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They dont have to advertise more. They have social media sites that do alot of the work for them,
Casters and streamers who support the game, and themselves by showcasing there talents, and the features of the game.
Community sites like Reddit and Team Liquid both actively report on ongoing events, tournaments and news, and drama that bring more people in.
Bloggers who actively research and write about upcoming events.
Leagues are created around this game in at least 3 different continents offering tens of thousands of dollars, not to mention the small tournaments that go on.
Blizzard doesnt need to promote their game more. We do it for them.
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you could also compare chess to a soccer match being viewed online ... thats as effectiv as comparing the viewers of LoL and SC2. (comparing 2 different genres yay ... as if an rts that costs money would attract as many people as a pvp games for no money :3 ... ) Anyway the LoL people are actually planning ahead by pumping money into their game ... because they make their money of selling those cute shiny things. And who buys cute shiny things, thats right people that watch pro games and want to feel just like the pro as soon as possible heh. So at the end of their calculation its +-0 or a lil + .
sc2 has no competition thats right LoL has, thats also a point.
But the viewer numbers say nothing ... as the mmpog/rpg genre is massivly bigger then the rts genre. And i for myself can't watch LoL longer then 45 seconds before getting bored because i only see a dota clone. People that actually playing LoL are enjoying to watch the games ... and the same applys to starcraft, someone with no idea will probably stop watching after 1 game, if it didn't reached epic level. Only the ones playing the games are watching really. And because the rts genre is basically dead in terms of games if you compare them to the mmpog (people who love pvp in mmos are playing LoL because the pvp in the mmos aren't as fair and less fun that way, so thats were the player base comes from). Its only natural that something like LoL gets more viewers, especially if the creator treat it like the event and you can't even click anywhere without hitting a link to the stream heh.
So who cares if the viewer numbers are higher, the people watching LoL won't actually buy esports gaming gear as fanatically as the sc2 viewers, so the sponsors are on the right side if they support sc2.
So in general 25k sc2 viewers > 200k LoL viewers in terms of money gain for sponsors . Especially since the sponsors know how f2p works. Its dead as soon as the company gets out their better version.
Well back to the real question why blizzard doesn't support their game more. They are supporting it like a creator should. fix the game when there are problems... get rid of evil doers. And make the game speak for itself. And they done that with every game until now, except of this superman game once, yeah blizzard that will never stop to follow you! Well they messed up with bnet this time, but thats because they had to release it a lil early, after scrapping the bnet part to often completly.
Atleast i hope Blizzard will stick to what always worked for them, making a great game that grows by itself, without the need of any help. Because that is the best support you can give your game. Be so damn good that it sells without the need to milk casual gamers. (like all the games with dlc are doing right now). Of course blizzard would get way more money that way, but i am really happy they don't do it (atleast not more then they have to).
Hope they will do a space sim next after diablo3 *g*.
And well blizzard made games in 3 genres more or less the last years ... and looking at where those games stand i would say, they are supporting their game just in the right way :3. (though their games are so good they kinda kill all the competition, which is a lil bit sad at the same time)
The way blizzard does it makes a long living community and that supports the game better then blizzard could ever do it.
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Starcraft community is split in two parts: one is supporting SC2 and the other one is sticking with SC:BW.
Until community unites I doubt we can compare with League of Legends community. Maybe expansion will do the trick.
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I expect a high profile tournament when the expansion hits, along the lines of the dota 2 1M tournament. It's a bit different, but they certainly have the money to do that.
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You're hurting eSports by trying to decide "which one is better" based off of stream numbers.
Did you know it is entirely possible to be a fan of both SC2 and LoL? Moreso there may be a matchup or player a sc2 player doesn't care to see and may switch to LoL or vice versa! For instance I don't care to watch a match-up that isn't involving a zerg - I don't learn from a TvP or PvP or TvT.
Now I kinda forgot about LoL cause frankly to me the whole DotA thing seems boring with randoms, I assume with a team or a arranged team it could be fun - but playing with randoms can be very boring. Also those built in client streams - of course they'll have 1million+.. the game is free and it's built in the browser, after you pick your character what else are you oging to do? nothing for 5 minutes or watch a stream?
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Did you know that stream numbers are not a reliable indicator of how many people care about/spectate matches?
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On August 19 2011 23:53 fds wrote: Starcraft community is split in two parts: one is supporting SC2 and the other one is sticking with SC:BW.
Until community unites I doubt we can compare with League of Legends community. Maybe expansion will do the trick. what??
no offence to the brood war community but the bw foreigner scene is essentially dead with most of the bw fans only following the korean scene and even then that is only a small fragment of the community compared to the massive foreigner audience that follows sc2.
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Two main reasons why I think Blizzard doesn't "support" Starcraft more than the other games mentioned:
- Blizzard doesn't need to because they make the best games in the world and everybody's going to play them anyway.
- Blizzard is mostly a development company. They're focused on the games they make more than the community surrounding them. They let other communities (i.e. the players, TeamLiquid, MMO-Champion, etc.) decide what to do with the game they make.
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On August 19 2011 21:47 sohighandmighty wrote:Show nested quote +On August 19 2011 03:12 Jerokar wrote:
* They provide casting THEMSELVES (riot imployees) and large ammount of community interaction at live events, AS WELL AS ON LIVE STREAMS
what exactly is an imployee?
you know exactly what he meant what exactly do you accomplish by being a douche to him?
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While it wouldn't hurt if Blizz put up links in the client to major tourneys its not Blizz's responsibility to make sure SC2 succeeds as an e-sport. BW became the biggest e-sport title by far without ANY support from Blizz. What Riot's doing for the game is cool and all but what happens when they stop promoting the shit out of their game and throwing millions of dollars at tourneys? Is the community gonna pick up the slack? Or will they just fade away cause they're used to having Riot do everything for them? What Riot's doing (and Valve now to compete with them) is not sustainable in the long term in any shape or form. There needs to be a model like BW developed and SC2 is now trying to build on if you want long term sustainability.
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On August 19 2011 22:54 Dommk wrote: Dota 2 peaked at 1.4 million
Actually, Dota 2 peaked at 2.8 million during the last few days. All due to China. (Source.)
I'll repeat a point I made before. SC2 is lagging behind the moba's in terms of casual player base. Blizzard has an incentive to increase the player base, because even tho the pro-scene is healthy, a game's bread and butter ultimately comes from the Joe Blow's who play it daily. Making it free to play was an important step in that direction.
TL, as a community, is too focused on pro-players and tournaments. How will you get new pro's when there's no influx of new players? When did you last see a new name rise up through the ranks in NA's pro SC2 scene? It's been a while...
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On August 19 2011 23:33 wingweaver415 wrote:They dont have to advertise more. They have social media sites that do alot of the work for them, Casters and streamers who support the game, and themselves by showcasing there talents, and the features of the game.
Community sites like Reddit and Team Liquid both actively report on ongoing events, tournaments and news, and drama that bring more people in.
Bloggers who actively research and write about upcoming events.
Leagues are created around this game in at least 3 different continents offering tens of thousands of dollars, not to mention the small tournaments that go on.Blizzard doesnt need to promote their game more. We do it for them. ![](/mirror/smilies/smile.gif)
Your basically saying its okay to continue preaching to the converted.
These community shows and sites don't have much outreach, I think it is fair to say that the majority of Starcraft 2 players are not involved with the community or maybe even aware of it.
I believe adding an attractive, regularly updated and easily noticable esports round up to the main client of Starcraft 2 would do wonders for the Scene.
How about sample games from the GSL embedded in the client, so that new comers could see a great game with commentary, one that could also double as a tutorial so nubs could understand what's going on more easily via on screen text or freeze frame explanations.
There is definitely alot more Blizzard could do, but they would need to hire a team to handle this.
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Canada1169 Posts
If i'm being completely honest, i dont believe in such high prize pools, but it would be nice of Blizzard to give more exposure to the pro-scene. I'm not sure the exact amount but i'm pretty sure SC2 has around 50x more people who play and dont watch then people who do both. I feel that THIS could be encouraged more by posting things in game and on their site. This would help the e-sports community for sc2 because i feel there would be a drastic increase in viewers. Blizzard could also help inject some money into the scene which i feel would definitely help but I feel Blizzard should atleast help their own game's pro scene to get some more attention.
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On August 20 2011 01:26 InsidiA wrote: If i'm being completely honest, i dont believe in such high prize pools, but it would be nice of Blizzard to give more exposure to the pro-scene. I'm not sure the exact amount but i'm pretty sure SC2 has around 50x more people who play and dont watch then people who do both. I feel that THIS could be encouraged more by posting things in game and on their site. This would help the e-sports community for sc2 because i feel there would be a drastic increase in viewers. Blizzard could also help inject some money into the scene which i feel would definitely help but I feel Blizzard should atleast help their own game's pro scene to get some more attention. What does this even mean? You don't believe it exists?
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Obviously there is a problem when a FREE game is getting 3 to 4 times the number of viewers and larger prize pools at EVERY major tournament where SC2 and LoL is present.
Here's a fact. Blizzard made $1.1 billion in digital revenue in the second quarter of 2011.That is just one quarter! Where is all this money going? Why is a Riot games, a puny company in revenue and size, completely dominating the tournament viewers and prize pools?
Blizzard needs to make Grandmasters into a real league with a real prize pool. I'm starting to think that Blizzard doesn't really care about the community.
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On August 19 2011 20:24 hypnoxide wrote:Show nested quote +On August 19 2011 03:17 arthur wrote: awwh you only have 11 friends you should add me
and in response to thread... i dont know what to say. Thats just the way Blizzard are and always have been. They should hire a team just for this purpose, pushing the game the way Riot push theres. But Riot is "small" company focusing on one game. Completely different... As opposed to a large company focussing on only three that require little hype to begin with. Blizzard has gone downhill since acquired by Activision. Activision were always an absolutely terrible company that always pushed shit on consumers.
Activision never acquired Blizzard. Vivendi, Blizzard's parent company, is the one with a majority stake in the Activision Blizzard merge with Blizzard in full control over everything they do. Blame someone you blame Blizzard, hell not even Activision is as brutal in their DRM as Blizzard are.
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To the e-sports be a great sport, I don't think that is a problem of Blizard, but we don't have a entity like "FIFA" for soccer to the e-sports, we need it! And every professional tournament registred by it..
With it every game that wants to be an e-sports needs to be registred by the entity and every company that develop an e-sport game will be winning too, because the game will gain a another level to users.
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On August 20 2011 01:45 hypnoxide wrote:
What does this even mean? You don't believe it exists?
It means he doesn't believe high prize pools are desirable. One of the many ambiguities of the English language is that "I don't believe in X" can mean either the speaker doesn't believe that X exists, or that he doesn't support X. Compare and contrast "I don't believe in fascism" and "I don't believe in Santa Claus"
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On August 20 2011 01:46 cory1234 wrote: Obviously there is a problem when a FREE game is getting 3 to 4 times the number of viewers and larger prize pools at EVERY major tournament where SC2 and LoL is present.
Here's a fact. Blizzard made $1.1 billion in digital revenue in the second quarter of 2011.That is just one quarter! Where is all this money going? Why is a Riot games, a puny company in revenue and size, completely dominating the tournament viewers and prize pools?
Blizzard needs to make Grandmasters into a real league with a real prize pool. I'm starting to think that Blizzard doesn't really care about the community.
SC2 doesn't generate $1.1 billion in revenue. You can't just use money which is generated from a different department on funding something with questionable returns.
Furthermore increasing prize money is such a cosmetic way of "promoting" stuff, rather it's the small things like providing streams which would help much more.
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So much misinformation in this thread when it's quite obvious that the popularity of the LoL esport scene is primarily due to its playerbase. There's not much that Blizzard can do to make SC2 a more popular esport without expanding its playing fanbase. For instance, even if cycling suddenly got a huge prize pool, football (not handegg) will still beat it in popularity 100% because it is so accessible to people to play and is likewise incredibly popular. LoL is a more accessible game and has lower graphics requirements, and due to a host of other reasons, is a far more popular game than SC2. While it may subjectively not be as exciting as SC2, that doesn't matter when significantly fewer people care about SC2 anyway.
Having said that, Blizzard can still increase the exposure of the SC2 esports scene in some ways. Providing a link to the stream and actively advertising upcoming and recent tournaments through its media outlets will certainly draw a lot of people in. However, at the end of the day, I think it is very unrealistic to expect 200k concurrent viewers for major events as there are simply not that many people who care enough to watch them.
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