• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:28
CEST 13:28
KST 20:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch Data needed Snow On New ASL S22 Map, Zerg Nerf ASL 22 Proposed Map Pool
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5405 users

Designated Balance Discussion Thread - Page 1034

Forum Index > SC2 General
Post a Reply
Prev 1 1032 1033 1034 1035 1036 1266 Next
Elyvilon
Profile Joined August 2008
United States13143 Posts
July 22 2014 05:55 GMT
#20661
On July 22 2014 12:51 Faust852 wrote:
Show nested quote +
On July 22 2014 12:17 Mutineer wrote:
banshee-cloak buff : extremely small compare to debuffs they had.

1) one more detection unit to protos, oracle with speed buff.. So, protos has mobile detection on every tech path. Oracle WAY faster then banshee...
2) Overseer speed buff, making it mach easier to counter banshee as zerg.

Compare to that detection buffs, slight one time cost reduction is nothing.


Banshee is the only unit that has never been nerfed since the beta.

His argument is that the banshee was de facto nerfed because some of its counters were buffed.
Liquipedia
Deleted User 261926
Profile Joined April 2012
960 Posts
July 22 2014 06:44 GMT
#20662
On July 22 2014 12:25 Foreverkul wrote:
Show nested quote +
On July 22 2014 12:14 Thieving Magpie wrote:
On July 22 2014 12:03 Foreverkul wrote:
What if we gave mechanical units of Terran (Hellion/Hellbat, Tank, Viking, BattleCruiser and Thor) an upgrade similar to stim? A toggling "Overdrive" that while active give some percent move/attack speed/transform/deploy increase and deals damage over time? Builds on top of the current Terran skill set and gives mech more viability in late game.


Because the goal is differentiation, not amalgamation.

Except mech is not viable because it doesn't supplement bio well, and is too costly to go only mech. They need something that can create a mixed composition and this ability would allow it. If you can't micro the unit like bio its not worth the investment when bio is so cost efficient.

I believe it would be better to give blink to hellbats. Let's call it "xXx_JUMPOFDEATH_xXx" so that it's cool.
BruMeister
Profile Joined February 2012
United States90 Posts
July 23 2014 01:43 GMT
#20663
One of the (if not the biggest) problems with Warp Gate is that it completely negates the defenders advantage. The protoss can just warp in units right outside your base during an attack where as zerg and terran need to spawn them from their bases when they, themselves, are are attacking.

Solution:

-Protoss can only warp in units on a pylon energy field which is X amount (this would need tinkering with) of distance from a Nexus.
-Units can still spawn via a Warp Prism anywhere on the map. However, reduce the warp field (not sure a good number) of the Warp Prisim, but increase its carrying capacity by 1 or 2.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 23 2014 15:31 GMT
#20664
On July 23 2014 10:43 BruMeister wrote:
One of the (if not the biggest) problems with Warp Gate is that it completely negates the defenders advantage. The protoss can just warp in units right outside your base during an attack where as zerg and terran need to spawn them from their bases when they, themselves, are are attacking.

Solution:

-Protoss can only warp in units on a pylon energy field which is X amount (this would need tinkering with) of distance from a Nexus.
-Units can still spawn via a Warp Prism anywhere on the map. However, reduce the warp field (not sure a good number) of the Warp Prisim, but increase its carrying capacity by 1 or 2.


Which would ruin the whole flavor and point of warping in.

Better nerfs would be increased warp in time, increased unit cooldown, increase warp-in animation size so fewer units fit per pylon, etc...

The goal of changes should be to maintain or increase differentiation. Protoss is the teleport race. You don't change their teleports.
Hark, what baseball through yonder window breaks?
Spect8rCraft
Profile Joined December 2012
649 Posts
July 23 2014 15:36 GMT
#20665
On July 24 2014 00:31 Thieving Magpie wrote:
Show nested quote +
On July 23 2014 10:43 BruMeister wrote:
One of the (if not the biggest) problems with Warp Gate is that it completely negates the defenders advantage. The protoss can just warp in units right outside your base during an attack where as zerg and terran need to spawn them from their bases when they, themselves, are are attacking.

Solution:

-Protoss can only warp in units on a pylon energy field which is X amount (this would need tinkering with) of distance from a Nexus.
-Units can still spawn via a Warp Prism anywhere on the map. However, reduce the warp field (not sure a good number) of the Warp Prisim, but increase its carrying capacity by 1 or 2.


Which would ruin the whole flavor and point of warping in.

Better nerfs would be increased warp in time, increased unit cooldown, increase warp-in animation size so fewer units fit per pylon, etc...

The goal of changes should be to maintain or increase differentiation. Protoss is the teleport race. You don't change their teleports.


At the risk of turning the Protoss screen into a mess, why don't Protoss warp units warp in around a warp gate field? Since most Protoss use warp gates to simcity their bases anyway, it won't affect their defender's advantage, while making offensive warp-ins more invested (or more prismatic).
Survivor61316
Profile Joined July 2012
United States470 Posts
July 23 2014 20:58 GMT
#20666
So I just though of a weird way to change of TvP and maybe bring a little balance to it. What if they made it so that when extended thermal lance was upgraded the colossi could only use that +3 range if they went into some sort of lockdown mode like tanks and could no longer move? To compensate they would no longer be able to be targeted by aa fire (ie vikings). I feel like this would promote a tank/mine/marine style for the Terran which could work if colossi could no longer snipe mines without the risk of danger. The mines should be able to help bio tank be viable, as they would help counter a mass chargelot threat (which basically shuts marine/tank down right now).
Liquid Fighting
Big J
Profile Joined March 2011
Austria16289 Posts
July 23 2014 21:53 GMT
#20667
Short update on GSL stats for anybody not checking liquipedia frequently:
TvZ is at 13-12: 52%
TvP is at 6-4: 60%
ZvP is at 6-23: 21%
The race distribution in Code S currently is (P-T-Z) at 11-5-8 with 2more P guaranteed out of the last four Code A Groups.
Up to 6P, 5T and 3Z can still make it, 2of the Ps are surely gone.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 23 2014 22:20 GMT
#20668
On July 24 2014 06:53 Big J wrote:
ZvP is at 6-23: 21%


Holy shit, what?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Terence Chill
Profile Joined November 2011
Germany112 Posts
Last Edited: 2014-07-23 23:11:05
July 23 2014 22:59 GMT
#20669
since the only crucial time for protoss expanding is while the nexus is building because of being safe when it is finished due overcharge, why not making it that msc has to "synchronize" with the new nexus for the cost of energy and/or time or something before overcharge is available at the new nexus?
Konranjyoutai
Profile Joined April 2012
112 Posts
July 24 2014 02:44 GMT
#20670
On July 24 2014 07:20 pure.Wasted wrote:
Show nested quote +
On July 24 2014 06:53 Big J wrote:
ZvP is at 6-23: 21%


Holy shit, what?


I think a lot of people don't realize that Zerg has just as hard of a time vs Protoss as Terran does. Yet we get silly patches that buff Terran vs Protoss which in tern nerfs Zerg vs Terran. So now what is going to happen is Zerg will have a low win percentage vs Terran AND Protoss. I'll never understand the thought process behind these patches when Terran didn't need to be buffed, only Protoss needed to be nerfed.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46197 Posts
July 24 2014 02:48 GMT
#20671
On July 22 2014 12:51 Faust852 wrote:
Show nested quote +
On July 22 2014 12:17 Mutineer wrote:
banshee-cloak buff : extremely small compare to debuffs they had.

1) one more detection unit to protos, oracle with speed buff.. So, protos has mobile detection on every tech path. Oracle WAY faster then banshee...
2) Overseer speed buff, making it mach easier to counter banshee as zerg.

Compare to that detection buffs, slight one time cost reduction is nothing.


Banshee is the only unit that has never been nerfed since the beta.


Is this really true? Across all three races or just Terran? I assume workers don't count? What about marauders?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
TelecoM
Profile Blog Joined January 2010
United States10782 Posts
July 24 2014 02:48 GMT
#20672
On July 24 2014 07:20 pure.Wasted wrote:
Show nested quote +
On July 24 2014 06:53 Big J wrote:
ZvP is at 6-23: 21%


Holy shit, what?


I know right......crazy....not sure that the time warp nerf is going to really change this much either lol
AKA: TelecoM[WHITE] Protoss fighting
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 24 2014 03:11 GMT
#20673
On July 24 2014 11:48 DarkPlasmaBall wrote:
Show nested quote +
On July 22 2014 12:51 Faust852 wrote:
On July 22 2014 12:17 Mutineer wrote:
banshee-cloak buff : extremely small compare to debuffs they had.

1) one more detection unit to protos, oracle with speed buff.. So, protos has mobile detection on every tech path. Oracle WAY faster then banshee...
2) Overseer speed buff, making it mach easier to counter banshee as zerg.

Compare to that detection buffs, slight one time cost reduction is nothing.


Banshee is the only unit that has never been nerfed since the beta.


Is this really true? Across all three races or just Terran? I assume workers don't count? What about marauders?


Concussive Shell was nerfed into an upgrade.

SCVs had their HP reduced.

Idk about probes and drones.

Hark, what baseball through yonder window breaks?
Deleted User 261926
Profile Joined April 2012
960 Posts
July 24 2014 03:17 GMT
#20674
On July 24 2014 12:11 Thieving Magpie wrote:
Show nested quote +
On July 24 2014 11:48 DarkPlasmaBall wrote:
On July 22 2014 12:51 Faust852 wrote:
On July 22 2014 12:17 Mutineer wrote:
banshee-cloak buff : extremely small compare to debuffs they had.

1) one more detection unit to protos, oracle with speed buff.. So, protos has mobile detection on every tech path. Oracle WAY faster then banshee...
2) Overseer speed buff, making it mach easier to counter banshee as zerg.

Compare to that detection buffs, slight one time cost reduction is nothing.


Banshee is the only unit that has never been nerfed since the beta.


Is this really true? Across all three races or just Terran? I assume workers don't count? What about marauders?


Concussive Shell was nerfed into an upgrade.

SCVs had their HP reduced.

Idk about probes and drones.


Hm... if you take into account that worker bug you could abuse....
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 24 2014 03:21 GMT
#20675
On July 24 2014 11:48 DarkPlasmaBall wrote:
Show nested quote +
On July 22 2014 12:51 Faust852 wrote:
On July 22 2014 12:17 Mutineer wrote:
banshee-cloak buff : extremely small compare to debuffs they had.

1) one more detection unit to protos, oracle with speed buff.. So, protos has mobile detection on every tech path. Oracle WAY faster then banshee...
2) Overseer speed buff, making it mach easier to counter banshee as zerg.

Compare to that detection buffs, slight one time cost reduction is nothing.


Banshee is the only unit that has never been nerfed since the beta.


Is this really true? Across all three races or just Terran? I assume workers don't count? What about marauders?


Only terran. All others units were nerfed a some point.
Konranjyoutai
Profile Joined April 2012
112 Posts
Last Edited: 2014-07-24 03:38:07
July 24 2014 03:33 GMT
#20676
Edit: Wrong Topic.
TelecoM
Profile Blog Joined January 2010
United States10782 Posts
July 24 2014 03:56 GMT
#20677
On July 24 2014 11:48 DarkPlasmaBall wrote:
Show nested quote +
On July 22 2014 12:51 Faust852 wrote:
On July 22 2014 12:17 Mutineer wrote:
banshee-cloak buff : extremely small compare to debuffs they had.

1) one more detection unit to protos, oracle with speed buff.. So, protos has mobile detection on every tech path. Oracle WAY faster then banshee...
2) Overseer speed buff, making it mach easier to counter banshee as zerg.

Compare to that detection buffs, slight one time cost reduction is nothing.


Banshee is the only unit that has never been nerfed since the beta.


Is this really true? Across all three races or just Terran? I assume workers don't count? What about marauders?


Baneling I don't think has ever been nerfed / buffed since beta or early stages of WOL lol
AKA: TelecoM[WHITE] Protoss fighting
keglu
Profile Joined June 2011
Poland485 Posts
July 24 2014 04:43 GMT
#20678
On July 24 2014 11:44 Konranjyoutai wrote:
Show nested quote +
On July 24 2014 07:20 pure.Wasted wrote:
On July 24 2014 06:53 Big J wrote:
ZvP is at 6-23: 21%


Holy shit, what?


I think a lot of people don't realize that Zerg has just as hard of a time vs Protoss as Terran does. Yet we get silly patches that buff Terran vs Protoss which in tern nerfs Zerg vs Terran. So now what is going to happen is Zerg will have a low win percentage vs Terran AND Protoss. I'll never understand the thought process behind these patches when Terran didn't need to be buffed, only Protoss needed to be nerfed.



Actually problem was mainly TvZ an not TvP, so patches were directed correctly. Protoss was in slight disadvantage on both matchups last few months.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-24 05:24:20
July 24 2014 05:20 GMT
#20679
On July 24 2014 13:43 keglu wrote:
Show nested quote +
On July 24 2014 11:44 Konranjyoutai wrote:
On July 24 2014 07:20 pure.Wasted wrote:
On July 24 2014 06:53 Big J wrote:
ZvP is at 6-23: 21%


Holy shit, what?


I think a lot of people don't realize that Zerg has just as hard of a time vs Protoss as Terran does. Yet we get silly patches that buff Terran vs Protoss which in tern nerfs Zerg vs Terran. So now what is going to happen is Zerg will have a low win percentage vs Terran AND Protoss. I'll never understand the thought process behind these patches when Terran didn't need to be buffed, only Protoss needed to be nerfed.



Actually problem was mainly TvZ an not TvP, so patches were directed correctly. Protoss was in slight disadvantage on both matchups last few months.


Well, one thing is for sure, that PvZ hasn't been any problem in the last year or so. It's been a little up and down for both sides, but the winrates of aligulac and the highest level of play, as well as the racial representations were good.

For TvZ, it has been a little more off in aligulac, but the winrates at the highest level were consistently very good. Zerg peaks are around 55% like in season 2 Code A, with Terran also having its share of 55%+ winrates (but less often).
TvP has looked better in aligulac, but in Korea it has been around 21-33% in multiple tournaments (proleague, Code A season 1, this seasons qualifier) while Terran peaks are at 50%.
At least on GSL/Proleague level it looks like TvP is a massive problem and TvZ a small one at best.

At least at that level, Protoss hasn't been at any disadvantage at all against Z/T and is the main reason for the low Terran participation. (79% winrate in Code A season 1 --> Terrans in Code S dropping from 11 to 3)
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 24 2014 05:35 GMT
#20680
On July 24 2014 14:20 Big J wrote:
Show nested quote +
On July 24 2014 13:43 keglu wrote:
On July 24 2014 11:44 Konranjyoutai wrote:
On July 24 2014 07:20 pure.Wasted wrote:
On July 24 2014 06:53 Big J wrote:
ZvP is at 6-23: 21%


Holy shit, what?


I think a lot of people don't realize that Zerg has just as hard of a time vs Protoss as Terran does. Yet we get silly patches that buff Terran vs Protoss which in tern nerfs Zerg vs Terran. So now what is going to happen is Zerg will have a low win percentage vs Terran AND Protoss. I'll never understand the thought process behind these patches when Terran didn't need to be buffed, only Protoss needed to be nerfed.



Actually problem was mainly TvZ an not TvP, so patches were directed correctly. Protoss was in slight disadvantage on both matchups last few months.


Well, one thing is for sure, that PvZ hasn't been any problem in the last year or so. It's been a little up and down for both sides, but the winrates of aligulac and the highest level of play, as well as the racial representations were good.

For TvZ, it has been a little more off in aligulac, but the winrates at the highest level were consistently very good. Zerg peaks are around 55% like in season 2 Code A, with Terran also having its share of 55%+ winrates (but less often).
TvP has looked better in aligulac, but in Korea it has been around 21-33% in multiple tournaments (proleague, Code A season 1, this seasons qualifier) while Terran peaks are at 50%.
At least on GSL/Proleague level it looks like TvP is a massive problem and TvZ a small one at best.

At least at that level, Protoss hasn't been at any disadvantage at all against Z/T and is the main reason for the low Terran participation. (79% winrate in Code A season 1 --> Terrans in Code S dropping from 11 to 3)


What will be sure is that we might see some 80% win for T in wcs/gsl for a couple of months. But imho it will be more a sign of terran getting back in the game + zergs in adaptation period more than imbalance.
But I pretty much expect a lot a zerg cry for a long time in ladder.
Prev 1 1032 1033 1034 1035 1036 1266 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#14
IntoTheiNu 617
RotterdaM394
SteadfastSC201
TKL 152
Ryung 92
Rex83
IndyStarCraft 72
Liquipedia
The PondCast
10:00
Episode 100
CranKy Ducklings46
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 394
Lowko278
SteadfastSC 205
TKL 152
Ryung 92
Rex 72
IndyStarCraft 66
StarCraft: Brood War
Britney 57426
actioN 1664
Shuttle 1054
BeSt 721
Soulkey 472
Jaedong 423
Hyuk 361
Mini 317
Stork 204
Soma 198
[ Show more ]
Light 190
EffOrt 183
Hyun 176
Mong 154
Dewaltoss 148
Last 132
Larva 128
PianO 94
ggaemo 82
Rush 75
Snow 74
Free 43
hero 39
ToSsGirL 36
Sharp 30
[sc1f]eonzerg 30
scan(afreeca) 24
Movie 24
Shine 17
Bale 15
sorry 14
Sacsri 14
HiyA 13
IntoTheRainbow 13
Noble 12
Yoon 11
Icarus 11
Barracks 10
Purpose 5
ajuk12(nOOB) 4
Dota 2
Gorgc5976
Dendi414
League of Legends
JimRising 435
Counter-Strike
olofmeister1924
byalli459
kRYSTAL_58
Other Games
Happy221
B2W.Neo219
Mew2King88
amsayoshi34
BEARDiaguz13
Organizations
Other Games
gamesdonequick22561
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP82
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota282
Other Games
• WagamamaTV133
Upcoming Events
Replay Cast
21h 32m
CrankTV Team League
23h 32m
OSC
1d 5h
Replay Cast
1d 12h
Replay Cast
1d 21h
CrankTV Team League
1d 23h
OSC
2 days
Replay Cast
2 days
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.