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The ability to stream being built into the game client would be amazing.
It would solve bandwidth issues as well, since they basically wouldn't have to stream more data than a normal battle.net game or a replay. + the voice of the casters.
I am waiting for a company to implement a "view" mode like this, it will be a huge boon to esports. I really wanted Blizzard to do this for the longest time in WoW, personally I think arenas would have exploded if this was possible within the WoW client.
Imagine being able to watch + listen pro games and tournaments at the full resolution of your monitor/in game settings, for a fraction of the bandwidth that streaming video takes. There are 500,000 people on Battle.net, and it's getting to be the middle of the night. Those are all potential viewers.
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Blizz is already doing plenty for the pro-scene.
It's the casual scene that needs help, given the not-too-impressive number of daily SC2 players on battle.net. You can't really have a healthy pro-scene without a sizeable userbase that plays the game. Where will the next top players come from if there is no huge userbase?
Going free-to-play was a smart choice, more important than implementing pro-oriented features, or making ladder maps more like GSL's maps. But maybe the F2P move was a bit late.
(Sure, occasionally people will pick up a game because they saw a pro play it. But that's the exception; the rule is that players rise up through the ranks. The base of the pyramid supports the elite at the top, so to speak.)
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I don't think Blizzard has implemented any in-game streaming, simply because they haven't thought of it or thought of it being worth doing. I surely hope they do because it's an awesome feature of LoL, and it would fit very easily into the front-screen design of Starcraft II.
From a purely profit and marketability point of view Blizzard should definitely put a team onto expanding e-sports. Purely from the increased traffic and therefore revenue of streams would most likely pay for the investment in itself, and then they've got an even larger following than before. I think it would easily be a win-win for Blizzard.
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MOBA - games. Sc2 - eSports.
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I would say that it's fine for blizzard to take the backseat in promotion if it wasn't for the fact that they actually take a lot of money out of the pro scene. And I agree that they could be adding to the popularity of the game hugely by just adding a few links in game. That would be a costless way of promoting their own game and thus selling more. It's just a no brainer from their perspective.
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Pretty sure Blizz invitational was advertised on facebook. Was for me anyway.
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Blizzard do promote their tournaments on the first page of starcraft 2. I don't know what more do you expect.
They don't have to have a link to the stream or an embedded stream on their site to show support.
They give enough information on the big tournaments to watch out for on their web page. What more do you want?
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On August 19 2011 15:47 papaz wrote: Blizzard do promote their tournaments on the first page of starcraft 2. I don't know what more do you expect.
They don't have to have a link to the stream or an embedded stream on their site to show support.
They give enough information on the big tournaments to watch out for on their web page. What more do you want?
people are lazy. If you have banner that says "MLG coming up soon", most people just ignores it and treat it as an ad.
you put "MLG Playing NOW" with a shiny embedded stream right in the middle of your login screen, then people are tempted to click on it to see the hype.
Obviously though this wouldn't impact starcraft2 as heavily because barely anybody logs on to play sc2 anymore.
Blizzard should really consider options to make starcraft2 more friendly to new players and casual players. Easiest one that spring up my mind would be having different mode type that players can enjoy. Maybe one to make macro not so important (similar to style back in wc3) since I suspect that macro might not be the easiest nor the funniest thing for casuals to learn
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Starcraft2 is a side project for Blizz. Took them like 12 years for a reason never makes large paper for them like other games.
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However, now that League of Legends has recently been picked up by some major tournaments, stream numbers show that League of Legends gets almost 3-4x as many viewers. But why is this?
From what I've seen it is completely false. First, there is not a lot of big tournament/stream on LoL. It's obvious that an IEM LoL stream should have more viewer than sc2 because LoL players wouldn't want to miss a stream as oppose to sc2 where we have big stream almost everyday.
Now even with that, from the times I checked, sc2 stream numbers at IEM were way bigger than LoL. So I wouldn't worry too much about sc2 if I were you.
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On August 19 2011 16:17 DertoQq wrote:Show nested quote +However, now that League of Legends has recently been picked up by some major tournaments, stream numbers show that League of Legends gets almost 3-4x as many viewers. But why is this? From what I've seen it is completely false. First, there is not a lot of big tournament/stream on LoL. It's obvious that an IEM LoL stream should have more viewer than sc2 because LoL players wouldn't want to miss a stream as oppose to sc2 where we have big stream almost everyday. Now even with that, from the times I checked, sc2 stream numbers at IEM were way bigger than LoL. So I wouldn't worry too much about sc2 if I were you.
no. league stream numbers were much higher than starcraft.
IEM stream when I was still up had 40k viewers before the break, while sc2 had 8k. I don't know how much they've peaked
But their embeded stream system had a drastic effect on the viewer counts. When it wasn't up, they have around 10k-20k viewers. It instantly jumped up to 40k the minute they added the stream on their LoL client. Its definitely a smart marketing idea by riot
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feel the same way as OP posted, Very good read!
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It wont matter if they promote starcraft tourneys in the game itself. The game is not very casual firendly and most of the players that bought the game are not playing anymore. SC II has low player numbers compared to LoL I think and is simply to unfrgiving to play and attract the people to play. LoL is easy to learn and hard to master. SC II is cheesy to learn, therby frustrating and hard to master.
If blizz promoted SC II tourneys in D3 (if it will evar be !!!!) or in WoW maybe they will get some viewer numbers up, but thats cheating 
Problem is the game and the ammount of people playing it if you want to compare viewer numbers imho.
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On August 19 2011 16:20 iky43210 wrote:Show nested quote +On August 19 2011 16:17 DertoQq wrote:However, now that League of Legends has recently been picked up by some major tournaments, stream numbers show that League of Legends gets almost 3-4x as many viewers. But why is this? From what I've seen it is completely false. First, there is not a lot of big tournament/stream on LoL. It's obvious that an IEM LoL stream should have more viewer than sc2 because LoL players wouldn't want to miss a stream as oppose to sc2 where we have big stream almost everyday. Now even with that, from the times I checked, sc2 stream numbers at IEM were way bigger than LoL. So I wouldn't worry too much about sc2 if I were you. no. league stream numbers were much higher than starcraft. IEM stream when I was still up had 40k viewers before the break, while sc2 had 8k. I don't know how much they've peaked But their embeded stream system had a drastic effect on the viewer counts. When it wasn't up, they have around 10k-20k viewers. It instantly jumped up to 40k the minute they added the stream on their LoL client. Its definitely a smart marketing idea by riot
I can imagine plenty of tournaments do not want to be advertized by blizzard, because if the ad revenue jumps over 5000$, you have to give half of it to blizzard. I.e. ad revenue 4000$? Keep 4000$ to yourself (and possible reinvest it in the next tournament like TotalBiscuit)! Ad revenue 6000$? Oh, too bad, you only get to keep 3000$ to yourself.
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Good read. It's really sad that Blizzard doesn't support the game more.
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On August 19 2011 03:17 Chill wrote: I think it's a great summary thread but you've killed it by basing it around a fruitless question about a corporation's policies. It seems pretty silly to compare Blizzard to Riot, they aren't even on the same magnitude of scale. Compare Blizzard to Valve and things get closer.
isn't that the point? That Blizzard is Bigger and has the recources or are you talking about that Riot only has 1 game while blizzard has 3 to focus on.
(riot has more but, none that are popular obviously)
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On August 19 2011 03:12 Jerokar wrote:Valve have done the same thing. When you log into steam, the first thing you see is a banner advertising the DOTA2 tournament: ![[image loading]](http://i.imgur.com/4zevq.png)
All I see is motherfucking Red Orchestra 2!
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On August 19 2011 03:17 Chill wrote: I think it's a great summary thread but you've killed it by basing it around a fruitless question about a corporation's policies. It seems pretty silly to compare Blizzard to Riot, they aren't even on the same magnitude of scale. Compare Blizzard to Valve and things get closer.
Word.
I also think it's a bit to early to compare viewer counts. League of Legends has been to how many large tournaments now? There are moderate to large SC2 tournaments every other week, compared to a similar sized LoL tournament being every other month, if that, so viewers don't have much of a selection. I believe Blizzard is doing enough for the scene, upon logging into SC2 it always shows the lastest GSL/MLG/IEM link etc, so not quite sure what you're comparing the LoL or Steam links too, apparently you haven't logged in for quite some time.
Example + Show Spoiler +
Blizzard knows how well of an e-sport SC2 makes, so they don't need to funnel all their capital into an already flourishing product when they could be better used for new titles, and development/changes to SC2. To be honest it appears you have an agenda to show how amazing League of Legends is or something of the like; saying how it's exploded and has record breaking viewers. What about DotA 2 having over 3 million concurrent viewers 2 days ago? or Valve putting up 1.7 million in a single tournament?
All in all, Riot is making one game, Blizzard's creating/managing 5 at the moment, pretty large difference. Blizzard's doing fine imo.
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If Blizzard manages multiple games, then they should also have more people than a company who only manages one game. What I'm saying is that having multiple ongoing titles (or titles in planning) is no excuse to not supporting one of the titles properly, which some people think it is the case.
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the shocking part is we all know blizzard must be 10 times as rich as riot..
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