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NASL S2 Open Structure - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 Next All
DoomsVille
Profile Joined August 2010
Canada4885 Posts
September 13 2011 21:04 GMT
#41
On September 14 2011 05:42 Adreme wrote:
Show nested quote +
On September 14 2011 05:40 Joshy.IGN wrote:
Just pointing out that the second open qualifier is the same weekend as IPL 3! Hope it doesn't affect either tournament too much. :o


Wouldnt something have to eventually be the weekend of something else since theres a big tournament going on every day of the year?

The same weekend as IPL3: IeSF in Korea, IEM Guangzhou.

Add NASL qualifier to that list lol

Busiest SC2 week ever?
LuckedOut
Profile Joined December 2010
77 Posts
September 13 2011 21:04 GMT
#42
On September 14 2011 05:40 Joshy.IGN wrote:
Just pointing out that the second open qualifier is the same weekend as IPL 3! Hope it doesn't affect either tournament too much. :o


Lol it won't affect IPL3 I am pretty sure about that...
skatbone
Profile Joined August 2010
United States1005 Posts
September 13 2011 21:14 GMT
#43
That's progressive of you to use The Planetary Workshop. I'm sure this will lead to some groans seeing as they aren't maps that everyone practices on. But I see this as a creative risk on your part. I'm interested to see where this leads.

I also like the 11 seed idea for the winner of the semi-open.

tl'dr While you'll probably receive some criticism for trying out new maps, I have been impressed with NASL's desire to try out new formats and by your response to and incorporation of constructive criticism in general.
Mercurial#1193
Quesa
Profile Joined November 2010
United States304 Posts
September 13 2011 21:23 GMT
#44
The consensus was it made more sense to randomly punish the #6 seed than the #1 seed, not that it was either the best or a legitimate solution. Which 2nd in their division players can afford to throw their games instead of the division leaders like last season; it should make for some real TV drama.
Those who cannot remember the past are condemned to repeat it.
McKTenor13
Profile Blog Joined November 2010
United States1383 Posts
September 13 2011 21:36 GMT
#45
I like this change. I'm looking forward to seeing how NASL does this season
If you can chill. chill. - Liquid'Tyler
Hrrrrm
Profile Joined March 2010
United States2081 Posts
September 13 2011 22:06 GMT
#46
Inviting 1,2,3, MAYBE 4 players no problem since it should be the tip top players. Inviting HALF the freaking pack is complete nonsense. Let EVERYONE earn their way in. If you're good enough you'll qualify, if you aren't and get "unlucky" because of a hard draw too bad so sad, you weren't going to win anyways.

Just when I was looking forward to NASL 2 since they said they wouldn't invite anyone after Season 1 and people had to EARN their way in. Then the Korean Exodus occurred and you really couldn't blame them inviting people after that. Then when you think the invite nonsense is finally over, they just find another avenue to invite more people later on. Unbelievable...

You guys should really stop obsessing over getting Player X or Player Y to play in your league and focus on setting up an environment where the BEST players are begging to get in. You'd be better off.
alot = a lot (TWO WORDS)
uberism
Profile Joined January 2011
Canada271 Posts
September 13 2011 22:16 GMT
#47
I agree, invites are lame.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 13 2011 22:20 GMT
#48
oh the map of the month winners are always awesome to play on.(and probably better balanced then most tournament maps) (Also a lil bonus for people focusing on nasl x3 ) me likes . Interesting to see a few people hate new maps with passion, guess they miss steppes of war.
I even liked season one for showing maps that were generally unused in tournaments, atleast after i noticed that people prepared for those map quiet well.
Perseverance
Profile Joined February 2010
Japan2800 Posts
September 13 2011 22:32 GMT
#49
On September 14 2011 05:18 Logros wrote:
Show nested quote +
On September 14 2011 05:13 Xeris wrote:
On September 14 2011 05:04 CptGrackSparrow wrote:
Will the player who qualifies for the grand finals via this "semi-open" still be seeded 16th? As we all know there was a lot of debate about that last season.


We're going to be working around that. Probably make them the 11th seed instead. I believe that was the general consensus -- kinda putting them in the middle of the pack.

Good to hear this. Ret got kinda screwed last time going against Puma in round 1 while being seed nr.1 and there were even people throwing games to avoid seed 1. This should make things a bit more reasonable .



Yea poor Ret

I felt really bad for him when this happened. Glad things are getting better ^^
<3 Moonbattles
Bobster
Profile Joined January 2011
Germany3075 Posts
September 13 2011 22:36 GMT
#50
Custom TL community maps?


Oh God yes, anything to get more fresh blood into the map scene.
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 13 2011 23:03 GMT
#51
Do we have the map pool already for nasl season 2 ? (hint : daybreak :D)
FairForever
Profile Joined February 2011
Canada2392 Posts
September 13 2011 23:14 GMT
#52
How about this format for seeding?

Winner of Open Qualifier is unseeded (tentatively)

Seed 1 can now choose to either play Seed 15 or Winner of Open
If Seed 1 chooses to play Seed 15,
Seed 2 can now choose to play either Seed 14 or Winner of Open.

etc. etc.

Once someone chooses to play Winner of Open (or the first seven seeds bypass) you just seed the rest according to rank. This way the top seeds get an option which is nice.
guoguo
Profile Blog Joined November 2009
United States121 Posts
Last Edited: 2011-09-13 23:27:09
September 13 2011 23:26 GMT
#53
I'm going to watch just for the new maps. I hope other leagues start doing this as well.
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
Last Edited: 2011-09-13 23:35:50
September 13 2011 23:33 GMT
#54
I'm not so happy about this map thing...
It seems to me the map makers are trying too hard to make them "macro" maps. Look at Metalopolis and XNC...They're both good maps but they don't have bases everywhere like monsoon valley.

For clarity: I'd prefer more maps like Dual Sight to be used in tournaments, and macro maps like crevasse and terminus are okay in moderation, but so many of the maps are like crevasse that the gameplay may be similar to most of the maps.
lefix
Profile Joined February 2011
Germany1082 Posts
September 14 2011 18:27 GMT
#55
I understand the worries of the players, but i am sure the new maps will receive mostly positive feedback. As it was pointed out some of these maps have already made appearances in motm, go4sc2, xilence Cup, stim.tv and other tournaments.
And i think it will be more exciting to watch for the viewers. At the end of the day the viewers are the ones who bring in the money.
Map of the Month | The Planetary Workshop | SC2Melee.net
Mereel
Profile Joined February 2010
Germany895 Posts
September 14 2011 21:47 GMT
#56
cant wait.....gonna be awesome.

and for all the questions, maybe take a look into the mapforum once in a while. nasl would not just take some random mapmaker and let them make maps for a big tournament.
the mapmaking community has grown since the beginning of sc2 and it shows now more then ever before.
with motm getting bigger and bigger, the gathering of topmapmakers to create teams to get even more better. its not only the koreans who can create good maps.
look at the iccup/esv team, u all love what they are doing and screamed for iccup maps when blizzard announced the season 3 laddermappool.
now take the chance and see where we can go with it.
TPW Mapmaking Team
Antares777
Profile Joined June 2010
United States1971 Posts
September 14 2011 21:58 GMT
#57
Community maps!

<3

I'm sure the people at TPW have worked very hard to make sure that there are no exploits or errors in these maps, and am looking forward to the games that will be played on these! Community maps are a lot more interesting and fun than people are willing to realize.
Angelbelow
Profile Joined September 2010
United States3728 Posts
September 14 2011 22:03 GMT
#58
Entirely new map pool? Thats cool and weird at the same time. Either way I hope they produce some awesome games and look forward to seeing them. A few of the maps taht I looked at seemed pretty cool, but only time will tell.
You may delay, but time will not. Current Music obsession: Opeth
L3gendary
Profile Joined October 2010
Canada1470 Posts
September 14 2011 22:07 GMT
#59
I love the idea of the community maps. You aren't going to convince players to play and test custom maps unless they are in a real tournament.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 14 2011 22:07 GMT
#60
Absolutely amazing by NASL to give new maps from the community a chance! I love you for that and will definitely tune in for as many games as possible
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
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