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On September 09 2011 15:00 Belial88 wrote:Show nested quote +On September 09 2011 13:36 Vaporak wrote:On September 09 2011 13:12 Belial88 wrote:
3 gate sentry is an extremely safe build vZ, you can easily do it every game. Toss has a lot of deadly timing attacks, like 3 gate sentry pressure, that isn't all in at all.
And Zerg macro play is very safe. There is nothing wrong with 5 gate robo or 5 gate twilight, apply pressure without heavy commitment, and take a 3rd. Protoss macro game is extremely hard for Zerg to deal with, the difference is it takes longer to buid up, but when P has 3 bases, it's nearly impossible for Zerg to deal with. It's not like Zerg can saturate more than 3 bases themselves. ...You don't know anything about PvZ do you? Don't you think that maybe, just maybe, there's a reason no Protoss players, ever, do the 3 gate sentry expand in the GSL anymore? I'm seriously baffled here. They do it because FFE is much more greedy and up until last month, FFE stargate denied Zerg's third base. I'm a Master Zerg, so I guess you could just insult me about not knowing anything about PvZ. Well I'm am master protoss and a master zerg. And I know just as well as you should that 3 gate expand is something you love to see as zerg. The reason most pro players try doing 1 gate expands with fast forges after the nexus (when a ffe isn't viable) isn't because they found 3 gate too hard to do, it's because you will be behind economically after a 3 gate expo.
I don't know why this has turned into a pvz discussion. Protoss problems in pvz are barely noticeable in comparison to the routine humping they keep receiving in pvt.
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On September 09 2011 10:12 Belial88 wrote:Show nested quote +On September 09 2011 07:35 flodeskum wrote:On September 09 2011 06:14 Belial88 wrote:On September 08 2011 22:14 Salteador Neo wrote:On September 08 2011 18:42 Belial88 wrote:On September 08 2011 17:22 Joseph123 wrote:On September 08 2011 13:37 darkness wrote: Can we all agree that Protoss' late game is strong, but its mid (or early) game is weak? If yes, should it be fixed? Well, of course the early game is weak, blizz nerfed all good 1 base strategies to the point they almost never work. Basically, to win in PvT and PvZ you need to have at least 2 bases. Protoss late game is strong, so is terran and zerg lategame? The difference is that protoss has 2 LATE game units that are useless and the other 2 races don't. Whereas Zerg needs at least 3 bases to win in ZvT or ZvP, and if don't make a huge mistake in early game ZvZ, it's all about who gets a third running safely, first. And that's not a bad thing if Blizz is nerfing 1 base strats. There's also still DT rushes, stargate rushes, and 4 gate, 5 gate, 2 gate, and cannon rushing. Most Protoss don't do these rushes, but instead of a FE (which makes it a minute longer at least), but Zerg has a pretty hard time in regards to scouting such 1 base play. Are you trolling or you just don't play this game at all? Half the PvZ ladder games a few months ago were speedling roach or 7 roach rushes. Even 6pool wins you more than 50% games. Just check July's last games for more examples. Anyway... With today's Up&Down games I would like to know the code S race distribution. I feel it's not gonna be too balanced. First off, a code s gsl player losing to 6 pool is a joke. We saw how that 'top tier protoss player' threw away that game by playing bad. You tell me he's on the same level as bomber, and then say balance is why Protoss are losing, not bad play.Secondly, roach/ling aggression and july's baneling/roach 1 base are pretty flimsy, as we all know now. Oh no, build a 2nd cannon, Zerg's complete all-in is suddenly denied. It was all the rage 2 months ago, it gave Zerg some wins, and now, it's outdated. It has it's place still, but most Protoss now know how to handle it. Just like Zerg now know how to handle stargate and FFE. When I saw bomber lose to destiny I too made sweeping generalizations about his skill level... Hongun didn't lose to july's 6 pool, he held that off easily and was way ahead. He lost because july showed him 5 lings and then ran in with 20 and hongun couldn't forcefield in time. Missing forcefields happens to everyone, you can't spend all of your time staring at your sentries. Even better, he lost a macro game against 6 pool. Wow. And hongun can't forcefield in time, that's pretty embarrassing. Missing forcefields does not exactly happen to everyone, and if it does, you deserve to lose your set. There's a difference between a 2nd best like Hongun, and THE best like MC or Nestea, who would never make such a mistake. You never see Nestea float a flock of mutas into marines, you never see MC miss forcefields. I mean to be over 50% win rate and one of the top 5 protoss in the world, you just have to miss forcefields only sometimes, and lose macro games to 6 pool? And then people cry that Protoss is broken when all the Protoss finally fall to Code B like they should have months ago? Huk, MC, and Alicia are performing extremely well in tournament play, besides losing a game here or there in Up/Down after coming in 2nd at IEM or getting to quarterfinals in GSL to lose to someone of the same race. And what does Destiny/Bomber have to do with anything? Destiny played a unique, innovative style that Bomber clearly had no idea how to deal with. If Bomber had prepared for it or experienced it before, he would have crushed it, just like every Terran crushes Destiny when they are familiar with infestors (like Rainbow, who is far worse than Bomber, toying with Destiny and crushing him consistently with things from mass BC to bio to mech). While Protoss are definitely losing in the metagame right now (Zerg knowing how to 'counter' stargate and FFE now, 111), it's also true that so many Protoss just don't deserve to be in the GSL at all, and now we are finally seeing them fall out. San and Anypro are bad, Hongun and Inca are nowhere near the skill level of, say, TOP or Nada or Polt or MVP.
Your first paragraph is not true, saying that a player never misscontrol, even the top of the top from time to time makes horrible control mistakes, they just do less often than lower tier players.
Nestea do fly Mutas into marines (proof: game 4 on Jungle Basin of Nestea vs IMMVP series GSL Season 4 or GSL Code S January), he lost like 20 mutas with 0 damage done on move command, and MC do miss forcefield (proof: MC vs Fenix on GSL Crossfire SE of F.United vs oGs GSTL Season 1), MC actually loses the forcefield twice in a row, one at his main's ramp and a minute or so later on the ramp that allows path to his natural.
If you want i can give examples of games each protoss that is or recently was on code S missing those so easy to not miss forcefield (Killer, HuK not GSL games tho, Alicia, Anypro, San, the only 2 players i dont recall that happenning is Puzzle, because i didnt watch that many games of him playing, and Inca ,probably because i just dont remember but there might be some game or two that he did miss it).
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On September 09 2011 12:35 Belial88 wrote:Show nested quote +On September 09 2011 10:39 Elefanto wrote:On September 09 2011 10:12 Belial88 wrote:On September 09 2011 07:35 flodeskum wrote:On September 09 2011 06:14 Belial88 wrote:On September 08 2011 22:14 Salteador Neo wrote:On September 08 2011 18:42 Belial88 wrote:On September 08 2011 17:22 Joseph123 wrote:On September 08 2011 13:37 darkness wrote: Can we all agree that Protoss' late game is strong, but its mid (or early) game is weak? If yes, should it be fixed? Well, of course the early game is weak, blizz nerfed all good 1 base strategies to the point they almost never work. Basically, to win in PvT and PvZ you need to have at least 2 bases. Protoss late game is strong, so is terran and zerg lategame? The difference is that protoss has 2 LATE game units that are useless and the other 2 races don't. Whereas Zerg needs at least 3 bases to win in ZvT or ZvP, and if don't make a huge mistake in early game ZvZ, it's all about who gets a third running safely, first. And that's not a bad thing if Blizz is nerfing 1 base strats. There's also still DT rushes, stargate rushes, and 4 gate, 5 gate, 2 gate, and cannon rushing. Most Protoss don't do these rushes, but instead of a FE (which makes it a minute longer at least), but Zerg has a pretty hard time in regards to scouting such 1 base play. Are you trolling or you just don't play this game at all? Half the PvZ ladder games a few months ago were speedling roach or 7 roach rushes. Even 6pool wins you more than 50% games. Just check July's last games for more examples. Anyway... With today's Up&Down games I would like to know the code S race distribution. I feel it's not gonna be too balanced. First off, a code s gsl player losing to 6 pool is a joke. We saw how that 'top tier protoss player' threw away that game by playing bad. You tell me he's on the same level as bomber, and then say balance is why Protoss are losing, not bad play.Secondly, roach/ling aggression and july's baneling/roach 1 base are pretty flimsy, as we all know now. Oh no, build a 2nd cannon, Zerg's complete all-in is suddenly denied. It was all the rage 2 months ago, it gave Zerg some wins, and now, it's outdated. It has it's place still, but most Protoss now know how to handle it. Just like Zerg now know how to handle stargate and FFE. When I saw bomber lose to destiny I too made sweeping generalizations about his skill level... Hongun didn't lose to july's 6 pool, he held that off easily and was way ahead. He lost because july showed him 5 lings and then ran in with 20 and hongun couldn't forcefield in time. Missing forcefields happens to everyone, you can't spend all of your time staring at your sentries. + Show Spoiler + Even better, he lost a macro game against 6 pool. Wow. And hongun can't forcefield in time, that's pretty embarrassing. Missing forcefields does not exactly happen to everyone, and if it does, you deserve to lose your set. There's a difference between a 2nd best like Hongun, and THE best like MC or Nestea, who would never make such a mistake. You never see Nestea float a flock of mutas into marines, you never see MC miss forcefields.
I mean to be over 50% win rate and one of the top 5 protoss in the world, you just have to miss forcefields only sometimes, and lose macro games to 6 pool? And then people cry that Protoss is broken when all the Protoss finally fall to Code B like they should have months ago? Huk, MC, and Alicia are performing extremely well in tournament play, besides losing a game here or there in Up/Down after coming in 2nd at IEM or getting to quarterfinals in GSL to lose to someone of the same race.
And what does Destiny/Bomber have to do with anything? Destiny played a unique, innovative style that Bomber clearly had no idea how to deal with. If Bomber had prepared for it or experienced it before, he would have crushed it, just like every Terran crushes Destiny when they are familiar with infestors (like Rainbow, who is far worse than Bomber, toying with Destiny and crushing him consistently with things from mass BC to bio to mech).
While Protoss are definitely losing in the metagame right now (Zerg knowing how to 'counter' stargate and FFE now, 111), it's also true that so many Protoss just don't deserve to be in the GSL at all, and now we are finally seeing them fall out. San and Anypro are bad, Hongun and Inca are nowhere near the skill level of, say, TOP or Nada or Polt or MVP.
I can't believe that you're not already banned for your constant balance whining and protoss bashing, it's hilarious and embarrassing at the same time. This is the designated balance thread. I don't constantly whine about balance anywhere except in this thread... and I don't bash Protoss, I bash people who say Protoss is UP and doing oh so badly, when in reality there's a few good Protoss doing fine, and a bunch of bad protoss being put in their place. Show nested quote +Belial88 I can't believe that you are still running with the argument that Protoss players are just bad. These are Korean pros that are dedicating more time to the game than any of us. They are better on their worst day than any of us. If there were new strategies to use in PvT and PvZ, these are the guys who would have it figured out by now, especially since the last patch with balance changes came out months ago.
Whether you want to accept it or not, there are balance issues with the game that need to get sorted out. This isn't news to anyone who plays the game. A few months ago this same debate was going on with zerg players. Now that it's protoss players complaining, we're getting ridiculed and called whiners. I'm not saying Protoss in general are bad, I'm saying Anypro, Hongun, San, Inca, are bad players, compared to the not-quite-#1 Terran like TOP, Nada, MKP, SC, MMA, Ganzi, Taeja. MC, Genius, Alicia, Puzzle, are great Protoss, and they did fairly well this season, only to suffer in the up and down matches or lose a critical game in a tight series after doing a failed aggressive opening. You can be the best player in the world, but if MVP opens banshees with cloak against Terran every game (like P going stargate), and then Zerg found a way to not only defend it but turn it into a 20 supply lead, when a month ago it was considered a safe and conservative opening, then Zerg will always win. You can be the best player in the world, but any Master player will win if you open DTs and do absolutely zero damage with it. There may be balance issues, but I have not heard any Protoss say anything besides "Look Protoss are out of GSL, this is clearly imbalanced!" We didn't hear Terran say this game was imbalanced in GSL S3 when a bunch of Terrans got knocked out of the GSL after getting to the RO16 in GSL S2, but that was because those Terran were trash and the metagame figured them out (BitbyBit, Golden, SCV all ins, etc). I already said, 111 is something I'm not really talking about, so maybe T is broken, whatever. But as for ZvP, and P saying Zerg is OP, is just ridiculous. None of the GSL games where Protoss lost, were lost because of infestors. They all lost because they went FFE, and Zerg took a fast third, and held the 2 base timing. They lost because they opened DTs or Stargate, and Zerg took it as an opportunity to drone up, take a third, and win the macro game. They did not lose, because of infestors, or broodlords, or mass roaches.
The point is that Zerg is free to take a 2nd and even a 3rd because Protoss does not have a way to apply early pressure, they haven't since the warpgate nerf. Stalkers do practically nothing that early and zealots will just get kited by roaches. Protoss FFE because we know we have no way to apply early pressure, so our best bet is to try and stay somewhat even in economy, which we still can't do.
I mean you keep bashing the current Protoss strats as if there are so many unexplored options. What other builds do you think we have? I'd like to know what you think we can start doing to change our winrate against Terran and Zerg, because you seem to find our current builds gimmicky. I still believe that if there were other options, the pros would have sorted them out by now.
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Well I'm am master protoss and a master zerg. And I know just as well as you should that 3 gate expand is something you love to see as zerg. The reason most pro players try doing 1 gate expands with fast forges after the nexus (when a ffe isn't viable) isn't because they found 3 gate too hard to do, it's because you will be behind economically after a 3 gate expo.
I have never heard any Zerg say they love 3 gate expo. Why exactly do you love 3 gate expo? Because 3 gate sentry zealot pressure from a 3 gate sentry expand can easily kill you, and it particularly deadly on maps like XelNaga which are shorter in size (relatively) and wide open naturals. Searing Crater? God damn.
I also don't see Protoss being behind Zerg going 3 gate expo compared to FFE, and usually get their third up right when Zerg's finish (and even then, Zerg is taking a risk, 3 gate expo forces a 2base vs 2 base situation for Zerg).
The point is that Zerg is free to take a 2nd and even a 3rd because Protoss does not have a way to apply early pressure, they haven't since the warpgate nerf. Stalkers do practically nothing that early and zealots will just get kited by roaches. Protoss FFE because we know we have no way to apply early pressure, so our best bet is to try and stay somewhat even in economy, which we still can't do.
Protoss has no way of denying a third with FFE. But any non-forge opening automatically denies a third. It's near impossible to hold a fast third against simple zealot/sentry pressure (there was, I believe, a Nerchio game where he lost doing that), but I can tell you even the best 6 gate +1 all-ins will not stop a fast third.
I mean you keep bashing the current Protoss strats as if there are so many unexplored options. What other builds do you think we have? I'd like to know what you think we can start doing to change our winrate against Terran and Zerg, because you seem to find our current builds gimmicky. I still believe that if there were other options, the pros would have sorted them out by now.
1 gate expand, 3 gate expand, nexus first, are all fine and were never completely demolished like we see FFE being owned in the GSL. Right now FFE is practically a BO loss for Protoss, but 1 gate expand stargate like MC does, for example, is extremely deadly. Protoss wasn't losing horribly a few months ago, they just found something they liked better in FFE and stargate. And they won a lot with it. Now, Zerg is bucking back, and FFE is basically a BO loss and stargate is like a banshee that never kills drones. Protoss can either do new builds, like MC's 1 gate expand stargate, or use safe builds like 3 gate sentry expand which was always good, but is much more conservative and less risky (less safe, but more reward possibility when zergs were stupid).
A few months ago, Zerg was stupid. They stayed on 2 base against Protoss. The infestor buff did a lot to balance the match-up, and some Zerg found this as a reason to stay on 2 base even more. But now, they realize they can take a fast third, and actually hold a 6 gate +1. I think the main reason Zerg didn't do this was because everyone assumed 6 gate would autowin and stargate would always kill the third.
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If you can't NP massive units why even bother researching it?
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Blazinghand
United States25550 Posts
On September 10 2011 05:42 Chriscras wrote: If you can't NP massive units why even bother researching it?
I think you can. I remember playing a TvZ where several of my thors were NPed. Ultralisks are specifically immune though.
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On September 10 2011 05:46 Blazinghand wrote:Show nested quote +On September 10 2011 05:42 Chriscras wrote: If you can't NP massive units why even bother researching it? I think you can. I remember playing a TvZ where several of my thors were NPed. Ultralisks are specifically immune though. PTR patch, look it up.
I suspect that balance will be significantly out of whack (at least temporarily) if all the PTR changes go through. I was all for an infestor nerf, but the NP nerf goes too far. I also think any infestor nerf should be accompanied by some buffs. The faster ultra spawn is nice, but corruptors (which will have renewed importance in ZvP) and possibly hydras could use a buff, imo. Infestors will still be useful for IT and the declawed fungal, but they won't be the crutch they once were.
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On September 10 2011 05:21 Belial88 wrote:Show nested quote +Well I'm am master protoss and a master zerg. And I know just as well as you should that 3 gate expand is something you love to see as zerg. The reason most pro players try doing 1 gate expands with fast forges after the nexus (when a ffe isn't viable) isn't because they found 3 gate too hard to do, it's because you will be behind economically after a 3 gate expo. I have never heard any Zerg say they love 3 gate expo. Why exactly do you love 3 gate expo? Because 3 gate sentry zealot pressure from a 3 gate sentry expand can easily kill you, and it particularly deadly on maps like XelNaga which are shorter in size (relatively) and wide open naturals. Searing Crater? God damn. I also don't see Protoss being behind Zerg going 3 gate expo compared to FFE, and usually get their third up right when Zerg's finish (and even then, Zerg is taking a risk, 3 gate expo forces a 2base vs 2 base situation for Zerg). Show nested quote +The point is that Zerg is free to take a 2nd and even a 3rd because Protoss does not have a way to apply early pressure, they haven't since the warpgate nerf. Stalkers do practically nothing that early and zealots will just get kited by roaches. Protoss FFE because we know we have no way to apply early pressure, so our best bet is to try and stay somewhat even in economy, which we still can't do. Protoss has no way of denying a third with FFE. But any non-forge opening automatically denies a third. It's near impossible to hold a fast third against simple zealot/sentry pressure (there was, I believe, a Nerchio game where he lost doing that), but I can tell you even the best 6 gate +1 all-ins will not stop a fast third. Show nested quote +I mean you keep bashing the current Protoss strats as if there are so many unexplored options. What other builds do you think we have? I'd like to know what you think we can start doing to change our winrate against Terran and Zerg, because you seem to find our current builds gimmicky. I still believe that if there were other options, the pros would have sorted them out by now. 1 gate expand, 3 gate expand, nexus first, are all fine and were never completely demolished like we see FFE being owned in the GSL. Right now FFE is practically a BO loss for Protoss, but 1 gate expand stargate like MC does, for example, is extremely deadly. Protoss wasn't losing horribly a few months ago, they just found something they liked better in FFE and stargate. And they won a lot with it. Now, Zerg is bucking back, and FFE is basically a BO loss and stargate is like a banshee that never kills drones. Protoss can either do new builds, like MC's 1 gate expand stargate, or use safe builds like 3 gate sentry expand which was always good, but is much more conservative and less risky (less safe, but more reward possibility when zergs were stupid). A few months ago, Zerg was stupid. They stayed on 2 base against Protoss. The infestor buff did a lot to balance the match-up, and some Zerg found this as a reason to stay on 2 base even more. But now, they realize they can take a fast third, and actually hold a 6 gate +1. I think the main reason Zerg didn't do this was because everyone assumed 6 gate would autowin and stargate would always kill the third.
I think 1 gate expand and Nexus first are both too vulnerable to mass lings or an early roach push to be used regularly. You would have to do a lot of continuous scouting to be sure it's safe, because you won't have any kind of army that could hold off even the smallest push by Zerg.
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Blazinghand
United States25550 Posts
On September 10 2011 05:58 3clipse wrote:Show nested quote +On September 10 2011 05:46 Blazinghand wrote:On September 10 2011 05:42 Chriscras wrote: If you can't NP massive units why even bother researching it? I think you can. I remember playing a TvZ where several of my thors were NPed. Ultralisks are specifically immune though. PTR patch, look it up. I suspect that balance will be significantly out of whack (at least temporarily) if all the PTR changes go through. I was all for an infestor nerf, but the NP nerf goes too far. I also think any infestor nerf should be accompanied by some buffs. The faster ultra spawn is nice, but corruptors (which will have renewed importance in ZvP) and possibly hydras could use a buff, imo. Infestors will still be useful for IT and the declawed fungal, but they won't be the crutch they once were.
Ah... I thought there was a thread for PTR and we were sticking to talking about game balance, but it makes sense to talk about that stuff in terms of the PTR. We don't know which segments would be kept and which wouldn't, though, which is why I would be hesitant to be doing serious analysis of it yet.
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On September 10 2011 05:42 Chriscras wrote: If you can't NP massive units why even bother researching it? Yep, let's make it available by default and make fungal a research.
Now add KA again and make templars faster. It'll be more fair?
So, if we're honest, I don't think this is something you should complain about
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On September 10 2011 06:04 sharktopus. wrote:Show nested quote +On September 10 2011 05:21 Belial88 wrote:Well I'm am master protoss and a master zerg. And I know just as well as you should that 3 gate expand is something you love to see as zerg. The reason most pro players try doing 1 gate expands with fast forges after the nexus (when a ffe isn't viable) isn't because they found 3 gate too hard to do, it's because you will be behind economically after a 3 gate expo. I have never heard any Zerg say they love 3 gate expo. Why exactly do you love 3 gate expo? Because 3 gate sentry zealot pressure from a 3 gate sentry expand can easily kill you, and it particularly deadly on maps like XelNaga which are shorter in size (relatively) and wide open naturals. Searing Crater? God damn. I also don't see Protoss being behind Zerg going 3 gate expo compared to FFE, and usually get their third up right when Zerg's finish (and even then, Zerg is taking a risk, 3 gate expo forces a 2base vs 2 base situation for Zerg). The point is that Zerg is free to take a 2nd and even a 3rd because Protoss does not have a way to apply early pressure, they haven't since the warpgate nerf. Stalkers do practically nothing that early and zealots will just get kited by roaches. Protoss FFE because we know we have no way to apply early pressure, so our best bet is to try and stay somewhat even in economy, which we still can't do. Protoss has no way of denying a third with FFE. But any non-forge opening automatically denies a third. It's near impossible to hold a fast third against simple zealot/sentry pressure (there was, I believe, a Nerchio game where he lost doing that), but I can tell you even the best 6 gate +1 all-ins will not stop a fast third. I mean you keep bashing the current Protoss strats as if there are so many unexplored options. What other builds do you think we have? I'd like to know what you think we can start doing to change our winrate against Terran and Zerg, because you seem to find our current builds gimmicky. I still believe that if there were other options, the pros would have sorted them out by now. 1 gate expand, 3 gate expand, nexus first, are all fine and were never completely demolished like we see FFE being owned in the GSL. Right now FFE is practically a BO loss for Protoss, but 1 gate expand stargate like MC does, for example, is extremely deadly. Protoss wasn't losing horribly a few months ago, they just found something they liked better in FFE and stargate. And they won a lot with it. Now, Zerg is bucking back, and FFE is basically a BO loss and stargate is like a banshee that never kills drones. Protoss can either do new builds, like MC's 1 gate expand stargate, or use safe builds like 3 gate sentry expand which was always good, but is much more conservative and less risky (less safe, but more reward possibility when zergs were stupid). A few months ago, Zerg was stupid. They stayed on 2 base against Protoss. The infestor buff did a lot to balance the match-up, and some Zerg found this as a reason to stay on 2 base even more. But now, they realize they can take a fast third, and actually hold a 6 gate +1. I think the main reason Zerg didn't do this was because everyone assumed 6 gate would autowin and stargate would always kill the third. I think 1 gate expand and Nexus first are both too vulnerable to mass lings or an early roach push to be used regularly. You would have to do a lot of continuous scouting to be sure it's safe, because you won't have any kind of army that could hold off even the smallest push by Zerg.
MC has held off multiple ling/roach all-ins, like Idra's 1 base canceled hatch roach/ling all-in, with 1 gate expand stargate. It's a very safe build. It's not that 1 gate expand is risky, it's the follow up that can be risky. If you follow up with stargate or forge, that's very safe. If you follow up with maybe twilight or more gates, that can be risky.
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Blazinghand
United States25550 Posts
On September 10 2011 06:10 H0i wrote:Show nested quote +On September 10 2011 05:42 Chriscras wrote: If you can't NP massive units why even bother researching it? Yep, let's make it available by default and make fungal a research. Now add KA again and make templars faster. It'll be more fair? So, if we're honest, I don't think this is something you should complain about 
To be fair, he has a point-- if NP doesn't impact massive units, it's a pretty expensive spell that might have sharply limited use. Good targets will remain Other Infestors, maybe Queens or Corruptors if you need suddenly AA? Siege Tanks, Vikings, Immortals-- but it takes away the really great targets like Colossi, Thors, BCs or whatever.
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On September 09 2011 13:12 Belial88 wrote:Show nested quote +You keep saying how bad these builds protoss player use are, but how many options do you think they have? Do you think they can just go 3 gate expand every game and still hold up in a tournament? If they do that all the time, the opposing player will just 15 CC or something, protoss will get rolled. You have to mix it up. What variety does toss really have? Toss can't outmacro zerg or terran. Toss can't attack zerg or terran early at high levels without getting rolled. Thus, Toss has to fall back and rely on gimmicky play like DT openers to keep their opponents on their toes and force them to incorporate turrets every game or spore crawlers just to stay even and even have a chance. 3 gate sentry is an extremely safe build vZ, you can easily do it every game. Toss has a lot of deadly timing attacks, like 3 gate sentry pressure, that isn't all in at all. And Zerg macro play is very safe. There is nothing wrong with 5 gate robo or 5 gate twilight, apply pressure without heavy commitment, and take a 3rd. Protoss macro game is extremely hard for Zerg to deal with, the difference is it takes longer to buid up, but when P has 3 bases, it's nearly impossible for Zerg to deal with. It's not like Zerg can saturate more than 3 bases themselves.
Lol are you kidding me? Try watching the GSL and stop listening to people like IdrA who say "it's not impossible to deal with 3 base protoss" when he changed his style and now does completely fine against them now that he no longer a-moves roach or roach/hydra. Zerg macro play is not "safe". MC v Kyrix, Kyrix takes a fast third, makes literally no attacking units, and makes a hydra den when MC's 6gate +1 zealot and voidray timing push hit.
If he hadn't cut probes and committed heavily to it he would have lost, no matter how much better he was, because if you sit back and let zerg play a macro game they will cut every single possible corner imaginable to get a godlike midgame while you are sitting at your base making one probe at a time. Good zergs aren't retarded enough to overreact to something like 5 gate pressure.
And 3 gate sentry pressure is pretty all-in, how many games have you seen of Huk trying to do that, loses all his sentries, and has no chance to ever do any pressure ever again or secure a third? You're sending 1000+ gas at your opponent in the hope that he doesn't have enough units to kill you, and once those sentries are at the opponent's base there is no going back with them no matter how many forcefields you have.
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On September 10 2011 06:10 Belial88 wrote:Show nested quote +On September 10 2011 06:04 sharktopus. wrote:On September 10 2011 05:21 Belial88 wrote:Well I'm am master protoss and a master zerg. And I know just as well as you should that 3 gate expand is something you love to see as zerg. The reason most pro players try doing 1 gate expands with fast forges after the nexus (when a ffe isn't viable) isn't because they found 3 gate too hard to do, it's because you will be behind economically after a 3 gate expo. I have never heard any Zerg say they love 3 gate expo. Why exactly do you love 3 gate expo? Because 3 gate sentry zealot pressure from a 3 gate sentry expand can easily kill you, and it particularly deadly on maps like XelNaga which are shorter in size (relatively) and wide open naturals. Searing Crater? God damn. I also don't see Protoss being behind Zerg going 3 gate expo compared to FFE, and usually get their third up right when Zerg's finish (and even then, Zerg is taking a risk, 3 gate expo forces a 2base vs 2 base situation for Zerg). The point is that Zerg is free to take a 2nd and even a 3rd because Protoss does not have a way to apply early pressure, they haven't since the warpgate nerf. Stalkers do practically nothing that early and zealots will just get kited by roaches. Protoss FFE because we know we have no way to apply early pressure, so our best bet is to try and stay somewhat even in economy, which we still can't do. Protoss has no way of denying a third with FFE. But any non-forge opening automatically denies a third. It's near impossible to hold a fast third against simple zealot/sentry pressure (there was, I believe, a Nerchio game where he lost doing that), but I can tell you even the best 6 gate +1 all-ins will not stop a fast third. I mean you keep bashing the current Protoss strats as if there are so many unexplored options. What other builds do you think we have? I'd like to know what you think we can start doing to change our winrate against Terran and Zerg, because you seem to find our current builds gimmicky. I still believe that if there were other options, the pros would have sorted them out by now. 1 gate expand, 3 gate expand, nexus first, are all fine and were never completely demolished like we see FFE being owned in the GSL. Right now FFE is practically a BO loss for Protoss, but 1 gate expand stargate like MC does, for example, is extremely deadly. Protoss wasn't losing horribly a few months ago, they just found something they liked better in FFE and stargate. And they won a lot with it. Now, Zerg is bucking back, and FFE is basically a BO loss and stargate is like a banshee that never kills drones. Protoss can either do new builds, like MC's 1 gate expand stargate, or use safe builds like 3 gate sentry expand which was always good, but is much more conservative and less risky (less safe, but more reward possibility when zergs were stupid). A few months ago, Zerg was stupid. They stayed on 2 base against Protoss. The infestor buff did a lot to balance the match-up, and some Zerg found this as a reason to stay on 2 base even more. But now, they realize they can take a fast third, and actually hold a 6 gate +1. I think the main reason Zerg didn't do this was because everyone assumed 6 gate would autowin and stargate would always kill the third. I think 1 gate expand and Nexus first are both too vulnerable to mass lings or an early roach push to be used regularly. You would have to do a lot of continuous scouting to be sure it's safe, because you won't have any kind of army that could hold off even the smallest push by Zerg. MC has held off multiple ling/roach all-ins, like Idra's 1 base canceled hatch roach/ling all-in, with 1 gate expand stargate. It's a very safe build. It's not that 1 gate expand is risky, it's the follow up that can be risky. If you follow up with stargate or forge, that's very safe. If you follow up with maybe twilight or more gates, that can be risky.
I think you're code s material if you just swap to protoss. You seem to understand the metagame better than any toss I can care to name.
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On September 10 2011 06:20 Heavenly wrote:Show nested quote +On September 09 2011 13:12 Belial88 wrote:You keep saying how bad these builds protoss player use are, but how many options do you think they have? Do you think they can just go 3 gate expand every game and still hold up in a tournament? If they do that all the time, the opposing player will just 15 CC or something, protoss will get rolled. You have to mix it up. What variety does toss really have? Toss can't outmacro zerg or terran. Toss can't attack zerg or terran early at high levels without getting rolled. Thus, Toss has to fall back and rely on gimmicky play like DT openers to keep their opponents on their toes and force them to incorporate turrets every game or spore crawlers just to stay even and even have a chance. 3 gate sentry is an extremely safe build vZ, you can easily do it every game. Toss has a lot of deadly timing attacks, like 3 gate sentry pressure, that isn't all in at all. And Zerg macro play is very safe. There is nothing wrong with 5 gate robo or 5 gate twilight, apply pressure without heavy commitment, and take a 3rd. Protoss macro game is extremely hard for Zerg to deal with, the difference is it takes longer to buid up, but when P has 3 bases, it's nearly impossible for Zerg to deal with. It's not like Zerg can saturate more than 3 bases themselves. Lol are you kidding me? Try watching the GSL and stop listening to people like IdrA who say "it's not impossible to deal with 3 base protoss" when he changed his style and now does completely fine against them now that he no longer a-moves roach or roach/hydra. Zerg macro play is not "safe". MC v Kyrix, Kyrix takes a fast third, makes literally no attacking units, and makes a hydra den when MC's 6gate +1 zealot and voidray timing push hit. If he hadn't cut probes and committed heavily to it he would have lost, no matter how much better he was, because if you sit back and let zerg play a macro game they will cut every single possible corner imaginable to get a godlike midgame while you are sitting at your base making one probe at a time. Good zergs aren't retarded enough to overreact to something like 5 gate pressure. And 3 gate sentry pressure is pretty all-in, how many games have you seen of Huk trying to do that, loses all his sentries, and has no chance to ever do any pressure ever again or secure a third? You're sending 1000+ gas at your opponent in the hope that he doesn't have enough units to kill you, and once those sentries are at the opponent's base there is no going back with them no matter how many forcefields you have.
Kryix is just bad. He made a lot of mistakes that game, and he didn't drone up hard at all. There were so many mistakes that game, not to mention he simply just didn't see Protoss warp in 2 rounds of units in his base.
It was a cute build, but Kryix just played horribly. He didn't drone up at all, he just seemed lost in his play. The hydra den was a huge mistake as well, and he took a lair way, way too fast. The 'new' ZvP style is lair after 100 supply (some do it after 70, but that's not really safe, at all), and Kyrix made lair around 60 supply and made no drones at all (his drone count was barely higher than MCs).
Maybe you should stop listening to, I don't know, what player can I name and sound like a total jackass like you just did by assuming I listen to Idra? Maybe your own assumptions as a low level player or something, because Idra is stupid right? You don't need to be an ass, just have an argument and move on.
MC did not do something bad, and even against Nestea or Losira his push could have won the game. But it was risky, just like FFE is risky because Zerg can take a fast third, and he played against someone who has no clue how to take a fast third vs FFE.
3 gate sentry pressure is not all-in, I've seen many games where Protoss backs off instead of walking into spines and committing like an idiot. With forcefields and a sizable army that you kept alive, you can easily retreat. If you force enough units for Zerg to kill them all, then you aren't far behind (although you may be a bit behind for being that cavalier).
I think you're code s material if you just swap to protoss. You seem to understand the metagame better than any toss I can care to name.
I will if Protoss don't stop going FFE against Zerg, particularly Losira and Nestea. I'm sure next season, we will see Protoss do just fine against Zerg as they stop going FFE and stop going for stargate every game. The Protoss were bucked this season, and in a season or two, I'm sure we'll see Protoss find ways to deny Zerg's third (by going that popular 3 gate sentry expand like they used to) and play more macro oriented rather than stargate.
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I don't see a very long future of Protoss evolution if the most that can be mustered is variations on gateway timings.
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I think that overall the game has indeed ironed out the obvious problems which were there right after release. Now most problems any particular race has are related mostly to scouting/having enough time to react to certain strategies (1-1-1 for example) or certain timings where a particular unit mix becomes quite powerful against the other race going a standard build/composition. Either way the general trend at the highest level of play keeps shifting. This is much better than the insanely difficult to stop all in strategies which were possible during the early days of SC2.
In the start zergs had a lot to complain about. Now I think they dont (I play zerg myself). Sure you could say IMMvP is OP but you can't say Terran is OP or Protoss is OP . I am really interested in what Heart of the Swarm will bring to the mix as with SC1, Broodwar was the real game changer after which the game was refined to a level beyond reasonable complains of balance.
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Watch how Alicia dealt with Dimaga's Infestor / Brood. Used mobility of Blink Stalkers to snipe hatches, had great feedback usage, made super fast tech switch to VR
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3 gate sentry pressure is allin O_O? I think somebody need to go back to the basics. It is only allin if zerg actually made an army and killed yours while you shark around, or if you scouted spine crawlers and yet still commit for no good reason...
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On September 10 2011 06:16 Blazinghand wrote:Show nested quote +On September 10 2011 06:10 H0i wrote:On September 10 2011 05:42 Chriscras wrote: If you can't NP massive units why even bother researching it? Yep, let's make it available by default and make fungal a research. Now add KA again and make templars faster. It'll be more fair? So, if we're honest, I don't think this is something you should complain about  To be fair, he has a point-- if NP doesn't impact massive units, it's a pretty expensive spell that might have sharply limited use. Good targets will remain Other Infestors, maybe Queens or Corruptors if you need suddenly AA? Siege Tanks, Vikings, Immortals-- but it takes away the really great targets like Colossi, Thors, BCs or whatever. The problem is that it makes it sort of impossible to use BC, mothership, carrier and archons.
Sure, if you can neural colossi or thors, fine. Atleast there's a challenge there for both players. But the fact that cattlebruisers, mothership, carriers and archons can be neuraled makes those units nearly impossible to use against zerg, because they'll have infestors anyway, and using neural on them isn't really something the other player can prevent, except if he keeps those units behind his army, which defeats the point of having them.
It doesn't create a situation where the zerg can use neural against bc/carrier/mothership/archon when those units come out, it creates a situation where the protoss or terran player doesn't get the units, because he know the zerg can easily neural them without him being able to do a lot to stop that.
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