• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:10
CEST 13:10
KST 20:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL79
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
[ASL19] Finals Recap: Standing Tall Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 739 users

NASL S2 Open Structure - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
Sylvr
Profile Joined May 2010
United States524 Posts
September 14 2011 22:24 GMT
#61
All new maps is a bit extreme I think... That's like going into the NBA and giving them an egg-shaped Basketball and saying "Good Luck!". Like playing Soccer in a Hockey rink. You're giving the players a chance to just straight auto-lose regardless of their skill.

You've effectively shaved off an entire layer of skill from this game. Furthermore, the commentating is going to suffer as well. Our top commentators, at least, generally know what builds are normal for the standard maps and are able to identify and talk about any deviations or risky play. With all new maps, who the hell knows if it's a good idea to Nexus/CC/Hatch first or whatever.

I expect players that are involved in several different tournaments to suffer from this the most as they won't be able/willing to spare the time to practice on these new maps. Seeing as the how the players who are in the most tournaments are likely to be the best players, I think this move is crippling the NASL. The level of play (and commentating) will not be as high as it could be.
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 14 2011 22:30 GMT
#62
On September 15 2011 07:24 Sylvr wrote:
You've effectively shaved off an entire layer of skill from this game.


Or they added the skill to react to a new map
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Toxi78
Profile Joined May 2010
966 Posts
September 14 2011 22:41 GMT
#63
do they really expect anyone to pay 10$ to play a tournament on stupid maps to qualify for another tournament with 16 non-announced pros?
where is the trick?
Kieofire
Profile Joined June 2011
United States1809 Posts
September 14 2011 22:43 GMT
#64
On September 15 2011 07:41 Toxi78 wrote:
do they really expect anyone to pay 10$ to play a tournament on stupid maps to qualify for another tournament with 16 non-announced pros?
where is the trick?


The trick is the prize money if you win the NASL finals.
Sylvr
Profile Joined May 2010
United States524 Posts
September 14 2011 22:46 GMT
#65
On September 15 2011 07:30 Ragoo wrote:
Show nested quote +
On September 15 2011 07:24 Sylvr wrote:
You've effectively shaved off an entire layer of skill from this game.


Or they added the skill to react to a new map


That's going to depend on the map really. Some stuff, it just isn't reasonable to expect anyone to intuit. Mostly thinking about stuff like proxy locations, prime harass locations (Think of the cliff at the Natural on Tal'Darim), back doors, ambush points (like shrubbery), scouting paths, attack paths, and probably a lot more that I'm not thinking of. There are a lot of things that people learn about a map over time that really serve to showcase a player's skill if they're able to exploit or defend against them.

I just can't help but see that many more chances for a player to lose and say "Oh, I didn't know about that", which I, personally, don't want to see at the highest levels of play.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 14 2011 22:49 GMT
#66
Lol, people crying about maps ... i really wonder what they do when Blizz changes Ladderpool (again). Stop playing because it's new ... hahaha.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Kieofire
Profile Joined June 2011
United States1809 Posts
September 14 2011 22:50 GMT
#67
On September 15 2011 07:49 dezi wrote:
Lol, people crying about maps ... i really wonder what they do when Blizz changes Ladderpool (again). Stop playing because it's new ... hahaha.


I agree with this, if they are a good enough player then the new maps shouldn't affect them that much because the other person they face won't know much about the maps either.
StarMoon
Profile Joined April 2011
Canada682 Posts
September 14 2011 23:04 GMT
#68
On September 15 2011 07:49 dezi wrote:
Lol, people crying about maps ... i really wonder what they do when Blizz changes Ladderpool (again). Stop playing because it's new ... hahaha.


At the pro level, ladder is little more then a means of practice against random opponents and the things that come with practice (build experimentation, metagame participation, refinement of mechanics and so forth).

Tournaments, especially big-name ones, are where you play 'for reals' and test your skill in true competition and apply all that you learned and refined in practice in competition against others who have done the same. The end result of this is that you get fantastic, high-level games.

You also get the added element of preparing against specific players, the mind games involved with this (I normally do X, so knowing he knows this I will do something else unless he actually thinks I will do something else... etc) and map-specific builds and metagame.

Essentially blindsiding the players via map pool can certainly can lead to some amusing entertainment, but it cheapens the competition. You remove a lot of the preparation possible which leads to much better games (see Boxer in NASL 1, and how much his preparation paid off).

In relation to this, many pros have complained having to try to practice so many different maps for different tournaments, and this complaint often comes from rather subtle variants in the maps (like various shakuras variants). Having a totally new map pool may sound cool and make the map makers you are endorsing (and their fans) happy, but you make things harder on your players and thus cheapen the spectators experience as well (as the players will be less likely to be able to produce their best games).


To comment on the maps specifically, it is 'interesting' that you did not take the cues from GSL to make a varied map pool that allowed for diverse styles of play without being too gimmicky (dual sight, XNF, daybreak) instead of just making everything like Crevasse. Hope you like hour-long TvTs and your giant maps.
Mereel
Profile Joined February 2010
Germany895 Posts
September 14 2011 23:53 GMT
#69
On September 15 2011 08:04 StarMoon wrote:
Show nested quote +
On September 15 2011 07:49 dezi wrote:
Lol, people crying about maps ... i really wonder what they do when Blizz changes Ladderpool (again). Stop playing because it's new ... hahaha.


At the pro level, ladder is little more then a means of practice against random opponents and the things that come with practice (build experimentation, metagame participation, refinement of mechanics and so forth).

Tournaments, especially big-name ones, are where you play 'for reals' and test your skill in true competition and apply all that you learned and refined in practice in competition against others who have done the same. The end result of this is that you get fantastic, high-level games.

You also get the added element of preparing against specific players, the mind games involved with this (I normally do X, so knowing he knows this I will do something else unless he actually thinks I will do something else... etc) and map-specific builds and metagame.

Essentially blindsiding the players via map pool can certainly can lead to some amusing entertainment, but it cheapens the competition. You remove a lot of the preparation possible which leads to much better games (see Boxer in NASL 1, and how much his preparation paid off).

In relation to this, many pros have complained having to try to practice so many different maps for different tournaments, and this complaint often comes from rather subtle variants in the maps (like various shakuras variants). Having a totally new map pool may sound cool and make the map makers you are endorsing (and their fans) happy, but you make things harder on your players and thus cheapen the spectators experience as well (as the players will be less likely to be able to produce their best games).


To comment on the maps specifically, it is 'interesting' that you did not take the cues from GSL to make a varied map pool that allowed for diverse styles of play without being too gimmicky (dual sight, XNF, daybreak) instead of just making everything like Crevasse. Hope you like hour-long TvTs and your giant maps.


what the hell are u talking about. the tournament is in 15 days, enough time to practice the maps. and furthermore when u say everything look like crevasse and is huge i know for 100% that u didnt take a single look on them.

the maps are all pretty standard and no pro player should have problems to adept strategies. an i personally thing that new maps are not really a big thing in starcraft2. its still the same, earing minerals building armee, take a natural etc.
TPW Mapmaking Team
RoboBob
Profile Blog Joined September 2010
United States798 Posts
September 15 2011 01:48 GMT
#70
I'm glad you're using planetary workshop maps. I think showcasting them in the open is the best way to test it, much like how GSL uses the GSTL as the map testing ground.

I don't understand people whining about map exploits. If you have the skill to find that and others don't, then you should be rewarded for it...instead of being the person who grinded the most on any given map. As long as NASL is willing to patch any obvious exploits that pop up, I don't see the problem.

But I'm a bit confused about the timing. So the open tournament is happening *before* the regular tournament this time?
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-09-15 02:45:38
September 15 2011 02:42 GMT
#71
man i hate the structure of the NASL

its like people sat down at a table and tried to design the most horrible, nonn-entertaining, lame for the players and watchers, tournament design possible.


the following is something i wrote to show some problems with code A and Code S that causes code S to sort of feel stale


with the current system, code a could be seen as a season-long qualifier to get into the next code S tournament...

I think the main possible area of improvement i see in all of this is, lets say some dude out there is extremely skilled after a few months of practice and has a few weeks of incredible genius in sc2 for some unknowable reason.

I this this is EXTREMELY hypothetical, but hear me out.

If this dude wanted to get into code S he would need to spend 1 entire season doing code A, then he would have to get far enough into code A in that season to get into up/down. Then he would have to win the up/down and he could be in code S.

So he would have to do the season-long code a which is like a qualifiers to get into the next code S

(( And winning the up/down seems kind of like a silly format given that its BO1's between top players... but thats another discussion. ))

I guess im trying to say, if this dude somehow has a flash of genius right now id wanna see that dude in the code S tournament right now, not next season. With a type of open seeding element added to the tournament, the same dude could theoretically win code S in a single season without having to wait.

however, i agree my scenario is very hypothetical... but i believe sc2 has a high level of volatility that increasing the "new blood" level of a code s tournament could give Code S even more of a highly competitive mystique because the code S players would have to be superior to eachother and be superior to any bright stars that are materializing at that very moment.

And lets say one of these bright stars does good in code A, gets into code S, then during that season loses and goes to up/down and goes back into code A. Such a person would be doing a entire codeA season to qualify for one codeS season, then after dropping out he has to do ANOTHER codeA SEASON AGAIN to qualify for 1 more code S season. And if such a bright star has a flash of genius yet again he no longer has the "chance" to win code s for that season because his only option now is to spend another season trying to qualify again.

Im not saying the dude doesnt deserve to drop out for losing his games, im just saying such a system is not too forgiving in the time-department for many pro players out there.

Also heres another way of looking at it. if a pro wants to qualify into code S he has to spend a entire long season doing code A, and then its not even a garuntee. So a pro spends like a 50 day Code A season of playing and doesnt even know after that whether or not his chance is 100% of being in the next code S tournament.

With my idea, a pro would ONLY need to spend a few days playing that open tournament, and if he places high enough in the open tournament he knows after only a few days whether or not he 100% has a spot in the code s tournament or not. Giving pro players such a quick way (however a highly competitive way) to spend a few days playing to give them a 100% yes/no answer of "you are seeded in the next code s tournament" is a great way of increasing the chances of pros from around the world trying it out.





the thing about the above problem is at least Code S is known as the greatest pinnacle of competition so they can have a sort of raunchy system and get away with it



something that makes NASL lame compared to GSL is the fact that in GSL you know for sure after the first week whether or not you are eliminated from the tournament. after you get knocked out of the Code S RO32, you are free to fly all over the world competing in other tournaments with no other responsibility

in NASL, players arent knocked out every week. instead you have to play for the FULL entire massive group play period, then theres a short few-day-final where people are knocked out

like 99% of nasl is the pool play period.

. essentially, EVERY nasl player has to play the ""entire tournament"" before he knows if hes been knocked out. in GSL, you may only need to play 1 day and you lose so you are knocked out and you dont have to play in the tournament any more and you can travel around the world and be free until next season

in GSL, its possible for you to only need to play for 1 week/day before you know your knocked out of the finals. in NASL, every player needs to play the entire tournament....
Sylvr
Profile Joined May 2010
United States524 Posts
Last Edited: 2011-09-15 06:23:16
September 15 2011 05:57 GMT
#72
To the people saying that they have plenty of time to practice the maps, and that the person who takes the time to practice them SHOULD have an advantage: A lot of the best players in this tournament are preparing for SEVERAL tournaments. This means that they might NOT have plenty of time to practice on them. Lower tier players that aren't invited/don't qualify for as many tournaments don't have this problem, which gives them a potential advantage that may make the gap between the players look much smaller than it actually is.

I'd prefer not to see worse players winning series just because they had all the time in the world to sit at home and grind out these maps while the top pros had to prepare for half a dozen other tournaments that used completely different maps. It's gimmicks like this that give us these flash-in-the-pan champions who exploit some non-skill aspect of the game/tournament and then fall off the scene because they're actually terrible. It's almost as bad as a Bo1 tourney.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 15 2011 17:33 GMT
#73
I'm pretty sure every player who pays to join will see that they will be playing on new maps. It's not like they take off a blindfold and "surprise! you get to play new maps this tournament, good luck!" They will be able to see what they're getting themselves into. So if they lose MISERABLY, you can't say they weren't prepared for it.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
sixfour
Profile Blog Joined December 2009
England11061 Posts
September 15 2011 22:54 GMT
#74
On September 14 2011 05:30 Xeris wrote:
Off to class, will try to answer more questions when I return!


still in class?
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs FINALS
Classic vs ClemLIVE!
Tasteless4527
Crank 1511
IndyStarCraft 264
Rex136
3DClanTV 96
IntoTheiNu 52
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #97
ByuN vs TBD
TBD vs Percival
CranKy Ducklings97
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 4527
Crank 1511
IndyStarCraft 264
Rex 136
MindelVK 26
StarCraft: Brood War
Horang2 32202
Jaedong 3668
Pusan 816
BeSt 790
firebathero 640
Larva 614
Mini 375
Leta 212
PianO 205
Last 185
[ Show more ]
EffOrt 156
ToSsGirL 111
Sharp 54
Shinee 48
Hm[arnc] 23
Barracks 16
HiyA 12
GoRush 12
IntoTheRainbow 10
SilentControl 10
Icarus 9
yabsab 9
Movie 9
Noble 5
Dota 2
Gorgc519
XaKoH 402
XcaliburYe363
League of Legends
JimRising 427
Counter-Strike
x6flipin477
Stewie2K438
Heroes of the Storm
Khaldor313
Other Games
tarik_tv23741
gofns14533
FrodaN2807
singsing1067
shahzam431
B2W.Neo412
Happy389
DeMusliM367
crisheroes334
SortOf136
KnowMe120
Organizations
StarCraft 2
ComeBackTV 1616
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH270
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2130
Upcoming Events
FEL
3h 50m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
6h 50m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
23h 50m
Replay Cast
1d 22h
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Epic.LAN
5 days
CranKy Ducklings
5 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.