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Introducing SC2 Manager - Page 108

Forum Index > SC2 General
Post a Reply
Prev 1 106 107 108 109 110 197 Next
Rk0
Profile Joined August 2011
Netherlands224 Posts
September 03 2011 09:33 GMT
#2141
behold the winner of Online Warrior #172

http://sc2manager.org/viewplayer.php?id=49768
Morphling_
Profile Joined May 2011
87 Posts
Last Edited: 2011-09-03 10:11:08
September 03 2011 10:10 GMT
#2142
On September 03 2011 17:43 MyNameIsAlex wrote:
Show nested quote +
On September 03 2011 16:07 Morphling_ wrote:
On September 03 2011 16:03 MyNameIsAlex wrote:
On September 03 2011 15:39 Morphling_ wrote:
Anyone else feel like the stats mean nothing?

When I drafted my first 4 players, little did i know that the ones who seemed to have the best stats would be sitting at about 1800 now, and the guy who I thought was the third best would be at 2500.


starts are working good, you just have to tune the strats too.
you got to understand the game mechanics too which are simple.

Well my guy is currently the top ranked protoss right now despite having only 8.1 macro 5.3 micro, his vXs are pretty good i guess. I tweaked his strategy and its really working but I feel like my other players have good strategies too and they are getting smoked. I have a guy who is 7.1 macro 9.8 micro with two vXs that are above 5, and he consistently loses in round 1, boggles my mind.



what does he have in multitasking / scout/ calmness/ endurance?

also take a look at the game, maybe you lose due to a timing push some of the opponents do, or you attack when you shouldnt, or you dont attack WHEN YOU SHOULD.


Well I can't get him to do much, i think i need to buff his vX stats or something.

Its okay because my RayWay is farming elitist asshole cup pretty well, and I got a hotshot new free agent finally.
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2011-09-03 10:16:34
September 03 2011 10:12 GMT
#2143
On September 03 2011 18:33 Rk0 wrote:
behold the winner of Online Warrior #172

http://sc2manager.org/viewplayer.php?id=49768

Since we are all flopping our dicks out, behold the 4th richest team!

http://sc2manager.org/halloffame.php

I'd also be on top average ELO list except I purchased two shitty entertaining streamers so that I could get my popularity high enough to get a sponsor (protip #1)...contemplating on whether or not I should can them or not...they have after all done their duty :p


Protip #2; Bought an overrated player for an outrageous salary and now they aren't winning their money's worth, but it will cost you too much to terminate their contract? Put them up for sale on the 'market'... I sold some guy who had decent stats but wasn't winning shit, poor bugger probably thought he was getting a bargain for $10, when really the guy had a $1000 per day contract for another 28 days...
Rk0
Profile Joined August 2011
Netherlands224 Posts
September 03 2011 10:16 GMT
#2144
On September 03 2011 19:12 Ryder. wrote:
Show nested quote +
On September 03 2011 18:33 Rk0 wrote:
behold the winner of Online Warrior #172

http://sc2manager.org/viewplayer.php?id=49768

Since we are all flopping our dicks out, behold the 4th richest team!

http://sc2manager.org/halloffame.php

I'd also be on top average ELO list except I purchased two shitty entertaining streamers so that I could get my popularity high enough to get a sponsor...contemplating on whether or not I should can them.


Nice team name
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
September 03 2011 11:03 GMT
#2145
Did anyone figure out how this "if x % behind then go 100% economy" works? They never do that, the A.I. in general never does what it is supposed to do.

Are there any stats influencing that? It is so annoying to have coinflips strategies, really;
all you can do now is getting players with good stats no matter what and then put them into tournaments with basic strategies.
HuskyMUDKIPZ
Profile Blog Joined November 2010
228 Posts
September 03 2011 11:10 GMT
#2146
Behold, the winner of... a lot of shit
http://sc2manager.org/viewplayer.php?id=58592
He has turned my team in to an all star group, feel really lucky to have that sucker
juksan
Profile Joined May 2009
Russian Federation83 Posts
September 03 2011 11:12 GMT
#2147
On September 03 2011 20:10 HuskyMUDKIPZ wrote:
Behold, the winner of... a lot of shit
http://sc2manager.org/viewplayer.php?id=58592
He has turned my team in to an all star group, feel really lucky to have that sucker

can you give a tip on tactics,which this one uses? thanks
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2011-09-03 11:14:59
September 03 2011 11:14 GMT
#2148
On September 03 2011 20:12 juksan wrote:
Show nested quote +
On September 03 2011 20:10 HuskyMUDKIPZ wrote:
Behold, the winner of... a lot of shit
http://sc2manager.org/viewplayer.php?id=58592
He has turned my team in to an all star group, feel really lucky to have that sucker

can you give a tip on tactics,which this one uses? thanks

Heavy Army apparently and he didn't change it much, but this guy just has good stats overall so thats the reason.

I'm going to get full dedication with all my players now and then let them train the shit out of each other, I'm really convinced that strategies don't really matter at all, just for very specific things.
Daymor
Profile Joined September 2011
New Zealand151 Posts
September 03 2011 11:15 GMT
#2149
On September 03 2011 20:03 KeksX wrote:
Did anyone figure out how this "if x % behind then go 100% economy" works? They never do that, the A.I. in general never does what it is supposed to do.

Are there any stats influencing that? It is so annoying to have coinflips strategies, really;
all you can do now is getting players with good stats no matter what and then put them into tournaments with basic strategies.


In response to the bolded section, I would assume that your players scouting abilities would have an impact on what you mentioned. If you player can't get accurate scouting information they don't have a good picture to base their decisions off.

I am not certain, but clearly the scouting stat would improve the information gained from scouting.
mderg
Profile Joined April 2011
Germany1740 Posts
September 03 2011 11:17 GMT
#2150
Behold the winner of Plastic Baddies Online Cup #66
http://sc2manager.org/viewplayer.php?id=70444
I don´t know how he got to an ELO like that to participate there but that got me the extra money I needed for a team house
HuskyMUDKIPZ
Profile Blog Joined November 2010
228 Posts
September 03 2011 11:17 GMT
#2151
On September 03 2011 20:12 juksan wrote:
Show nested quote +
On September 03 2011 20:10 HuskyMUDKIPZ wrote:
Behold, the winner of... a lot of shit
http://sc2manager.org/viewplayer.php?id=58592
He has turned my team in to an all star group, feel really lucky to have that sucker

can you give a tip on tactics,which this one uses? thanks

I use a fairly standard Heavy Army strategy, for me it really comes down to micro, macro, and multitasking. For longer tournaments you should keep an eye on your endurance, I am really just lucky he has such high stats all around and I could re-sign him for cheap.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2011-09-03 11:21:38
September 03 2011 11:19 GMT
#2152
On September 03 2011 20:15 Daymor wrote:
Show nested quote +
On September 03 2011 20:03 KeksX wrote:
Did anyone figure out how this "if x % behind then go 100% economy" works? They never do that, the A.I. in general never does what it is supposed to do.

Are there any stats influencing that? It is so annoying to have coinflips strategies, really;
all you can do now is getting players with good stats no matter what and then put them into tournaments with basic strategies.


In response to the bolded section, I would assume that your players scouting abilities would have an impact on what you mentioned. If you player can't get accurate scouting information they don't have a good picture to base their decisions off.

I am not certain, but clearly the scouting stat would improve the information gained from scouting.

Well that is what I thought as well but they all have decent scouting stats ( did look for that when acquiring them ) and they all see the workercount to at least 95% and always see when they are behind etc, they just don't do that.

In the example I stated yesterday where I went 100% army all the time and then 100% eco when 1% behind they never got any economy at all, even if they had a workercount like 25(coming from 100% economy in the early game) vs 40, they just never reacted to what they saw.

Maybed scouting is one thing and reacting the other, but what is reacting then ... ? I mean, they have decent stats after all and are good at macro / micro / multitasking and vX, they do OKAY with normal strategies and as I said one guy even was top 2 ELO peak, so it's not that my players are all too bad.

Finding out a good way to build strategies was never harder. xD
But anyway, if someone has any tips or found out something: please post,
until that I'll just adjust the basic strategies a bit according to the race differences and try to get the dedication up to train my players into monsters.
DoXa
Profile Blog Joined August 2010
Switzerland1448 Posts
September 03 2011 12:46 GMT
#2153
Show your respect tp Fluffypuff.SexAttack! http://sc2manager.org/viewplayer.php?id=126126

LOL
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
September 03 2011 13:00 GMT
#2154
I'm having problems creating strats that can beat the Normal Balanced. It just seems to trumph all of my ideas. Anyone got any ideas of a time when you can attack where they don't have much or are weak?
<3 | Dota 2 | DayZ | <3
Supercilium
Profile Joined May 2011
Sweden308 Posts
September 03 2011 13:02 GMT
#2155
On September 03 2011 21:46 DoXa wrote:
Show your respect tp Fluffypuff.SexAttack! http://sc2manager.org/viewplayer.php?id=126126

LOL


haha baller 8)

Couldn´t afford this player, unforunately http://sc2manager.org/viewplayer.php?id=128666

Has anyone seen a more expensive player?
andis35
Profile Joined May 2011
Latvia346 Posts
September 03 2011 13:13 GMT
#2156
http://sc2manager.org/viewplayer.php?id=107285

i was the one who found him! i hoped that nobody will notice him but that didnt turn out that well
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
September 03 2011 13:26 GMT
#2157
I just picked up a player with 7.9 dedication and he has like 5/6 in everything else for $55 not bad!!! Got some guy with 8 leadership too so I'm gonna train this guy into a beast.
<3 | Dota 2 | DayZ | <3
headbus
Profile Joined March 2011
Canada173 Posts
September 03 2011 13:49 GMT
#2158
While we're flaunting our dicks around.

Behold.

http://sc2manager.org/viewseries.php?id=587554

Ya I beat the current top ELO player np.
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
Last Edited: 2011-09-03 14:11:18
September 03 2011 14:07 GMT
#2159
On September 03 2011 22:49 headbus wrote:
While we're flaunting our dicks around.

Behold.

http://sc2manager.org/viewseries.php?id=587554

Ya I beat the current top ELO player np.


FUK OFF!!!!
that match SHOULD BE MINE YOU (#*$(*R

yeah IMAD :p


2nd game was epic...

gj on taking me down, sleepcountry is a beast. Got him in my starting players, and trained him a bit
MatsuyamaSC2
Profile Joined March 2011
Germany10 Posts
September 03 2011 14:11 GMT
#2160
how can I sell players? I just got a dismiss button which I think is to throw him out of the team : /
Prev 1 106 107 108 109 110 197 Next
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