• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:25
CET 09:25
KST 17:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket11Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2150 users

Designated Balance Discussion Thread - Page 737

Forum Index > SC2 General
Post a Reply
Prev 1 735 736 737 738 739 1266 Next
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2013-08-29 10:10:08
August 29 2013 10:08 GMT
#14721
On August 29 2013 19:02 Sissors wrote:
A flock of mutalisks easily take out 6 marines without even noticing there are 6 marines. Even when they are 3/3 marines.

Show nested quote +
On August 29 2013 18:57 saddaromma wrote:
On August 29 2013 18:55 hansonslee wrote:
As much as I think MMMM is pretty good, it's Symbol's fault for not teching. Staying on Lair tech has been the Zerg's one of the greatest and most stubborn mistake.


he didn't have money for that.

Matter of choices. If he would have been bit more careful with his mutas he could have mad a few less, and he had the money. Or also now he could simply have decided to make a few less mutas and instead get to hive.


Or if Reality hadn't left those idle mines he could've built 2 thors and raped those mutalisk. You can look for excuses forever my friend but lets be realistic.
VieuxSinge
Profile Joined February 2011
France231 Posts
August 29 2013 10:10 GMT
#14722
On August 29 2013 19:07 hansonslee wrote:
Let's hope that Overseer buff would help, which I highly doubt :/


Just watch the VOD of flash's stream : http://www.twitch.tv/ktrolsterflash/b/453050408

There are some awesome macro games TvZ (especially in the second half of the vod) but 4 times out of 5 he loses the macro game against some IIIIIIIIIIII zergs. Sadly we can not know who they are
Another clue to my existence.
DigitalDevil
Profile Joined October 2011
219 Posts
August 29 2013 10:11 GMT
#14723
The asymmetrical balancing of the game seems to favor terran too much in low econ situations, which is what most games boil down to in TvZ at the moment. Zerg's larva macro mechanic doesn't help if you don't have the money to spend. It's much easier for a bio terran to replenish supply in these scenarios thanks to the mule + reactors. It's harder for the zerg to prevent expansion snipes while the terran can fortify a base, and lift off when necessary. The current zerg composition of muta ling bane to counter MMMM also means the zerg cannot directly engage a terran army without either having a good supply lead or exceptional positioning (made really difficult by how flexible widow mines are).
saddaromma
Profile Joined April 2013
1129 Posts
August 29 2013 10:11 GMT
#14724
On August 29 2013 19:10 VieuxSinge wrote:
Show nested quote +
On August 29 2013 19:07 hansonslee wrote:
Let's hope that Overseer buff would help, which I highly doubt :/


Just watch the VOD of flash's stream : http://www.twitch.tv/ktrolsterflash/b/453050408

There are some awesome macro games TvZ (especially in the second half of the vod) but 4 times out of 5 he loses the macro game against some IIIIIIIIIIII zergs. Sadly we can not know who they are


These were some sloppy games by Flash. I think he is kinda disinterested. I saw he was playing weird marauder/helbat push. And in one game zerg didn't have mutalisks at all, and Flash didn't do a single drop.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 29 2013 10:14 GMT
#14725
Discussing with you makes no sense. How does Zerg lose momentum when sitting back having the advantage? Your understanding of the game seems very lacking but I am pretty sure you are aware of that...
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
August 29 2013 10:18 GMT
#14726
On August 29 2013 18:12 saddaromma wrote:
Show nested quote +
On August 29 2013 17:44 plogamer wrote:
On August 28 2013 12:43 TheRabidDeer wrote:
On August 28 2013 12:04 plogamer wrote:
On August 28 2013 06:05 TheRabidDeer wrote:
On August 28 2013 02:44 NarutO wrote:
Soulkey lost 1-2 to SuperNoVa. The win he got was utter and complete destruction, his loss in the macrogame was nailbitingly close while the other loss came from a 6 pool. Symbol played very badly against Maru and if you re-watch and take your time to watch the series, you will agree. Actually most people agreed that Symbol lost due to poor play.

Life destroyed Bomber before the WCS in Ritmix RSL. Given the maps were different, yet he easily took him down 4-2. The Terrans you mention or Terrans alltogether are not huge favorite over any Zerg, as for example WCG qualifier did show. Zerg vs Terran on about 100 or a little bit more maps was around 50%. Yes, the very top level that INnoVation and Flash do play on and I would dare to say INnoVation even higher does favor Terran, because its the race scales into the extreme with control/multitasking while no other race has a skill ceiling that high (I believe, while I think Zerg has high potential as well). So naturally speaking, INnoVation shines in that match up.

While I cannot point out 'amazing' records for Zergs besides SoO (75%) I cannot point out Terrans that have amazing records against Zerg either. Flash and INnoVation are both on 78% after that its FantaSy with 61% . Maru is below 50% and Bomber broke his 50% against Jaedong. Dream and MMA are both in very high winrates, but if you take a look at the opponents, I dare to say they played opponents far below their skill level (ie. Kane, CatZ, Bly, LoLvsXD, Protosser, ViBe, uzer) So really, as much as I agree that on INnoVations level there might be a needed change, I don't see the big balance issue and Terrans rising out of nowhere, because it does not happen. On the highest level and highest level tournaments (especially proleague that was ahuge concern) its the wins from Flash & INnoVation that heavily shift TvZ in Terrans favor. Is it because they are amazingly good and shine in the match up or is it because they reached a level where balance is a concern?

Thats the question. The other question is, if its a balance problem, what do you do about it? Do you want to balance around SoulKey and INnoVation/Flash/Life or do you balance around top level pros, but not the very best period?

Taeja is 72%, Polt is 77%, and MVP is 68% (though he hasnt faced many, though he also has a bad wrist in a matchup which probably strains his wrist the most), Lucifron 71%, MKP 69% (I was surprised it was this high given how many games hes lost because of greed), EmpireHappy 79%, Yoda 67%, Dream 69%, Supernova 61%, MMA 78%

So of the top 15 terrans on aligulac, 12 of them are greater than 61% vs Z. For Z's, it is 7 and many "top" zergs arent in the top 15 right now (nestea, roro, kangho)

symbol 58%
vortix 67%
snute 56%
nerchio 69%
leenock 50%
jaedong 67%
curious 64% (11 matches)
scarlett 56%
hyun 71%
life 79%
soulkey 55%
violet 57%
DRG 50%
Sen 100% (7 matches, 4 against softball)
roro 23%
nestea 57%
kangho 33%

Statistically, top terrans do better against top zergs than top zergs do against top terrans.


I went to aligulac's site, and Vortix with 65% ZvT is 15th on the list of Zerg with best ZvT. Whereas the 15th best Terran TvZ player is Dayshi with 58% win-rate versus Z.

http://www.aligulac.com/periods/92/?page=1&sort=vt&race=z&nats=all

Above is the link with Zergs in aligulac's database with best ZvT.

I didnt sort by race matchup. Just overall. Sorting by race matchup can yield interesting results because they would be classified as say a zerg sniper and go against all of the hard zergs and get a lower winrate (but yields a higher aligulac rating, because they gained more for a win and lost fewer for a loss. See: Roro who is at a 23% winrate but is #16. #17 wont necessarily have a lower than 23% winrate). Also, I believe that the default sort includes both WoL and HotS (unsure). Your 65% is his game winrate for HotS + WoL he is 59% for HotS (for games, he is 67% in matches which is what I was going by). I am just saying that statistically, the top rated terrans beat top rated zergs. Not necessarily an indication of balance though, just addressing NarutO's idea that there arent many top terrans with very high winrates when in reality most every high rated terran is doing very well vs zerg.


You're looking at ZvT rates from Zergs that you assign as "top".

If you want to look at good ZvT'ers, you have to include "snipers". They demonstrate a level of ZvT that is humanly possible, but excluded from your analysis because you dont include them as "top" Zergs.

Whatever the case, the ZvT top 15 and TvZ top 15 show such a stark constrast. Top 15 Zerg versus T is at 65% win-rate while top 15 Terran versus Z is at 58%.

This supports Narut0's view that it's only very few players who demonstrate dominating Terran versus Z.

Good players are going to be good and have insane win-rate. It's frankly unfair that all Terrans have to be nerfed against Z because a few players have insane win-rates against them - especially when there are Zergs with really good win-rate against Terrans but you brush them off as "snipers".

Fuck, same can be said about Innovation then. Currently, only his TvZ is amazing. His TvT was beaten by maru and his TvP was beaten by Rain. He should be considered more of a TvZ "sniper".


What if terran race simply has a higher skillcap? Races are assymmetrical in diffuculty. Suppose this, terran has a "potential" to beat any zerg no matter what if player reaches certain skill level. And only few players are able to do that. But once they are there, they're basically unbeatable for zergs. Its quite possible, since previously, only Innovation was godly in TvZ, but now, bomber, polt and taeja are also coming up strong. Albeit rest of terrans are still unstable.

What I'm trying to say is we shouldn't look into numbers. Better to discuss the game itself, take a particular game and analyze it to death.


I'm replying with numbers against a person who argued for numbers.

What if Terran race has a higher skill cap? How does that input into the human abilities of the players involved? With the same breathe : What if Zerg has a MUCH HIGHER skill cap that usually Zerg players don't seem to reach ala. Scarlett-level creep spread?

If you really believed that game should be discussed without numbers, maybe you should have responded to therabideer? But of course you didn't.
saddaromma
Profile Joined April 2013
1129 Posts
August 29 2013 10:19 GMT
#14727
On August 29 2013 19:14 NarutO wrote:
Discussing with you makes no sense. How does Zerg lose momentum when sitting back having the advantage? Your understanding of the game seems very lacking but I am pretty sure you are aware of that...


You better stop doing personal attacks. If you have nothing to say then move on. Its you "forever-a-pro" who's lacking game sense. If you had any idea what you're doing you would've won something already.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2013-08-29 10:21:52
August 29 2013 10:21 GMT
#14728
On August 29 2013 19:19 saddaromma wrote:
Show nested quote +
On August 29 2013 19:14 NarutO wrote:
Discussing with you makes no sense. How does Zerg lose momentum when sitting back having the advantage? Your understanding of the game seems very lacking but I am pretty sure you are aware of that...


You better stop doing personal attacks. If you have nothing to say then move on. Its you "forever-a-pro" who's lacking game sense. If you had any idea what you're doing you would've won something already.


And yet you fail to respond to the argument that "a Zerg loses momentum when sitting back back having the advantage" does not exist.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 29 2013 10:23 GMT
#14729
On August 29 2013 19:21 plogamer wrote:
Show nested quote +
On August 29 2013 19:19 saddaromma wrote:
On August 29 2013 19:14 NarutO wrote:
Discussing with you makes no sense. How does Zerg lose momentum when sitting back having the advantage? Your understanding of the game seems very lacking but I am pretty sure you are aware of that...


You better stop doing personal attacks. If you have nothing to say then move on. Its you "forever-a-pro" who's lacking game sense. If you had any idea what you're doing you would've won something already.


And yet you fail to respond to the argument that "a Zerg loses momentum when sitting back back having the advantage" does not exist.


In addition to that, he insults me when saying I shouldn't do personal attacks which I didn't even do in the first place. I simply pointed out a lack of understanding ! Great guy he is.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Vanadiel
Profile Joined April 2012
France961 Posts
August 29 2013 10:26 GMT
#14730
On August 29 2013 18:55 hansonslee wrote:
As much as I think MMMM is pretty good, it's Symbol's fault for not teching. Staying on Lair tech has been the Zerg's one of the greatest and most stubborn mistake.


teching out of Ling bane muta is not a solution. 3/3 ling/bane or even muta are still one shot by Widow mine. The only time where you have a chance as zerg to take the game is when you have big enough mutalisk ball to fight marines, clean the army and push it back, and then you can cross the map sniping base/VCS production with mutalisk and crushing wave of ling bane to clean the army. You do realize that if SK, Life and all the best zerg (even Scarlett does it that way) doesn't tech up to Hive units is because they understood what's the best choice to make, they probably tested all the possibility and timings and end up with the same conclusion.
saddaromma
Profile Joined April 2013
1129 Posts
August 29 2013 10:26 GMT
#14731
On August 29 2013 19:21 plogamer wrote:
Show nested quote +
On August 29 2013 19:19 saddaromma wrote:
On August 29 2013 19:14 NarutO wrote:
Discussing with you makes no sense. How does Zerg lose momentum when sitting back having the advantage? Your understanding of the game seems very lacking but I am pretty sure you are aware of that...


You better stop doing personal attacks. If you have nothing to say then move on. Its you "forever-a-pro" who's lacking game sense. If you had any idea what you're doing you would've won something already.


And yet you fail to respond to the argument that "a Zerg loses momentum when sitting back back having the advantage" does not exist.


A "momentum" I was referring to is not exactly a economic/supply lead. Symbol was almost at Reality's production line and shut down two expansion. If he'd stay back, terran would regain position, meaning planting all widow mines and turrets and become fortress again, which is hard to break. And you coudn't tell at that moment if it was safe for Symbol to rush to hive and overwhelm the opponent with ultras. He could simply die to MMM since upgrades were almost finished.
saddaromma
Profile Joined April 2013
1129 Posts
August 29 2013 10:28 GMT
#14732
On August 29 2013 19:23 NarutO wrote:
Show nested quote +
On August 29 2013 19:21 plogamer wrote:
On August 29 2013 19:19 saddaromma wrote:
On August 29 2013 19:14 NarutO wrote:
Discussing with you makes no sense. How does Zerg lose momentum when sitting back having the advantage? Your understanding of the game seems very lacking but I am pretty sure you are aware of that...


You better stop doing personal attacks. If you have nothing to say then move on. Its you "forever-a-pro" who's lacking game sense. If you had any idea what you're doing you would've won something already.


And yet you fail to respond to the argument that "a Zerg loses momentum when sitting back back having the advantage" does not exist.


In addition to that, he insults me when saying I shouldn't do personal attacks which I didn't even do in the first place. I simply pointed out a lack of understanding ! Great guy he is.


Yeah, nice try. Guess what. You did insult me. Story over. Don't respond to me anymore pls.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2013-08-29 10:44:13
August 29 2013 10:30 GMT
#14733
On August 29 2013 19:28 saddaromma wrote:
Show nested quote +
On August 29 2013 19:23 NarutO wrote:
On August 29 2013 19:21 plogamer wrote:
On August 29 2013 19:19 saddaromma wrote:
On August 29 2013 19:14 NarutO wrote:
Discussing with you makes no sense. How does Zerg lose momentum when sitting back having the advantage? Your understanding of the game seems very lacking but I am pretty sure you are aware of that...


You better stop doing personal attacks. If you have nothing to say then move on. Its you "forever-a-pro" who's lacking game sense. If you had any idea what you're doing you would've won something already.


And yet you fail to respond to the argument that "a Zerg loses momentum when sitting back back having the advantage" does not exist.


In addition to that, he insults me when saying I shouldn't do personal attacks which I didn't even do in the first place. I simply pointed out a lack of understanding ! Great guy he is.


Yeah, nice try. Guess what. You did insult me. Story over. Don't respond to me anymore pls.



I pointed out you lack understanding of the game. You can rewatch the game, you will see mistakes (lots of) and you will see that Symbol was in a very advantageous position that he completely gave up when he didn't need to. You replied telling me that I fail as a progamer because I never won a thing. Guess you should also check on the scene, because I never was a progamer
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Kinon
Profile Joined October 2012
Romania207 Posts
Last Edited: 2013-08-29 10:57:48
August 29 2013 10:45 GMT
#14734
EDIT: whoops wrong thread
Sissors
Profile Joined March 2012
1395 Posts
August 29 2013 10:56 GMT
#14735
On August 29 2013 19:08 saddaromma wrote:
Show nested quote +
On August 29 2013 19:02 Sissors wrote:
A flock of mutalisks easily take out 6 marines without even noticing there are 6 marines. Even when they are 3/3 marines.

On August 29 2013 18:57 saddaromma wrote:
On August 29 2013 18:55 hansonslee wrote:
As much as I think MMMM is pretty good, it's Symbol's fault for not teching. Staying on Lair tech has been the Zerg's one of the greatest and most stubborn mistake.


he didn't have money for that.

Matter of choices. If he would have been bit more careful with his mutas he could have mad a few less, and he had the money. Or also now he could simply have decided to make a few less mutas and instead get to hive.


Or if Reality hadn't left those idle mines he could've built 2 thors and raped those mutalisk. You can look for excuses forever my friend but lets be realistic.

Two thors wouldn't have raped those mutalisks...

Even if he would have attacked right into them it wouldn't have happened. But larger problem. Thors are slow. Freaking slow. So at best he could have defended two spots with them.

And didn't those idle mines pretty much win him the game?

The problem however is that you only look at errors the terran made, and completely ignore any errors from the other side. In the end if you look at how many zergs are in top 32, isn't it a bit weird that is fairly balanced considering zergs are so hugely worse than terran that they pretty much autolose? Or above silver zerg is played way more than terran, despite zerg having it almost impossible to win?
Big J
Profile Joined March 2011
Austria16289 Posts
August 29 2013 10:58 GMT
#14736
On August 29 2013 19:07 hansonslee wrote:
Let's hope that Overseer buff would help, which I highly doubt :/


Judging from that Symbol game it does help a lot. His mutalisk/overseer combo moved around much more consitently and much more secure and he didn't have to rebuild 1-2 overseers after every harass. Small details, but much more comfortable to play fast against possible mines everywhere.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2013-08-29 11:00:20
August 29 2013 11:00 GMT
#14737
I have a brilliant idea :D why not give the overseer ability a use and let it deactive mines ? :D No trolling here, maybe that would be cool/work? :x Ofcourse needs to be balanced that not all mines can be deactivated and leave Terran naked.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 29 2013 11:05 GMT
#14738
On August 29 2013 20:00 NarutO wrote:
I have a brilliant idea :D why not give the overseer ability a use and let it deactive mines ? :D No trolling here, maybe that would be cool/work? :x Ofcourse needs to be balanced that not all mines can be deactivated and leave Terran naked.

contaminate costing 100 energy that is useful on units? +1!
DeMoN pulls off a Miracle and Flies to the Moon
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2013-08-29 11:08:31
August 29 2013 11:07 GMT
#14739
On August 29 2013 20:05 lolfail9001 wrote:
Show nested quote +
On August 29 2013 20:00 NarutO wrote:
I have a brilliant idea :D why not give the overseer ability a use and let it deactive mines ? :D No trolling here, maybe that would be cool/work? :x Ofcourse needs to be balanced that not all mines can be deactivated and leave Terran naked.

contaminate costing 100 energy that is useful on units? +1!


Very different options are possible. As said, we need to take into account that Zerg can make more than one overseer and if all overseers can deactivate two mines it might be too much. Maybe play a bit with the ability. Either make it 150 energy to DEACTIVATE a mine or make it 100 energy and decrease splash damage of it / range of it / activation time of it.

There are tons of options and obviously you need to have some aspects to it and it would need testing. And as you said, potentially not just on mines, but maybe in general against units or something.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Kharnage
Profile Joined September 2011
Australia920 Posts
Last Edited: 2013-08-29 11:11:13
August 29 2013 11:08 GMT
#14740
On August 29 2013 19:26 saddaromma wrote:
Show nested quote +
On August 29 2013 19:21 plogamer wrote:
On August 29 2013 19:19 saddaromma wrote:
On August 29 2013 19:14 NarutO wrote:
Discussing with you makes no sense. How does Zerg lose momentum when sitting back having the advantage? Your understanding of the game seems very lacking but I am pretty sure you are aware of that...


You better stop doing personal attacks. If you have nothing to say then move on. Its you "forever-a-pro" who's lacking game sense. If you had any idea what you're doing you would've won something already.


And yet you fail to respond to the argument that "a Zerg loses momentum when sitting back back having the advantage" does not exist.


A "momentum" I was referring to is not exactly a economic/supply lead. Symbol was almost at Reality's production line and shut down two expansion. If he'd stay back, terran would regain position, meaning planting all widow mines and turrets and become fortress again, which is hard to break. And you coudn't tell at that moment if it was safe for Symbol to rush to hive and overwhelm the opponent with ultras. He could simply die to MMM since upgrades were almost finished.


Symbol 'could' have made an infestation pit, teched to hive while protecting his base, letting Reality back into the game. That would have been viable, Reality had nothing that could prevent it at that point. However he chose to essentially go all in.

His plan was to win before Reality got 3-3. It didn't work. This is not a balance issue. It felt very much like watching a blink stalker all in vs zerg.

On August 29 2013 20:07 NarutO wrote:
Show nested quote +
On August 29 2013 20:05 lolfail9001 wrote:
On August 29 2013 20:00 NarutO wrote:
I have a brilliant idea :D why not give the overseer ability a use and let it deactive mines ? :D No trolling here, maybe that would be cool/work? :x Ofcourse needs to be balanced that not all mines can be deactivated and leave Terran naked.

contaminate costing 100 energy that is useful on units? +1!


Very different options are possible. As said, we need to take into account that Zerg can make more than one overseer and if all overseers can deactivate two mines it might be too much. Maybe play a bit with the ability. Either make it 150 energy to DEACTIVATE a mine or make it 100 energy and decrease splash damage of it / range of it / activation time of it.

There are tons of options and obviously you need to have some aspects to it and it would need testing. And as you said, potentially not just on mines, but maybe in general against units or something.


Why not have changlings activate mines as an activated ability?
Prev 1 735 736 737 738 739 1266 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:30
Playoffs
Zoun vs Classic
SHIN vs TriGGeR
herO vs Reynor
Maru vs MaxPax
IndyStarCraft 83
CranKy Ducklings42
3DClanTV 33
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1065
Tasteless 494
ProTech124
IndyStarCraft 83
Rex 48
TKL 18
StarCraft: Brood War
actioN 521
Killer 243
Leta 192
ajuk12(nOOB) 164
JulyZerg 109
Sharp 66
ToSsGirL 50
soO 35
Sacsri 29
Noble 21
[ Show more ]
zelot 12
Dota 2
monkeys_forever296
League of Legends
JimRising 514
Counter-Strike
shoxiejesuss238
Other Games
summit1g14898
XaKoH 259
Happy242
C9.Mang0224
NeuroSwarm41
Trikslyr32
Dewaltoss14
Fuzer 1
Organizations
Dota 2
PGL Dota 2 - Main Stream9325
StarCraft: Brood War
UltimateBattle 117
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH109
• LUISG 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1050
• Stunt562
Upcoming Events
WardiTV Korean Royale
3h 35m
Replay Cast
14h 35m
RSL Revival
23h 5m
WardiTV Korean Royale
1d 3h
SC Evo League
1d 4h
IPSL
1d 8h
Julia vs Artosis
JDConan vs DragOn
OSC
1d 8h
BSL 21
1d 11h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 23h
Wardi Open
2 days
[ Show More ]
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Wardi Open
4 days
Replay Cast
5 days
Wardi Open
5 days
Tenacious Turtle Tussle
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.