• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:54
CET 08:54
KST 16:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview3Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
KSL Week 85 HomeStory Cup 28 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Bleak Future After Failed ProGaming Career Potential ASL qualifier breakthroughs? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1881 users

NASL S2 Open Structure - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
Sylvr
Profile Joined May 2010
United States524 Posts
September 14 2011 22:24 GMT
#61
All new maps is a bit extreme I think... That's like going into the NBA and giving them an egg-shaped Basketball and saying "Good Luck!". Like playing Soccer in a Hockey rink. You're giving the players a chance to just straight auto-lose regardless of their skill.

You've effectively shaved off an entire layer of skill from this game. Furthermore, the commentating is going to suffer as well. Our top commentators, at least, generally know what builds are normal for the standard maps and are able to identify and talk about any deviations or risky play. With all new maps, who the hell knows if it's a good idea to Nexus/CC/Hatch first or whatever.

I expect players that are involved in several different tournaments to suffer from this the most as they won't be able/willing to spare the time to practice on these new maps. Seeing as the how the players who are in the most tournaments are likely to be the best players, I think this move is crippling the NASL. The level of play (and commentating) will not be as high as it could be.
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 14 2011 22:30 GMT
#62
On September 15 2011 07:24 Sylvr wrote:
You've effectively shaved off an entire layer of skill from this game.


Or they added the skill to react to a new map
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Toxi78
Profile Joined May 2010
966 Posts
September 14 2011 22:41 GMT
#63
do they really expect anyone to pay 10$ to play a tournament on stupid maps to qualify for another tournament with 16 non-announced pros?
where is the trick?
Kieofire
Profile Joined June 2011
United States1809 Posts
September 14 2011 22:43 GMT
#64
On September 15 2011 07:41 Toxi78 wrote:
do they really expect anyone to pay 10$ to play a tournament on stupid maps to qualify for another tournament with 16 non-announced pros?
where is the trick?


The trick is the prize money if you win the NASL finals.
Sylvr
Profile Joined May 2010
United States524 Posts
September 14 2011 22:46 GMT
#65
On September 15 2011 07:30 Ragoo wrote:
Show nested quote +
On September 15 2011 07:24 Sylvr wrote:
You've effectively shaved off an entire layer of skill from this game.


Or they added the skill to react to a new map


That's going to depend on the map really. Some stuff, it just isn't reasonable to expect anyone to intuit. Mostly thinking about stuff like proxy locations, prime harass locations (Think of the cliff at the Natural on Tal'Darim), back doors, ambush points (like shrubbery), scouting paths, attack paths, and probably a lot more that I'm not thinking of. There are a lot of things that people learn about a map over time that really serve to showcase a player's skill if they're able to exploit or defend against them.

I just can't help but see that many more chances for a player to lose and say "Oh, I didn't know about that", which I, personally, don't want to see at the highest levels of play.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 14 2011 22:49 GMT
#66
Lol, people crying about maps ... i really wonder what they do when Blizz changes Ladderpool (again). Stop playing because it's new ... hahaha.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Kieofire
Profile Joined June 2011
United States1809 Posts
September 14 2011 22:50 GMT
#67
On September 15 2011 07:49 dezi wrote:
Lol, people crying about maps ... i really wonder what they do when Blizz changes Ladderpool (again). Stop playing because it's new ... hahaha.


I agree with this, if they are a good enough player then the new maps shouldn't affect them that much because the other person they face won't know much about the maps either.
StarMoon
Profile Joined April 2011
Canada682 Posts
September 14 2011 23:04 GMT
#68
On September 15 2011 07:49 dezi wrote:
Lol, people crying about maps ... i really wonder what they do when Blizz changes Ladderpool (again). Stop playing because it's new ... hahaha.


At the pro level, ladder is little more then a means of practice against random opponents and the things that come with practice (build experimentation, metagame participation, refinement of mechanics and so forth).

Tournaments, especially big-name ones, are where you play 'for reals' and test your skill in true competition and apply all that you learned and refined in practice in competition against others who have done the same. The end result of this is that you get fantastic, high-level games.

You also get the added element of preparing against specific players, the mind games involved with this (I normally do X, so knowing he knows this I will do something else unless he actually thinks I will do something else... etc) and map-specific builds and metagame.

Essentially blindsiding the players via map pool can certainly can lead to some amusing entertainment, but it cheapens the competition. You remove a lot of the preparation possible which leads to much better games (see Boxer in NASL 1, and how much his preparation paid off).

In relation to this, many pros have complained having to try to practice so many different maps for different tournaments, and this complaint often comes from rather subtle variants in the maps (like various shakuras variants). Having a totally new map pool may sound cool and make the map makers you are endorsing (and their fans) happy, but you make things harder on your players and thus cheapen the spectators experience as well (as the players will be less likely to be able to produce their best games).


To comment on the maps specifically, it is 'interesting' that you did not take the cues from GSL to make a varied map pool that allowed for diverse styles of play without being too gimmicky (dual sight, XNF, daybreak) instead of just making everything like Crevasse. Hope you like hour-long TvTs and your giant maps.
Mereel
Profile Joined February 2010
Germany895 Posts
September 14 2011 23:53 GMT
#69
On September 15 2011 08:04 StarMoon wrote:
Show nested quote +
On September 15 2011 07:49 dezi wrote:
Lol, people crying about maps ... i really wonder what they do when Blizz changes Ladderpool (again). Stop playing because it's new ... hahaha.


At the pro level, ladder is little more then a means of practice against random opponents and the things that come with practice (build experimentation, metagame participation, refinement of mechanics and so forth).

Tournaments, especially big-name ones, are where you play 'for reals' and test your skill in true competition and apply all that you learned and refined in practice in competition against others who have done the same. The end result of this is that you get fantastic, high-level games.

You also get the added element of preparing against specific players, the mind games involved with this (I normally do X, so knowing he knows this I will do something else unless he actually thinks I will do something else... etc) and map-specific builds and metagame.

Essentially blindsiding the players via map pool can certainly can lead to some amusing entertainment, but it cheapens the competition. You remove a lot of the preparation possible which leads to much better games (see Boxer in NASL 1, and how much his preparation paid off).

In relation to this, many pros have complained having to try to practice so many different maps for different tournaments, and this complaint often comes from rather subtle variants in the maps (like various shakuras variants). Having a totally new map pool may sound cool and make the map makers you are endorsing (and their fans) happy, but you make things harder on your players and thus cheapen the spectators experience as well (as the players will be less likely to be able to produce their best games).


To comment on the maps specifically, it is 'interesting' that you did not take the cues from GSL to make a varied map pool that allowed for diverse styles of play without being too gimmicky (dual sight, XNF, daybreak) instead of just making everything like Crevasse. Hope you like hour-long TvTs and your giant maps.


what the hell are u talking about. the tournament is in 15 days, enough time to practice the maps. and furthermore when u say everything look like crevasse and is huge i know for 100% that u didnt take a single look on them.

the maps are all pretty standard and no pro player should have problems to adept strategies. an i personally thing that new maps are not really a big thing in starcraft2. its still the same, earing minerals building armee, take a natural etc.
TPW Mapmaking Team
RoboBob
Profile Blog Joined September 2010
United States798 Posts
September 15 2011 01:48 GMT
#70
I'm glad you're using planetary workshop maps. I think showcasting them in the open is the best way to test it, much like how GSL uses the GSTL as the map testing ground.

I don't understand people whining about map exploits. If you have the skill to find that and others don't, then you should be rewarded for it...instead of being the person who grinded the most on any given map. As long as NASL is willing to patch any obvious exploits that pop up, I don't see the problem.

But I'm a bit confused about the timing. So the open tournament is happening *before* the regular tournament this time?
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-09-15 02:45:38
September 15 2011 02:42 GMT
#71
man i hate the structure of the NASL

its like people sat down at a table and tried to design the most horrible, nonn-entertaining, lame for the players and watchers, tournament design possible.


the following is something i wrote to show some problems with code A and Code S that causes code S to sort of feel stale


with the current system, code a could be seen as a season-long qualifier to get into the next code S tournament...

I think the main possible area of improvement i see in all of this is, lets say some dude out there is extremely skilled after a few months of practice and has a few weeks of incredible genius in sc2 for some unknowable reason.

I this this is EXTREMELY hypothetical, but hear me out.

If this dude wanted to get into code S he would need to spend 1 entire season doing code A, then he would have to get far enough into code A in that season to get into up/down. Then he would have to win the up/down and he could be in code S.

So he would have to do the season-long code a which is like a qualifiers to get into the next code S

(( And winning the up/down seems kind of like a silly format given that its BO1's between top players... but thats another discussion. ))

I guess im trying to say, if this dude somehow has a flash of genius right now id wanna see that dude in the code S tournament right now, not next season. With a type of open seeding element added to the tournament, the same dude could theoretically win code S in a single season without having to wait.

however, i agree my scenario is very hypothetical... but i believe sc2 has a high level of volatility that increasing the "new blood" level of a code s tournament could give Code S even more of a highly competitive mystique because the code S players would have to be superior to eachother and be superior to any bright stars that are materializing at that very moment.

And lets say one of these bright stars does good in code A, gets into code S, then during that season loses and goes to up/down and goes back into code A. Such a person would be doing a entire codeA season to qualify for one codeS season, then after dropping out he has to do ANOTHER codeA SEASON AGAIN to qualify for 1 more code S season. And if such a bright star has a flash of genius yet again he no longer has the "chance" to win code s for that season because his only option now is to spend another season trying to qualify again.

Im not saying the dude doesnt deserve to drop out for losing his games, im just saying such a system is not too forgiving in the time-department for many pro players out there.

Also heres another way of looking at it. if a pro wants to qualify into code S he has to spend a entire long season doing code A, and then its not even a garuntee. So a pro spends like a 50 day Code A season of playing and doesnt even know after that whether or not his chance is 100% of being in the next code S tournament.

With my idea, a pro would ONLY need to spend a few days playing that open tournament, and if he places high enough in the open tournament he knows after only a few days whether or not he 100% has a spot in the code s tournament or not. Giving pro players such a quick way (however a highly competitive way) to spend a few days playing to give them a 100% yes/no answer of "you are seeded in the next code s tournament" is a great way of increasing the chances of pros from around the world trying it out.





the thing about the above problem is at least Code S is known as the greatest pinnacle of competition so they can have a sort of raunchy system and get away with it



something that makes NASL lame compared to GSL is the fact that in GSL you know for sure after the first week whether or not you are eliminated from the tournament. after you get knocked out of the Code S RO32, you are free to fly all over the world competing in other tournaments with no other responsibility

in NASL, players arent knocked out every week. instead you have to play for the FULL entire massive group play period, then theres a short few-day-final where people are knocked out

like 99% of nasl is the pool play period.

. essentially, EVERY nasl player has to play the ""entire tournament"" before he knows if hes been knocked out. in GSL, you may only need to play 1 day and you lose so you are knocked out and you dont have to play in the tournament any more and you can travel around the world and be free until next season

in GSL, its possible for you to only need to play for 1 week/day before you know your knocked out of the finals. in NASL, every player needs to play the entire tournament....
Sylvr
Profile Joined May 2010
United States524 Posts
Last Edited: 2011-09-15 06:23:16
September 15 2011 05:57 GMT
#72
To the people saying that they have plenty of time to practice the maps, and that the person who takes the time to practice them SHOULD have an advantage: A lot of the best players in this tournament are preparing for SEVERAL tournaments. This means that they might NOT have plenty of time to practice on them. Lower tier players that aren't invited/don't qualify for as many tournaments don't have this problem, which gives them a potential advantage that may make the gap between the players look much smaller than it actually is.

I'd prefer not to see worse players winning series just because they had all the time in the world to sit at home and grind out these maps while the top pros had to prepare for half a dozen other tournaments that used completely different maps. It's gimmicks like this that give us these flash-in-the-pan champions who exploit some non-skill aspect of the game/tournament and then fall off the scene because they're actually terrible. It's almost as bad as a Bo1 tourney.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 15 2011 17:33 GMT
#73
I'm pretty sure every player who pays to join will see that they will be playing on new maps. It's not like they take off a blindfold and "surprise! you get to play new maps this tournament, good luck!" They will be able to see what they're getting themselves into. So if they lose MISERABLY, you can't say they weren't prepared for it.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
sixfour
Profile Blog Joined December 2009
England11061 Posts
September 15 2011 22:54 GMT
#74
On September 14 2011 05:30 Xeris wrote:
Off to class, will try to answer more questions when I return!


still in class?
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 172
StarCraft: Brood War
Sea 4850
Bisu 1251
Shinee 118
Shine 78
ZergMaN 77
Dewaltoss 63
Shuttle 59
NotJumperer 56
ToSsGirL 27
Backho 26
[ Show more ]
Sharp 24
Bale 23
Dota 2
XaKoH 209
NeuroSwarm116
League of Legends
JimRising 732
C9.Mang0479
Super Smash Bros
Mew2King76
Other Games
Happy248
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1754
• Lourlo1400
• Stunt395
Upcoming Events
HomeStory Cup
4h 6m
Korean StarCraft League
19h 6m
HomeStory Cup
1d 4h
Replay Cast
1d 16h
HomeStory Cup
2 days
Replay Cast
2 days
Replay Cast
3 days
Wardi Open
4 days
WardiTV Invitational
5 days
The PondCast
6 days
[ Show More ]
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-29
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W6
Rongyi Cup S3
HSC XXVIII
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.