• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:45
CEST 13:45
KST 20:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!18Weekly Cups (August 17-23): Zerg dominate the week1Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey! How would you feel about frequent/monthly balance patches for SC2? Geoff 'iNcontroL' Robinson has passed away
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine 25 Years Since Brood War Patch 1.08 Pros React To: First 'Fastest' Map in ASL History New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4733 users

Designated Balance Discussion Thread - Page 1255

Forum Index > SC2 General
Post a Reply
Prev 1 1253 1254 1255 1256 1257 1266 Next
Big J
Profile Joined March 2011
Austria16289 Posts
January 13 2016 11:09 GMT
#25081
I feel bad for Terrans. Someone should have told them in 2010 that their whole gameplay experience would slowly be turned into moving units around in medivacs. Watching highlevel TvT in LotV is disheartening.
MLuneth
Profile Joined January 2012
Australia557 Posts
January 13 2016 14:00 GMT
#25082
On January 13 2016 20:09 Big J wrote:
I feel bad for Terrans. Someone should have told them in 2010 that their whole gameplay experience would slowly be turned into moving units around in medivacs. Watching highlevel TvT in LotV is disheartening.

I'm a protoss player so i can't comment on playing the matchup but the meditank meta is by far the most interesting thing to spectate coming out of TvT in a long time
Innovation is a PatchTerran
Laurens
Profile Joined September 2010
Belgium4558 Posts
January 13 2016 14:06 GMT
#25083
I'm a terran player and I can't comment either, because I 3rax reaper rush all of my T opponents. Fuck meditank meta.
Laserist
Profile Joined September 2011
Turkey4269 Posts
January 13 2016 14:06 GMT
#25084
On January 13 2016 23:00 MLuneth wrote:
Show nested quote +
On January 13 2016 20:09 Big J wrote:
I feel bad for Terrans. Someone should have told them in 2010 that their whole gameplay experience would slowly be turned into moving units around in medivacs. Watching highlevel TvT in LotV is disheartening.

I'm a protoss player so i can't comment on playing the matchup but the meditank meta is by far the most interesting thing to spectate coming out of TvT in a long time


I'd prefer Mvp-MMA -> Bio vs Mech, maybe I am old.
“Are you with the Cartel? Because you’re definitely an Angel.”
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 13 2016 14:49 GMT
#25085
I hate flying tanks so much.

Ruins TvT imo.

The game basically becomes "who has more Vikings." Once you have the Viking advantage tank positioning stops mattering altogether because you can just lift them and put them anywhere you want.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
ejozl
Profile Joined October 2010
Denmark3535 Posts
January 13 2016 14:51 GMT
#25086
I'm curious, in TvT if they made the change where Siege Tank become unsieged inside Medivacs, would that make doom drops worse?

SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Elentos
Profile Blog Joined February 2015
55593 Posts
Last Edited: 2016-01-13 14:54:38
January 13 2016 14:53 GMT
#25087
On January 13 2016 23:51 ejozl wrote:
I'm curious, in TvT if they made the change where Siege Tank become unsieged inside Medivacs, would that make doom drops worse?


Nah. You can bring more unsieged tanks than sieged ones for doom drops anyway. If anything it makes defending them slightly harder because you have to slowly creep forward defensive tanks in your own base. Basically it's gonna look like any marine/tank for most of HotS again, and that wasn't any good either.
Every 60 seconds in Africa, a minute passes.
EatingBomber
Profile Joined August 2015
1017 Posts
January 13 2016 15:26 GMT
#25088
On January 13 2016 23:51 ejozl wrote:
I'm curious, in TvT if they made the change where Siege Tank become unsieged inside Medivacs, would that make doom drops worse?



It is Ignite Afterburners which creates the phenomenon of doom drops. The units inside the Medivac do not matter so long as a Terran player can easily fly over static defense without losing the Medivac.
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 13 2016 15:30 GMT
#25089
Make sensor towers cheaper. That might solve the doom drop meta in TvT.
"Nerfing Toss can just make them stronger"
EatingBomber
Profile Joined August 2015
1017 Posts
Last Edited: 2016-01-13 15:38:40
January 13 2016 15:35 GMT
#25090
On January 14 2016 00:30 royalroadweed wrote:
Make sensor towers cheaper. That might solve the doom drop meta in TvT.


It won't. Ignite Afterburners is the heart of the problem, and anything that doesn't challenge this will not succeed in removing doom drops.Furthermore, buffing the Sensor Tower suggests that you want to make it easier for Terrans to be in position to stop doom drops. That's not the problem there. The problem lies with the fact that any Terran player can instantly win the game the moment they capitalise on a won engagement, which is fundamentally simplistic and involves little strategy. Or they don't even need to win any engagement at all; just be the first to execute the doom drop and get an easy lead in a base race.
EatingBomber
Profile Joined August 2015
1017 Posts
Last Edited: 2016-01-13 15:38:55
January 13 2016 15:38 GMT
#25091
On January 14 2016 00:35 EatingBomber wrote:
Show nested quote +
On January 14 2016 00:30 royalroadweed wrote:
Make sensor towers cheaper. That might solve the doom drop meta in TvT.


It won't. Ignite Afterburners is the heart of the problem, and anything that doesn't challenge this will not succeed in removing doom drops. Furthermore, buffing the Sensor Tower suggests that you want to make it easier for Terrans to be in position to stop doom drops. That's not the problem there. The problem lies with the fact that any Terran player can instantly win the game the moment they capitalise on a won engagement, which is fundamentally simplistic and involves little strategy. Or they don't even need to win any engagement at all; just be the first to execute the doom drop and get an easy lead in a base race.


Mods, this is a repeat post. sorry.
Naracs_Duc
Profile Joined August 2015
746 Posts
January 13 2016 17:27 GMT
#25092
On January 13 2016 18:20 Salteador Neo wrote:
Lib never seemed fair to me in TvP. In the other matchups it might be fine indeed tho.

A random idea of mine would be to make the anti ground attack not trigger on workers, just like how BW vulture mines worked, to keep them balanced.


I've played enough BW to know that there are many ways to get mines to hit workers
Naracs_Duc
Profile Joined August 2015
746 Posts
January 13 2016 17:28 GMT
#25093
On January 14 2016 00:30 royalroadweed wrote:
Make sensor towers cheaper. That might solve the doom drop meta in TvT.


It won't fix the immediate problem--but Sensor Towers *do* need to be cheaper.
Nebuchad
Profile Blog Joined December 2012
Switzerland12502 Posts
January 13 2016 17:36 GMT
#25094
On January 13 2016 20:09 Big J wrote:
I feel bad for Terrans. Someone should have told them in 2010 that their whole gameplay experience would slowly be turned into moving units around in medivacs. Watching highlevel TvT in LotV is disheartening.


I would feel bad, but I've been explained several times that they are the greatest design in the game, so... Enjoy?
No will to live, no wish to die
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-13 17:57:32
January 13 2016 17:56 GMT
#25095
Sensor towers are just fine. The amount of information they provide is really worth the cost...

For the cost of like one tank you have a radar that covers a quarter of the map!

In a game with fog of war that's really useful info.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
EatingBomber
Profile Joined August 2015
1017 Posts
January 13 2016 18:10 GMT
#25096
On January 14 2016 02:56 DinoMight wrote:
Sensor towers are just fine. The amount of information they provide is really worth the cost...

For the cost of like one tank you have a radar that covers a quarter of the map!

In a game with fog of war that's really useful info.


Less than 1 Siege Tank; it costs 125:100.

It only works though if you consistently look at the mini map
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-13 18:16:06
January 13 2016 18:15 GMT
#25097
On January 14 2016 03:10 EatingBomber wrote:
Show nested quote +
On January 14 2016 02:56 DinoMight wrote:
Sensor towers are just fine. The amount of information they provide is really worth the cost...

For the cost of like one tank you have a radar that covers a quarter of the map!

In a game with fog of war that's really useful info.


Less than 1 Siege Tank; it costs 125:100.

It only works though if you consistently look at the mini map


Well, then it's totally not worth it.

You have to look? At the minimap?


Lol I don't know about you guys, but I probably look at the minimap every couple of seconds at least. That might just be a Protoss thing though. Getting dropped by Terrans for 5 years is a scarring experience.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
January 13 2016 18:16 GMT
#25098
On January 13 2016 23:49 DinoMight wrote:
I hate flying tanks so much.

Ruins TvT imo.

The game basically becomes "who has more Vikings." Once you have the Viking advantage tank positioning stops mattering altogether because you can just lift them and put them anywhere you want.


Except that's not what the meta is at all.
Naracs_Duc
Profile Joined August 2015
746 Posts
January 13 2016 18:22 GMT
#25099
On January 14 2016 03:16 Hider wrote:
Show nested quote +
On January 13 2016 23:49 DinoMight wrote:
I hate flying tanks so much.

Ruins TvT imo.

The game basically becomes "who has more Vikings." Once you have the Viking advantage tank positioning stops mattering altogether because you can just lift them and put them anywhere you want.


Except that's not what the meta is at all.


It totally is the meta!

Of Wings of Liberty....
Naracs_Duc
Profile Joined August 2015
746 Posts
January 13 2016 18:30 GMT
#25100
On January 14 2016 02:56 DinoMight wrote:
Sensor towers are just fine. The amount of information they provide is really worth the cost...

For the cost of like one tank you have a radar that covers a quarter of the map!

In a game with fog of war that's really useful info.


The issue is not their cost in the abstract (really, all units are pretty cheap in the abstract) but its about their cost vs their actual use.

Spending gas for what is essentially a base defense that doesn't shoot either up nor down during the mid/late game is not exactly the best, esspecially when you could just as easily use 100-200 minerals to lay down forward turrets in primary flight paths instead.

The issue is that time when you need it most is the time when you are most gas starved. You're still spending on upgrades, tanks, building up medivacs, etc... and instead of having a mineral based structure you have a gas one. Not only that--its only a structure useful when you have the tempo disadvantage (mech for example) so the mineral starved comp (bio) doesn't even need it at all.

I would much rather we gave sensor towers to Protoss and gave Terrans 75 mineral Turrets instead.
Prev 1 1253 1254 1255 1256 1257 1266 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 2
IntoTheiNu 355
CranKy Ducklings SOOP99
Rex39
Solar (SOOP)36
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro24 Group E
Soulkey vs PianO
JyJ vs sSak
Afreeca ASL 7555
StarCastTV_EN253
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko379
Rex 39
Solar (SOOP) 36
StarCraft: Brood War
Bisu 5776
Jaedong 3741
Shuttle 2099
BeSt 1149
Killer 954
Light 778
ggaemo 463
Pusan 389
Larva 237
Rush 182
[ Show more ]
Stork 172
Hm[arnc] 125
Mind 111
Sacsri 71
Sharp 69
910 46
Aegong 44
Barracks 43
Sea.KH 31
Terrorterran 21
soO 20
Sexy 19
SilentControl 15
zelot 13
Shine 13
yabsab 9
ajuk12(nOOB) 9
[sc1f]eonzerg 1
Dota 2
Dendi17
Counter-Strike
olofmeister1432
pashabiceps1104
x6flipin285
kRYSTAL_77
edward48
Super Smash Bros
Mew2King66
Other Games
B2W.Neo578
crisheroes306
byalli214
ToD130
Organizations
StarCraft: Brood War
UltimateBattle 181
[ Show 9 non-featured ]
StarCraft 2
• Berry_CruncH372
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
PiGosaur Cup
12h 15m
Afreeca Starleague
22h 15m
Mini vs Calm
Queen vs EffOrt
Replay Cast
1d 12h
The PondCast
1d 22h
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
3 days
GSL
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-08-24
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.