• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:44
CET 05:44
KST 13:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation0Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Craziest Micro Moments Of All Time? Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Terran 1:35 12 Gas Optimization FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1651 users

Designated Balance Discussion Thread - Page 1255

Forum Index > SC2 General
Post a Reply
Prev 1 1253 1254 1255 1256 1257 1266 Next
Big J
Profile Joined March 2011
Austria16289 Posts
January 13 2016 11:09 GMT
#25081
I feel bad for Terrans. Someone should have told them in 2010 that their whole gameplay experience would slowly be turned into moving units around in medivacs. Watching highlevel TvT in LotV is disheartening.
MLuneth
Profile Joined January 2012
Australia557 Posts
January 13 2016 14:00 GMT
#25082
On January 13 2016 20:09 Big J wrote:
I feel bad for Terrans. Someone should have told them in 2010 that their whole gameplay experience would slowly be turned into moving units around in medivacs. Watching highlevel TvT in LotV is disheartening.

I'm a protoss player so i can't comment on playing the matchup but the meditank meta is by far the most interesting thing to spectate coming out of TvT in a long time
Innovation is a PatchTerran
Laurens
Profile Joined September 2010
Belgium4550 Posts
January 13 2016 14:06 GMT
#25083
I'm a terran player and I can't comment either, because I 3rax reaper rush all of my T opponents. Fuck meditank meta.
Laserist
Profile Joined September 2011
Turkey4269 Posts
January 13 2016 14:06 GMT
#25084
On January 13 2016 23:00 MLuneth wrote:
Show nested quote +
On January 13 2016 20:09 Big J wrote:
I feel bad for Terrans. Someone should have told them in 2010 that their whole gameplay experience would slowly be turned into moving units around in medivacs. Watching highlevel TvT in LotV is disheartening.

I'm a protoss player so i can't comment on playing the matchup but the meditank meta is by far the most interesting thing to spectate coming out of TvT in a long time


I'd prefer Mvp-MMA -> Bio vs Mech, maybe I am old.
“Are you with the Cartel? Because you’re definitely an Angel.”
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 13 2016 14:49 GMT
#25085
I hate flying tanks so much.

Ruins TvT imo.

The game basically becomes "who has more Vikings." Once you have the Viking advantage tank positioning stops mattering altogether because you can just lift them and put them anywhere you want.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
ejozl
Profile Joined October 2010
Denmark3457 Posts
January 13 2016 14:51 GMT
#25086
I'm curious, in TvT if they made the change where Siege Tank become unsieged inside Medivacs, would that make doom drops worse?

SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Elentos
Profile Blog Joined February 2015
55555 Posts
Last Edited: 2016-01-13 14:54:38
January 13 2016 14:53 GMT
#25087
On January 13 2016 23:51 ejozl wrote:
I'm curious, in TvT if they made the change where Siege Tank become unsieged inside Medivacs, would that make doom drops worse?


Nah. You can bring more unsieged tanks than sieged ones for doom drops anyway. If anything it makes defending them slightly harder because you have to slowly creep forward defensive tanks in your own base. Basically it's gonna look like any marine/tank for most of HotS again, and that wasn't any good either.
Every 60 seconds in Africa, a minute passes.
EatingBomber
Profile Joined August 2015
1017 Posts
January 13 2016 15:26 GMT
#25088
On January 13 2016 23:51 ejozl wrote:
I'm curious, in TvT if they made the change where Siege Tank become unsieged inside Medivacs, would that make doom drops worse?



It is Ignite Afterburners which creates the phenomenon of doom drops. The units inside the Medivac do not matter so long as a Terran player can easily fly over static defense without losing the Medivac.
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 13 2016 15:30 GMT
#25089
Make sensor towers cheaper. That might solve the doom drop meta in TvT.
"Nerfing Toss can just make them stronger"
EatingBomber
Profile Joined August 2015
1017 Posts
Last Edited: 2016-01-13 15:38:40
January 13 2016 15:35 GMT
#25090
On January 14 2016 00:30 royalroadweed wrote:
Make sensor towers cheaper. That might solve the doom drop meta in TvT.


It won't. Ignite Afterburners is the heart of the problem, and anything that doesn't challenge this will not succeed in removing doom drops.Furthermore, buffing the Sensor Tower suggests that you want to make it easier for Terrans to be in position to stop doom drops. That's not the problem there. The problem lies with the fact that any Terran player can instantly win the game the moment they capitalise on a won engagement, which is fundamentally simplistic and involves little strategy. Or they don't even need to win any engagement at all; just be the first to execute the doom drop and get an easy lead in a base race.
EatingBomber
Profile Joined August 2015
1017 Posts
Last Edited: 2016-01-13 15:38:55
January 13 2016 15:38 GMT
#25091
On January 14 2016 00:35 EatingBomber wrote:
Show nested quote +
On January 14 2016 00:30 royalroadweed wrote:
Make sensor towers cheaper. That might solve the doom drop meta in TvT.


It won't. Ignite Afterburners is the heart of the problem, and anything that doesn't challenge this will not succeed in removing doom drops. Furthermore, buffing the Sensor Tower suggests that you want to make it easier for Terrans to be in position to stop doom drops. That's not the problem there. The problem lies with the fact that any Terran player can instantly win the game the moment they capitalise on a won engagement, which is fundamentally simplistic and involves little strategy. Or they don't even need to win any engagement at all; just be the first to execute the doom drop and get an easy lead in a base race.


Mods, this is a repeat post. sorry.
Naracs_Duc
Profile Joined August 2015
746 Posts
January 13 2016 17:27 GMT
#25092
On January 13 2016 18:20 Salteador Neo wrote:
Lib never seemed fair to me in TvP. In the other matchups it might be fine indeed tho.

A random idea of mine would be to make the anti ground attack not trigger on workers, just like how BW vulture mines worked, to keep them balanced.


I've played enough BW to know that there are many ways to get mines to hit workers
Naracs_Duc
Profile Joined August 2015
746 Posts
January 13 2016 17:28 GMT
#25093
On January 14 2016 00:30 royalroadweed wrote:
Make sensor towers cheaper. That might solve the doom drop meta in TvT.


It won't fix the immediate problem--but Sensor Towers *do* need to be cheaper.
Nebuchad
Profile Blog Joined December 2012
Switzerland12320 Posts
January 13 2016 17:36 GMT
#25094
On January 13 2016 20:09 Big J wrote:
I feel bad for Terrans. Someone should have told them in 2010 that their whole gameplay experience would slowly be turned into moving units around in medivacs. Watching highlevel TvT in LotV is disheartening.


I would feel bad, but I've been explained several times that they are the greatest design in the game, so... Enjoy?
No will to live, no wish to die
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-13 17:57:32
January 13 2016 17:56 GMT
#25095
Sensor towers are just fine. The amount of information they provide is really worth the cost...

For the cost of like one tank you have a radar that covers a quarter of the map!

In a game with fog of war that's really useful info.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
EatingBomber
Profile Joined August 2015
1017 Posts
January 13 2016 18:10 GMT
#25096
On January 14 2016 02:56 DinoMight wrote:
Sensor towers are just fine. The amount of information they provide is really worth the cost...

For the cost of like one tank you have a radar that covers a quarter of the map!

In a game with fog of war that's really useful info.


Less than 1 Siege Tank; it costs 125:100.

It only works though if you consistently look at the mini map
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-13 18:16:06
January 13 2016 18:15 GMT
#25097
On January 14 2016 03:10 EatingBomber wrote:
Show nested quote +
On January 14 2016 02:56 DinoMight wrote:
Sensor towers are just fine. The amount of information they provide is really worth the cost...

For the cost of like one tank you have a radar that covers a quarter of the map!

In a game with fog of war that's really useful info.


Less than 1 Siege Tank; it costs 125:100.

It only works though if you consistently look at the mini map


Well, then it's totally not worth it.

You have to look? At the minimap?


Lol I don't know about you guys, but I probably look at the minimap every couple of seconds at least. That might just be a Protoss thing though. Getting dropped by Terrans for 5 years is a scarring experience.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
January 13 2016 18:16 GMT
#25098
On January 13 2016 23:49 DinoMight wrote:
I hate flying tanks so much.

Ruins TvT imo.

The game basically becomes "who has more Vikings." Once you have the Viking advantage tank positioning stops mattering altogether because you can just lift them and put them anywhere you want.


Except that's not what the meta is at all.
Naracs_Duc
Profile Joined August 2015
746 Posts
January 13 2016 18:22 GMT
#25099
On January 14 2016 03:16 Hider wrote:
Show nested quote +
On January 13 2016 23:49 DinoMight wrote:
I hate flying tanks so much.

Ruins TvT imo.

The game basically becomes "who has more Vikings." Once you have the Viking advantage tank positioning stops mattering altogether because you can just lift them and put them anywhere you want.


Except that's not what the meta is at all.


It totally is the meta!

Of Wings of Liberty....
Naracs_Duc
Profile Joined August 2015
746 Posts
January 13 2016 18:30 GMT
#25100
On January 14 2016 02:56 DinoMight wrote:
Sensor towers are just fine. The amount of information they provide is really worth the cost...

For the cost of like one tank you have a radar that covers a quarter of the map!

In a game with fog of war that's really useful info.


The issue is not their cost in the abstract (really, all units are pretty cheap in the abstract) but its about their cost vs their actual use.

Spending gas for what is essentially a base defense that doesn't shoot either up nor down during the mid/late game is not exactly the best, esspecially when you could just as easily use 100-200 minerals to lay down forward turrets in primary flight paths instead.

The issue is that time when you need it most is the time when you are most gas starved. You're still spending on upgrades, tanks, building up medivacs, etc... and instead of having a mineral based structure you have a gas one. Not only that--its only a structure useful when you have the tempo disadvantage (mech for example) so the mineral starved comp (bio) doesn't even need it at all.

I would much rather we gave sensor towers to Protoss and gave Terrans 75 mineral Turrets instead.
Prev 1 1253 1254 1255 1256 1257 1266 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 179
ProTech126
Nathanias 106
Nina 103
StarCraft: Brood War
Britney 51896
Tasteless 278
Sharp 40
Icarus 7
Dota 2
LuMiX1
League of Legends
Reynor15
Counter-Strike
fl0m1693
Super Smash Bros
hungrybox1954
C9.Mang0296
ChuDatz9
Other Games
summit1g13037
WinterStarcraft297
ViBE124
CosmosSc2 17
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 66
• Light_VIP 65
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1226
• Lourlo559
• Stunt263
Other Games
• Scarra1262
Upcoming Events
Replay Cast
4h 16m
OSC
6h 46m
Kung Fu Cup
7h 16m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
18h 16m
The PondCast
1d 5h
RSL Revival
1d 5h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 7h
WardiTV Korean Royale
1d 7h
PiGosaur Monday
1d 20h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.