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Do you macro like a pro? - Page 18

Forum Index > SC2 General
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IndoorSpawningPool
Profile Joined July 2011
United States99 Posts
September 16 2011 19:24 GMT
#341
On September 17 2011 04:08 SidianTheBard wrote:
Great Write up.

I do wonder though, since Terran and Zerg (If they have larva) can just queue up bunch of units to keep their money low, where protoss will have to pool up minerals for them to use their warp gates. So, you guys can keep queuing units to keep yourselves under say 200 minerals, where toss will have to pool up to say 800 minerals to warp in 6 stalkers every cooldown. I suppose a top level toss could have all his warpgates staggered so they could do the same thing. But generally if you are going to use your warpgates to reinforce, you dont want to be warping in 1 stalker every 5 seconds, you'd rather warp in 6 at once, making it so you have to pool your money up.

Would this be a main reason why protoss players would have a much lower SQ?


No it wouldnt since the cost itself would be evened out across the amount of time it would take to produce all of your queued units.
I build two drones in time of peace, and two in time of war. I build two drones before I build two drones, and then I build two more
Moonling
Profile Blog Joined May 2010
United States987 Posts
September 16 2011 19:24 GMT
#342
this is awesome data!
1% of koreans control 99% of starcraft winnings. #occupykorea.
Grettin
Profile Joined April 2010
42381 Posts
September 16 2011 19:25 GMT
#343
Interesting.. seems like you put a lot of effort into this. Great and informative! Thanks!
"If I had force-fields in Brood War, I'd never lose." -Bisu
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
September 16 2011 19:25 GMT
#344
just stopping by to say AMAZING AMAZING post

<3
BuddhaMonk
Profile Joined August 2010
781 Posts
September 16 2011 19:27 GMT
#345
Really cool post.

I'm not sure you can but it would be nice if you could only show spending vs income before players are maxed 200/200. I think that would be more insightful as to who is actually spending the best.
Accer
Profile Joined May 2010
Korea (South)319 Posts
September 16 2011 19:27 GMT
#346
Amazing post! Hope to see more of this stuff in the future.
McFortran
Profile Joined October 2010
United States79 Posts
September 16 2011 19:28 GMT
#347
Played a 17 minute game vs the very easy AI and got a score of 116 (diamond league, haven't played in months). Clearly passive games will make the score much higher than it should be, and games in lower leagues tend to be more passive than in higher leagues (my macro sucks when I play against masters league opponents in customs).
pyrodias
Profile Joined March 2011
United States27 Posts
September 16 2011 19:30 GMT
#348
This made my actuarial day.
Powster
Profile Joined April 2010
United States650 Posts
September 16 2011 19:30 GMT
#349
I am master and calculated mine 79.965.. I think some of my 4 gates pvp are messing up the result.. but still included those. My highest score was 608 average unspent and 1558 collection rate.. 90.349

When I get on later I will play like 10 games maybe while not messing around how I usually do and see if I can get higher score. I consider myself a macro player.. so I want to at least be at the average GM level :/
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
September 16 2011 19:30 GMT
#350
Omg. So much info! Awesome job I guess. Will read it through when I have time to ^_^

Again, GJ
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 16 2011 19:31 GMT
#351
Sticky please.
Moderatorshe/her
TL+ Member
Flossy
Profile Blog Joined August 2011
United States870 Posts
September 16 2011 19:31 GMT
#352
Awesome read! You are very good at maths!
etternaonline.com
sTsCompleted
Profile Blog Joined May 2010
United States380 Posts
September 16 2011 19:34 GMT
#353
This is fucking awesome.
KevinIX
Profile Joined October 2009
United States2472 Posts
September 16 2011 19:36 GMT
#354
Coolest post I've seen in a long time. Pretty surprising to see such a huge gap between Master and Grandmaster.
Liquid FIGHTING!!!
Serashin
Profile Joined November 2010
235 Posts
September 16 2011 19:37 GMT
#355
I will post before i read out of following reasons

First i have to say it looks on first view easy readable and very apealing .
Second i have to say that such a study is sadly not useful in any way to measure your skill.

Because ur macro abbility doesnt score with decissionmaking also ur macro abbility to see scaled is worthless because hell you can have a awesome scale but u lose the game anyways.

Also its extremly useful in some cases in longer drawn out matches bank a bit income and play defensive and then spend all together .

Will read now hope i learn something.
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
CosmicHippo
Profile Blog Joined August 2010
United States547 Posts
September 16 2011 19:39 GMT
#356
wow that was really cool to read
Yeah i've got your zerg riiiight here! *gulps beer*
Sqq
Profile Joined August 2010
Norway2023 Posts
September 16 2011 19:40 GMT
#357
Mind. Fucking. Blown. Great thread
Dead girls don't say no.
Marth753
Profile Joined October 2010
United States40 Posts
September 16 2011 19:40 GMT
#358
I think one thing that's noteworthy, however, is that if you sit on a maxed army for any length of time, your money will skyrocket for a reason that really has nothing to do with poor macro; if anything it's a sign of good macro that will end up skewing the average unspent resources tab
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-09-16 19:42:33
September 16 2011 19:41 GMT
#359
You should make bold in the op, that games with income < 600 should not be included in your SQ.
IndoorSpawningPool
Profile Joined July 2011
United States99 Posts
September 16 2011 19:41 GMT
#360
On September 17 2011 04:28 McFortran wrote:
Played a 17 minute game vs the very easy AI and got a score of 116 (diamond league, haven't played in months). Clearly passive games will make the score much higher than it should be, and games in lower leagues tend to be more passive than in higher leagues (my macro sucks when I play against masters league opponents in customs).


You have to remember that the OP is taking his data from the ladder where the data is already categorized by Blizzard matchmaking... he found a VERY interesting correlation in player's league and macro efficiency that almost everyone has overlooked...
I build two drones in time of peace, and two in time of war. I build two drones before I build two drones, and then I build two more
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