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a really specific Ninja ZvP nerf (1.4.0 PTR) - Page 9

Forum Index > SC2 General
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Marou
Profile Blog Joined April 2010
Germany1371 Posts
September 12 2011 17:50 GMT
#161
I am really curious about this, at first it looks a plain retarded change but i can understand that a piece of terrain that is occuped can't be droped, i guess we'll have to see how it goes in practical battles where there is always a tiny bit of space between most of the units.

This could also create a intersting mechanic :
The protoss player sees baneling drop incoming on his ball -> immediatly clumps all of his unit to prevent the baneling rain, leaving his army vulnerable to fungals even more.

We'll just have to see how it goes if this change gets implemented in the patch release, anyways this is a BIG change in the game mechanics.
twitter@RickyMarou
Deimos0
Profile Blog Joined May 2008
Poland277 Posts
September 12 2011 17:50 GMT
#162
I fail to see how you can call an argument that bling drops are bug 'wrong' while stating, that drops were 'unique strategy'. Bug is still a bug, especially drops for P and T were designed on the same scheme - no dropping units when there's no space left. I don't see any reasons why Zerg shouldn't follow the same rule. And by the way - just try it on PTR instead of crying - there were a post clearly stating that it is possible.
protect me from what I want
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
September 12 2011 17:51 GMT
#163
On September 13 2011 02:49 ohampatu wrote:
Show nested quote +
On September 13 2011 02:45 Blazinghand wrote:
On September 13 2011 02:42 ohampatu wrote:
On September 13 2011 02:40 Blazinghand wrote:
On September 13 2011 02:38 ohampatu wrote:
Sorry blazing. Somehow quote got messed up, logged me out.


Do this test:

Make a square of 8 gw's.
Try and use Terran dropships on top of the gw.
Try and use Protoss dropships on top of the gw.
Try and use Zerg dropshiops on top of the gw.

Only the zerg's will work. This is not fair.


I'm fairly sure that the problem with baneling drops isn't bane drops being used to attack Gateways, but rather, its interaction with protoss deathball.



You misunderstand. The test above proves that Zerg drops aren't following the same 'rules' that Terran and Protoss's are. I dont care how long its been being used. If i can't duplicate the same drop pattern you can do on a different race, its bugged. Get off your high horse. Too many zerg have been doing ez drops on us thinking is ok, and its not. Also, this is ptr. They are prolly working on the code to perfect it how they want.

They dont care 'how youve been playing for months'.


Specifically, it's baneling drops. In theory, as zerg, you could NP a probe, make a nexus, pylon, gateway, cyber core, robo, then warp prism, and use warp prisms to drop banelings in the same way. Baneling dictates this behavior, not overlord.

In any case, it seems like this was a somewhat balanced mechanic that might have needed a nerf, and got over-nerfed, or something. You make a good point in that it's PTR: they might have made a mistake in the adjustment and will fix this going forwards. I hope that threads like this help spread the word about it.



As a toss player, i dont mind if they can drop on my army actually. LOL, i was just proving it is indeed a bug fix.

Ideally, i think they should keep it in, and mebe tweak code untill its working as intended. Something like, 'banes can drop when 'this much' space is open'. So like, if theres even just a small amount, banes will still work. That way it still prevents other units from abusing this. Cuzz currently you can abuse this mechanic with different units as zerg.


Really? Because I was under the impression (and correct me if I'm wrong) that this was a problem specific to banelings, not overlords-- you can't drop roaches or queens or whatever into the middle of armies unless there's space (out of any transport, medivac, warp prism, etc) whereas you can drop banes wherever you want (out of any transport, medivac, warp prism, etc) in the current patch, and in the PTR they're patching banelings, not overlords.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
IPA
Profile Joined August 2010
United States3206 Posts
September 12 2011 17:52 GMT
#164
On September 13 2011 02:39 spbelky wrote:
I can't tell if half the people in this thread are huge trolls or like complaining for the sake of it.
Stop being being so overdramatic, half of you are acting as if they patched it so banelings can no longer be loaded in to overlords period.

As stated before, this is a BUG FIX. Meaning there was something innately broken, that is now being fixed.

For those of you saying "well, considering how a baneling works, it would make sense for it to be able to drop on top of things even if there isn't space". I hate to be the bringer of bad news, but there are a lot of things that occur in this game that don't seem physically possible, but somehow are; as well as some things that should be allowed to occur, logically, but a las can not.

Yes, logically a baneling should be able to drop out of the sky and explode on impact on to a clump of units. However, following that logic, a COMMAND CENTER should be able to land on a BURROWED ZERGLING. Unfortunately, neither of these actions can actually occur in game.

There are rules and restrictions to this game. Some of them follow the logic of physics, some follow the logic of balance, and others follow the logic of the game engine.


Just because something is a bug doesn't mean it should be taken out of gameplay for that reason in and of itself. See every major esport title for instances of this. Saying "DERP It's a bug, rules, must come out!!1" isn't a good argument.
Time held me green and dying though I sang in my chains like the sea.
Binabik
Profile Joined January 2011
Germany686 Posts
September 12 2011 17:52 GMT
#165
On September 13 2011 02:49 FrodaN wrote:
So...Blizzard meant to put in an intelligent nerf, but instead broke it to make baneling drops useless. I just hope they don't treat this like the phoenix bugs...

Oh boy how long did that exist? Like 4 weeks? ._.
That was the worst time ever ^^

I'd be fine if they refix it, I never had problems with Banelings the last few weeks.
InstantKarma
Profile Joined November 2010
United States205 Posts
September 12 2011 17:52 GMT
#166
On September 13 2011 02:45 ohampatu wrote:
Show nested quote +
On September 13 2011 02:44 InstantKarma wrote:
To those of you justifying this change with -

"This is a bug fix. Banelings shouldn't be able to drop if there is no landing zone."

No! Just fucking no. That's a terrible reason to remove a strategy path.
Banelings drops were a unique zerg strategy that made the game more dynamic. This "bug" fix only makes the game more one-dimensional. With changes such as these we will end up just a-moving one giant ball of units at each other.



I repeat:


You misunderstand. The test above proves that Zerg drops aren't following the same 'rules' that Terran and Protoss's are. I dont care how long its been being used. If i can't duplicate the same drop pattern you can do on a different race, its bugged. Get off your high horse. Too many zerg have been doing ez drops on us thinking is ok, and its not. Also, this is ptr. They are prolly working on the code to perfect it how they want.

They dont care 'how youve been playing for months'.



I don't misunderstand. It's you that can't grasp the importance of dynamic play in an RTS game. Why can't these drops be unique to banelings? It doesn't matter if it was a bug or not. It adds an extra dimension of strategy to the game. What if stacking air units was considered a bug and removed? It makes no sense.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2011-09-12 17:53:03
September 12 2011 17:52 GMT
#167
To Toss players: Shit hasn't changed you're still gonna get owned if you stand under ovies

To Zerg players: Shit hasn't changed you're still gonna own toss that stand under ovies.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2011-09-12 17:54:43
September 12 2011 17:52 GMT
#168
On September 13 2011 02:45 Logros wrote:
Why do people keep posting like baneling drops aren't possible anymore? Multiple people have tried it out on PTR and it's still fine.


Because multiple people post without thinking and than other people that just want to post something quote them and argue about something that isn't even in the video and more importantly in the notes.
The reason why I am so convinced that the video shows a unintended version of the mechanic now is that the patch notes say something completely different and if you think logically what are the chances that the content of the sentence is not accurate to the coding of the game not being accurate to what they had in mind.

This is the equivalent of a patch note that says" Colossus can no longer get vision up cliffs" and than a video showing a Colossus shooting down a fucking viking.

People are arguing just for the sake of arguing by now.
Cackle™
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 12 2011 17:53 GMT
#169
On September 13 2011 02:50 Deimos0 wrote:
I fail to see how you can call an argument that bling drops are bug 'wrong' while stating, that drops were 'unique strategy'. Bug is still a bug, especially drops for P and T were designed on the same scheme - no dropping units when there's no space left. I don't see any reasons why Zerg shouldn't follow the same rule. And by the way - just try it on PTR instead of crying - there were a post clearly stating that it is possible.

Lol we are not raging that it will not be possible, you are quite right. But we are just simply debating about the attention and the original interest of blizzard of making/trying to apply this change.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
September 12 2011 17:53 GMT
#170
On September 13 2011 02:52 Binabik wrote:
Show nested quote +
On September 13 2011 02:49 FrodaN wrote:
So...Blizzard meant to put in an intelligent nerf, but instead broke it to make baneling drops useless. I just hope they don't treat this like the phoenix bugs...

Oh boy how long did that exist? Like 4 weeks? ._.
That was the worst time ever ^^

I'd be fine if they refix it, I never had problems with Banelings the last few weeks.


I think this is just on the PTR-- not on the actual ladder servers, so in that respect you don't have to worry.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
flowSthead
Profile Blog Joined March 2011
1065 Posts
September 12 2011 17:53 GMT
#171
On September 13 2011 02:36 FabledIntegral wrote:
Show nested quote +
On September 13 2011 02:33 Amber[LighT] wrote:
On September 13 2011 02:26 hugman wrote:
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.


Bug or not it's a very important part of the game. There are plenty of good bugs in many esports titles, strafe jumping for one, mulatisk stacking is another


Is it important because its exploitable or important because nothing has been created to be more innovative than dumping banelings on your enemy?


What? It's important for balance. Nothing to do with "because it's exploitable." I still argue it's hardly even an exploit, it's utterly stupid you can't drop a SUICIDE unit that's meant to explode on contact on an enemy army. You don't drop marines as bombs onto the enemy, they're meant to land and fight, with banelings you want the opposite effect.


That's not necessarily true. I have seen a TvZ where a Terran dropped marines onto banelings on the ground to kill them inefficiently for the Zerg. This bug fix would stop that as well.

In any case, I think people should chill. We seem to be getting different information from different people. Some people have tested it and the baneling drops do not work, while others have tested it and they still work. Perhaps we should wait until we see if this change goes through, and then what the pros think of it when they try executing it.

Did it ever occur to some of you that the guy in the initial video is executing it poorly? Or as someone mentioned earlier that an army on the move will naturally create enough openings for the baneling drops to still work? I just don't see a reason to get all in a huff over something that we don't know if it will even come to fruition.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler █ MVP ■ MC ■ Boxer ■ Grubby █
RTudoRR
Profile Blog Joined September 2010
Romania216 Posts
September 12 2011 17:53 GMT
#172
On September 13 2011 02:03 demonik187 wrote:
As much as I hate to say it, Banelings drops in a dense area actually make more sense because they never technically should touch the ground as they explode on impact. Other units I could see not being able to drop if the area is too packed with units/stuff.



then maybe banelings should do friendly fire aswell?? since hey , it makes a HELL lot of sense that when something EXPLODES it doesn't care if it's friend or foe right?
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
September 12 2011 17:54 GMT
#173
On September 13 2011 02:52 TheKefka wrote:
Show nested quote +
On September 13 2011 02:45 Logros wrote:
Why do people keep posting like baneling drops aren't possible anymore? Multiple people have tried it out on PTR and it's still fine.


Because multiple people post without thinking and than other people that just want to post something quote them and argue about something that isn't even in the video and more importantly in the notes.
The reason why I am so convinced that the video shows a unintended version the the mechanic now is that the patch notes say something completely different and if you think logically what are the chances that the content of the sentence is not accurate to the coding of the game not being accurate to what they had in mind.

This is the equivalent of a patch note that says" Colossus can no longer get vision up cliffs" and than a video showing a Colossus shooting down a fucking viking.

Colossus with anti-air now that's something that would flood the world in tears
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 12 2011 17:54 GMT
#174
On September 13 2011 02:52 TheKefka wrote:
Show nested quote +
On September 13 2011 02:45 Logros wrote:
Why do people keep posting like baneling drops aren't possible anymore? Multiple people have tried it out on PTR and it's still fine.


Because multiple people post without thinking and than other people that just want to post something quote them and argue about something that isn't even in the video and more importantly in the notes.
The reason why I am so convinced that the video shows a unintended version the the mechanic now is that the patch notes say something completely different and if you think logically what are the chances that the content of the sentence is not accurate to the coding of the game not being accurate to what they had in mind.

This is the equivalent of a patch note that says" Colossus can no longer get vision up cliffs" and than a video showing a Colossus shooting down a fucking viking.

Hahahaha :D
You're so right
get rich or die mining
TL+ Member
hugman
Profile Joined June 2009
Sweden4644 Posts
September 12 2011 17:55 GMT
#175
On September 13 2011 02:53 flowSthead wrote:Did it ever occur to some of you that the guy in the initial video is executing it poorly? Or as someone mentioned earlier that an army on the move will naturally create enough openings for the baneling drops to still work? I just don't see a reason to get all in a huff over something that we don't know if it will even come to fruition.


The same person made both videos and the Zealot balls appear equally clumped
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
September 12 2011 17:56 GMT
#176
On September 13 2011 02:52 TheKefka wrote:
This is the equivalent of a patch note that says" Colossus can no longer get vision up cliffs" and than a video showing a Colossus shooting down a fucking viking.


This is so beautiful. I think this is a good point. Whether or not the nerf is warranted (I play terran, I have no comment on PvZ) an unintended consequence is unintended.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Deimos0
Profile Blog Joined May 2008
Poland277 Posts
September 12 2011 17:56 GMT
#177

Lol we are not raging that it will not be possible, you are quite right. But we are just simply debating about the attention and the original interest of blizzard of making/trying to apply this change.


Apparently some users still are raging (or it is just maybe me replying too slow). There were few statements from Blizzard that changes on PTR are a result of observing games - if it is true in this banelings' case, then something about that drops must have caught testers' attention.
protect me from what I want
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
September 12 2011 17:57 GMT
#178
On September 13 2011 02:33 hunts wrote:
so with fungal nerf, NP nerf, baneling drop removal, this leaveszerg with what exactly vs a protoss death ball?


Next time, before you post such clueless comments, realize that the number of fungals required to kill any protoss unit is totally unchanged from previous patch.

People just post random shit and lose their head when they see stuff in the patch notes.

Also test stuff out for yourself on PTR. instead of relying on some random person's video. If something is broken, Blizzard will fix it. After all, you zergs got buff after bufff after buff through incessant whining. You will receive buffs if required.
Envy fan since NTH.
TR
Profile Joined February 2011
2320 Posts
Last Edited: 2011-09-12 17:59:08
September 12 2011 17:58 GMT
#179
On September 13 2011 02:05 Olsson wrote:
Great. Two things viable against protoss deathball:

Fungal: Nerfed but will still be decent.

Baneling Rain: Completely nullified and worthless now.


Don't forget the neural parasite nerf
hugman
Profile Joined June 2009
Sweden4644 Posts
September 12 2011 17:59 GMT
#180
Watch this video again (this is from 1.3)
Look at the last baneling dropped from the last overlord. It is dropped out of synch (later than it should be) and it's dropped further forward than you'd expect, outside the zealot ball. Presumably because there was no room to drop. If that's the case then I don't think anything has changed and the guy making the experiment wasn't careful enough to have identical zealot clumps.

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