• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:57
CEST 11:57
KST 18:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues26LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
LiquidDota to reintegrate into TL.net Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1394 users

Designated Balance Discussion Thread - Page 1009

Forum Index > SC2 General
Post a Reply
Prev 1 1007 1008 1009 1010 1011 1266 Next
Foreverkul
Profile Joined March 2014
United States1649 Posts
June 13 2014 10:26 GMT
#20161
On June 13 2014 16:59 Samx wrote:
@Meavis

First thing. 3 Nexus zealot stalker MSC, 1 gate will not survive terran push. Die outright. Just wait out the cannon.

'bunkers are awfull, they only add a bit of hp to your defense for 100minerals, but no actual damage and will not prevent any bust, especialy when theres immortals and the bunker melts in a second, the main strength of terran bio force is its ability to kite, and a bunker is stationary.'

What is the counter to immortal? Yes marines. 400 hit points is a little? And you can repair them! An Archon plus shield only has 360. Think about it, you spend 200 minerals to build 2 bunkers, you are effectively forcing the protoss to build 2/3 immortals which cost 250 minerals and 100 gas each. And besides when the protoss can amass 3-4 immortals, its not early aggression.

"a ling runby or mass zealot warp in can go unmicro'd and do shit tons of damage because of the stats on these units, a MM drop on the other hand has to be babbysitted hard and is less effective in clearing anything fast, which makes your earlier argument laughable"

Zealots warp ins do tons of damage because the terran did not micro his scvs away. Really do not understand how anyone can argue that MM drop deals less damage than Zealots for similar supply.

About the fallacy that Terran needs micro and the propaganda about this. Often you hear casters going ballistics about marine splits micro. I think its even harder to split the banelings when the zerg is attacking into the marines. Mutas have to come in after the zerglings A-move, to target medivacs, and to split the banelings. There's tons more micro for zergs for that engagement. Or stutter-stepping for bio army. Lol, even a silver leaguer can stutter step. Too much hype.


3 nexus 1 gate? Thats such a niche build that rarely comes up, only if the Terran is being greedy. Any skilled protoss knows that in most cases a fast 3rd is nearly impossible against Terran if they are putting on any pressure.

Bunkers ARE awful. They deal NO damage and the additional HP is insignificant when they have 20 stalkers on top of you. Your proposed counter isn't even a viable or worthwhile strategy when you can just walk/blink on a bunker and kill it in 2 volleys if theres no repair (which also costs minerals).

Zealots do tons of damage because they are tanky and deal damage fast. Terran can't micro every unit in the game. Z zealot run by is purposefully planned during combat since the Zealots take no micro and the Terran army needs to be micro's or they die, they don't have time to micro SCVs.

And your last point... obviously you are a troll and/or have no idea what you are talking about....
Dingodile
Profile Joined December 2011
4135 Posts
June 13 2014 11:15 GMT
#20162
I like that you can't abduct Ultras and Broodlords from your opponent, but you should be able to abduct every own unit.
Grubby | ToD | Moon | Lyn | Sky
Deleted User 132135
Profile Joined December 2010
702 Posts
June 13 2014 11:30 GMT
#20163
Blizzrard forumlations tend to be over-neutral. Every mentioning of things that could offend the players of one race due to naming imbalances is being avoided at all costs. This is normal marketing propaganda and the reason for rather buffing than nerfing as well. It really doesn't matter what kind of reasoning in these blueposts is given for the regen changes as it is solely meant to keep things as much calm as possible. Muta regen was kinda bad for zvz and zvp but necessary for zvt.

Been reading the other posts but cant write more right now.
_Epi_
Profile Joined February 2014
Germany158 Posts
June 13 2014 11:37 GMT
#20164
On June 13 2014 18:40 Enigmasc wrote:
a lot of people are really starting to spout garbage in this thread now

for one LSN i dont know how you can say an early drop isnt a commitment, standard play only gets medivac out by around 10-11 mins by which point the protoss usually has more than enough to defend against something as small as 8 marines in a medivac, and if the Terran goes a gas first build to rush out hellions/mines for a quick drop its already a commitment into earlier tech and a much delayed 3rd CC or production

the reason a lot of people are disagreeing with you LSN is because your asserting that marines are over-powered, when a better way to make your point would be to phrase it is that the strength/versatility of the marine is what necessitates such hard counters such as banes and colossus. opening your argument by claiming its OP and then using illogical arguments to follow it up isn't going to generate a constructive response.

the idea drops need to be babysat to do damage is utter rubbish for one, you merely have to unload the marines, box them and stim then leave it to control your main frontal push where you actually need to micro/ divert your attention
the ammount of damage done with the drop mainly coming from how well the opponent responds not how well you control it

similarly a ling runby or zealot warpin doesnt require insane micro but wont do catastrophic damage unless the terran messes up or is slow to respond ( barring truly massive warpins or ling runbys that overwhelm the rally/ production) but in those cases the harras is a significant investment

@thezzy
the main reason mutas got buffed was because of mines, as prior to the regen your muta flock would essentially become useless for harras if it ate as little as 1 or 2 mine shots, and as already said they wanted to strengthen harras in hots so that the game wasnt deathball vs deathball etc etc

tbh i wish the widow mine hadnt been hit so hard in the shins though, whil ei agree 4m was getting really stale ( evergame as zerg was hold your 4th for 20 mins and win or die trying), id have preferred it if mmmm still worked reasonably well and it was more a stylistic preference if people wanted to play 4m or marine helbat or marine tank etc etc just to improve variety in the matchup

tho i think were all getting a bit offtopic here and the majority of posts are just starting to become people whining...


I really enjoyed reading this post. I from my point of view agree with mines got nerfed too hard, since they are not that viable anymore. I enjoyed watching MMMM. If the mine nerf hadnt been that hard, I guess we would have a greater variety of styles in TvZ.
Dingodile
Profile Joined December 2011
4135 Posts
June 13 2014 11:55 GMT
#20165
On June 13 2014 20:37 _Epi_ wrote:
I really enjoyed reading this post. I from my point of view agree with mines got nerfed too hard, since they are not that viable anymore. I enjoyed watching MMMM. If the mine nerf hadnt been that hard, I guess we would have a greater variety of styles in TvZ.

I very dislike wm, because of the hits with big randomness (not damage) and waves of MMMM vs lingbling were very frustrating to watch from a point: if MMMM won a wave vs lingbling, zerg were never able to come back, plus zerg had a harder time to get 3-3 upgrades than now. Defiance sick split you can lose 8 banelings or 15supply zerglings from a wm random hit, don't you feel raged/unfair?
Grubby | ToD | Moon | Lyn | Sky
_Epi_
Profile Joined February 2014
Germany158 Posts
June 13 2014 15:58 GMT
#20166
yeah thats why i said that the nerf just shouldnt have been that hard like it is now. I agree it was quite heavy, but for me it was more fun to watch. But I dont like the state of the widowmine vs zerg right now.
Dingodile
Profile Joined December 2011
4135 Posts
June 13 2014 16:06 GMT
#20167
On June 14 2014 00:58 _Epi_ wrote:
yeah thats why i said that the nerf just shouldnt have been that hard like it is now. I agree it was quite heavy, but for me it was more fun to watch. But I dont like the state of the widowmine vs zerg right now.

I prefer hellbats without bio tag (no healing from medivac). Easier vision and more control/micro for both players at fight.
Grubby | ToD | Moon | Lyn | Sky
Hider
Profile Blog Joined May 2010
Denmark9396 Posts
June 13 2014 16:10 GMT
#20168
On June 13 2014 19:20 Enigmasc wrote:
Show nested quote +
On June 13 2014 18:56 Big J wrote:
mutalisks weren't buffed because of some unit. They were buffed because blizzard wanted to encourage their usage compared to Wings of Liberty.

Balance update #8:
David Kim wrote
Mutalisk

We felt some of the most fun plays for Zerg came in the form of Mutalisk-based board control, and wanted to encourage more of these tactics. We’ll continue exploring other options, because we’re not completely sure the speed buff in this patch is enough.


6days later, they also added the mutalisk regeneration. Nowhere did they mention anything about widow mines or something like that.


fair enough, i just rembered seeing it was due to miens somehwere but guess i was wrong


I think BigJ is missing the context here, because while in beta, everyone was complaining about how Mines made Mutalisks useless. Sligthly later, they ended up buffing Mutalisk regen. While they perhaps didn't say it directly, I think nobody playing the beta back then weren't convinced that they buffed it due to Widow Mines.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-06-13 23:48:40
June 13 2014 23:47 GMT
#20169
On June 14 2014 01:10 Hider wrote:
Show nested quote +
On June 13 2014 19:20 Enigmasc wrote:
On June 13 2014 18:56 Big J wrote:
mutalisks weren't buffed because of some unit. They were buffed because blizzard wanted to encourage their usage compared to Wings of Liberty.

Balance update #8:
David Kim wrote
Mutalisk

We felt some of the most fun plays for Zerg came in the form of Mutalisk-based board control, and wanted to encourage more of these tactics. We’ll continue exploring other options, because we’re not completely sure the speed buff in this patch is enough.


6days later, they also added the mutalisk regeneration. Nowhere did they mention anything about widow mines or something like that.


fair enough, i just rembered seeing it was due to miens somehwere but guess i was wrong


I think BigJ is missing the context here, because while in beta, everyone was complaining about how Mines made Mutalisks useless. Sligthly later, they ended up buffing Mutalisk regen. While they perhaps didn't say it directly, I think nobody playing the beta back then weren't convinced that they buffed it due to Widow Mines.


Well, but with that we go pretty deep into assumptions. Balance patch #8 that I quoted not only had this mutalisk patch with the prospect of another buff to mutalisks, it also contained the infestor nerfs with the explanation:
For Heart of the Swarm, we want to push players to mass units like Hydralisks, Mutalisks, Swarm Hosts, or Ultralisks, rather than the Infestor. As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army.

Also Ultralisk, Swarm Host and Hydralisk buffs happened with this patch.

Fact is also that towards the end of WoL, mutalisk builds were rare and they usually ended up being played as:
- build 10mutalisks, force turrets, prevent drops, hit the 2-2 muta/ling/bling timing
- build 10mutalisks, immidiatly go infestors and try to delay everything terran by as much as you delayed your own higher tech (around 2mins)
In either case, you would stop going mutas pretty quickly and once they got hit a little too hard (e.g. by 1-2 Thor volleys), you'd just add them to your army as medivac cleaners and abbandon the harassment completely.

Also before (and after) Balance Update #8 we had a lot of complaining about Zerg still only playing BL/Infestor all day long and it being imbalanced. Which makes me believe, the determing arguments for the buffs were plainly the ones they gave us
1) buff mutalisks, because they wanted to encourage harassbased play over deathball play
2) buff mutalisks (amongst others), because they nerfed infestors and wanted to make up for it

It may be that widow mines were being considered, but noone ever dropped a clue about it. Nor was it detrimental for Zerg gameplay before the Infestor nerfs, that mutalisks were viable against massive usage of widow mines, as widow mines weren't viable against Infestors to begin with.
In my opinion, that regen buff happened way before any established mutalisk- or widow mine-based metagame. And putting it on the mine is just missing the bigger picture that blizzard buffed every Lair-tech option for Zerg when they nerfed infestors, regardless of its interaction with new units.
IMPrime
Profile Joined September 2011
United States715 Posts
June 14 2014 14:18 GMT
#20170
What if widow mines could not hit air, and the muta speed and regen buffs were reverted?
Terence Chill
Profile Joined November 2011
Germany112 Posts
June 14 2014 14:44 GMT
#20171
On June 14 2014 08:47 Big J wrote:
that blizzard buffed every Lair-tech option for Zerg when they nerfed infestors, regardless of its interaction with new units.


and that is where things started to go wrong
Big J
Profile Joined March 2011
Austria16289 Posts
June 14 2014 20:16 GMT
#20172
On June 14 2014 23:44 Terence Chill wrote:
Show nested quote +
On June 14 2014 08:47 Big J wrote:
that blizzard buffed every Lair-tech option for Zerg when they nerfed infestors, regardless of its interaction with new units.


and that is where things started to go wrong


Hydra buffs were pretty necessary. Swarm Host was a new unit, balance "before" hardly existed. Ultralisk - not lair but atill buffed - was necessary to not get countered by a round of warpin zealots or archons.
Later roach burrow buffa are really cool.
[PkF] Wire
Profile Joined March 2013
France24209 Posts
June 15 2014 21:44 GMT
#20173
Can someone point out to me a situation in which Protoss need Time Warp ? It seems to me this spell overlaps with force field and that the game would be better without it.
imrusty269
Profile Joined January 2014
United States1404 Posts
June 15 2014 23:32 GMT
#20174
On June 16 2014 06:44 [PkF] Wire wrote:
Can someone point out to me a situation in which Protoss need Time Warp ? It seems to me this spell overlaps with force field and that the game would be better without it.


Blink all-in
Bbyong | MMA | Polt | Dream | Maru | Mvp
[PkF] Wire
Profile Joined March 2013
France24209 Posts
Last Edited: 2014-06-15 23:53:40
June 15 2014 23:53 GMT
#20175
@imrusty269 the situation you're mentioning only reinforces my thinking that the game could do without that spell

... Happy birthday by the way !
Livelovedie
Profile Blog Joined April 2011
United States492 Posts
June 16 2014 04:44 GMT
#20176
On June 14 2014 23:18 IMPrime wrote:
What if widow mines could not hit air, and the muta speed and regen buffs were reverted?

It would become very very hard to hold oracles if you went 1-1-1 in TvP.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-06-16 04:49:59
June 16 2014 04:49 GMT
#20177
On June 16 2014 08:32 imrusty269 wrote:
Show nested quote +
On June 16 2014 06:44 [PkF] Wire wrote:
Can someone point out to me a situation in which Protoss need Time Warp ? It seems to me this spell overlaps with force field and that the game would be better without it.


Blink all-in

i think he means a situation where they need it to survive in a standard game. if blink all-ins don't work without timewarp then you can choose to not do blink all-ins. absolutely no sane person in the world will argue that protoss is underpowered without the ability to blink all-in pvt

On June 16 2014 13:44 Livelovedie wrote:
Show nested quote +
On June 14 2014 23:18 IMPrime wrote:
What if widow mines could not hit air, and the muta speed and regen buffs were reverted?

It would become very very hard to hold oracles if you went 1-1-1 in TvP.

widow mine play vs banshees is also interesting and good, even if it's not the hugest deal
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
June 16 2014 06:04 GMT
#20178
On June 16 2014 13:44 Livelovedie wrote:
Show nested quote +
On June 14 2014 23:18 IMPrime wrote:
What if widow mines could not hit air, and the muta speed and regen buffs were reverted?

It would become very very hard to hold oracles if you went 1-1-1 in TvP.


Removing the AoE for air attack ?
But WM are the only real response in ultra late game against mass carrier or even mass sky T when you lose the air superiority.
It's really rare but still a thing.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2014-06-16 11:27:50
June 16 2014 11:24 GMT
#20179
On June 16 2014 13:49 Waise wrote:
Show nested quote +
On June 16 2014 08:32 imrusty269 wrote:
On June 16 2014 06:44 [PkF] Wire wrote:
Can someone point out to me a situation in which Protoss need Time Warp ? It seems to me this spell overlaps with force field and that the game would be better without it.


Blink all-in

i think he means a situation where they need it to survive in a standard game. if blink all-ins don't work without timewarp then you can choose to not do blink all-ins. absolutely no sane person in the world will argue that protoss is underpowered without the ability to blink all-in pvt

Show nested quote +
On June 16 2014 13:44 Livelovedie wrote:
On June 14 2014 23:18 IMPrime wrote:
What if widow mines could not hit air, and the muta speed and regen buffs were reverted?

It would become very very hard to hold oracles if you went 1-1-1 in TvP.

widow mine play vs banshees is also interesting and good, even if it's not the hugest deal


I think this was sarcasm.

Time Warp really sucks imo, I would like to see it nerfed or better removed and replaced with anything else. It further makes comebacks vs P impossible, just as FF nd it does not really do the job for protoss comebacks as well. I am really sick of watching armies getting forcefielded then timewarped and dieing without dealing any damage to the protoss (what it is used for in many situations).

Other than that the only legit use of timewarp is when retreating after an attack or attempt imo.


Just got an idea how to change timewarp: Protoss should only be able to use it on certain own units (maybe spellcasters?) and the radius could be increased a little then. This way protoss could still use it defensively but not attack, FF, timewarp and then auto win.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
June 16 2014 11:25 GMT
#20180
30s is just ridiculously long for a CC spell, more so considering how short SC2 battle last.
Prev 1 1007 1008 1009 1010 1011 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 65
Codebar 21
Rex 6
Crank 0
StarCraft: Brood War
Sea 12228
Larva 452
Hyun 401
Barracks 358
Pusan 247
Horang2 235
Soma 203
sSak 185
EffOrt 88
ToSsGirL 44
[ Show more ]
yabsab 26
Nal_rA 22
Noble 14
Shine 6
NaDa 6
Hm[arnc] 5
Dota 2
The International139108
Gorgc10711
Dendi1090
PGG 46
League of Legends
JimRising 404
Counter-Strike
Stewie2K782
allub155
x6flipin4
Super Smash Bros
Mew2King133
Other Games
XaKoH 117
NeuroSwarm89
Nina56
Organizations
Other Games
gamesdonequick497
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1176
Upcoming Events
RSL Revival
4m
Cure vs Zoun
Classic vs Maru
Tasteless65
Rex6
CranKy Ducklings1
Crank 0
Maestros of the Game
7h 4m
ShoWTimE vs herO
Bunny vs Zoun
TBD vs Serral
TBD vs Classic
BSL Team Wars
9h 4m
Afreeca Starleague
1d
Snow vs Sharp
Jaedong vs Mini
Wardi Open
1d 1h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs Speed
Larva vs Soma
LiuLi Cup
3 days
RSL Revival
4 days
The PondCast
4 days
[ Show More ]
RSL Revival
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.