• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:21
CEST 17:21
KST 00:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
#1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers? SC4ALL: A North American StarCraft LAN
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent
Tourneys
CPL12 SIGN UP are open!!! [Megathread] Daily Proleagues [ASL20] Ro16 Group B Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Borderlands 3 The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1411 users

Designated Balance Discussion Thread - Page 1205

Forum Index > SC2 General
Post a Reply
Prev 1 1203 1204 1205 1206 1207 1266 Next
sibs
Profile Joined July 2012
635 Posts
Last Edited: 2014-11-13 17:41:01
November 13 2014 17:35 GMT
#24081
On November 11 2014 22:01 pure.Wasted wrote:
In case anyone's curious, the first three Hot6ix groups results are in.

In games: 21:20 for Terran. In series: 7:14 for Zerg.

Obviously we're missing the most important factor, the context of what those games actually looked like. But the numbers alone aren't troubling, at the very least.


Interesting we ended with:
Qualified from Online Qualifier (10)
1 Zerg, 4 Terran , 5 Protoss

Edit: ahh I can see why, theres some pretty low level players there.

I was very surprised Life was able to mindfuck opponents to win blizzcon.

http://aligulac.com/players/5011-Guilty/
Big J
Profile Joined March 2011
Austria16289 Posts
November 13 2014 17:47 GMT
#24082
On November 14 2014 02:35 sibs wrote:
Show nested quote +
On November 11 2014 22:01 pure.Wasted wrote:
In case anyone's curious, the first three Hot6ix groups results are in.

In games: 21:20 for Terran. In series: 7:14 for Zerg.

Obviously we're missing the most important factor, the context of what those games actually looked like. But the numbers alone aren't troubling, at the very least.


Interesting we ended with:
Qualified from Online Qualifier (10)
1 Zerg, 4 Terran , 5 Protoss

Edit: ahh I can see why, theres some pretty low level players there.

I was very surprised Life was able to mindfuck opponents to win blizzcon.

http://aligulac.com/players/5011-Guilty/

Quickly glanced over the results as well as the overall winrates. All 3matchups were within 50+/-2%.
The top Zergs fell to other top-players from all 3 races, not really anything to see here besides standard deviation.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 14 2014 00:45 GMT
#24083
On November 14 2014 02:47 Big J wrote:
Show nested quote +
On November 14 2014 02:35 sibs wrote:
On November 11 2014 22:01 pure.Wasted wrote:
In case anyone's curious, the first three Hot6ix groups results are in.

In games: 21:20 for Terran. In series: 7:14 for Zerg.

Obviously we're missing the most important factor, the context of what those games actually looked like. But the numbers alone aren't troubling, at the very least.


Interesting we ended with:
Qualified from Online Qualifier (10)
1 Zerg, 4 Terran , 5 Protoss

Edit: ahh I can see why, theres some pretty low level players there.

I was very surprised Life was able to mindfuck opponents to win blizzcon.

http://aligulac.com/players/5011-Guilty/

Quickly glanced over the results as well as the overall winrates. All 3matchups were within 50+/-2%.
The top Zergs fell to other top-players from all 3 races, not really anything to see here besides standard deviation.


Yup. Here are the full results:

TvZ: 35-34 in games and 12-21 in series.

ZvP: 27-27.

PvT: 27:22. (45%)

It seems very improbable that with a record in series like that, Zerg should only get 1 player through the qualifiers, but they did. Looking at all the Zergs who had a legitimate chance of qualifying for, say, Ro32 Code S this season, they lost a combined 9 series to Protoss, 5 to fellow Zergs, and 5 to Terran. There were 30 Terrans at this event and 27 Zerg, so the 5 critical ZvZs is actually pretty bad luck, as there were only 4 critical TvTs despite more Terrans in attendance.

Not a lot we can conclude from games we haven't seen, but the numbers are, if nothing else, very encouraging.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Samx
Profile Joined August 2013
Singapore149 Posts
November 15 2014 20:28 GMT
#24084
Watching mc vs Taeja was just sad.
MC played superbly. But bio too strong.
Our enemies are a legion and STILL you procrastinate
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
November 15 2014 21:19 GMT
#24085
On November 16 2014 05:28 Samx wrote:
Watching mc vs Taeja was just sad.
MC played superbly. But bio too strong.

Yeah, bio is strong when you allin, don't kill your opponent, don't get upgrades other than blink, delay your splash forever (and can't build up a critical mass of it), and consistently trade cost-inefficiently with only a portion of your entire army.

That kind of counterswing pressure is part of an allin like that. You sacrifice tech in exchange for army and gateways, and as a result, Terran is miles ahead in tech. If Terran bio didn't trade efficiently immediately after an attack like that then there would be something wrong. MC didn't kill Taeja, Taeja was left with an advantage in tech and subsequently army, and he pushed it to a win. If he couldn't do that then that would be a sign that Protoss would be OP. An attack that strong has clear weaknesses, and for this, it is namely that you will lose to terran bio until you get splash out. And if you delay it like MC, it doesn't turn out that well.
Taeja the one true Byunjwa~
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 15 2014 22:11 GMT
#24086
On November 16 2014 05:28 Samx wrote:
Watching mc vs Taeja was just sad.
MC played superbly. But bio too strong.

If by "superbly" you mean a failed all-in. Then yes I agree.
"Nerfing Toss can just make them stronger"
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 15 2014 22:13 GMT
#24087
On November 16 2014 07:11 royalroadweed wrote:
Show nested quote +
On November 16 2014 05:28 Samx wrote:
Watching mc vs Taeja was just sad.
MC played superbly. But bio too strong.

If by "superbly" you mean a failed all-in. Then yes I agree.

The one super-allin he did he won with
Moderatorshe/her
TL+ Member
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 15 2014 22:15 GMT
#24088
On November 16 2014 07:13 The_Templar wrote:
Show nested quote +
On November 16 2014 07:11 royalroadweed wrote:
On November 16 2014 05:28 Samx wrote:
Watching mc vs Taeja was just sad.
MC played superbly. But bio too strong.

If by "superbly" you mean a failed all-in. Then yes I agree.

The one super-allin he did he won with

Yes he did. Guess its ok to use that series to bitch about balance then. MC is literally x10 the player taeja is herp derp.
"Nerfing Toss can just make them stronger"
Samx
Profile Joined August 2013
Singapore149 Posts
November 16 2014 08:23 GMT
#24089
If anything, the game mc won show how ridiculous the balance was.
For the majority of the game, mc was in taeja's base with at least 2 stalkers plus an air unit either 1 or 2 oracle, or at least a void ray. What did Taeja have? Units streaming out of production 1 by 1. Throughout that game, at all time mc had double or triple the unit supply in taeja's base and Taeja nearly made a hold.

Game 3. After doing critical damage, Taeja had half the worker count of mc, supply was about 80:50. Equal tech, MC had robo already. ToD made a superb point, you leave a terran alone for 2 minutes. You are screwed.
All Taeja did was parade push into MC's second base. Didn't matter with overcharge and collosus. Each fight was progressively in favour of Taeja. MC defended until he died.

Our enemies are a legion and STILL you procrastinate
keglu
Profile Joined June 2011
Poland485 Posts
November 16 2014 08:57 GMT
#24090
On November 16 2014 05:28 Samx wrote:
Watching mc vs Taeja was just sad.
MC played superbly. But bio too strong.



He was actually trading pretty well but lost both games economically
Green_25
Profile Joined June 2013
Great Britain696 Posts
November 16 2014 09:02 GMT
#24091
On November 16 2014 17:23 Samx wrote:
If anything, the game mc won show how ridiculous the balance was.
For the majority of the game, mc was in taeja's base with at least 2 stalkers plus an air unit either 1 or 2 oracle, or at least a void ray. What did Taeja have? Units streaming out of production 1 by 1. Throughout that game, at all time mc had double or triple the unit supply in taeja's base and Taeja nearly made a hold.

Game 3. After doing critical damage, Taeja had half the worker count of mc, supply was about 80:50. Equal tech, MC had robo already. ToD made a superb point, you leave a terran alone for 2 minutes. You are screwed.
All Taeja did was parade push into MC's second base. Didn't matter with overcharge and collosus. Each fight was progressively in favour of Taeja. MC defended until he died.


For game 3 it was all about Taeja's control in the fight. Its not like he just a-moved. Would be interesting to see how many other terrans could win with that push, I'm guessing almost none. Of course, with MC's tech, it all came down to Taeja's control, nothing MC could do really.
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2014-11-16 09:04:24
November 16 2014 09:03 GMT
#24092
On November 16 2014 17:23 Samx wrote:
If anything, the game mc won show how ridiculous the balance was.
For the majority of the game, mc was in taeja's base with at least 2 stalkers plus an air unit either 1 or 2 oracle, or at least a void ray. What did Taeja have? Units streaming out of production 1 by 1. Throughout that game, at all time mc had double or triple the unit supply in taeja's base and Taeja nearly made a hold.

Game 3. After doing critical damage, Taeja had half the worker count of mc, supply was about 80:50. Equal tech, MC had robo already. ToD made a superb point, you leave a terran alone for 2 minutes. You are screwed.
All Taeja did was parade push into MC's second base. Didn't matter with overcharge and collosus. Each fight was progressively in favour of Taeja. MC defended until he died.



can we stop trying to talk balance with teaja lol this guy is insane, he was winning when terran was at its lowest and hes going to dominate when things are balance or even a bit terran favored. i mean the kid is a freak it doesnt matter about balance when it comes to him. if you were talking about someone like idk yoda or someone else then ok maybe sure but teaja next level good.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2014-11-16 09:55:39
November 16 2014 09:54 GMT
#24093
On November 10 2014 21:18 Enigmasc wrote:
tbh i think the most frustrating thing about ZvT atm isnt so much its unwinable but thats its very difficult to end the game if terran doesnt want it to
3/3 muta/ling bane can definatley hold its own on creep
but off of creep or trying to push into bases against pre-laid mines? not gona happen

makes it a bit annoying to have suhc a mobile army composition but with no ability to push unless the terran messes up ( ie steps onto creep where you can take a good fight

Yeah exactly, you need to stay patient and keep your advantage, while as soon as Terran gets an advantage vs Zerg he kills you 100%. If you attack and Terran can hold with a limited army/PF/WM/repair, and while you was ahead with superior army, you fail behind and 100% lose.

The only way you can play is defensive, while you limit the number of his base, and you wait until he has no money anymore. Or when he attacks, you trade base, kill his production building, while you sacrify your base, but you massing thousands banelings. If you manage to clean his army even uncost effectivly, he can't rebuild and you have won.

But frontal assault only work if you just clean his army and you rush in his base, before he can rebuild, but you have only a 5-10s window.
Estancia
Profile Joined July 2011
Korea (South)335 Posts
November 16 2014 10:18 GMT
#24094
On November 16 2014 18:54 Tyrhanius wrote:
Show nested quote +
On November 10 2014 21:18 Enigmasc wrote:
tbh i think the most frustrating thing about ZvT atm isnt so much its unwinable but thats its very difficult to end the game if terran doesnt want it to
3/3 muta/ling bane can definatley hold its own on creep
but off of creep or trying to push into bases against pre-laid mines? not gona happen

makes it a bit annoying to have suhc a mobile army composition but with no ability to push unless the terran messes up ( ie steps onto creep where you can take a good fight

Yeah exactly, you need to stay patient and keep your advantage, while as soon as Terran gets an advantage vs Zerg he kills you 100%. If you attack and Terran can hold with a limited army/PF/WM/repair, and while you was ahead with superior army, you fail behind and 100% lose.

The only way you can play is defensive, while you limit the number of his base, and you wait until he has no money anymore. Or when he attacks, you trade base, kill his production building, while you sacrify your base, but you massing thousands banelings. If you manage to clean his army even uncost effectivly, he can't rebuild and you have won.

But frontal assault only work if you just clean his army and you rush in his base, before he can rebuild, but you have only a 5-10s window.


3/3 muta ling definitely can't push into terran's base with mine pre-laid, bio with 3/3 upgrade, turrets and thors, but I'm pretty sure the zerg can tech switch to swarm hosts to start seiging the terran in that case? If the game has been even I don't see a problem of zerg slowly switching tech to swarm hosts. Mutas and lings can keep the terran in the base (lings can even free up supply) while you switch tech to swarm hosts.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 16 2014 10:58 GMT
#24095
On November 16 2014 19:18 Estancia wrote:
Show nested quote +
On November 16 2014 18:54 Tyrhanius wrote:
On November 10 2014 21:18 Enigmasc wrote:
tbh i think the most frustrating thing about ZvT atm isnt so much its unwinable but thats its very difficult to end the game if terran doesnt want it to
3/3 muta/ling bane can definatley hold its own on creep
but off of creep or trying to push into bases against pre-laid mines? not gona happen

makes it a bit annoying to have suhc a mobile army composition but with no ability to push unless the terran messes up ( ie steps onto creep where you can take a good fight

Yeah exactly, you need to stay patient and keep your advantage, while as soon as Terran gets an advantage vs Zerg he kills you 100%. If you attack and Terran can hold with a limited army/PF/WM/repair, and while you was ahead with superior army, you fail behind and 100% lose.

The only way you can play is defensive, while you limit the number of his base, and you wait until he has no money anymore. Or when he attacks, you trade base, kill his production building, while you sacrify your base, but you massing thousands banelings. If you manage to clean his army even uncost effectivly, he can't rebuild and you have won.

But frontal assault only work if you just clean his army and you rush in his base, before he can rebuild, but you have only a 5-10s window.


3/3 muta ling definitely can't push into terran's base with mine pre-laid, bio with 3/3 upgrade, turrets and thors, but I'm pretty sure the zerg can tech switch to swarm hosts to start seiging the terran in that case? If the game has been even I don't see a problem of zerg slowly switching tech to swarm hosts. Mutas and lings can keep the terran in the base (lings can even free up supply) while you switch tech to swarm hosts.
same problem as teching to ultras, brood lords or infestors. your mobility suffers and cheap terran drops/runbys shred your economy
TL+ Member
VegaMatt
Profile Joined April 2014
United Kingdom11 Posts
November 16 2014 11:09 GMT
#24096
On November 16 2014 19:58 brickrd wrote:
Show nested quote +
On November 16 2014 19:18 Estancia wrote:
On November 16 2014 18:54 Tyrhanius wrote:
On November 10 2014 21:18 Enigmasc wrote:
tbh i think the most frustrating thing about ZvT atm isnt so much its unwinable but thats its very difficult to end the game if terran doesnt want it to
3/3 muta/ling bane can definatley hold its own on creep
but off of creep or trying to push into bases against pre-laid mines? not gona happen

makes it a bit annoying to have suhc a mobile army composition but with no ability to push unless the terran messes up ( ie steps onto creep where you can take a good fight

Yeah exactly, you need to stay patient and keep your advantage, while as soon as Terran gets an advantage vs Zerg he kills you 100%. If you attack and Terran can hold with a limited army/PF/WM/repair, and while you was ahead with superior army, you fail behind and 100% lose.

The only way you can play is defensive, while you limit the number of his base, and you wait until he has no money anymore. Or when he attacks, you trade base, kill his production building, while you sacrify your base, but you massing thousands banelings. If you manage to clean his army even uncost effectivly, he can't rebuild and you have won.

But frontal assault only work if you just clean his army and you rush in his base, before he can rebuild, but you have only a 5-10s window.


3/3 muta ling definitely can't push into terran's base with mine pre-laid, bio with 3/3 upgrade, turrets and thors, but I'm pretty sure the zerg can tech switch to swarm hosts to start seiging the terran in that case? If the game has been even I don't see a problem of zerg slowly switching tech to swarm hosts. Mutas and lings can keep the terran in the base (lings can even free up supply) while you switch tech to swarm hosts.
same problem as teching to ultras, brood lords or infestors. your mobility suffers and cheap terran drops/runbys shred your economy

This is why i always hated the medvac speed boost, you're bottle necked into going muta every single game
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2014-11-16 11:15:18
November 16 2014 11:14 GMT
#24097
On November 16 2014 20:09 VegaMatt wrote:
Show nested quote +
On November 16 2014 19:58 brickrd wrote:
On November 16 2014 19:18 Estancia wrote:
On November 16 2014 18:54 Tyrhanius wrote:
On November 10 2014 21:18 Enigmasc wrote:
tbh i think the most frustrating thing about ZvT atm isnt so much its unwinable but thats its very difficult to end the game if terran doesnt want it to
3/3 muta/ling bane can definatley hold its own on creep
but off of creep or trying to push into bases against pre-laid mines? not gona happen

makes it a bit annoying to have suhc a mobile army composition but with no ability to push unless the terran messes up ( ie steps onto creep where you can take a good fight

Yeah exactly, you need to stay patient and keep your advantage, while as soon as Terran gets an advantage vs Zerg he kills you 100%. If you attack and Terran can hold with a limited army/PF/WM/repair, and while you was ahead with superior army, you fail behind and 100% lose.

The only way you can play is defensive, while you limit the number of his base, and you wait until he has no money anymore. Or when he attacks, you trade base, kill his production building, while you sacrify your base, but you massing thousands banelings. If you manage to clean his army even uncost effectivly, he can't rebuild and you have won.

But frontal assault only work if you just clean his army and you rush in his base, before he can rebuild, but you have only a 5-10s window.


3/3 muta ling definitely can't push into terran's base with mine pre-laid, bio with 3/3 upgrade, turrets and thors, but I'm pretty sure the zerg can tech switch to swarm hosts to start seiging the terran in that case? If the game has been even I don't see a problem of zerg slowly switching tech to swarm hosts. Mutas and lings can keep the terran in the base (lings can even free up supply) while you switch tech to swarm hosts.
same problem as teching to ultras, brood lords or infestors. your mobility suffers and cheap terran drops/runbys shred your economy

This is why i always hated the medvac speed boost, you're bottle necked into going muta every single game

yeah. its possible to play defensive with mass ling/bane and/or infestors and/or static defense in the midgame but terran doesn't get weak in the late game and you can't really ever counterpush without ling/bane/muta or roaches which is necessary in the matchup to prevent terran from rallying before you have more banelings
TL+ Member
Deleted User 137586
Profile Joined January 2011
7859 Posts
November 16 2014 11:40 GMT
#24098
It's like you haven't seen a high level TvZ in the last couple of months...
Cry 'havoc' and let slip the dogs of war
Decendos
Profile Joined August 2011
Germany1338 Posts
November 16 2014 12:45 GMT
#24099
On November 16 2014 20:40 Ghanburighan wrote:
It's like you haven't seen a high level TvZ in the last couple of months...


you mean all those games Z went muta or did all ins? i havent seen many ling bane infestor games (actually none...) or roach hydra recently or ling bane SH pr ling bane hydra or even roach bane (other than all in). so yes its always mutas because bio with medivacs in dropships are that potent. no balance complain there its just boring to watch and play and with buffed thors, mines and hellbat (timings) ling bane muta got even worse.

just hope in lotv this gets fixed and losing bases becomes not that big of a deal as long as you can safe your workers. especially since less minerals per base will mean you cant afford 20 spines/spores per base to be safe from just 2 medivacs with 16 marines.
Awin
Profile Joined June 2014
France65 Posts
November 16 2014 13:41 GMT
#24100
On November 16 2014 18:03 starslayer wrote:
Show nested quote +
On November 16 2014 17:23 Samx wrote:
If anything, the game mc won show how ridiculous the balance was.
For the majority of the game, mc was in taeja's base with at least 2 stalkers plus an air unit either 1 or 2 oracle, or at least a void ray. What did Taeja have? Units streaming out of production 1 by 1. Throughout that game, at all time mc had double or triple the unit supply in taeja's base and Taeja nearly made a hold.

Game 3. After doing critical damage, Taeja had half the worker count of mc, supply was about 80:50. Equal tech, MC had robo already. ToD made a superb point, you leave a terran alone for 2 minutes. You are screwed.
All Taeja did was parade push into MC's second base. Didn't matter with overcharge and collosus. Each fight was progressively in favour of Taeja. MC defended until he died.



can we stop trying to talk balance with teaja lol this guy is insane, he was winning when terran was at its lowest and hes going to dominate when things are balance or even a bit terran favored. i mean the kid is a freak it doesnt matter about balance when it comes to him. if you were talking about someone like idk yoda or someone else then ok maybe sure but teaja next level good.




Yeah guys, please stop arguing about balance in games involving Taeja, Maru, Flash or Innovation. Those players are SO much better than every other zerg and protoss players that your disussion is irrelevant : )
Prev 1 1203 1204 1205 1206 1207 1266 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
SC:EVO Monthly
SteadfastSC270
IndyStarCraft 132
Rex108
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 286
SteadfastSC 270
IndyStarCraft 132
Rex 108
StarCraft: Brood War
Britney 32051
Horang2 5249
Bisu 3054
EffOrt 1097
Larva 965
Mini 799
BeSt 389
firebathero 380
Light 294
Soma 293
[ Show more ]
sSak 282
Zeus 178
Hyuk 177
Rush 162
Soulkey 151
Mong 121
Sharp 87
Noble 69
Sexy 66
Aegong 64
ToSsGirL 56
zelot 37
sas.Sziky 28
Movie 24
Terrorterran 24
SilentControl 12
IntoTheRainbow 7
NaDa 5
ivOry 4
Dota 2
The International147842
Gorgc11138
PGG 34
Counter-Strike
Foxcn908
flusha130
oskar121
Other Games
tarik_tv24125
gofns19313
B2W.Neo771
crisheroes359
Lowko339
Hui .339
DeMusliM304
Happy213
KnowMe148
Liquid`VortiX96
Mew2King89
ToD75
ArmadaUGS68
RotterdaM63
QueenE42
FunKaTv 41
SortOf26
Organizations
Other Games
gamesdonequick985
StarCraft 2
WardiTV451
Other Games
BasetradeTV18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 939
• Ler66
Other Games
• Shiphtur179
Upcoming Events
BSL Team Wars
3h 39m
RSL Revival
18h 39m
Maestros of the Game
22h 39m
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d
Bonyth vs Dewalt
[BSL 2025] Weekly
1d 2h
RSL Revival
1d 18h
Maestros of the Game
2 days
BSL Team Wars
2 days
Afreeca Starleague
2 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs Speed
Larva vs Soma
LiuLi Cup
4 days
The PondCast
5 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.