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Active: 5125 users

Starcraft 2 Science: Skillcraft's Study - Page 5

Forum Index > SC2 General
261 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 12 13 14 Next All
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
September 12 2011 14:52 GMT
#81
Is there a way to submit multiple replays over a period of time here? I could only upload one replay when I did the survey and I wish to contribute more than that! =)
Crimson @ Clan CORE | ESFI World Translator
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 12 2011 14:56 GMT
#82
The blue lights O.O THEY BURN!!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
September 12 2011 14:56 GMT
#83
I'm currently training to become an air traffic controller and I feel that because I have played real-time fast paced games most of my life I had an edge in training to be an air traffic controller. Some of the same skills comes in the play in both such as short term memory, multitasking, sitiational awareness, decision making and planning.

That i played C&C as a child and spend my youth on WoW might have trained some of the skills i need as an air traffic controller. (that said most from my class aren't gamers so they have the skills from other places or just naturally)
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
ZisforZerg
Profile Blog Joined December 2010
United States224 Posts
September 12 2011 15:07 GMT
#84
for science!
"I'm too drunk, to taste that chicken."
Bamm
Profile Joined January 2011
Sweden279 Posts
September 12 2011 15:16 GMT
#85
This is so cool:0
Bamm and the dirt is gone!
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 12 2011 15:18 GMT
#86
Excellent stuff.

What I would love to see is a FMRI study with SC2 players. I want to see which parts of the brain light up when playing a game. It would also be cool to compare players like MVP & NesTea to some of the lesser players. Maybe they're using different parts of the brain or have better blood flow to some areas. It would also be interesting in the case of someone like MVP because he's playing with constant wrist pains. Seeing how that affects him, and comparing the results to someone who is pain-free would be very cool.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
phildp
Profile Joined August 2011
Australia140 Posts
September 12 2011 15:23 GMT
#87
Wow science and SC2! Two of my favourite things combined!

I especially love the idea that science can help to promote more positively the benefits that SC2 can have on developing a lot of real world skills. Can't wait to hear more about how this project develops!
ZergX
Profile Joined October 2010
France436 Posts
Last Edited: 2011-09-12 15:27:04
September 12 2011 15:24 GMT
#88
sick sick move : ) love it


Everyone should go and participate : )))

http://skillcraft.ca/


gogo !
Nestea fightingg ! DRG fightingggg !! Sen fightinggg ! July fighting ! SoO fighting !
redloser
Profile Joined May 2011
Korea (South)1751 Posts
September 12 2011 15:27 GMT
#89
woohoo would be an awesome study!
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
September 12 2011 15:30 GMT
#90
I know this has been posted multiple times without much attention being given. At last now it gets the attention it deserves
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
PWNTAR
Profile Joined October 2010
United States53 Posts
September 12 2011 15:35 GMT
#91
Great write. Best of luck.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
September 12 2011 15:47 GMT
#92
Didn't contribute earlier, but if TL decides everyone should, who am I to argue.
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
September 12 2011 15:51 GMT
#93
[image loading]


I've submitted, my skills are mediocre. But my science is strong :D
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
hYrasD
Profile Joined July 2010
Germany164 Posts
September 12 2011 15:55 GMT
#94
Submitted and Excited about the results! But i guess i would take some time
IMMVP || coLMVPDRG || SlayerSMMA || EG DeMusliM || Hwaiting!
Snijjer
Profile Joined September 2011
United States989 Posts
Last Edited: 2011-09-12 16:22:07
September 12 2011 16:08 GMT
#95
On September 12 2011 15:43 pique wrote:
I love the concept. however, I would be tentative attaching he 'expert' label to any current sc2 pro, especially non-korean pros. although players are starting to get very comfortable with the game, we still routinely see blunders of the highest caliber in even tip top professional play.

that said; there is obviously a wealth of information to be studied and benefited from that does not concern itself with total expertise. personally, the conception of 'game sense'-- as it is sometimes called--fascinates me. the point at which players are able to make decisions seemingly beyond conscious calculations, as though a sixth sense has entered their being. obviously very difficult to qualtify, but I have my hopes.


I think your idea of what it means to be an expert is incorrect.

Experts are always capable of blunders. The best people at anything (sport or otherwise) make mistakes and fumble at times, especially when they are facing off with people who are their equal.

There is a big difference in skill level between Huk and InControl... (going off tournament results)
Bumblebee43
Profile Joined May 2011
18 Posts
September 12 2011 16:10 GMT
#96
Sounds like a fantastic project and one of those brilliant ideas that seem so obvious once you've thought of it!
ishyishy
Profile Joined February 2011
United States826 Posts
September 12 2011 16:22 GMT
#97
I'm not sure what this is actually doing. What can be gained from this? What is the average player going to gain from this?

Here is one of my favorite quotes: "Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game?"

Obviously this is an exaggeration (or is it?!?!). There are plenty of more important, more useful things people do to improve things about themself. For example, physical exercise. This will help you in more ways than sc2 will ever help you.

Getting people to believe that endless sc2 practice will help improve their life or health or whathaveyou is just going to hurt the next generation. You honestly think that some highschool kid can benefit from playing 40 games of sc2 a day while their grades slip? People with full time jobs dont have time to play sc2 for more than 1-2 hours a day, if that.

This has to be a joke: "The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.)."

You are honestly trying to relate a video game that has no real world significance to something that saves peoples lives? In sc2 you can make endless mistakes and it doesnt matter. A fireman or a police officer makes 1 mistake and it can mean the death of a person. Mistakes in sc2 can be forgiven and fixed, mistakes in these other areas are unforgivable.

For people as talented and intelligent as you are, I'm sure you can fabricate this study into something believable, but I am not going to believe it for a second. I'm not some guy that doesnt support gaming or thinks that video games are ruining society, but this is going a bit too far. I really hope you guys prove me wrong, but I see nothing but a huge waste of money and time coming out of this.
ishyishy
Profile Joined February 2011
United States826 Posts
September 12 2011 16:27 GMT
#98
People "play" real world experience simulators for practice in these kinds of fields, they dont take sc2 seriously. You will never see a sc2 simulator class at a police academy or a military training facility lol.
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
September 12 2011 16:34 GMT
#99
On September 13 2011 01:22 ishyishy wrote:
I'm not sure what this is actually doing. What can be gained from this? What is the average player going to gain from this?

Here is one of my favorite quotes: "Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game?"

Obviously this is an exaggeration (or is it?!?!). There are plenty of more important, more useful things people do to improve things about themself. For example, physical exercise. This will help you in more ways than sc2 will ever help you.

Getting people to believe that endless sc2 practice will help improve their life or health or whathaveyou is just going to hurt the next generation. You honestly think that some highschool kid can benefit from playing 40 games of sc2 a day while their grades slip? People with full time jobs dont have time to play sc2 for more than 1-2 hours a day, if that.

This has to be a joke: "The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.)."

You are honestly trying to relate a video game that has no real world significance to something that saves peoples lives? In sc2 you can make endless mistakes and it doesnt matter. A fireman or a police officer makes 1 mistake and it can mean the death of a person. Mistakes in sc2 can be forgiven and fixed, mistakes in these other areas are unforgivable.

For people as talented and intelligent as you are, I'm sure you can fabricate this study into something believable, but I am not going to believe it for a second. I'm not some guy that doesnt support gaming or thinks that video games are ruining society, but this is going a bit too far. I really hope you guys prove me wrong, but I see nothing but a huge waste of money and time coming out of this.



Wow, your science is not strong.
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
September 12 2011 16:34 GMT
#100
On September 13 2011 01:08 Snijjer wrote:
Show nested quote +
On September 12 2011 15:43 pique wrote:
I love the concept. however, I would be tentative attaching he 'expert' label to any current sc2 pro, especially non-korean pros. although players are starting to get very comfortable with the game, we still routinely see blunders of the highest caliber in even tip top professional play.

that said; there is obviously a wealth of information to be studied and benefited from that does not concern itself with total expertise. personally, the conception of 'game sense'-- as it is sometimes called--fascinates me. the point at which players are able to make decisions seemingly beyond conscious calculations, as though a sixth sense has entered their being. obviously very difficult to qualtify, but I have my hopes.


I think your idea of what it means to be an expert is incorrect.

Experts are always capable of blunders. The best people at anything (sport or otherwise) make mistakes and fumble at times, especially when they are facing off with people who are their equal.

There is a big difference in skill level between Huk and InControl... (going off tournament results)

He has a good point though, not all the professionals may be an expert in scientific terms, and the scene has not developed enough to an extent (e.g., some progamers barely practice, some progamers do not even have this as a job).

One of the reasons chess is described as the fruitfly of expertise studies, is that the rules for chess remain the same, and anyone at the top has more than 10 years of domain specific experience (a prerequisite on being labeled an expert, as science has shown that 10 year of dedicated practice is needed to reach expert level). And chess players only excel within their domain Chess and checkers are different domains despite superficially similar, and no player can truly excell at both. With gaming, this procedure becomes more problematic. . Most of the current professionals switched from starcraft and have plenty of years of experience. It is arguable though if SC1 and SC2 can be labeled as the same domain, as the games are still quite different. In addition, there are players that have switched to SC2 from totally different games, and thus at least in part different domains, (e.g., Naniwa, Select, Thorzain, Moon) but can still dominate as hard as long-time SC1 players.

Starcraft however is the perfect game to study, as if we combine Starcraft and Brood war and Starcraft 2, it has existed for 13 years. The game (if seen as one) has a large professional scene with players that are quite approachable, allowing for much larger scale studies in comparison to chess. Despite the awesome potential, the points described are still limitations, albeit not that big of a deal in this study. And of course the researchers are aware of this, as they are experts on expertise ^_^!

In addition, awesome to see this study getting recognized within the community and I hope this continues. Starcraft 2 has a lot to offer to science, but in return, these developments have a lot to offer to Starcraft 2 and gaming in general, as described. We will be seeing a lot more researchers on this subject (T_T I wanted to be the first one!!) :D
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