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Analysis: The Reasoning Behind MVP's Ghosts - Page 5

Forum Index > SC2 General
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crocodile
Profile Joined February 2011
United States615 Posts
Last Edited: 2011-09-07 16:51:54
September 07 2011 16:29 GMT
#81
Somebody, please tell me how a Zerg is supposed to beat a terran who turtles with tank/thor/marine and transitions to mass ghost. There is no Zerg unit that can supply or cost-effectively engage ghosts.

A lot of people in this thread are saying ghost counters t3, but really ghost is the counter to all Zerg and protoss units, not just t3.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
peidongyang
Profile Joined January 2009
Canada2084 Posts
September 07 2011 16:30 GMT
#82
Man if zergs are gonna complain ghosts are imba against zerg so whata happens with ghosts vs toss it's really weak cuz toss is op right? >.<
the throws never bothered me anyway
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 07 2011 16:39 GMT
#83
Good player wins a game -> Obviously something is OP

Never change TL, never change.
"Its easy, just trust your CPU".-Boxer on being good at games
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
September 07 2011 16:40 GMT
#84
On September 08 2011 01:30 peidongyang wrote:
Man if zergs are gonna complain ghosts are imba against zerg so whata happens with ghosts vs toss it's really weak cuz toss is op right? >.<


Uh... what?

Ghosts have been a problem for protoss since release of sc2
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
September 07 2011 16:41 GMT
#85
So ghosts are now imba because ONE guy successfully used them? July didn't play badly but with MVP's skills, he could've done a lot of other things and still win, which he showed.

The ghosts were used to specifically counter T3 zerg tech which MVP knew was coming. If MVP was fighting against DRG with his mass zerlings/muta style, no way in hell would he risk making ghosts. He'd be tank pushing DRG all day.

At the end of the day, the strat designed to counter another strat did just that.
Marines > everything
naventus
Profile Blog Joined February 2004
United States1339 Posts
September 07 2011 16:46 GMT
#86
If people would grow a pair of fucking eyes they would realize that ghosts were just one part of the entire strategy. Did anyone pay attention to, oh how about, how MVP actually won? He just defended and defended, but he countered only with 1-2 dropships of marines every time the Z engaged.

The larger strategy is that it's really really difficult to push against Z in those positions, in fact it's almost not possible barring some early timings. So what he does is just defend, and use drops to counter.

Now my point is that this can work for Z too. There's nothing in the books that says Z needs to try to ram units down prepositioned tanks and ghosts. Z can easily keep up a muta flock or ling runbys on the outer T expansions. Why not do that and starve the T, just like he is doing to you, instead of head on clashes?
hmm.
Montana[TK]
Profile Blog Joined August 2011
1624 Posts
September 07 2011 16:49 GMT
#87
First off there's no credentials. Why should I feel the need to read what you have to say? You might just be some Silver player for all we know..

And then your images don't work :/ This isn't that hard and takes a lot of your credibility away.

User was temp banned for this post.
Plexa: "It's not [caster] bashing when its the truth."
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
September 07 2011 16:56 GMT
#88
On September 08 2011 01:28 Choboo wrote:
Show nested quote +
On September 08 2011 01:24 acrimoneyius wrote:
On September 08 2011 01:19 Hybris wrote:
How is this a new strat??? Terrans have been doing this almost exclusively in the very late game of TvZ...


No...this is just wrong. Most terran late game is marine/tank/thor/viking/medivac..very few people mass ghost.

Thorzain do ^^. Look at Thorzain vs July DH summer, I'm fairly sure he did it back then


yes thorzain on his stream has been massing ghosts against T3 tech since the beginning of the summer, I've been using ghost mech TvZ since June and I would have had to hear about it somewhere, besides IdrA lol, DeMu has been going ghosts against Z since July-ish, this is not brand new by any means, it was just shown in a large tourney and because people have never heard of it, they go straight to WAHHH IMBA QQ without figuring out how to deal with it.

There is a huge window before ghosts come out when an infestor timing will destroy a lot of compositions, ghosts can be added to a variety of playstyles so it differs greatly timing wise, but you have to have scouted by then or else you SHOULD be losing lol.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
crocodile
Profile Joined February 2011
United States615 Posts
September 07 2011 16:56 GMT
#89
On September 08 2011 01:46 naventus wrote:
If people would grow a pair of fucking eyes they would realize that ghosts were just one part of the entire strategy. Did anyone pay attention to, oh how about, how MVP actually won? He just defended and defended, but he countered only with 1-2 dropships of marines every time the Z engaged.

The larger strategy is that it's really really difficult to push against Z in those positions, in fact it's almost not possible barring some early timings. So what he does is just defend, and use drops to counter.

Now my point is that this can work for Z too. There's nothing in the books that says Z needs to try to ram units down prepositioned tanks and ghosts. Z can easily keep up a muta flock or ling runbys on the outer T expansions. Why not do that and starve the T, just like he is doing to you, instead of head on clashes?

Because if Zerg doesn't engage when maxed, the terran army becomes so incredibly supply efficient that the Zerg cannot kill it even if they had three maxed armies attacking one after the other, especially since terran has so many supply-free defenses that they could literally turret/PF push to their expos.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
harhar!
Profile Joined January 2011
Germany190 Posts
September 07 2011 17:09 GMT
#90
On September 08 2011 01:29 crocodile wrote:
Somebody, please tell me how a Zerg is supposed to beat a terran who turtles with tank/thor/marine and transitions to mass ghost. There is no Zerg unit that can supply or cost-effectively engage ghosts.

A lot of people in this thread are saying ghost counters t3, but really ghost is the counter to all Zerg and protoss units, not just t3.


dont micro worse than your opponent, end of story.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2011-09-07 17:15:32
September 07 2011 17:12 GMT
#91
Ghosts should always be transitioned to lategame, regardless of your opponent, I don't really care for the article. Ghosts are good vs heavy infestor, vs high muta counts, vs brood, and vs ultra. Why in the world would you not get ghosts.

Ghosts/Tank is far better to have than just Tank when spending gas lategame. The ONLY reason to go pure tank as your gas choice (besides a few medivac/viking) unit is if they are going heavy roach or baneling still in the lategame, or you need to desperately secure a new base and are short on units.

That's the only time ghosts suck, when you enter the lategame already significantly behind in macro. Which happens a lot to lower level players that stay on twobase forever and don't realize you need to take a relatively quick third or you're approaching all-in.
bucckevin
Profile Joined April 2011
858 Posts
September 07 2011 17:17 GMT
#92
July showed his hands by using the strategy against Ryung in the round of 8. He had so many supply tied to ghosts. July could've gone for mass ling and owned him.
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
September 07 2011 17:19 GMT
#93
I think that if people are whining about your units being imbalanced, then you must be doing something right.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 07 2011 17:21 GMT
#94
Yes - MVP is a brilliant strategist and player.
Yes - Ghosts are fucking good.
"Trash Micro but Win. Its Marin." - Min Chul
oxxo
Profile Joined February 2010
988 Posts
September 07 2011 17:36 GMT
#95
On September 08 2011 01:29 crocodile wrote:
Somebody, please tell me how a Zerg is supposed to beat a terran who turtles with tank/thor/marine and transitions to mass ghost. There is no Zerg unit that can supply or cost-effectively engage ghosts.

A lot of people in this thread are saying ghost counters t3, but really ghost is the counter to all Zerg and protoss units, not just t3.


July was way behind Mvp and made 'questionable' decisions. His initial attack wasted TONS of banelings. He then wasted ALOT of ultras taking out a building CC and almost nothing else. Can't just look at it and say 'oh it's unbeatable!'. Mvp completely outplayed July.
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
September 07 2011 17:57 GMT
#96
On September 07 2011 20:34 goswser wrote:
Show nested quote +
On September 07 2011 20:16 Itsmedudeman wrote:
MVP had almost 40 supply in ghosts. What's to stop the zerg from switching into mass ling baneling and just having him end up with a third of an army that's near useless?

ling bane is horribly inefficient late game. If MVP sticks a pfort in each lane on metalopolis and has a decent number of siege tanks your ling baneling army will look silly. Then when you lose horribly the casters will be like "Don't know why he stuck with tier 2, huge mistake there, he needed to tech tier 3." If that was the solution someone would have done it ><. Its like when people were saying void ray collosus was broken, telling them maybe just make antiair units.....


Lol. Is that really why you think ling bane is terrible?
It's not like MVP can scout ling bane composition from zerg and then build 2 planetary fortresses.
ShootingStars
Profile Joined August 2010
1475 Posts
September 07 2011 18:02 GMT
#97
Ghosts are a great unit, they counter anything Zerg except Zerglings, which can be easily buffered by marines/marauders.

Ghosts:
snipe mutas
EMP infestors
snipe broodlords
snipe ultras
okay against roaches
snipe hydras

Mass ghosts is going to be the new metagame.
Zedex
Profile Joined January 2011
United Kingdom310 Posts
September 07 2011 18:03 GMT
#98
Snipe is outstandingly good against infestors, brood lords, ultras, and just about everything. If you can afford ghosts its worth your while to get them.
¯\_(ツ)_/¯
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 07 2011 18:04 GMT
#99
On September 08 2011 03:02 ShootingStars wrote:
Ghosts are a great unit, they counter anything Zerg except Zerglings, which can be easily buffered by marines/marauders.

Ghosts:
snipe mutas
EMP infestors
snipe broodlords
snipe ultras
okay against roaches
snipe hydras

Mass ghosts is going to be the new metagame.


They're awful vs roaches, fyi.
ShootingStars
Profile Joined August 2010
1475 Posts
September 07 2011 18:05 GMT
#100
On September 08 2011 03:04 FabledIntegral wrote:
Show nested quote +
On September 08 2011 03:02 ShootingStars wrote:
Ghosts are a great unit, they counter anything Zerg except Zerglings, which can be easily buffered by marines/marauders.

Ghosts:
snipe mutas
EMP infestors
snipe broodlords
snipe ultras
okay against roaches
snipe hydras

Mass ghosts is going to be the new metagame.


They're awful vs roaches, fyi.


snipe can still be used on roaches, (but roaches suck late game anyway)
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