• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:01
CET 10:01
KST 18:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)8Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1666 users

Designated Balance Discussion Thread - Page 556

Forum Index > SC2 General
Post a Reply
Prev 1 554 555 556 557 558 1266 Next
Deleted User 261926
Profile Joined April 2012
960 Posts
July 14 2013 20:24 GMT
#11101
150 minerals 150 gas vs 250 minerals. I mean.... really?
JIJI_
Profile Joined October 2010
United States123 Posts
July 14 2013 20:36 GMT
#11102
I would not be opposed to a bunker buff.

Maybe give it 100 extra HP.

Terran are struggling against Protoss and Zerg all-ins despite being the "defensive race".

With the MSC, Queen range buff, and rax timing nerfs toss and zerg are nearly immune to most Terran all-ins yet can simply play very greedy early game and then turn it around to do a very strong all-in based off that greed going into the mid-game.

And it is not just Terran being "greedy". You can easily go a non-greedy build and still lose to these all-ins. Not to mention the meta is in a place where Terran actually has to take a risk and be "greedy" to be able to compete going into the late game since Toss and Zerg can be "greedy" with their economy or tech with little worry about dying.
All hail King IdrA!
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-07-14 20:46:37
July 14 2013 20:42 GMT
#11103
On July 15 2013 05:19 Foxxan wrote:
Show nested quote +
On July 15 2013 05:14 TeeTS wrote:
On July 15 2013 04:30 Big J wrote:
On July 15 2013 04:20 TeeTS wrote:
On July 15 2013 04:12 Fig wrote:
On July 15 2013 03:23 Big J wrote:
On July 15 2013 02:00 Gullis wrote:
On July 15 2013 01:42 RaFox17 wrote:
On July 15 2013 00:23 saddaromma wrote:
On July 14 2013 19:04 5unrise wrote:
Same here. There are too many ways for Protoss to allin Terran in the early game, and its difficult to tell what they are doing. A related issue is that DTs are buffed, along with zerg detection (fair enough), but terran detection remains the same (require ebay whereas zerg only need pool), which adds to the issue of protoss allins. If you guess wrong, you are pretty much dead. and how are you supposed to guess relaibly when they proxy stuff in the middle of nowhere?

However, protoss is almost completely safe from early game terran play because of the MSC.


I think buffing bunkers is only way to overcome this issue. Also, terrans are suffering from roach/bane all-ins. Blizzard should give other options to punish greedy terrans. Maybe nerfing mules?

Is it not the opponents job to punish greedy play? All-ins are just the result of the way toss is designed. If you take that away from them you have to either totally change toss or force them to turtle every game to sky toss which is super boring to play against and watch.


The thing is that they work against non greedy builds too if the terran player guesses wrong...


That's because basically no build that is popular is a really safe build.
Like, if you go and widow mine drop against Protoss or a Zerg rushes mutalisks against Protoss or Terran, it's not safe either, despite it being not greedy. You are still spending money on a lot of stuff that is not the right units (like tech buildings or mutalisks while your opponent builds marines etc.), while your opponent masses an army.

And actually that's quite a good indication of the metagame finding it's bounds. I think the only real dumb things is proxy oracle allins, because they hit so early and the oracle is such a useless units outside of this strategy.

I'm totally cool with Blizzard making the Oracle more useful all-around, but I feel like there are uses for it that haven't been shown much at all yet.

Things like making more than just one Oracle against Terran. Now obviously Oracles need a lot of micro to make sure they don't just die, but using them to follow drops would be a good start. Revelation is good for this too, but Oracles can actually just kill any marines faster than they can unload, so I think they could be used as another form of drop defense early/midgame. I haven't tried it yet but I'm planning to once I start playing again. I'm also gonna try Chargelot Oracle as a mobile midgame comp while skipping robo tech and getting up a quick storm. Seems like you could just threaten with the Oracles and if they try to move forward to snipe them off they run into the Zealots.

And against Zerg, with Stargate openers becoming more common, replacing one Phoenix with an Oracle would do wonders. You can try to deal some early economic damage, but even if they are completely ready for it, they will have to put up more spores. And then you just bring back the Oracle and take a third base at like 8mins. Normally Stargate openers can't take an early 3rd because of speedlings just surrounding and killing it. But a single Oracle sitting over the building nexus would kill all of those lings.

I hope some pros start trying these things. I think it would make Stargate play a lot more dynamic.


I really don't get, why oracles are not used in pro games more often. There is no way that they aren't cost efficiant, if they don't suicide into static defence or a really big bunch of units. And the fact they're pretty fast should make it not that difficult to survive. (If Banshees can survive while harassing, oracles should too with much faster speed and more HP). Revelation is such an imbalanced spell in midgame. I really don't get, why it isn't used more often.


because it costs a ton and is costinefficent against the goto units of every matchup. Therefore, to make oracles work you need to build units with it that are costefficient against the goto units of the enemy Z/T/P to survive head on pushes. Thing is, the other stuff protoss can easily build while building oracles (zealots and stalkers) is costinefficient too, so it comes down to not building oracles unless your opponent cannot punish you (early on).

And banshees can survive while harassing, because they have 6range, while the oracle has only 4. That means the banshee can pick off workers around an enemy defense, while the oracle cannot.
Not gonna comment on your revelation rage... it's way too dumb of an arguement.


costinefficiant against marines? an oracle beats 5 marines and terran has no other anti air in the early game. To say oracles are cost inefficiant is just plain wrong. But that's what I'm used from you.


No, its not plainwrong, its plainright
Why are u talking about oracles if u dont even know a thing like this


because i know what they can do in hand of a skilled player. your bronze level experience may also be a point, but shouldn't be put into the discussion, when talking about the general usage of a unit.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-07-14 21:25:25
July 14 2013 20:56 GMT
#11104
On July 15 2013 05:14 TeeTS wrote:
Show nested quote +
On July 15 2013 04:30 Big J wrote:
On July 15 2013 04:20 TeeTS wrote:
On July 15 2013 04:12 Fig wrote:
On July 15 2013 03:23 Big J wrote:
On July 15 2013 02:00 Gullis wrote:
On July 15 2013 01:42 RaFox17 wrote:
On July 15 2013 00:23 saddaromma wrote:
On July 14 2013 19:04 5unrise wrote:
Same here. There are too many ways for Protoss to allin Terran in the early game, and its difficult to tell what they are doing. A related issue is that DTs are buffed, along with zerg detection (fair enough), but terran detection remains the same (require ebay whereas zerg only need pool), which adds to the issue of protoss allins. If you guess wrong, you are pretty much dead. and how are you supposed to guess relaibly when they proxy stuff in the middle of nowhere?

However, protoss is almost completely safe from early game terran play because of the MSC.


I think buffing bunkers is only way to overcome this issue. Also, terrans are suffering from roach/bane all-ins. Blizzard should give other options to punish greedy terrans. Maybe nerfing mules?

Is it not the opponents job to punish greedy play? All-ins are just the result of the way toss is designed. If you take that away from them you have to either totally change toss or force them to turtle every game to sky toss which is super boring to play against and watch.


The thing is that they work against non greedy builds too if the terran player guesses wrong...


That's because basically no build that is popular is a really safe build.
Like, if you go and widow mine drop against Protoss or a Zerg rushes mutalisks against Protoss or Terran, it's not safe either, despite it being not greedy. You are still spending money on a lot of stuff that is not the right units (like tech buildings or mutalisks while your opponent builds marines etc.), while your opponent masses an army.

And actually that's quite a good indication of the metagame finding it's bounds. I think the only real dumb things is proxy oracle allins, because they hit so early and the oracle is such a useless units outside of this strategy.

I'm totally cool with Blizzard making the Oracle more useful all-around, but I feel like there are uses for it that haven't been shown much at all yet.

Things like making more than just one Oracle against Terran. Now obviously Oracles need a lot of micro to make sure they don't just die, but using them to follow drops would be a good start. Revelation is good for this too, but Oracles can actually just kill any marines faster than they can unload, so I think they could be used as another form of drop defense early/midgame. I haven't tried it yet but I'm planning to once I start playing again. I'm also gonna try Chargelot Oracle as a mobile midgame comp while skipping robo tech and getting up a quick storm. Seems like you could just threaten with the Oracles and if they try to move forward to snipe them off they run into the Zealots.

And against Zerg, with Stargate openers becoming more common, replacing one Phoenix with an Oracle would do wonders. You can try to deal some early economic damage, but even if they are completely ready for it, they will have to put up more spores. And then you just bring back the Oracle and take a third base at like 8mins. Normally Stargate openers can't take an early 3rd because of speedlings just surrounding and killing it. But a single Oracle sitting over the building nexus would kill all of those lings.

I hope some pros start trying these things. I think it would make Stargate play a lot more dynamic.


I really don't get, why oracles are not used in pro games more often. There is no way that they aren't cost efficiant, if they don't suicide into static defence or a really big bunch of units. And the fact they're pretty fast should make it not that difficult to survive. (If Banshees can survive while harassing, oracles should too with much faster speed and more HP). Revelation is such an imbalanced spell in midgame. I really don't get, why it isn't used more often.


because it costs a ton and is costinefficent against the goto units of every matchup. Therefore, to make oracles work you need to build units with it that are costefficient against the goto units of the enemy Z/T/P to survive head on pushes. Thing is, the other stuff protoss can easily build while building oracles (zealots and stalkers) is costinefficient too, so it comes down to not building oracles unless your opponent cannot punish you (early on).

And banshees can survive while harassing, because they have 6range, while the oracle has only 4. That means the banshee can pick off workers around an enemy defense, while the oracle cannot.
Not gonna comment on your revelation rage... it's way too dumb of an arguement.


costinefficiant against marines? an oracle beats 5 marines and terran has no other anti air in the early game. To say oracles are cost inefficiant is just plain wrong. But that's what I'm used from you.


6marines is equal cost to an oracle. And marines win this, before stim/shields. So they are costefficient against an oracle.
And maybe you should have read properly:
so it comes down to not building oracles unless your opponent cannot punish you (early on)


Early on oracles are powerful, because Terran lacks the production to to match oracle production. But your theorycrafting was about
I really don't get, why oracles are not used in pro games more often

Well, they are used very often for rushes. But outside of rushes a Terran can easily produce 6marines per oracle and will have stim/shields. So he can easily punish someone who really wants to use oracle's later on and can defend against them very efficiently by covering mineral lines with a single turret against the 4range oracle.
JIJI_
Profile Joined October 2010
United States123 Posts
July 14 2013 21:04 GMT
#11105
Yes was going to say oracles are pretty popular among pros for rushes.

Get 2 oracles.....clear out marine count and then hit the front with 3 gate.
All hail King IdrA!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
July 14 2013 21:31 GMT
#11106
On July 15 2013 05:42 TeeTS wrote:
Show nested quote +
On July 15 2013 05:19 Foxxan wrote:
On July 15 2013 05:14 TeeTS wrote:
On July 15 2013 04:30 Big J wrote:
On July 15 2013 04:20 TeeTS wrote:
On July 15 2013 04:12 Fig wrote:
On July 15 2013 03:23 Big J wrote:
On July 15 2013 02:00 Gullis wrote:
On July 15 2013 01:42 RaFox17 wrote:
On July 15 2013 00:23 saddaromma wrote:
[quote]

I think buffing bunkers is only way to overcome this issue. Also, terrans are suffering from roach/bane all-ins. Blizzard should give other options to punish greedy terrans. Maybe nerfing mules?

Is it not the opponents job to punish greedy play? All-ins are just the result of the way toss is designed. If you take that away from them you have to either totally change toss or force them to turtle every game to sky toss which is super boring to play against and watch.


The thing is that they work against non greedy builds too if the terran player guesses wrong...


That's because basically no build that is popular is a really safe build.
Like, if you go and widow mine drop against Protoss or a Zerg rushes mutalisks against Protoss or Terran, it's not safe either, despite it being not greedy. You are still spending money on a lot of stuff that is not the right units (like tech buildings or mutalisks while your opponent builds marines etc.), while your opponent masses an army.

And actually that's quite a good indication of the metagame finding it's bounds. I think the only real dumb things is proxy oracle allins, because they hit so early and the oracle is such a useless units outside of this strategy.

I'm totally cool with Blizzard making the Oracle more useful all-around, but I feel like there are uses for it that haven't been shown much at all yet.

Things like making more than just one Oracle against Terran. Now obviously Oracles need a lot of micro to make sure they don't just die, but using them to follow drops would be a good start. Revelation is good for this too, but Oracles can actually just kill any marines faster than they can unload, so I think they could be used as another form of drop defense early/midgame. I haven't tried it yet but I'm planning to once I start playing again. I'm also gonna try Chargelot Oracle as a mobile midgame comp while skipping robo tech and getting up a quick storm. Seems like you could just threaten with the Oracles and if they try to move forward to snipe them off they run into the Zealots.

And against Zerg, with Stargate openers becoming more common, replacing one Phoenix with an Oracle would do wonders. You can try to deal some early economic damage, but even if they are completely ready for it, they will have to put up more spores. And then you just bring back the Oracle and take a third base at like 8mins. Normally Stargate openers can't take an early 3rd because of speedlings just surrounding and killing it. But a single Oracle sitting over the building nexus would kill all of those lings.

I hope some pros start trying these things. I think it would make Stargate play a lot more dynamic.


I really don't get, why oracles are not used in pro games more often. There is no way that they aren't cost efficiant, if they don't suicide into static defence or a really big bunch of units. And the fact they're pretty fast should make it not that difficult to survive. (If Banshees can survive while harassing, oracles should too with much faster speed and more HP). Revelation is such an imbalanced spell in midgame. I really don't get, why it isn't used more often.


because it costs a ton and is costinefficent against the goto units of every matchup. Therefore, to make oracles work you need to build units with it that are costefficient against the goto units of the enemy Z/T/P to survive head on pushes. Thing is, the other stuff protoss can easily build while building oracles (zealots and stalkers) is costinefficient too, so it comes down to not building oracles unless your opponent cannot punish you (early on).

And banshees can survive while harassing, because they have 6range, while the oracle has only 4. That means the banshee can pick off workers around an enemy defense, while the oracle cannot.
Not gonna comment on your revelation rage... it's way too dumb of an arguement.


costinefficiant against marines? an oracle beats 5 marines and terran has no other anti air in the early game. To say oracles are cost inefficiant is just plain wrong. But that's what I'm used from you.


No, its not plainwrong, its plainright
Why are u talking about oracles if u dont even know a thing like this


because i know what they can do in hand of a skilled player. your bronze level experience may also be a point, but shouldn't be put into the discussion, when talking about the general usage of a unit.


And yet u are plainwrong
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 14 2013 21:41 GMT
#11107
On July 15 2013 06:31 Foxxan wrote:
Show nested quote +
On July 15 2013 05:42 TeeTS wrote:
On July 15 2013 05:19 Foxxan wrote:
On July 15 2013 05:14 TeeTS wrote:
On July 15 2013 04:30 Big J wrote:
On July 15 2013 04:20 TeeTS wrote:
On July 15 2013 04:12 Fig wrote:
On July 15 2013 03:23 Big J wrote:
On July 15 2013 02:00 Gullis wrote:
On July 15 2013 01:42 RaFox17 wrote:
[quote]
Is it not the opponents job to punish greedy play? All-ins are just the result of the way toss is designed. If you take that away from them you have to either totally change toss or force them to turtle every game to sky toss which is super boring to play against and watch.


The thing is that they work against non greedy builds too if the terran player guesses wrong...


That's because basically no build that is popular is a really safe build.
Like, if you go and widow mine drop against Protoss or a Zerg rushes mutalisks against Protoss or Terran, it's not safe either, despite it being not greedy. You are still spending money on a lot of stuff that is not the right units (like tech buildings or mutalisks while your opponent builds marines etc.), while your opponent masses an army.

And actually that's quite a good indication of the metagame finding it's bounds. I think the only real dumb things is proxy oracle allins, because they hit so early and the oracle is such a useless units outside of this strategy.

I'm totally cool with Blizzard making the Oracle more useful all-around, but I feel like there are uses for it that haven't been shown much at all yet.

Things like making more than just one Oracle against Terran. Now obviously Oracles need a lot of micro to make sure they don't just die, but using them to follow drops would be a good start. Revelation is good for this too, but Oracles can actually just kill any marines faster than they can unload, so I think they could be used as another form of drop defense early/midgame. I haven't tried it yet but I'm planning to once I start playing again. I'm also gonna try Chargelot Oracle as a mobile midgame comp while skipping robo tech and getting up a quick storm. Seems like you could just threaten with the Oracles and if they try to move forward to snipe them off they run into the Zealots.

And against Zerg, with Stargate openers becoming more common, replacing one Phoenix with an Oracle would do wonders. You can try to deal some early economic damage, but even if they are completely ready for it, they will have to put up more spores. And then you just bring back the Oracle and take a third base at like 8mins. Normally Stargate openers can't take an early 3rd because of speedlings just surrounding and killing it. But a single Oracle sitting over the building nexus would kill all of those lings.

I hope some pros start trying these things. I think it would make Stargate play a lot more dynamic.


I really don't get, why oracles are not used in pro games more often. There is no way that they aren't cost efficiant, if they don't suicide into static defence or a really big bunch of units. And the fact they're pretty fast should make it not that difficult to survive. (If Banshees can survive while harassing, oracles should too with much faster speed and more HP). Revelation is such an imbalanced spell in midgame. I really don't get, why it isn't used more often.


because it costs a ton and is costinefficent against the goto units of every matchup. Therefore, to make oracles work you need to build units with it that are costefficient against the goto units of the enemy Z/T/P to survive head on pushes. Thing is, the other stuff protoss can easily build while building oracles (zealots and stalkers) is costinefficient too, so it comes down to not building oracles unless your opponent cannot punish you (early on).

And banshees can survive while harassing, because they have 6range, while the oracle has only 4. That means the banshee can pick off workers around an enemy defense, while the oracle cannot.
Not gonna comment on your revelation rage... it's way too dumb of an arguement.


costinefficiant against marines? an oracle beats 5 marines and terran has no other anti air in the early game. To say oracles are cost inefficiant is just plain wrong. But that's what I'm used from you.


No, its not plainwrong, its plainright
Why are u talking about oracles if u dont even know a thing like this


because i know what they can do in hand of a skilled player. your bronze level experience may also be a point, but shouldn't be put into the discussion, when talking about the general usage of a unit.


And yet u are plainwrong


Obviously you havent seen MC's oracle play. But nah, you're right, oracles are no threat. Terran players never have to scout to make sure there are no proxy stargates. plainwrong, herp derp
Foxxan
Profile Joined October 2004
Sweden3427 Posts
July 14 2013 21:52 GMT
#11108
On July 15 2013 06:41 plogamer wrote:
Show nested quote +
On July 15 2013 06:31 Foxxan wrote:
On July 15 2013 05:42 TeeTS wrote:
On July 15 2013 05:19 Foxxan wrote:
On July 15 2013 05:14 TeeTS wrote:
On July 15 2013 04:30 Big J wrote:
On July 15 2013 04:20 TeeTS wrote:
On July 15 2013 04:12 Fig wrote:
On July 15 2013 03:23 Big J wrote:
On July 15 2013 02:00 Gullis wrote:
[quote]

The thing is that they work against non greedy builds too if the terran player guesses wrong...


That's because basically no build that is popular is a really safe build.
Like, if you go and widow mine drop against Protoss or a Zerg rushes mutalisks against Protoss or Terran, it's not safe either, despite it being not greedy. You are still spending money on a lot of stuff that is not the right units (like tech buildings or mutalisks while your opponent builds marines etc.), while your opponent masses an army.

And actually that's quite a good indication of the metagame finding it's bounds. I think the only real dumb things is proxy oracle allins, because they hit so early and the oracle is such a useless units outside of this strategy.

I'm totally cool with Blizzard making the Oracle more useful all-around, but I feel like there are uses for it that haven't been shown much at all yet.

Things like making more than just one Oracle against Terran. Now obviously Oracles need a lot of micro to make sure they don't just die, but using them to follow drops would be a good start. Revelation is good for this too, but Oracles can actually just kill any marines faster than they can unload, so I think they could be used as another form of drop defense early/midgame. I haven't tried it yet but I'm planning to once I start playing again. I'm also gonna try Chargelot Oracle as a mobile midgame comp while skipping robo tech and getting up a quick storm. Seems like you could just threaten with the Oracles and if they try to move forward to snipe them off they run into the Zealots.

And against Zerg, with Stargate openers becoming more common, replacing one Phoenix with an Oracle would do wonders. You can try to deal some early economic damage, but even if they are completely ready for it, they will have to put up more spores. And then you just bring back the Oracle and take a third base at like 8mins. Normally Stargate openers can't take an early 3rd because of speedlings just surrounding and killing it. But a single Oracle sitting over the building nexus would kill all of those lings.

I hope some pros start trying these things. I think it would make Stargate play a lot more dynamic.


I really don't get, why oracles are not used in pro games more often. There is no way that they aren't cost efficiant, if they don't suicide into static defence or a really big bunch of units. And the fact they're pretty fast should make it not that difficult to survive. (If Banshees can survive while harassing, oracles should too with much faster speed and more HP). Revelation is such an imbalanced spell in midgame. I really don't get, why it isn't used more often.


because it costs a ton and is costinefficent against the goto units of every matchup. Therefore, to make oracles work you need to build units with it that are costefficient against the goto units of the enemy Z/T/P to survive head on pushes. Thing is, the other stuff protoss can easily build while building oracles (zealots and stalkers) is costinefficient too, so it comes down to not building oracles unless your opponent cannot punish you (early on).

And banshees can survive while harassing, because they have 6range, while the oracle has only 4. That means the banshee can pick off workers around an enemy defense, while the oracle cannot.
Not gonna comment on your revelation rage... it's way too dumb of an arguement.


costinefficiant against marines? an oracle beats 5 marines and terran has no other anti air in the early game. To say oracles are cost inefficiant is just plain wrong. But that's what I'm used from you.


No, its not plainwrong, its plainright
Why are u talking about oracles if u dont even know a thing like this


because i know what they can do in hand of a skilled player. your bronze level experience may also be a point, but shouldn't be put into the discussion, when talking about the general usage of a unit.


And yet u are plainwrong


Obviously you havent seen MC's oracle play. But nah, you're right, oracles are no threat. Terran players never have to scout to make sure there are no proxy stargates. plainwrong, herp derp


lol way to go out of discussion and rambling about other stuff
Goodjob
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 14 2013 21:57 GMT
#11109
On July 15 2013 06:52 Foxxan wrote:
Show nested quote +
On July 15 2013 06:41 plogamer wrote:
On July 15 2013 06:31 Foxxan wrote:
On July 15 2013 05:42 TeeTS wrote:
On July 15 2013 05:19 Foxxan wrote:
On July 15 2013 05:14 TeeTS wrote:
On July 15 2013 04:30 Big J wrote:
On July 15 2013 04:20 TeeTS wrote:
On July 15 2013 04:12 Fig wrote:
On July 15 2013 03:23 Big J wrote:
[quote]

That's because basically no build that is popular is a really safe build.
Like, if you go and widow mine drop against Protoss or a Zerg rushes mutalisks against Protoss or Terran, it's not safe either, despite it being not greedy. You are still spending money on a lot of stuff that is not the right units (like tech buildings or mutalisks while your opponent builds marines etc.), while your opponent masses an army.

And actually that's quite a good indication of the metagame finding it's bounds. I think the only real dumb things is proxy oracle allins, because they hit so early and the oracle is such a useless units outside of this strategy.

I'm totally cool with Blizzard making the Oracle more useful all-around, but I feel like there are uses for it that haven't been shown much at all yet.

Things like making more than just one Oracle against Terran. Now obviously Oracles need a lot of micro to make sure they don't just die, but using them to follow drops would be a good start. Revelation is good for this too, but Oracles can actually just kill any marines faster than they can unload, so I think they could be used as another form of drop defense early/midgame. I haven't tried it yet but I'm planning to once I start playing again. I'm also gonna try Chargelot Oracle as a mobile midgame comp while skipping robo tech and getting up a quick storm. Seems like you could just threaten with the Oracles and if they try to move forward to snipe them off they run into the Zealots.

And against Zerg, with Stargate openers becoming more common, replacing one Phoenix with an Oracle would do wonders. You can try to deal some early economic damage, but even if they are completely ready for it, they will have to put up more spores. And then you just bring back the Oracle and take a third base at like 8mins. Normally Stargate openers can't take an early 3rd because of speedlings just surrounding and killing it. But a single Oracle sitting over the building nexus would kill all of those lings.

I hope some pros start trying these things. I think it would make Stargate play a lot more dynamic.


I really don't get, why oracles are not used in pro games more often. There is no way that they aren't cost efficiant, if they don't suicide into static defence or a really big bunch of units. And the fact they're pretty fast should make it not that difficult to survive. (If Banshees can survive while harassing, oracles should too with much faster speed and more HP). Revelation is such an imbalanced spell in midgame. I really don't get, why it isn't used more often.


because it costs a ton and is costinefficent against the goto units of every matchup. Therefore, to make oracles work you need to build units with it that are costefficient against the goto units of the enemy Z/T/P to survive head on pushes. Thing is, the other stuff protoss can easily build while building oracles (zealots and stalkers) is costinefficient too, so it comes down to not building oracles unless your opponent cannot punish you (early on).

And banshees can survive while harassing, because they have 6range, while the oracle has only 4. That means the banshee can pick off workers around an enemy defense, while the oracle cannot.
Not gonna comment on your revelation rage... it's way too dumb of an arguement.


costinefficiant against marines? an oracle beats 5 marines and terran has no other anti air in the early game. To say oracles are cost inefficiant is just plain wrong. But that's what I'm used from you.


No, its not plainwrong, its plainright
Why are u talking about oracles if u dont even know a thing like this


because i know what they can do in hand of a skilled player. your bronze level experience may also be a point, but shouldn't be put into the discussion, when talking about the general usage of a unit.


And yet u are plainwrong


Obviously you havent seen MC's oracle play. But nah, you're right, oracles are no threat. Terran players never have to scout to make sure there are no proxy stargates. plainwrong, herp derp


lol way to go out of discussion and rambling about other stuff
Goodjob


The discussion is about Protoss options for early damage and the lack of Terran options for early damage. But it's probably not your fault you have goldfish memory - might be genetic.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
July 14 2013 22:06 GMT
#11110
On July 15 2013 06:57 plogamer wrote:
Show nested quote +
On July 15 2013 06:52 Foxxan wrote:
On July 15 2013 06:41 plogamer wrote:
On July 15 2013 06:31 Foxxan wrote:
On July 15 2013 05:42 TeeTS wrote:
On July 15 2013 05:19 Foxxan wrote:
On July 15 2013 05:14 TeeTS wrote:
On July 15 2013 04:30 Big J wrote:
On July 15 2013 04:20 TeeTS wrote:
On July 15 2013 04:12 Fig wrote:
[quote]
I'm totally cool with Blizzard making the Oracle more useful all-around, but I feel like there are uses for it that haven't been shown much at all yet.

Things like making more than just one Oracle against Terran. Now obviously Oracles need a lot of micro to make sure they don't just die, but using them to follow drops would be a good start. Revelation is good for this too, but Oracles can actually just kill any marines faster than they can unload, so I think they could be used as another form of drop defense early/midgame. I haven't tried it yet but I'm planning to once I start playing again. I'm also gonna try Chargelot Oracle as a mobile midgame comp while skipping robo tech and getting up a quick storm. Seems like you could just threaten with the Oracles and if they try to move forward to snipe them off they run into the Zealots.

And against Zerg, with Stargate openers becoming more common, replacing one Phoenix with an Oracle would do wonders. You can try to deal some early economic damage, but even if they are completely ready for it, they will have to put up more spores. And then you just bring back the Oracle and take a third base at like 8mins. Normally Stargate openers can't take an early 3rd because of speedlings just surrounding and killing it. But a single Oracle sitting over the building nexus would kill all of those lings.

I hope some pros start trying these things. I think it would make Stargate play a lot more dynamic.


I really don't get, why oracles are not used in pro games more often. There is no way that they aren't cost efficiant, if they don't suicide into static defence or a really big bunch of units. And the fact they're pretty fast should make it not that difficult to survive. (If Banshees can survive while harassing, oracles should too with much faster speed and more HP). Revelation is such an imbalanced spell in midgame. I really don't get, why it isn't used more often.


because it costs a ton and is costinefficent against the goto units of every matchup. Therefore, to make oracles work you need to build units with it that are costefficient against the goto units of the enemy Z/T/P to survive head on pushes. Thing is, the other stuff protoss can easily build while building oracles (zealots and stalkers) is costinefficient too, so it comes down to not building oracles unless your opponent cannot punish you (early on).

And banshees can survive while harassing, because they have 6range, while the oracle has only 4. That means the banshee can pick off workers around an enemy defense, while the oracle cannot.
Not gonna comment on your revelation rage... it's way too dumb of an arguement.


costinefficiant against marines? an oracle beats 5 marines and terran has no other anti air in the early game. To say oracles are cost inefficiant is just plain wrong. But that's what I'm used from you.


No, its not plainwrong, its plainright
Why are u talking about oracles if u dont even know a thing like this


because i know what they can do in hand of a skilled player. your bronze level experience may also be a point, but shouldn't be put into the discussion, when talking about the general usage of a unit.


And yet u are plainwrong


Obviously you havent seen MC's oracle play. But nah, you're right, oracles are no threat. Terran players never have to scout to make sure there are no proxy stargates. plainwrong, herp derp


lol way to go out of discussion and rambling about other stuff
Goodjob


The discussion is about Protoss options for early damage and the lack of Terran options for early damage. But it's probably not your fault you have goldfish memory - might be genetic.


Ok last reply to you
You say "But nah, you're right, oracles are no threat. Terran players never have to scout to make sure there are no proxy stargates"

1. I have never stated oracles are never a threat
2. i have only replied that oracles are not costeffective

You insault me time and time again, you are here for a discussion really? Doesnt seem so
And stop put words into another persons mouth, that is bad for discussion
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 14 2013 22:20 GMT
#11111
On July 15 2013 07:06 Foxxan wrote:
Show nested quote +
On July 15 2013 06:57 plogamer wrote:
On July 15 2013 06:52 Foxxan wrote:
On July 15 2013 06:41 plogamer wrote:
On July 15 2013 06:31 Foxxan wrote:
On July 15 2013 05:42 TeeTS wrote:
On July 15 2013 05:19 Foxxan wrote:
On July 15 2013 05:14 TeeTS wrote:
On July 15 2013 04:30 Big J wrote:
On July 15 2013 04:20 TeeTS wrote:
[quote]

I really don't get, why oracles are not used in pro games more often. There is no way that they aren't cost efficiant, if they don't suicide into static defence or a really big bunch of units. And the fact they're pretty fast should make it not that difficult to survive. (If Banshees can survive while harassing, oracles should too with much faster speed and more HP). Revelation is such an imbalanced spell in midgame. I really don't get, why it isn't used more often.


because it costs a ton and is costinefficent against the goto units of every matchup. Therefore, to make oracles work you need to build units with it that are costefficient against the goto units of the enemy Z/T/P to survive head on pushes. Thing is, the other stuff protoss can easily build while building oracles (zealots and stalkers) is costinefficient too, so it comes down to not building oracles unless your opponent cannot punish you (early on).

And banshees can survive while harassing, because they have 6range, while the oracle has only 4. That means the banshee can pick off workers around an enemy defense, while the oracle cannot.
Not gonna comment on your revelation rage... it's way too dumb of an arguement.


costinefficiant against marines? an oracle beats 5 marines and terran has no other anti air in the early game. To say oracles are cost inefficiant is just plain wrong. But that's what I'm used from you.


No, its not plainwrong, its plainright
Why are u talking about oracles if u dont even know a thing like this


because i know what they can do in hand of a skilled player. your bronze level experience may also be a point, but shouldn't be put into the discussion, when talking about the general usage of a unit.


And yet u are plainwrong


Obviously you havent seen MC's oracle play. But nah, you're right, oracles are no threat. Terran players never have to scout to make sure there are no proxy stargates. plainwrong, herp derp


lol way to go out of discussion and rambling about other stuff
Goodjob


The discussion is about Protoss options for early damage and the lack of Terran options for early damage. But it's probably not your fault you have goldfish memory - might be genetic.


Ok last reply to you
You say "But nah, you're right, oracles are no threat. Terran players never have to scout to make sure there are no proxy stargates"

1. I have never stated oracles are never a threat
2. i have only replied that oracles are not costeffective

You insault me time and time again, you are here for a discussion really? Doesnt seem so
And stop put words into another persons mouth, that is bad for discussion


Maybe read the nested quote next time?
SsDrKosS
Profile Joined March 2013
330 Posts
July 15 2013 01:18 GMT
#11112
so... is oracle up?
Fig
Profile Joined March 2010
United States1324 Posts
July 15 2013 01:35 GMT
#11113
On July 15 2013 10:18 SsDrKosS wrote:
so... is oracle up?

Well David Kim did say that according to their stats, the Oracle is not strong enough for how much it costs. But that was a while ago, nothing since.
Can't elope with my cantaloupe
5unrise
Profile Joined May 2009
New Zealand646 Posts
July 15 2013 01:58 GMT
#11114
On July 15 2013 00:23 saddaromma wrote:
Show nested quote +
On July 14 2013 19:04 5unrise wrote:
Same here. There are too many ways for Protoss to allin Terran in the early game, and its difficult to tell what they are doing. A related issue is that DTs are buffed, along with zerg detection (fair enough), but terran detection remains the same (require ebay whereas zerg only need pool), which adds to the issue of protoss allins. If you guess wrong, you are pretty much dead. and how are you supposed to guess relaibly when they proxy stuff in the middle of nowhere?

However, protoss is almost completely safe from early game terran play because of the MSC.


I think buffing bunkers is only way to overcome this issue. Also, terrans are suffering from roach/bane all-ins. Blizzard should give other options to punish greedy terrans. Maybe nerfing mules?


I thought about buffing the bunker too, but if we do that then 11/11 rushes against zerg, or reaper rushes, will be stronger beyond what is reasonable in my opinion. Also, protoss allins are stoppable with the existing arsenal of tools, as long as you know what is coming (the keyword is know), except for some allins on certain maps (e.g. blink stalker+MSC on star station) but that is a map issue. I think the bunker is okay, maybe warrant a slight buff, but the fundamental issues still remain with 1) identifying the protoss allins 2) giving terran options to punish stupidly greedy protoss openings made possible due to the MSC.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 15 2013 02:01 GMT
#11115
On July 15 2013 10:58 5unrise wrote:
Show nested quote +
On July 15 2013 00:23 saddaromma wrote:
On July 14 2013 19:04 5unrise wrote:
Same here. There are too many ways for Protoss to allin Terran in the early game, and its difficult to tell what they are doing. A related issue is that DTs are buffed, along with zerg detection (fair enough), but terran detection remains the same (require ebay whereas zerg only need pool), which adds to the issue of protoss allins. If you guess wrong, you are pretty much dead. and how are you supposed to guess relaibly when they proxy stuff in the middle of nowhere?

However, protoss is almost completely safe from early game terran play because of the MSC.


I think buffing bunkers is only way to overcome this issue. Also, terrans are suffering from roach/bane all-ins. Blizzard should give other options to punish greedy terrans. Maybe nerfing mules?


I thought about buffing the bunker too, but if we do that then 11/11 rushes against zerg, or reaper rushes, will be stronger beyond what is reasonable in my opinion. Also, protoss allins are stoppable with the existing arsenal of tools, as long as you know what is coming (the keyword is know), except for some allins on certain maps (e.g. blink stalker+MSC on star station) but that is a map issue. I think the bunker is okay, maybe warrant a slight buff, but the fundamental issues still remain with 1) identifying the protoss allins 2) giving terran options to punish stupidly greedy protoss openings made possible due to the MSC.


Nerf nexus cannon!
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
July 15 2013 02:20 GMT
#11116
About PvT all ins, one of the things I always thought was a fundamental design flaw in T was its inability to speed up production in any way. Basically T is extremely rigid, if your build order plans you to have x amount of units at time y. The only way to get more than x is to build extra production facilities than your build originally planned. Which means at least 2 full minutes before you actually have those extra units that deviated from your plan, which is too long to reasonably react to any all in.

The typical way to react to an all in with Terran is therefore to build bunkers instead, which has another flaw compared to spines and cannons, they don't increase the dps of your army, just the hp. Often you see T just not having the units to fit in them.

As a random player, with P/Z, I always feel that whatever my opponent throws at me, I can hold it if I scout it well enough and don't make any mistakes. With T. I always know a lot of stuff could outright kill me at any point because there's just no way to speed up production like chrono and larvae. If I for instance went 3 CC and I know an immortal all in is coming I'm most likely simply dead. I can't speed up unit production at the cost of workers like P/Z can when my only real objective is to survive.

I wouldn't say this is a 'balance' problem as much as a design problem which forces Terran to be quite gambly. I feel Terran is the race which dies the most to all ins even at the highest level and most certainly the only race that still dies so often even when they know it's coming.

A potential solution is an ability for SCV's to overcharge production buildings similar to repair. You pay money to chrono barracks, factories and starports and also lose mining time to produce a bit more quickly in a situation that it is direly needed. The cost should be so high that it is not viable as a normal way of production and extra production buildings are better in that case. You can basically send an scv to a building to say speed up its production rate by a factor of 1.5 for a cost proportional to the cost of the building. It should probably not apply to CC's so they can't overcharge worker production as they already have mules.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Extenz
Profile Joined October 2011
Italy822 Posts
July 15 2013 02:48 GMT
#11117
what's all this pvt whining? are your E buttons broken or something?
5unrise
Profile Joined May 2009
New Zealand646 Posts
July 15 2013 02:56 GMT
#11118
On July 15 2013 11:48 Extenz wrote:
what's all this pvt whining? are your E buttons broken or something?


We've stated what the problem is, and you don't seem to have anything to contribute to the discussion.
halpimcat
Profile Joined September 2011
215 Posts
July 15 2013 03:08 GMT
#11119
On July 15 2013 05:36 JIJI_ wrote:
I would not be opposed to a bunker buff.

Maybe give it 100 extra HP.

Terran are struggling against Protoss and Zerg all-ins despite being the "defensive race".

With the MSC, Queen range buff, and rax timing nerfs toss and zerg are nearly immune to most Terran all-ins yet can simply play very greedy early game and then turn it around to do a very strong all-in based off that greed going into the mid-game.

And it is not just Terran being "greedy". You can easily go a non-greedy build and still lose to these all-ins. Not to mention the meta is in a place where Terran actually has to take a risk and be "greedy" to be able to compete going into the late game since Toss and Zerg can be "greedy" with their economy or tech with little worry about dying.

Would you be okay with the build time lasting an extra 10 seconds? It means any kind of rush or strong offensive push with bunkers are nerfed quite significantly. Or even emergency defensive bunkers.
JIJI_
Profile Joined October 2010
United States123 Posts
Last Edited: 2013-07-15 03:28:05
July 15 2013 03:24 GMT
#11120
edit: double post mistake
All hail King IdrA!
Prev 1 554 555 556 557 558 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft651
StarCraft: Brood War
Larva 611
BeSt 368
Rush 265
EffOrt 261
Zeus 228
Stork 213
Shuttle 128
Leta 117
Killer 105
Sharp 56
[ Show more ]
Mind 50
Sacsri 33
NaDa 29
Bale 11
ToSsGirL 1
Dota 2
NeuroSwarm333
League of Legends
JimRising 659
Super Smash Bros
Mew2King73
Westballz15
Heroes of the Storm
Khaldor116
Other Games
singsing1259
Happy301
Sick182
ViBE30
Organizations
Other Games
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH208
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift7196
• Lourlo1343
• Stunt572
Upcoming Events
WardiTV Invitational
5h
ByuN vs Percival
Percival vs Rogue
Percival vs Classic
ByuN vs Classic
ByuN vs Rogue
Classic vs Rogue
IPSL
11h
DragOn vs Sziky
Replay Cast
1d
Wardi Open
1d 3h
Monday Night Weeklies
1d 8h
WardiTV Invitational
2 days
WardiTV Invitational
3 days
The PondCast
4 days
All Star Teams
5 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
6 days
[ Show More ]
All Star Teams
6 days
MMA vs DongRaeGu
Rogue vs Oliveira
Liquipedia Results

Completed

Proleague 2026-01-10
Big Gabe Cup #3
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3
NA Kuram Kup
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.