is about surviving the mid game since early game and late game they are hard to crack. The units require fairly little micro (lets be honest how often do you see someone micro a ling or a bling in their army of 80 lings and 20 blings) and they are very, very fast. Zergs need to make the right units at the right time, and drone when not, its not that hard if you have some game sense, and are constantly either sacking an ovie or using one to scout what your opponent is doing. You have 100 min scouts that you can make a lot of, and they are hard to kill, can drop units, and spread creep, use them. Zergs QQ because they attempt to be like Idra, while not fully understanding what he does, why does it when he does it. Its like if i just took a game from MC and said yeah i'm doing this every game, it would be wrong and i'd be pissed off. I'm not trying to flame, all i'm saying is that zerg is a bit over-inflated for what zerg takes, especially since its them and terran, not protoss who tend to be most visible in pro tournaments, making it seem like on a high level toss is the hardest. | ||
Ryndika
1489 Posts
On October 03 2011 02:09 Goshdarnit wrote: I dont see why people are voting for grandmasters... even if one race is having a hard time, it doesn't mean we (the non-pros) have a right to judge whether it is "harder" or not. Agree. Only master-GM randoms should vote! :D I'd be glad to see poll where only randoms vote. | ||
cyprin
United States1105 Posts
Playing bio terran and not having like 100 apm to micro vs colossus/banelings means you'll lose a lot of games to attack moves. | ||
kedinik
United States352 Posts
I don't think "I need great micro to take full advantage of my much stronger units!" figures into the discussion as anything other than delusion or trolling. | ||
Ryndika
1489 Posts
On October 03 2011 02:09 docvoc wrote: Guys lets be honest here, zergs tend to really over-inflate how hard the race is to play. Yes, its difficult, but its difficult in a different way. Instead of understanding how to cast perfect force-feilds, or how to perfectly split marines, zergs have to inject well. Toss has to CB and Terrans have to scan or drop mules. Zergs tend to Q.Q (QQ face) because of scouting, its not difficult to inject even in a difficult battle (i have no experience in GM or M) but the difficulty lies in having the units out. That said, late game zerg is easy mode zerg is about surviving the mid game since early game and late game they are hard to crack. The units require fairly little micro (lets be honest how often do you see someone micro a ling or a bling in their army of 80 lings and 20 blings) and they are very, very fast. Zergs need to make the right units at the right time, and drone when not, its not that hard if you have some game sense, and are constantly either sacking an ovie or using one to scout what your opponent is doing. You have 100 min scouts that you can make a lot of, and they are hard to kill, can drop units, and spread creep, use them. Zergs QQ because they attempt to be like Idra, while not fully understanding what he does, why does it when he does it. Its like if i just took a game from MC and said yeah i'm doing this every game, it would be wrong and i'd be pissed off. I'm not trying to flame, all i'm saying is that zerg is a bit over-inflated for what zerg takes, especially since its them and terran, not protoss who tend to be most visible in pro tournaments, making it seem like on a high level toss is the hardest. Nice wall of text. Did you read what I said? I also dislike your attitude where you assume people who play certain race are certain type of people. What I was able to read from your text I got one thought. Why you make such effot to convince this one race is harder than another? When you play ladder at your own level no game should be easy when played standard or something other than stupid all-in or 6pool. ^^ | ||
Huragius
Lithuania1506 Posts
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Tef
Sweden443 Posts
On October 03 2011 02:09 docvoc wrote: Guys lets be honest here, zergs tend to really over-inflate how hard the race is to play. Yes, its difficult, but its difficult in a different way. Instead of understanding how to cast perfect force-feilds, or how to perfectly split marines, zergs have to inject well. Toss has to CB and Terrans have to scan or drop mules. Zergs tend to Q.Q (QQ face) because of scouting, its not difficult to inject even in a difficult battle (i have no experience in GM or M) but the difficulty lies in having the units out. That said, late game zerg is easy mode zerg is about surviving the mid game since early game and late game they are hard to crack. The units require fairly little micro (lets be honest how often do you see someone micro a ling or a bling in their army of 80 lings and 20 blings) and they are very, very fast. Zergs need to make the right units at the right time, and drone when not, its not that hard if you have some game sense, and are constantly either sacking an ovie or using one to scout what your opponent is doing. You have 100 min scouts that you can make a lot of, and they are hard to kill, can drop units, and spread creep, use them. Zergs QQ because they attempt to be like Idra, while not fully understanding what he does, why does it when he does it. Its like if i just took a game from MC and said yeah i'm doing this every game, it would be wrong and i'd be pissed off. I'm not trying to flame, all i'm saying is that zerg is a bit over-inflated for what zerg takes, especially since its them and terran, not protoss who tend to be most visible in pro tournaments, making it seem like on a high level toss is the hardest. Zerglings require a ton of micro, but not the same kind of micro as marines (ie. stutter step) or as a caster (ie. sentry). Ever tried to a-move lings against marines or a death ball, they evaporate! You have to constantly micro/position them to flank the correct set of units or they are a waste, such as trapping marines for blings, trapping stalkers, avoiding FF, spread out against tanks, etc... sling is basically the unit that requires most micro after mutas or infestors for zerg. The only time they don't require micro is if the game is already won for zerg. | ||
Oreo7
United States1647 Posts
On October 03 2011 02:07 ChoiBoi wrote: The only reason people say that Zerg is much harder is because unlike other races, we don't have a "forgive for not scouting" countermeasure. I'm going to say I'm Zerg, and it might be biased, but hear me out: *Edit: This is meant as a lower-league argument, not a high level, since high levels would naturally scout. If Terran goes 2port banshee with cloak, what can a Terran do? They already have marines and scan capabilities, so unless they came RIGHT after a mule, Terran should be relatively fine. What can Protoss do? Against Terran, they probably already have a robo and already have stalkers, so stalkers+observer. What can Zerg do? Nothing, lol. The only real anti-air we have are queens, and they are quite fragile if you just micro your banshees. We'd have to make extra queens ahead of time, and then we'd have to create spores assuming that we even have an evo chamber. This is all assuming that no one scouted. Another case, if a toss goes DT, what can Terran do? Scan and done What can Protoss do? Assuming you didn't 4 gate all-in or something of that variant, you probably have a robo and can chrono out an obs. If you got lucky and saw the blur, you could forcefield the ramp to keep it out to bide for some time. What can Zerg do? Hopefully we have an evo chamber, and spores take long enough that one dt can snipe most of them or just kill as many drones as possible until detection comes out. A dt rush will also come before lair hits in, so no overseer. The other races are much more forgiving if you didn't scout. Zerg relies on processing scouting information as the blueprint of their gameplan. The other races can just tweak theirs a bit and they're fine (this might be a little exaggerated, but it's to prove a point). Zerg was, in BW, capable of holding all those off without a sitch. Overlords were already detectors, and instead of roaches, they had hydras, which are anti-air. Protoss was generally the same, and Terran had a separate building that could scan, so no shared energy with something like muling. The bias here is overwhelming, you go if the terran goes 2port banshee how can the races react, and then you say protoss should have already perfectly reacted and zerg for someone reason has done nothing. Not to mention no one goes 2port banshee in anything but TvZ, and if they do you should realize what they're doing by some indicator. Your standard here is stupid. It's like saying now, assuming the zerg played like shit and didn't try to do any scouting at all and did a build that isn't safe against this specific terran build, how screwed is he? Now, if a terran does a tvz build tvp against a protoss, how screwed is the protoss? He's not? OMG Z SO HARD ![]() | ||
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