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Do you macro like a pro? - Page 22

Forum Index > SC2 General
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Shinespark
Profile Joined June 2011
Chile843 Posts
September 16 2011 21:20 GMT
#421
I'd like to see a Korean vs Foreigner comparison of SQ, and maybe something like checking the SQ's of the players in the NASL and GSL.

Also I'd like to point out that you have a lot of free time, but it's cool. Great job.
"I, for one, welcome our new Korean overlords."
yiodee
Profile Joined February 2011
United States137 Posts
Last Edited: 2011-09-16 21:27:25
September 16 2011 21:26 GMT
#422
Great job and great analysis!
blindsniper
Profile Joined July 2010
United States143 Posts
Last Edited: 2011-09-16 21:27:14
September 16 2011 21:26 GMT
#423
Now I know to get into GM you have to make at least 80 workers in 20 minutes, aka 4 workers a minute.

(technically shouldn't be possible because that takes 68 seconds, but with Chrono, Larva, and Mules, hehe it's doable)
"Video games are bad for you? That's what they said about rock and roll." - Shigeru Miyamoto
Skaggs
Profile Joined April 2011
United States57 Posts
September 16 2011 21:27 GMT
#424
Wow, this is incredible.
Navillus
Profile Joined February 2011
United States1188 Posts
September 16 2011 21:32 GMT
#425
On September 17 2011 06:26 blindsniper wrote:
Now I know to get into GM you have to make at least 80 workers in 20 minutes, aka 4 workers a minute.

(technically shouldn't be possible because that takes 68 seconds, but with Chrono, Larva, and Mules, hehe it's doable)


Also multiple bases... I actually was surprised at the big difference between Masters and GM because I thought that macro would start to even out by masters but the difference seems to come later in the game so I'm betting that it comes from GMs taking expos faster/using them better.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
K3Nyy
Profile Joined February 2010
United States1961 Posts
September 16 2011 21:35 GMT
#426
On September 17 2011 06:26 blindsniper wrote:
Now I know to get into GM you have to make at least 80 workers in 20 minutes, aka 4 workers a minute.

(technically shouldn't be possible because that takes 68 seconds, but with Chrono, Larva, and Mules, hehe it's doable)


You start with 6 and you can make workers off more than 1 base.
rebuffering
Profile Joined December 2010
Canada2436 Posts
September 16 2011 21:36 GMT
#427
omg, i love you, so much. Graphs! and numbers! and equations!! o lord yes!
http://www.twitch.tv/rebufferingg
VeraTheGun
Profile Joined March 2011
United States40 Posts
September 16 2011 21:39 GMT
#428
Wow got to do this
Btw I love the IdrA example
Our great hero, the enormously handsome yet unfortunately short Huk
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 16 2011 21:39 GMT
#429
On September 17 2011 06:35 K3Nyy wrote:
Show nested quote +
On September 17 2011 06:26 blindsniper wrote:
Now I know to get into GM you have to make at least 80 workers in 20 minutes, aka 4 workers a minute.

(technically shouldn't be possible because that takes 68 seconds, but with Chrono, Larva, and Mules, hehe it's doable)


You start with 6 and you can make workers off more than 1 base.


your starting workers and mules wouldn't count, this is workers MADE. Meaning you start from 0, and MULEs don't count.
As it turns out, marines don't actually cost any money -Jinro
TexasToast
Profile Joined March 2011
United States82 Posts
September 16 2011 21:40 GMT
#430
Really great post, good job.
rattus22
Profile Joined April 2010
United States68 Posts
September 16 2011 21:43 GMT
#431
I commend you for making this great post.
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
September 16 2011 21:43 GMT
#432
This is really fucking cool! Good shit.

By SQ, I'm apparently above-average diamond, and I'm currently in plat, so it's good to know that I'm right in thinking it isn't my macro holding me back.
insomdapowahouz
Profile Joined February 2011
Canada58 Posts
September 16 2011 21:44 GMT
#433
so basically..... GM players are better at everything

i'm shocked.
FidoDido
Profile Joined March 2011
United States1292 Posts
September 16 2011 21:47 GMT
#434
the world needs more people like you so better things can be free
LGIMSeed FantasyToss~~ Hipster Seed fan before he made Code A
MockHamill
Profile Joined March 2010
Sweden1798 Posts
September 16 2011 21:48 GMT
#435
I got a SQ of 77 even though I am in Platinum. I suspect that the numbers may be off if you que up units? Does queuing units count them as spent resources, and if so does SQ become incorrect when you que units?
jkl93
Profile Joined July 2011
Sweden47 Posts
September 16 2011 21:51 GMT
#436
Amazing post and a good read. I found this very interesting. the first thing i find funny is that this would explain the fact that it takes longer to go from bronze to silver than from silver to gold as their macro seems to be more close and therefore their mmr would be kinda closer. Now im not saying silver and gold are the same but it explains a bit.
The second thing is the diffrence between masters and GM. That the diffrence is that big is just very surprising. I knew that the macro diff was there but not on the diffrence of 20 workers.
Ofcourse a study like this isnt complete unless you analyze a bigger set of games played but given that is near to impossible and that this shows clear results overall i find it very belivable and reliable
Good Work :D
Intelligence is limited, stupidity is endless
synkronized
Profile Joined June 2011
United States125 Posts
September 16 2011 21:55 GMT
#437
On September 17 2011 06:48 MockHamill wrote:
I got a SQ of 77 even though I am in Platinum. I suspect that the numbers may be off if you que up units? Does queuing units count them as spent resources, and if so does SQ become incorrect when you que units?

How many games did you sample? I'd argue you should sample about 20 since it'd give you a reasonably broad range accounting for days you were tired, days you were baller and everything in between.

There are Plat players with your SQ score so you're not totally alone. It could suggest your build orders, strats and micro may not have received the same level of attention. I know when I play aggressively (Diamond league here) my macro takes a major slip compared to games where I more passively defend.
wattabeast
Profile Blog Joined March 2011
United States957 Posts
September 16 2011 21:57 GMT
#438
This is a fantastic post, and really kept me intrigued. I hope to see more from you soon Also I hope at tournaments, like in "Real sports" there are stats on the screen like RBIs batting average, etc. but we'll have AVG APM, SQ, and others. Lead the charge!
:O
klo8
Profile Joined August 2010
Austria1960 Posts
Last Edited: 2011-09-16 22:00:37
September 16 2011 21:58 GMT
#439
On September 17 2011 06:48 MockHamill wrote:
I got a SQ of 77 even though I am in Platinum. I suspect that the numbers may be off if you que up units? Does queuing units count them as spent resources, and if so does SQ become incorrect when you que units?

Yes. Unspent resources are, afaik, the arithmetic mean of what the Minerals + Gas counts say, over the whole game, and as the amount of money that is shown is reduced when you queue, it probably counts as "spent" money. Keep in mind though that even some of the best players in the world queue up units, much to Day9's dismay. (usually it's only cheap units though, queuing up expensive units should be avoided as much as possible) Also, as always in statistics, the smaller the sample size, the less you can say about the population (all of your games) and there's a bunch of random factors involved as well, like how well you played, how well your opponents played and a lot more.

Great OP. I just took stats and probability last semester and this is a fascinating way to apply all that.
This post is clearly not a hurr, as you can see from the graph, the durr never intersects with the derp.
MrGingerKid
Profile Joined March 2011
United States63 Posts
September 16 2011 21:58 GMT
#440
Wow this is one of the greatest posts ever. Thank you so much for your time and effort.

Time to go calculate my score!
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