You ever think that maybe, JUST MAYBE that not all units were meant to just 1 a into each other and see who comes out ahead?
Analysis: The Reasoning Behind MVP's Ghosts - Page 4
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Itsmedudeman
United States19229 Posts
You ever think that maybe, JUST MAYBE that not all units were meant to just 1 a into each other and see who comes out ahead? | ||
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jdsowa
405 Posts
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TutsiRebel
United States172 Posts
I think snipe should be given a slightly longer cooldown of perhaps a second or two. That way snipe is still useful against infestor / HT, but is less spammable against every single zerg unit | ||
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Zuxo
Sweden395 Posts
http://wiki.teamliquid.net/starcraft2/Fungal_Growth http://wiki.teamliquid.net/starcraft2/Neural_Parasite http://wiki.teamliquid.net/starcraft2/Snipe http://wiki.teamliquid.net/starcraft2/EMP_Round Please to all people who suggest stuff like "Well just feedback/fungal the Ghost" read up on the stats before posting. Relying on the opponent to make a micro misstake to win is not good. | ||
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Velr
Switzerland10979 Posts
I still have nightmares of that one game were i wanted to kill 4-5 Ghosts with Banelings... Which ended in half of them being sniped and the others exploding but not killing a single one -.-... (won the game anyway because it wasn't that high level and that Terran probably did nothing expect controlling it's ghosts ^^). | ||
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CheesusCrust
Germany58 Posts
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Maghetti
United States2429 Posts
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TheOGBlitzKrieg
United States346 Posts
You have to use tactics, mass drops, burrowed infestors, nydus network... something other than build up a ball and a move and hope that works. its coming to the point where terrans, like MVP are figuring out that if they can go late game vs a zerg it actually can benefit them. Before they wouldn't go late game cause they were scared of tier 3, now that more and more are using the ghost it's actually benefiting the terran to go super late game and turtle because all zergs do is build up a ball and a move. terrans don't do that... they mass drop and are all over the map, zergs say they can't do those things because their race isn't designed like that... while myself on the other hand strongly feel that late game the a move ball isn't going to work against a terran doing what MVP did. you need to start using tactics and gorilla warfare strategies to get the terran to move out of position. i'm glad this is happening because we're going to start seeing some crazy strategies evolve out of zergs to beat this | ||
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purecarnagge
719 Posts
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Sandro
897 Posts
I didnt see the July vs MVP and would like to see them. | ||
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Diversify
Canada30 Posts
Cloak + Ghosts > pretty much any late game zerg composition. Only way I can think of to counter 10-15 ghost late game is constant map awareness and 3 -4 overseers. Since it only takes less then a second for 2 or 3 ghost to get an emp off or snipe overseers. | ||
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allan871
China21 Posts
To the topic, in my opinion, the only viable way to counter massing ghosts as a zerg is to attack with a maxed army with traditional zerg army (lings blings mutas) before ghosts are massed. Because at this time , since terran put so much gas as well as so many barracks in ghosts productions, he will not have enough tanks/bio army to stop the second round push. | ||
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Derez
Netherlands6068 Posts
In a normal, close TvZ going into the endgame, you can't get 25ish ghosts. The game was in no way reflective of a competitive TvZ endgame, and has no implications whatsoever when it comes to actual strategy/balance discussions. Do ghosts have an endgame use in TvZ? In theory, sure. Does this game show it? Absolutely not. | ||
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kineticSYN
United States909 Posts
if its zerg/toss, "he's a god" and everyone leaves it at that jesus man, why is this relevant at all? does anyone actually think july is a better player than mvp? mvp read july like a book, prepared perfectly, played perfectly, and the result is exactly as expected all this overanalyzing and shit, ultimately boils down to making this thread into "ghosts op" wait until this style is used more before truly commenting on it, it was displayed in a SINGLE high level game, in which mvp was the clear favorite to begin with | ||
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Hybris
United States185 Posts
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stokes17
United States1411 Posts
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acrimoneyius
United States983 Posts
On September 08 2011 01:19 Hybris wrote: How is this a new strat??? Terrans have been doing this almost exclusively in the very late game of TvZ... No...this is just wrong. Most terran late game is marine/tank/thor/viking/medivac..very few people mass ghost. | ||
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HellionDrop
281 Posts
On September 07 2011 20:45 mburke05 wrote: this is an extremely good post, +1 to all this guy said. also keep in mind that in addition to microing tanks to hit banelings, and stim splitting his marines, while macroing (which for terran is not hitting 3 + s + zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz). in order to use snipe on these ultras mvp had to click 8 times per ultra, givne say 8 ultras, thats an extra 64 unique clicks. given an average battle might last :20 seconds, and both their apms were around 200-200, we're talking about a truly insane effort to micro a battle of thsoe proportions, given snipe is also something htat requires targeting. not really a point, just something to consider when you lol at ghost usage. i agree with this post. one snipe shot only does 45 dmg, you need to do lots of clicking, to the point that you can't do anything else. whereas fungal the whole group of units only take few clicks. we need to take human factors into account when considering balance. | ||
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SolidMoose
United States1240 Posts
It's really sad to see how many people think ghosts need a massive nerf after witnessing ONE game, when the infestor has been a far bigger problem for terran for awhile now, and does far more damage for its cost than a ghost. | ||
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Choboo
Sweden2088 Posts
On September 08 2011 01:24 acrimoneyius wrote: No...this is just wrong. Most terran late game is marine/tank/thor/viking/medivac..very few people mass ghost. Thorzain do ^^. Look at Thorzain vs July DH summer, I'm fairly sure he did it back then | ||
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