On September 29 2011 07:20 Maniak_ wrote:Love the idea of EAPM in SC2Gears.
Same remarks as others about the repeated tapping through the various groups to check the state. It seems as though 0.336s would be a bit 'long' for this and would ignore most of it, even though it feels like it should be considered effective. I mean, constantly tapping 1-2-3-4 or 5-6-7-8 to check if the white dots are still there doesn't take much time, and you don't need to check after each keystroke. It just 'registers' when you glance at it, not necessarily on the first pass.
I don't see this as spam, but more as a kind of mechanical automatism, which is good to be able to do (not my case yet :/)
The fact that blizzard's "apm" ignores different group selections seems to me like one of the stupidest things they've ever done. Ignoring duplicate actions is one thing, but the 'tapping' is pretty legitimate and useful... Then again, blizzard's apm never meant much. Now it means absolutely nothing.
Two questions about EAPM in SC2Gears:
The simple one first, will it be added to the 'on top apm display', side-by-side on instead of the basic apm?
More complex, will there be an impact with some of the charts?
For example, if there are 10 available larvae, the player has 450 minerals and holds Q (or D) to build drones, 9 drones will be effectively created but the replay data will have stored a lot more drone creations. That's a recurrent problem with the current charts when holding a key to do... anything. The replay stores each key repetition, which get reported in the charts though nothing happens in the game.
This is especially visible when building units as zerg.
I've got a replay right under my eyes in which I built 53 drones according to the SC2 history page (still not enough, bad me :/) and 187 according to the replay/SC2Gears.
To compute EAPM you would apparently have to "simulate" the state of the game to track or approximate the number of available larvae and resources in order to only count the effective actions. So would this also be used to show more realistic builds/tech and builds/tech stat charts? Or are you aiming for a simpler implementation?
In any case, very nice addition to an already essential app
