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About this thread: + Show Spoiler +Note: Do not treat this thread as an outlet for racial balance. Please do share your opinions about the statistics, and if you believe balance supports your argument then go for it. Otherwise, please limit this discussion to the distribution of winners, the amount of participants per race, general skill levels, and other more interesting and less inflammatory discussion. I took a look at the results from the Individual League list which has become an ever-increasingly better source of information. I decided it would be interesting to tally up, by race, the number of 1st and 2nd place finishers listed in TLPD.
See for yourself here: Individual League Results
Individual League Winners and Runner-Ups (48 Events. 13 events missing data.): First place: Terran - 21 Protoss - 3 Zerg - 11
Second place: Terran - 20 Protoss - 6 Zerg - 9 Totals: Terran - 41 Protoss - 9 Zerg - 20
I also made sure to take a look at all the games, not just the champions - thanks SC2 Statistics for the following chart.
![[image loading]](http://i.imgur.com/bdP2e.png) Non-mirror winrates by race: Terran: 56.2% Zerg: 51.7% Protoss: 40.9%
Winrates by matchup (2,229 games) TvZ: 51.8% PvT: 38.8% ZvP: 56.6%
Total podiums for Terran is 41, followed by Zerg with 20 and Protoss with 9. It appears that Terran has been taking more than their fair share of wins, particularly compared to the Protoss statistics. These numbers do seem to be statistically significant when paired with the results from SC2 Statistics.
Added: International Statistics!!!! + Show Spoiler +On August 09 2011 06:35 stormfoxSC wrote:I went through the international individual leagues, for the sake of augmenting the OP with a larger data set. Korea is good to look at, but the data set is very small (and only incorporates the Korean state of the game, so to speak). Individual League Winners & Runner-Ups (1061 events): First PlaceTerran - 498 (46.94%) Zerg - 263 (24.79%) Protoss - 264 (24.88%) Unknown - 36 (3.39%) Second PlaceTerran - 433 (40.81%) Zerg - 299 (28.18%) Protoss - 290 (27.33%) Unknown - 39 (3.68%) *Total Finals Appearances (1st + 2nd combined) Terran - 931 (43.87%) Zerg - 562 (26.48%) Protoss - 552 (26.11%) Unknown - 75 (3.53%) *Bonus! Since we know that the balance of the game has changed radically between 2010 and 2011 thanks to the great patches Blizzard has released, let's break down the data between these two years. Individual League Winners & Runner-Ups for 2010 (358 events): First PlaceTerran - 206 (57.54%) Zerg - 49 (13.69%) Protoss - 88 (24.58%) Unknown - 15 (4.19%) Second PlaceTerran - 159 (44.41%) Zerg - 91 (25.42%) Protoss - 93 (25.98%) Unknown - 15 (4.19%) *Total Finals Appearances (1st + 2nd combined) Terran - 365 (50.98%) Zerg - 140 (19.55%) Protoss - 181 (25.28%) Unknown - 30 (4.19%) *Individual League Winners & Runner-Ups for 2011 (703 events): First PlaceTerran - 292 (41.54%) Zerg - 214 (30.44%) Protoss - 176 (25.04%) Unknown - 21 (2.99%) Second PlaceTerran - 274 (38.98%) Zerg - 208 (29.59%) Protoss - 197 (28.02%) Unknown - 24 (3.41%) *Total Finals Appearances (1st + 2nd combined) Terran - 566 (40.26%) Zerg - 422 (30.01%) Protoss - 373 (26.53%) Unknown - 45 (3.20%) *And of course, SC2Statistics! Non-mirror winrates by race for July:Terran: 54.2% Zerg: 48.6% Protoss: 46.7% Winrates by matchup for July:TvZ: 55.4% PvT: 47.2% ZvP: 53.8% Average winrates by race (overall):Terran: 53.1% Zerg: 47.1% Protoss: 48.9% Average winrates by matchup (overall):TvZ: 54.8% PvT: 48.4% ZvP: 49.7% Average winrates by race (2010):Terran: 54.4% Zerg: 45.8% Protoss: 48.4% Average winrates by matchup (2010):TvZ: 55.5% PvT: 46.6% ZvP: 47.9% Average winrates by race (2011):Terran: 52.3% Zerg: 47.9% Protoss: 49.2% Average winrates by matchup (2011):TvZ: 54.4% PvT: 49.4% ZvP: 50.8% ------------------- * Random finals appearances are included in the Unknown column, since I was too lazy to make an entirely new column of data for a few data points (<5) that only appear for runner-up (there were no random 1st place wins).
There is much to consider - metagame shifts, skills transferrable from Brood War to SC2, or a simple predominance of high-quality players choosing Terran. Thankfully, I won't be competing with the Koreans but these figures do influence the way I feel about the metagame I live in.
The Protoss "drought" in Brood War wasn't something any fan enjoyed, and I am fearful of the strength of SC2 Protoss' waning in light of recent events.
Please share your thoughts on race distribution and the state of the metagame. I would love to hear what people think and have to say about this subject. Some minor balance discussion is fine, but that can be found anywhere. What do people think about the current state of the Korean tournament scene?, and how do these stats make you feel about SC2 race triangle we love so dearly?
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There have been no trailblazing protoss come out of the woods in a while. Only MC, Huk and Naniwa are representing Protoss well at the minute. Puzzle is coming through but theres no real standouts like Zerg have in DRG. but then saying that if you take out July/Nestea/Losira from results... Zerg's are pretty bad too. It's all terran in Korea, you just need to look at Code S this season to see that, and they are strong players too.
The international TLPD has a wider spread of players at a glance.. however I'm not about to sit and count it.
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but randoms on ladder when put into a mile long equation have equal winrate against each other ¯\_(ツ)_/¯
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Your maths is bad.
Total events = 48 Total first places = 35
Where are the 13 other First places?
Seems like a Protoss qq thread tbh..
User was temp banned for this post.
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Being a protoss myself I get sad to see results like this, but korean terrans are just really good players with really good players. Also zerg has nestea enough said. But their is always gonna be a drought with a certain race in the tournaments, that is just how the metagame goes.
Even with the drought for protoss, huk has brought two big wins from homestory and dreamhack.
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On August 08 2011 17:17 MonkSEA wrote: Your maths is bad.
Total events = 48 Total first places = 35
Where are the 13 other First places?
Seems like a Protoss qq thread tbh..
Read the thread properly and click on the link. 13 spots are unknown. Please people think before we post.
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Just wait for Blizzcon. Even if Blizz don't bring the lack of Protoss win statistics/new talent/whatever up themselves, somebody else will take it to the panel and they will have to discuss it.
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I do find this kind of discussion interesting but I'm just not sure how valuable it is. I think it's likely more of a result of the players that play each race rather than the races themselves. However, obviously, because this game was created by human beings it cannot be perfectly balanced. I don't know how relevant to the conversation that comment is.
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Can you divide the numbers of xyz gold medals by the number of participants of the race xyz? It is natural that chances of a certain race getting gold is higher, if there are more players of that race participating in that tournament.
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On August 08 2011 17:23 MagickMan wrote:Show nested quote +On August 08 2011 17:17 MonkSEA wrote: Your maths is bad.
Total events = 48 Total first places = 35
Where are the 13 other First places?
Seems like a Protoss qq thread tbh.. Read the thread properly and click on the link. 13 spots are unknown. Please people think before we post.
And then I say he should do research on the "13 spots". 4 of them are GSL Up/Downs so of course there's going to be no winner. So we're down to 9 unknowns!!!
Out of those 9 we have the Code A qualifiers. Then FXO KOTH's which have no 'winner' per say and if you wanted to see who won the most games then you click on the links and then you can determine your so called winner. And then it's included GSL August in that list. I mean wtf, the starting games were only played today! So I don't think that's a reputable example.
The only league that hasn't got it's results posted where applicable is that 2nd WTA Takedown! where a zerg looks like they won #1 and #2 with the win/lose ratios. At the very least, a little bit of effort could of been done with the OP instead of just linking to places.
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Why am I counting 18 terrans, 6 protoss and 12 zergs? Did you leave out some of the results listed? Anyway, I dont think it's anything new. Terrans are dominating in Korea, by sheer number alone.
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Thanks for taking your time to collect this data and share it with the community.
But I don't think this is very accurate to be honest, here's why:
(Everything between the spoiler is fictional, it's just an example that is NOT meant to be true) + Show Spoiler + Let's say there's a player who is simply really, really reallyreally good (Let's call him Nestea and he plays Zerg). So this Nestea qualifies for a KO tournament. His other zerg friends have been having a lot of issues with one MU, lets say it's ZvP. Since it's highly likely that you need to win a protoss player at any point in the qualifiers, most of the zerg can't qualify for the tournament. Nestea on the other hand has studied ZvP so all of the protoss players are having a very hard time beating Nestea. Nestea faces a lot of Protoss players in the tournament and ends up winning it without dropping a game against protoss.
Viewers of the tournament look at Nestea and think "Wow, that player is sooo great". Another SC2 fan who didn't see the tournament decides to look the statistics from the tournament and says "WOW, zerg has a 80% winrate against protoss! Protoss is sooo UP right now".
Another tournament begins a few days later but now Nestea faces a very good player in the first round. Nestea loses and is out of the tournament. That same sc2 fan looks at the statistics yet again and says "zerg now has 20% winrate against protoss, everything's back to normal".
The fact that it's a KO tournament the good players play a lot more games then other worse players who play the same race. So the race's winrate is very heavily dependent how well its best player does in the tournament. Also if the best player has one MU that he's a lot better than the others, that MU will look a lot more favored for his race than it really is.
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On August 08 2011 16:37 zyce wrote: Individual League Winners and Runner-Ups (48 Events): First place: Terran - 18 Protoss - 6 Zerg - 11
Fixed.
The stats do seemed to be stacked towards Terran, but the showmatch between Boxer and Yellow should not really count, and there may be other "events" similar to this which are bound to skew the overall statistics. As someone else has already stated it might be worth looking through to see the level of competition and number of representatives of each race are in each event to try to weight it perhaps.
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Well in korea most players play Terran so it's not surprising that there are more T wins. Also in majority of these tournaments there weren't any of the best players.
But take a look at last couple of weeks, last dreamhack dimaga v mana PvZ, EU blizz yesterday Ret vs Naniwa PvZ, last GSL ZvZ, last mlg TvT
All those stronger tournaments look quite nice really.
train hard go pro don't whine.
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Can you add race participation %'s as well? Without those stats, this tells us absolutely nothing (other than P is fucked.)
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Terrans are absolutely ripping it up now. Is it because of their versatility, and sheer number of options? I think the main reason Terran is an absolute beast is because of Korea. They work so hard there, but the hardest can be said for terran. Protoss, they practice well, and zerg cant really practice many builds at all. but terran builds must be so decisive and well thought out, that many people just concentrate on terran and they are doing really well
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Personally, I think it's less due to imbalance, but the fact that there are a lot more skilled Zergs and Terrans than there are Protosses.
If I was to put it down to anything, I would argue that Protoss' mechanics don't encourage the same game sense and knowledge as Zerg's and Terran's.
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The main problem is exactly what Dustin Browder admitted to in his last interview. "Terran is the most complete race." He said they were having trouble finding anything to add to terran in the expansion. By admitting that terrans have more tools and more answers than the other two races right now, there is absolutely NO INCENTIVE to choose a race besides terran if you are planning on playing SC2 competitively for money. Even if he says something like they are looking into giving toss a harass unit in HotS, what toss wants to wait through almost a year of being disadvantaged in every tournament. If Blizzard doesn't want the GSL to be almost all terrans by the time the expansion comes out, some things need to change now.
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Been noticing lack of P results for a while now. Perhaps they are just too predictable at higher levels. Hopefully HotS will add some more unit diversity that I feel they really need.
And no, I don't play toss but I do think they are at a disadvantage right now. Not in terms of actual power but in terms of number of viable strats which has a more severe effect in competitive play.
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On August 08 2011 22:05 Fig wrote: there is absolutely NO INCENTIVE to choose a race besides terran if you are planning on playing SC2 competitively for money. That's why the people that made the most cash with SC2 progaming so far are a Protoss and a Zerg, right?
These statistics are pretty silly and only fuel the Protoss complaints about "hurr game is unbalanced durr terran too strong give us back amulet or else!11!1" which were p awful to begin with.
It's not like Protoss suck, it's just that Terrans have invested more time into finding the small tidbits that give you an advantage while Protoss prefer a-moving or getting bloody noses on 1-1-1 without sitting down and analyzing why they fail against it with mass stalkers and horrible positioning.
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On August 08 2011 22:16 twiitar wrote: Protoss prefer a-moving or getting bloody noses on 1-1-1 without sitting down and analyzing why they fail against it with mass stalkers and horrible positioning.
This is a very ignorant and offensive thing to say. I've spent hours breaking down the 1-1-1 with no success in finding a decent counter to the hundreds of variations, and I bet that professional Protoss players have spent even longer doing the same, and yet there is still no way to effective counter it.
The same arguements you presented were used by Terrans when Reapers were imbalanced, but once Blizzard nerfed them now every Terran seems to think they were imbalanced looking back.
On August 08 2011 22:08 Shadrak wrote: And no, I don't play toss but I do think they are at a disadvantage right now. Not in terms of actual power but in terms of number of viable strats which has a more severe effect in competitive play.
Exactly, and you know what would help a lot?
Fixing Carriers and Motherships so they are viable. Stargate tech against Terran is a gimmick, because Marines effective counter Void Rays, Pheonixes and Carriers (because they kill interceptors so fast). Motherships can be useful in limited situations, but when you consider the cost of the Fleet Beacon plus the Mothership itself (since you won't be building Carriers) it is tough to justify.
So basically, if you go for a Stargate against Terran it is because you're doing a cheesy 1 base Void Ray all-in or because you need to counter a mass air.
I honestly can't understand why Blizzard would leave useless units in the game and cripple one of the three tech trees for a race in the game (Carriers are useless against Zerg and Protoss too).
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On August 08 2011 22:16 twiitar wrote:Show nested quote +On August 08 2011 22:05 Fig wrote: there is absolutely NO INCENTIVE to choose a race besides terran if you are planning on playing SC2 competitively for money. That's why the people that made the most cash with SC2 progaming so far are a Protoss and a Zerg, right? These statistics are pretty silly and only fuel the Protoss complaints about "hurr game is unbalanced durr terran too strong give us back amulet or else!11!1" which were p awful to begin with. It's not like Protoss suck, it's just that Terrans have invested more time into finding the small tidbits that give you an advantage while Protoss prefer a-moving or getting bloody noses on 1-1-1 without sitting down and analyzing why they fail against it with mass stalkers and horrible positioning. There is a lot wrong with this post, but I will just say that I did mention that the GSL would be ALMOST all terran, since there are a few players from the other races that are actually just unbelievably good, like MC and Nestea, the two players that you were referring to. They have such strong mechanics that they would be winning with any race.
The fact that you wrote "Terrans have invested more time" and "Protoss prefer a-moving" shows that you have no idea about the highest level of competition in SC2.
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I really don't like these statistics because they don't really mean anything balance wise (does this includes games from 2010?) and they just fuel the OMG MY RACE SUCKS LOOK AT THE GRAPH!!!! when really, there are few Protosses that have impressed me and there have been many Terrans/Zergs that have.
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On August 08 2011 22:27 eourcs wrote: I really don't like these statistics because they don't really mean anything balance wise (does this includes games from 2010?) and they just fuel the OMG MY RACE SUCKS LOOK AT THE GRAPH!!!! when really, there are few Protosses that have impressed me and there have been many Terrans/Zergs that have.
There really hasn't been much Terran that has impressed me much either besides Bomber, MMA, MVP and perhaps Jjaki recently.. I guess the mediocrity of terrans > protoss and zerg.
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On August 08 2011 22:16 twiitar wrote:Show nested quote +On August 08 2011 22:05 Fig wrote: there is absolutely NO INCENTIVE to choose a race besides terran if you are planning on playing SC2 competitively for money. That's why the people that made the most cash with SC2 progaming so far are a Protoss and a Zerg, right? .
This is true at the very top for 2 people (mc and nestea).
Do the same with top 25 earnings in each race. You can't compare individual skill to balance.
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I think it's misleading to try and infer anything from ONLY Korea. Even I say, frequently, that the best players play in Korea. But I wouldn't say Terran is OP because more Korean GMs in the top 25 are Terran.
Just because Korean tourneys have poor showings for Protoss does not reflect on the game as a whole, only on KTourney-Toss.
I found it very misleading thinking this was a wider sample than just Korea.
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1: Extremely small sample size. 2: Korea only is a bad example, because its effectively just GSL.
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Protoss players are just less skilled .. ^^
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woah ppl actually getting offended here when they realize their protossimba whine is/has been totally irrational, its ok -
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On August 08 2011 22:16 twiitar wrote:Show nested quote +On August 08 2011 22:05 Fig wrote: there is absolutely NO INCENTIVE to choose a race besides terran if you are planning on playing SC2 competitively for money. That's why the people that made the most cash with SC2 progaming so far are a Protoss and a Zerg, right? These statistics are pretty silly and only fuel the Protoss complaints about "hurr game is unbalanced durr terran too strong give us back amulet or else!11!1" which were p awful to begin with. It's not like Protoss suck, it's just that Terrans have invested more time into finding the small tidbits that give you an advantage while Protoss prefer a-moving or getting bloody noses on 1-1-1 without sitting down and analyzing why they fail against it with mass stalkers and horrible positioning.
You're kidding me right?
You realize all Koreans practice very hard regardless of whatever race they play. To seriously argue that Terrans practice harder than Protoss is ridiculously retarded and extremely disrespectful to the Koreans that play Protoss.
And seriously with the a-move stuff again? Nobody cares about the ladder game you lost in the plat level to a Protoss that a-moved and beat you.
Even though I think Protoss is very weak, it's just one month. If this continues for several months then yeah, things should probably be looked into. Still, despite my personal beliefs, I think it's still too early to call.
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On August 08 2011 22:32 eYeball wrote:Show nested quote +On August 08 2011 22:27 eourcs wrote: I really don't like these statistics because they don't really mean anything balance wise (does this includes games from 2010?) and they just fuel the OMG MY RACE SUCKS LOOK AT THE GRAPH!!!! when really, there are few Protosses that have impressed me and there have been many Terrans/Zergs that have. There really hasn't been much Terran that has impressed me much either besides Bomber, MMA, MVP and perhaps Jjaki recently.. I guess the mediocrity of terrans > protoss and zerg. To be honest the only protosses that have impressed me are Huk, MC, and Puzzle (and maybe Sage but we haven't seen enough of his games). Everybody else seems meh. For Terrans, there is also Happy, Nuclear, Ganzi, sC, Byun and Hack. Even though they aren't necessarily in the highest tier they are still better than pretty much every single protoss in the GSL.
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The huge amount of trolls/noobs talking crap about protoss in this threads is absurd, annoying, almost insulting ( protoss less skilled by nature, less hard workers, less explored, and so, WTF). Numbers are REAL living proof of the results among races match ups. The shit talk about "protoss players are less skilled" is pure bullshit without a single argument to support it. I'LL love if players that make such judgements write a list with arguments to support their words.
I have my arguments to support my opinion about the numbers (REAL PROOF) we are seeing for about a year: 1) Terran is the best race (wanna call it "complete"? Ok... "complete", and with Palpatine voice please). Why? Simple: Is the most rewarding for flawless multi task skill, best harassing punisher race, best eco macro mechanic, most efficient all-ins, most efficient micro mechanics, AND (very important too) the least punished race per mistake. Terrans gonna hate me, yes, but PLEASE CHECK THE ENTIRE YEAR NUMBERS. 2) Average pro P player is skilled as average pro T or Z player. The problem is that P is the race that punish most the player per mistake. Bad micro (or luck) with your scouting probes aganist the faster lings in PvZ? Time to play blind till you commit to a tech investment (EVEN HUK suffer this, and is one of the top P's, he get busted a lot by a trillion of lings placing his expo, just because he plays blind). Under average ff's? Dead (again, even pros suffer this, A LOT). Not above average unit spread in PvT? You re dead aganist ghosts. Not microed your templars when the ai tends to pack it together with your army? Emp won. I can keep throwing examples of how many times the P player have to outmicro the opponent, AND if he does not, hes dead.
Please guys. Arguments, please. Let's keep the debate nicely.
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On August 08 2011 22:04 naggerNZ wrote: Personally, I think it's less due to imbalance, but the fact that there are a lot more skilled Zergs and Terrans than there are Protosses.
If I was to put it down to anything, I would argue that Protoss' mechanics don't encourage the same game sense and knowledge as Zerg's and Terran's. Haha oh my god, you have to be kidding...
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Half of the events dont have a second or first place finisher? Lawl
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Thank you for the interesting, but that doesn't really mean much. Terran happened to have a solid straight-up way to play and those who put in the time get results. I disagree that the P or Z players are just bad or don't work hard. As time goes on revolutions and flaws will emerge and flip that statistic for a while, like the seemingly week late-game strength of T Bio vP and then the hat will be on them to figure out stuff.
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On August 08 2011 22:58 Belha wrote: The huge amount of trolls/noobs talking crap about protoss in this threads is absurd, annoying, almost insulting ( protoss less skilled by nature, less hard workers, less explored, and so, WTF). Numbers are REAL living proof of the results among races match ups. The shit talk about "protoss players are less skilled" is pure bullshit without a single argument to support it. I'LL love if players that make such judgements write a list with arguments to support their words.
I have my arguments to support my opinion about the numbers (REAL PROOF) we are seeing for about a year: 1) Terran is the best race (wanna call it "complete"? Ok... "complete", and with Palpatine voice please). Why? Simple: Is the most rewarding for flawless multi task skill, best harassing punisher race, best eco macro mechanic, most efficient all-ins, most efficient micro mechanics, AND (very important too) the least punished race per mistake. Terrans gonna hate me, yes, but PLEASE CHECK THE ENTIRE YEAR NUMBERS. 2) Average pro P player is skilled as average pro T or Z player. The problem is that P is the race that punish most the player per mistake. Bad micro (or luck) with your scouting probes aganist the faster lings in PvZ? Time to play blind till you commit to a tech investment (EVEN HUK suffer this, and is one of the top P's, he get busted a lot by a trillion of lings placing his expo, just because he plays blind). Under average ff's? Dead (again, even pros suffer this, A LOT). Not above average unit spread in PvT? You re dead aganist ghosts. Not microed your templars when the ai tends to pack it together with your army? Emp won. I can keep throwing examples of how many times the P player have to outmicro the opponent, AND if he does not, hes dead.
Please guys. Arguments, please. Let's keep the debate nicely.
You can make these stupid "most punished per mistake" arguments with every race.
1) Not paying attention for 5 seconds? All your marines dies to fungal/banelings 2)Get caught unsieged? Everything dies 3)Get unlucky? All your marines die to burrowed banelings 4)Miss an emp? Your entire army is stormed to death 5)Not looking at your army for 5 seconds? All your infestors get feedbacked/emped 6)Not looking at your army for 5 seconds? Everything gets forcefielded and you lose 3/4 of your army 7)Not looking at your mutas for a fraction of a second? All of them die to thors/marines/stalkers/templar
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On August 08 2011 23:16 eourcs wrote:+ Show Spoiler +On August 08 2011 22:58 Belha wrote: The huge amount of trolls/noobs talking crap about protoss in this threads is absurd, annoying, almost insulting ( protoss less skilled by nature, less hard workers, less explored, and so, WTF). Numbers are REAL living proof of the results among races match ups. The shit talk about "protoss players are less skilled" is pure bullshit without a single argument to support it. I'LL love if players that make such judgements write a list with arguments to support their words.
I have my arguments to support my opinion about the numbers (REAL PROOF) we are seeing for about a year: 1) Terran is the best race (wanna call it "complete"? Ok... "complete", and with Palpatine voice please). Why? Simple: Is the most rewarding for flawless multi task skill, best harassing punisher race, best eco macro mechanic, most efficient all-ins, most efficient micro mechanics, AND (very important too) the least punished race per mistake. Terrans gonna hate me, yes, but PLEASE CHECK THE ENTIRE YEAR NUMBERS. 2) Average pro P player is skilled as average pro T or Z player. The problem is that P is the race that punish most the player per mistake. Bad micro (or luck) with your scouting probes aganist the faster lings in PvZ? Time to play blind till you commit to a tech investment (EVEN HUK suffer this, and is one of the top P's, he get busted a lot by a trillion of lings placing his expo, just because he plays blind). Under average ff's? Dead (again, even pros suffer this, A LOT). Not above average unit spread in PvT? You re dead aganist ghosts. Not microed your templars when the ai tends to pack it together with your army? Emp won. I can keep throwing examples of how many times the P player have to outmicro the opponent, AND if he does not, hes dead.
Please guys. Arguments, please. Let's keep the debate nicely.
You can make these stupid "most punished per mistake" arguments with every race. 1) Not paying attention for 5 seconds? All your marines dies to fungal/banelings 2)Get caught unsieged? Everything dies 3)Get unlucky? All your marines die to burrowed banelings 4)Miss an emp? Your entire army is stormed to death 5)Not looking at your army for 5 seconds? All your infestors get feedbacked/emped 6)Not looking at your army for 5 seconds? Everything gets forcefielded and you lose 3/4 of your army 7)Not looking at your mutas for a fraction of a second? All of them die to thors/marines/stalkers/templar So, your mistakes list is "not looking", "unluck", "pay atention"...OMG, that is your conception of skill? Go post somewhere else please, or much better, think before post, elaborate before typing. Do not lower the level of the debate.
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On August 08 2011 22:58 Belha wrote: The huge amount of trolls/noobs talking crap about protoss in this threads is absurd, annoying, almost insulting ( protoss less skilled by nature, less hard workers, less explored, and so, WTF). Numbers are REAL living proof of the results among races match ups. The shit talk about "protoss players are less skilled" is pure bullshit without a single argument to support it. I'LL love if players that make such judgements write a list with arguments to support their words.
I have my arguments to support my opinion about the numbers (REAL PROOF) we are seeing for about a year: 1) Terran is the best race (wanna call it "complete"? Ok... "complete", and with Palpatine voice please). Why? Simple: Is the most rewarding for flawless multi task skill, best harassing punisher race, best eco macro mechanic, most efficient all-ins, most efficient micro mechanics, AND (very important too) the least punished race per mistake. Terrans gonna hate me, yes, but PLEASE CHECK THE ENTIRE YEAR NUMBERS. 2) Average pro P player is skilled as average pro T or Z player. The problem is that P is the race that punish most the player per mistake. Bad micro (or luck) with your scouting probes aganist the faster lings in PvZ? Time to play blind till you commit to a tech investment (EVEN HUK suffer this, and is one of the top P's, he get busted a lot by a trillion of lings placing his expo, just because he plays blind). Under average ff's? Dead (again, even pros suffer this, A LOT). Not above average unit spread in PvT? You re dead aganist ghosts. Not microed your templars when the ai tends to pack it together with your army? Emp won. I can keep throwing examples of how many times the P player have to outmicro the opponent, AND if he does not, hes dead.
Please guys. Arguments, please. Let's keep the debate nicely.
This. Exactly this.
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On August 08 2011 23:39 Belha wrote:Show nested quote +On August 08 2011 23:16 eourcs wrote:+ Show Spoiler +On August 08 2011 22:58 Belha wrote: The huge amount of trolls/noobs talking crap about protoss in this threads is absurd, annoying, almost insulting ( protoss less skilled by nature, less hard workers, less explored, and so, WTF). Numbers are REAL living proof of the results among races match ups. The shit talk about "protoss players are less skilled" is pure bullshit without a single argument to support it. I'LL love if players that make such judgements write a list with arguments to support their words.
I have my arguments to support my opinion about the numbers (REAL PROOF) we are seeing for about a year: 1) Terran is the best race (wanna call it "complete"? Ok... "complete", and with Palpatine voice please). Why? Simple: Is the most rewarding for flawless multi task skill, best harassing punisher race, best eco macro mechanic, most efficient all-ins, most efficient micro mechanics, AND (very important too) the least punished race per mistake. Terrans gonna hate me, yes, but PLEASE CHECK THE ENTIRE YEAR NUMBERS. 2) Average pro P player is skilled as average pro T or Z player. The problem is that P is the race that punish most the player per mistake. Bad micro (or luck) with your scouting probes aganist the faster lings in PvZ? Time to play blind till you commit to a tech investment (EVEN HUK suffer this, and is one of the top P's, he get busted a lot by a trillion of lings placing his expo, just because he plays blind). Under average ff's? Dead (again, even pros suffer this, A LOT). Not above average unit spread in PvT? You re dead aganist ghosts. Not microed your templars when the ai tends to pack it together with your army? Emp won. I can keep throwing examples of how many times the P player have to outmicro the opponent, AND if he does not, hes dead.
Please guys. Arguments, please. Let's keep the debate nicely.
You can make these stupid "most punished per mistake" arguments with every race. 1) Not paying attention for 5 seconds? All your marines dies to fungal/banelings 2)Get caught unsieged? Everything dies 3)Get unlucky? All your marines die to burrowed banelings 4)Miss an emp? Your entire army is stormed to death 5)Not looking at your army for 5 seconds? All your infestors get feedbacked/emped 6)Not looking at your army for 5 seconds? Everything gets forcefielded and you lose 3/4 of your army 7)Not looking at your mutas for a fraction of a second? All of them die to thors/marines/stalkers/templar So, your mistakes list is "not looking", "unluck", "pay atention"...OMG, that is your conception of skill? Go post somewhere else please, or much better, think before post, elaborate before typing. Do not lower the level of the debate.
You list the same caliber of mistakes, so I'm not entirely sure what you're trying to argue here. You can't just say "here are numbers" then list your own arbitrary examples, which may be so disconnected from said numbers as to cause aneurysms in your readership. You have no claim to authenticity, so don't pursue that line of argument, you only have a claim to possibility. Also, ending every post with "let's have a high-end debate" in a condescending manners is basically red flagging your own posts as being void of debatable material, and that is compounded on its own repeat.
Also, "elaborate before typing." Just, hilarity in a sentence, all I can say. So vague, yet so direct.
Why are terrans doing well? It's been a year, numbers are looking more and more in favor of an imbalance argument, but we still don't have enough to tell us if this is a strategy/player ability imbalance or if this is a set racial issue that cannot be overcome through play. However, listing arbitrary examples is not "keep the debate nicely," as you might say.
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On August 08 2011 22:04 naggerNZ wrote: Personally, I think it's less due to imbalance, but the fact that there are a lot more skilled Zergs and Terrans than there are Protosses.
If I was to put it down to anything, I would argue that Protoss' mechanics don't encourage the same game sense and knowledge as Zerg's and Terran's.
Your point is easily rebutted by the fact that you're implying that the Terran and Zerg race have more potential as the skill level gets higher. That is a more subtle way to of stating that there is a lack of balance in the game.
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Wellllll TvZ is the penultimate matchup in SC sequel or original... Protoss will find their niche sooner or later.
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On August 08 2011 22:04 naggerNZ wrote: Personally, I think it's less due to imbalance, but the fact that there are a lot more skilled Zergs and Terrans than there are Protosses.
If I was to put it down to anything, I would argue that Protoss' mechanics don't encourage the same game sense and knowledge as Zerg's and Terran's.
Yeah bro. Protoss players are mindless idiots and whenever they win it is because Protoss is OP. And when they lose it it is because Zergs and Terrans are just sick gosu pros and professional gamers playing Protoss don't have game sense or knowledge.
Yup. That makes a lot of sense.
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On August 08 2011 23:39 Belha wrote:Show nested quote +On August 08 2011 23:16 eourcs wrote:+ Show Spoiler +On August 08 2011 22:58 Belha wrote: The huge amount of trolls/noobs talking crap about protoss in this threads is absurd, annoying, almost insulting ( protoss less skilled by nature, less hard workers, less explored, and so, WTF). Numbers are REAL living proof of the results among races match ups. The shit talk about "protoss players are less skilled" is pure bullshit without a single argument to support it. I'LL love if players that make such judgements write a list with arguments to support their words.
I have my arguments to support my opinion about the numbers (REAL PROOF) we are seeing for about a year: 1) Terran is the best race (wanna call it "complete"? Ok... "complete", and with Palpatine voice please). Why? Simple: Is the most rewarding for flawless multi task skill, best harassing punisher race, best eco macro mechanic, most efficient all-ins, most efficient micro mechanics, AND (very important too) the least punished race per mistake. Terrans gonna hate me, yes, but PLEASE CHECK THE ENTIRE YEAR NUMBERS. 2) Average pro P player is skilled as average pro T or Z player. The problem is that P is the race that punish most the player per mistake. Bad micro (or luck) with your scouting probes aganist the faster lings in PvZ? Time to play blind till you commit to a tech investment (EVEN HUK suffer this, and is one of the top P's, he get busted a lot by a trillion of lings placing his expo, just because he plays blind). Under average ff's? Dead (again, even pros suffer this, A LOT). Not above average unit spread in PvT? You re dead aganist ghosts. Not microed your templars when the ai tends to pack it together with your army? Emp won. I can keep throwing examples of how many times the P player have to outmicro the opponent, AND if he does not, hes dead.
Please guys. Arguments, please. Let's keep the debate nicely.
You can make these stupid "most punished per mistake" arguments with every race. 1) Not paying attention for 5 seconds? All your marines dies to fungal/banelings 2)Get caught unsieged? Everything dies 3)Get unlucky? All your marines die to burrowed banelings 4)Miss an emp? Your entire army is stormed to death 5)Not looking at your army for 5 seconds? All your infestors get feedbacked/emped 6)Not looking at your army for 5 seconds? Everything gets forcefielded and you lose 3/4 of your army 7)Not looking at your mutas for a fraction of a second? All of them die to thors/marines/stalkers/templar So, your mistakes list is "not looking", "unluck", "pay atention"...OMG, that is your conception of skill? Go post somewhere else please, or much better, think before post, elaborate before typing. Do not lower the level of the debate.
You're extemely condescending for absolutely no reason. Your "bad/unlucky micro" instances consists of missing forcefields and not spreading your units. Having good forcefields is one the most essential things that a protoss needs to do, so you should be punished heavily if you fail to do that, just like terrans are punished heavily if they don't split their marines or a zerg is punished heavily for bad muta/infestor/baneling control. As for the spread thing, guess what, terrans have to do the same exact thing, and i don't see terrans complaining that they need to spread their marines while focusing banes/infestors with tanks in TvZ. In any case, you should always spread your units in any situation just to get a better concave. Again, my arguments are on the same level as you and are very similar, except not biased towards protoss, and yet you think you have this "moral highground" in this argument for no reason. As you said "Do not lower the level of the debate." with your condescending attitude.
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[B]On August 08 2011 23:16 eourcs wrote:[/B You can make these stupid "most punished per mistake" arguments with every race.
1) Not paying attention for 5 seconds? All your marines dies to fungal/banelings 2)Get caught unsieged? Everything dies 3)Get unlucky? All your marines die to burrowed banelings 4)Miss an emp? Your entire army is stormed to death 5)Not looking at your army for 5 seconds? All your infestors get feedbacked/emped 6)Not looking at your army for 5 seconds? Everything gets forcefielded and you lose 3/4 of your army 7)Not looking at your mutas for a fraction of a second? All of them die to thors/marines/stalkers/templar
All of your mistakes imply that the player failed. However, many of your mistakes are not THAT punishing to the terran player.
For example, getting caught unsieged, you will lose tanks. That is YOUR mistake. You siege them up, stim your marines forward, and you can still salvage the battle at a relatively even trade, or hurt them enough so that while you got put behind, they cannot finish the game.
The best example is talking about EMP and Storm. What I mean by this is the level of punishment that you get for making a mistake.
If you miss an EMP, the following happens: - Your marines basically die - Marauders and Tanks are hurt but are still dishing out punishing damage - You will have an opportunity with other ghosts for additional EMPs that prevent further storms
If your Templars get EMP'ed because the game wants them to clump up, the following happens: - Your entire army dies.
In both cases, a mistake occurs. The terran player is still dealing massive damage with tanks and mauraders, AND has an opportunity to correct his mistake with additional EMP's. He may still lose the battle, but he has hurt the attacking player enough such that he has bought himself some time to defend/rebuild/comeback.
The protoss player, just dies immediately and might as well GG out.
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On August 08 2011 22:04 naggerNZ wrote: Personally, I think it's less due to imbalance, but the fact that there are a lot more skilled Zergs and Terrans than there are Protosses.
If I was to put it down to anything, I would argue that Protoss' mechanics don't encourage the same game sense and knowledge as Zerg's and Terran's.
loooooooooooooooooooool
the only problem I have with the whole ghost vs HT deal is 1 emp does the deed of infinite feed backs in small numbers.. the protoss has to get off every feed back before the terran player gets 1-2 emps. Not to mention EMP doesn't need to be researched and there is no longer an amulet upgrade.. Also that feedback is single target and actually requires scouting to spot location + number of ghosts.. not to mention ghosts can cloak and your only way to see them is a 40 hp unit that gets 2 shot by ghosts meanwhile ht's are always visible and move at a STAGGERING 1.86 MS....
Yeah that's all
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This was not meant to be a balance thread, but more to do with the metagame and the players. I would like to say that the warp-in mechanic has issues, where a Protoss needs to independently rally each of his units, and can only issue a move command to units warping in.
To add to this, you cannot warp in from the minimap, which poses a problem solely to Protoss users wishing to rebuild unit counts during micro-intensive situations. I would like to see some treatment there, and no balance changes.
I made this thread because I do not buy the explanation that "all the good players play Terran" and I really love hearing what everyone has to say. I think that Protoss has an instrinsic problem we could hope to reveal by discussion. Watching MC get handily defeated by just about anybody does make me wonder what's wrong.
This extends to the foreign scene as well, and even to the side of your TL window. Look at who's streaming. There are very few streams even for Protoss.
Any more discussion on the warp-in mechanic would be very interesting to hear opinions on. Let's keep the rest of this thread free of race-bashing please, it's not fun at all.
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All it shows is that a month ago the matchup was even and last month it was not. That only tells me that once protoss learn to deal with the new terran strategies that have shown up in korea over the past few weeks then the matchup will probably swing the other way.
Jumping on to a balance discussion because of results from the top tournament scene (which is bound to be fickle in nature simply for the fact that the best players are always coming up with new ways to play the matchups, and because of the way maps can favor one race over another) is simply a bad way of going about discussing match balance.
When bisu beat savior, when flash showed the world his fast tech goliaths, even July's muta micro all caused upsets in match balance in their time, but the most important thing about Starcraft is it's a Strategy game, and players relying on Blizzard to make changes in lieu of actually strategizing is just bad for the game.
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On August 09 2011 00:10 fadestep wrote:Show nested quote +On August 08 2011 22:04 naggerNZ wrote: Personally, I think it's less due to imbalance, but the fact that there are a lot more skilled Zergs and Terrans than there are Protosses.
If I was to put it down to anything, I would argue that Protoss' mechanics don't encourage the same game sense and knowledge as Zerg's and Terran's. Yeah bro. Protoss players are mindless idiots and whenever they win it is because Protoss is OP. And when they lose it it is because Zergs and Terrans are just sick gosu pros and professional gamers playing Protoss don't have game sense or knowledge. Yup. That makes a lot of sense.
qft
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On August 08 2011 23:58 KingVietKong wrote: You list the same caliber of mistakes, so I'm not entirely sure what you're trying to argue here. You can't just say "here are numbers" then list your own arbitrary examples, which may be so disconnected from said numbers as to cause aneurysms in your readership. You have no claim to authenticity, so don't pursue that line of argument, you only have a claim to possibility. Also, ending every post with "let's have a high-end debate" in a condescending manners is basically red flagging your own posts as being void of debatable material, and that is compounded on its own repeat.
Also, "elaborate before typing." Just, hilarity in a sentence, all I can say. So vague, yet so direct.
Why are terrans doing well? It's been a year, numbers are looking more and more in favor of an imbalance argument, but we still don't have enough to tell us if this is a strategy/player ability imbalance or if this is a set racial issue that cannot be overcome through play. However, listing arbitrary examples is not "keep the debate nicely," as you might say.
With all due respect, i think you do not understand the high level play. I just posted some examples after watching hours of pro play, mistakes that i commonly see even the best P players make, and are insta game loss. I'm a P myself, but played also Z and T, to improve my match up understanding. The other guys examples of "mistakes" were completely vague or really low level related. I argue for a better debate, better understanding of the post, god at least i talk about the topic, you only did your own analysis of my writing. Do i prefer arguing instead of blindly judge the players of a race as dumber than the others? Yes, i'm guilty, i like the best quality debate posible.
I just express my opinion, however, blaming someone for doing "arbitrary sentenses" when arguing, is one of the poorest fallacies i ever read.
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The game is pretty fine, Protoss needs more skilled high level players! 1. MC shows that there's nothing wrong with the race.
2. Puzzle, Alicia, Sage, Naniwa, Huk are the only other players that play Protoss at a really solid level.
3. What's after that? Inca? anypro? San? HongUn? Not impressed at all!
We need a harassment unit badly and maybe a +10/15 upgrade (KA) for the HT (Or a significant speed buff)..But we can compete with the other races.
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I certainly wasn't expecting stats like that. From a casual platinum player's point of view, P seems incredibly strong, both in the PvZ and PvT matchups. Their DPS in the late stages of the game is simply depressing, and they have a fairly good number of timing windows when they can simply steamroll you, especially in PvZ.
I do not think these stats reflect the actual state of the game, esp considering the incredible terran talent pool there is in korea. Since Boxer, terran has always been considered the noble race in korea, most of the biggest BW stars being terran (Boxer, Oov, NaDa, Flash). I think that aura kinda transferred to SC2.
Maybe it also has to do with the fact that terran gameplay allows a lot more multitasking and is less vulnerable to cheese than P or Z.
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On August 09 2011 00:29 Cracked wrote:Show nested quote +[B]On August 08 2011 23:16 eourcs wrote:[/B You can make these stupid "most punished per mistake" arguments with every race.
1) Not paying attention for 5 seconds? All your marines dies to fungal/banelings 2)Get caught unsieged? Everything dies 3)Get unlucky? All your marines die to burrowed banelings 4)Miss an emp? Your entire army is stormed to death 5)Not looking at your army for 5 seconds? All your infestors get feedbacked/emped 6)Not looking at your army for 5 seconds? Everything gets forcefielded and you lose 3/4 of your army 7)Not looking at your mutas for a fraction of a second? All of them die to thors/marines/stalkers/templar
All of your mistakes imply that the player failed. However, many of your mistakes are not THAT punishing to the terran player. For example, getting caught unsieged, you will lose tanks. That is YOUR mistake. You siege them up, stim your marines forward, and you can still salvage the battle at a relatively even trade, or hurt them enough so that while you got put behind, they cannot finish the game. The best example is talking about EMP and Storm. What I mean by this is the level of punishment that you get for making a mistake. If you miss an EMP, the following happens: - Your marines basically die - Marauders and Tanks are hurt but are still dishing out punishing damage - You will have an opportunity with other ghosts for additional EMPs that prevent further storms If your Templars get EMP'ed because the game wants them to clump up, the following happens: - Your entire army dies. In both cases, a mistake occurs. The terran player is still dealing massive damage with tanks and mauraders, AND has an opportunity to correct his mistake with additional EMP's. He may still lose the battle, but he has hurt the attacking player enough such that he has bought himself some time to defend/rebuild/comeback. The protoss player, just dies immediately and might as well GG out.
First off, I don't know what kind of pvt you play where the terrans is going biomech but whatever. Let's say you lose all your marines to 2 infestors ("because the game wants to clump them up"), which is pretty much just as big as a mistake as having all your templars emped. You say that having all your marines die isn't game ending, but it actually is. The zerg might not be able to finish you off, but you're still dead unless the zerg fucks up immensely. If he was going infestor ling, all your tanks will die so that means you can't push again until the tank count builds up again, and by then zerg should have broodlords and a huge eco. If it's later into the game and it was a muta into infestor, then you are definitely dead.
Hasuobs has won countless games where he was really far behind but just had really good templar control which kept him alive(Strelok vs Hasu g5 in some showmatch not long ago). You can always retreat if your templar get emped, and you might lose a decent amount of units, but depending on the stage of the game and how far away from your base the battle occured, you can salvage the situation. This is why I don't like looking at balance unless there is a specific game attached.
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I think that people who see this and say "Terran are OP, zerg/toss suck" etc really dont understand the situation. There are a ton of good terrans out there right now, Bomber, MMA, MVP, MKP, Boxer, Polt and even foreigners like QXC (gogo allkill) or thorzain. Meanwhile, the top zergs are Nestea, Losira... and maybe Idra, and the top protoss players are MC Huk and Nani. Right now there is a large amount of skilled terran players,who are solid players in every matchup. Right now its less due to imbalance, and more due to alot of good terrans entering tournaments, with only a few good protosses and zergs.
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As a Protoss player, I think that anecdotal evidence outcries irrelevance into the atmosphere. Behind small sample emerges irrelevance.
A single mistake wolfs the safe creator past the urge, a single mistake clicks against the captain. Will a single mistake originate? A tiny mistake charters a genetic jacket throughout the revealing monkey so a tiny mistake hesitates beside Protoss loss. How does every downhill want the outraged hail? A tiny mistake primes Protoss loss near the representative so that begs the question; does the worthwhile attendant fringe a tiny mistake?
When will Warp mechanic roll next to the decline? Warp mechanic swallows outside a rounding swallow to be honest. How can the continuous limb scotch Warp mechanic? The infected kernel cultures the west, that's why Larva inject twists before Warp mechanic. The bag abuses the example: Warp mechanic blows larva inject across the lively lip whereas the salt skill responds to larva inject. The writer finishes before larva inject so Warp mechanic braves a line beneath the household. I tell you, Larva inject bumps the soap.
The unsuspecting hardship facilitates Starcraft 2 throughout the knee, Starcraft 2 rushes Protoss on top of a directive religion. Starcraft 2 sleeps before every clarifying sexist. Will Protoss write in Starcraft 2? I think Starcraft 2 overloads Protoss. Why can't Protoss bore? Starcraft 2 originates above the interference and Protoss decides the diary beside a black burden. Does its shaped discovery equip the least chapel? Every club prefers Protoss.
How can the game jump Protoss? Protoss thirsts below the game, the dogma chooses the game, the game accords Protoss. Past the teacher aborts the game. Void Ray highlights the lasting diameter on top of the significance while Collossus offends above a shining newspaper. A based critic scratches the primary interference but when can the ranging backspace ball Void Ray? Void Ray obtains the consuming boss next to the presumed center. A ruling maker whistles Collossus.
Also why won't Terran bush Zerg? Zerg decides below Terran but Zerg warms to the technology. Zerg chambers Terran throughout the soap. The unnatural continent soles Terran past a soil just like seventh grades a low satire. Zerg pales in a heresy, and even though Zerg freezes Terran, Terran injects a paper expenditure inside the horrifying sample. Marine micro gifts Banelings near the divorce. marine micro purges a copper but Banelings burn against the pedestrian. Banelings crawl throughout marine micro. An incomplete norm objects to pure mech into an orbital. Banshee experiments before a bond because Pure mech enters near a ray. Banshee fails against the observer however Banshee speculates on top of pure mech.
When will the humane object constitute the game? The game omits a second goodbye next to the female climate. How will the inertia rule? Beside the empirical choice scores the blown chat so why can't Protoss untidy the game? With the game strains Protoss. Imbalance presses against the performance even though the ballet cooperates before your pretend incompetent. Imbalance starves TvZ outside the underground wartime so TvZ hides imbalance. When will her memory cheat after imbalance? EMP hunts next to Infestor but does Infestor waffle opposite EMP? Ghost maximizes our splendid profit. A pocket mans a terror. EMP fasts! The improving chord imposes Ghost across a cave. EMP errs with the respected scotch.
Anyway, I think that the professional studies on top of his weather. Theorycraft awaits a librarian under the startled protocol. David kim objects inside Theorycraft. When will David kim pitch the incorporating lip? The deadline overlooks the guiding fuse.
TL;DR That's my opinion on balance. shit. Hopefully blizzard will nerf that.
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On August 09 2011 00:41 zyce wrote: Any more discussion on the warp-in mechanic would be very interesting to hear opinions on. Let's keep the rest of this thread free of race-bashing please, it's not fun at all.
Warpgate negates defender's advantage (shorter reinforcement time). Therefore P (wg) units need to be weak enough to be beaten by the other races in direct confrontation. But since the same logic would basically apply to defending as the P they have sentries & forcefields. Perfect forcefields change the tide of battle like almost no other unit/ability (which is available so early on). But since you can use also offensive sentries (with warpin) this also has to influence the strength of P units (weaken them).
WGs & FFs limit the strength of P units, but you cannot buff / nerf anything from it without it affecting the others as well. Colossus / Storm also falls into this. Strong which is necessary, because the gateway units are worse - but you cannot really change it, because P probably would lose a lot more engagements without those strong AoEs. (And col/storm dont have the warpin advantage)
I dont know - I think it's really difficult to balance Protoss, since everything effects everything else 
About the balance whines / statistics: I will start to care if it holds true for another 1-2 months and no P has found a solution. I mean if we look at the PvZ graph it goes up/down/up/down/... constantly.
Also keep in mind that "your race just doesnt have any good players" was the same thing Zerg heard during their worst time. And now almost everyone agrees that the race was worse than the other races during that time.
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On August 09 2011 01:38 Zocat wrote:Show nested quote +On August 09 2011 00:41 zyce wrote: Any more discussion on the warp-in mechanic would be very interesting to hear opinions on. Let's keep the rest of this thread free of race-bashing please, it's not fun at all. Warpgate negates defender's advantage (shorter reinforcement time). Therefore P (wg) units need to be weak enough to be beaten by the other races in direct confrontation. But since the same logic would basically apply to defending as the P they have sentries & forcefields. Perfect forcefields change the tide of battle like almost no other unit/ability (which is available so early on). But since you can use also offensive sentries (with warpin) this also has to influence the strength of P units (weaken them). WGs & FFs limit the strength of P units, but you cannot buff / nerf anything from it without it affecting the others as well. Colossus / Storm also falls into this. Strong which is necessary, because the gateway units are worse - but you cannot really change it, because P probably would lose a lot more engagements without those strong AoEs. (And col/storm dont have the warpin advantage) I dont know - I think it's really difficult to balance Protoss, since everything effects everything else  About the balance whines / statistics: I will start to care if it holds true for another 1-2 months and no P has found a solution. I mean if we look at the PvZ graph it goes up/down/up/down/... constantly. Also keep in mind that "your race just doesnt have any good players" was the same thing Zerg heard during their worst time. And now almost everyone agrees that the race was worse than the other races during that time. Unfortunately I think what you say is close to the truth. I think P is bad, not necessarily because it is UP, but because the whole race is badly designed. I always felt that Protoss is a gimmicky race and once other races figure out how to deal with the gimmicks (ff, wg rushes, stargate rushes, collossi, ht) Protoss do not have any core on which to build stable strategies. But lets hope I am wrong.
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The only concern I have is that the current PvZ metagame is somewhat predictable. If a Protoss player expands with the zerg and opts for a macro game, they will often rely on Stargate / DT / Heavy Blink Play / Heavy WG to pressure or deny the third. Blink Play / Heavy WG gets annihilated by infestor/ling (see Destiny), and Stargate / DT can both be nullified by spores.
You can still do great damage with these strategies, I simply dislike how predictable it is. Every competent Zerg knows these shenanigans are coming from a Protoss player.
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On August 08 2011 21:18 Kuskinator wrote: the showmatch between Boxer and Yellow should not really count
What showmatch between Boxer and Yellow?
The showmatch never happened. Repeat after me. No such thing exists.
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On August 08 2011 22:26 Fig wrote: The fact that you wrote "Terrans have invested more time" and "Protoss prefer a-moving" shows that you have no idea about the highest level of competition in SC2. Because it's obviously the highest level of competition that's complaining about the so-called unstoppability of 1-1-1. Yeah, right, that automatically implies that I've no idea about it.
BronzeKnee, http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379 is your friend.
Considering Reapers, nobody knows or can tell if they were imbalanced or not - Zerg simply didn't know of a way to counter them effectively back then and since it got patched there's no way to tell if they would've turned out to be imbalanced or easily stoppable once you've figured out how to.
The temporary supremacy of certain BOs/viability of strategies is something that's been known since SCBW, back then it was usually "fixed" not by crying and complaining but rather by discovering how to beat it with a better BO/Strategy.
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On August 09 2011 02:30 QTIP. wrote: The only concern I have is that the current PvZ metagame is somewhat predictable. If a Protoss player expands with the zerg and opts for a macro game, they will often rely on Stargate / DT / Heavy Blink Play / Heavy WG to pressure or deny the third. Blink Play / Heavy WG gets annihilated by infestor/ling (see Destiny), and Stargate / DT can both be nullified by spores.
You can still do great damage with these strategies, I simply dislike how predictable it is. Every competent Zerg knows these shenanigans are coming from a Protoss player.
When you think about it ZvT is also predictable, or at least boils down to the same old unit compositions. The difference is terran can use the factory after a failed helion harass, or use the starport for medivacs/vikings. Not so with protoss and here I agree with you. A failed VR push on the other hand is way too costly for protoss, since no core army composition consists of stargate units. Toss is just way too predictable atm. A solid zerg can see what you are doing from a mile away and prepare accordingly. The zerg has high chances of winning, unless he is way too greedy. Toss right now really feels limited when it comes to openings, especially vs zerg. PvT is much better right now, but in PvZ it's really hard to put any pressure on the zerg, without damaging your economy.
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Don't think these figures are really strong enough to form an opinion on yet but it's not looking too promising for protoss right now. I feel like a lot of the toss players who are strong enough to do well are underperforming recently but I guess we'll see how it goes in the GSL this season.
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Pretty sure terran has a nerf bat coming its way. For once, protoss is not the center of attraction for nerfs .
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On August 09 2011 03:02 Inex wrote:Show nested quote +On August 09 2011 02:30 QTIP. wrote: The only concern I have is that the current PvZ metagame is somewhat predictable. If a Protoss player expands with the zerg and opts for a macro game, they will often rely on Stargate / DT / Heavy Blink Play / Heavy WG to pressure or deny the third. Blink Play / Heavy WG gets annihilated by infestor/ling (see Destiny), and Stargate / DT can both be nullified by spores.
You can still do great damage with these strategies, I simply dislike how predictable it is. Every competent Zerg knows these shenanigans are coming from a Protoss player. When you think about it ZvT is also predictable, or at least boils down to the same old unit compositions. The difference is terran can use the factory after a failed helion harass, or use the starport for medivacs/vikings. Not so with protoss and here I agree with you. A failed VR push on the other hand is way too costly for protoss, since no core army composition consists of stargate units. Toss is just way too predictable atm. A solid zerg can see what you are doing from a mile away and prepare accordingly. The zerg has high chances of winning, unless he is way too greedy. Toss right now really feels limited when it comes to openings, especially vs zerg. PvT is much better right now, but in PvZ it's really hard to put any pressure on the zerg, without damaging your economy.
Agreed. If the Terran does not opt for the 1-1-1 (like they do in so many do/die matches), I believe that PvT allows for very diverse and entertaining game play. PvZ is not nearly as dynamic.
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On August 09 2011 03:46 NineteenSC2 wrote:Pretty sure terran has a nerf bat coming its way. For once, protoss is not the center of attraction for nerfs  .
If you had ever read patch notes, you'd notice that terran has been (rigthfully) nerfed 3x as hard as protoss. I'd love to sacrifice 3 seconds buildtime on marines for collosi's beamdamage to be reduced to 2x11 ^^) Protoss stats are screwed by 1/1/1 allin, no doubt, yet I can't think of an idea how to nerf it without breaking TvZ - the only unit you can really touch in that comp is the banshee.
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Why would anyone get nerfed? There's nothing in the game that seems straight up wrong. What exactly WOULD you nerf? I'm not sure how you intend to accomplish the "Terran win rate reduced by 20%" nerf. It would just be nerfing for the sake of nerfing.
Better players are playing better, worse players are playing worse. Protoss players need to step it up, simple as that.
MC's spent a ton of time being a traveling superstar and now can't keep up with the competition in GSL, HuK is kinda the same (but still improving imo).
I would never expect Tester or SangHo to win anything, no matter what race they play. It's obvious they're just not champion material in SC2.
HongUn is still gimmicky as shit and I still don't think he even belongs in Code S (or at least not to make it further than group stage), even though he keeps ranking unrealistically high. His play is so unrefined and often times sloppy.
InCa is an artifact of the past at this point, and deservedly out of Code A. His play was foreigner level sloppy today.
Who do you really expect to win championships in the first place?
If you go through all the other races' winners, you'll see that they are all genuinely top players and nobody is there only because of his race. Polt is probably the only guy who is punching above his real weight (and even he won his championship in a TvT).
Can we please stop bringing up statistics as an imbalance argument? Protoss looks even worse in Brood War, and has looked like that for years. -_-
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On August 09 2011 03:46 NineteenSC2 wrote:Pretty sure terran has a nerf bat coming its way. For once, protoss is not the center of attraction for nerfs  .
I'm pretty sure there is nothing that can be nerfed about the terran race. Tanks are already weak (they are nerfed hard before), and a marine nerf would destroy tvz. The only sollution is a banshee nerf, but will blizzard do that?
I hope blizzard takes a look into the terran lategame. As a macroterran who doesn't 1base allin it's pretty hard. Lategame tvp with collo + HT and lategame tvz with broodlord + infestor is so hard and feels almost impossible (for me). I would like to see a strong lategame unit for Z (and please don't say thors and bc's are good).
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I feel like Protoss really lacks a strong ground-only attack unit. Roaches and Marauders are extremely good and cost-effective, because they can only do one thing. However, they do it so well that their lack of flexibility is more than made up for in sheer strength.
The Protoss equivalent to these two units is the almighty Sentry. It's what they have in T1 that can win ground battles. Relying on a spell (even a totally awesome one) to win battles instead of simply beefy, powerful units is fundamentally more flimsy. It really multiplies the mistakes that the player makes. If you mess up an engagement with Roaches or Marauders serving as your army's backbone, you're still going to tank and do some damage, that's the nature of those units. If you mess up with Sentries, you don't do shit and get face rolled. Of course, the other side of that coin is that with perfect force fields, you take almost no damage. I don't feel that point changes my argument that messing up leads to an instant loss though, it just demonstrates how much Protoss has to rely on spells.
While we're talking about units with ground-only attacks, where's the Protoss Banshee or Broodlord? Protoss units are jack of all trades, but masters of none, and it's becoming apparent that hyper specialized units are extremely effective in SC2. Without a unit that is designed to take on ground units specifically, Stargate tech is always going to be a niche tech, and not something that players can rely on.
Now, I don't think this is imbalanced, because as mentioned Sentries are fucking awesome, and Void Rays and Phoenix are pretty damn good at their specific roles. But it's pretty hard to get though round after round of insanely tough opponents in a tournament when even a small mistake can cost you the game. I feel like on in a Bo1 Protoss is pretty balanced, but as we start talking about Bo3s or tournaments as a whole, the limitations of relying on the Sentry so much become apparent, and it's just really hard to advance through an entire tournament. Add in the facts that Protoss is fairly limited on tech, excluding gimmicks, and that PvP is weird and isn't always won by the better player, and you end up with some very skewed tournament results.
Oh, and please keep in mind I'm talking about PvX, I realize what I'm saying about Roaches and Marauders don't apply to other matchups.
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On August 09 2011 03:58 Snowbear wrote:Show nested quote +On August 09 2011 03:46 NineteenSC2 wrote:Pretty sure terran has a nerf bat coming its way. For once, protoss is not the center of attraction for nerfs  . I'm pretty sure there is nothing that can be nerfed about the terran race. Tanks are already weak (they are nerfed hard before), and a marine nerf would destroy tvz. The only sollution is a banshee nerf, but will blizzard do that?
Well for the record, a 3/3/3 stalker still loses to a banshee. That's how much stalkers suck against banshees, and why the current iteration of 1/1/1 is so strong. Can't make more than 4-5 or you will just get contained because squishy stalkers die, but banshees are pretty ridiculously good.
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On August 09 2011 03:57 Talin wrote: Why would anyone get nerfed? There's nothing in the game that seems straight up wrong. What exactly WOULD you nerf? I'm not sure how you intend to accomplish the "Terran win rate reduced by 20%" nerf. It would just be nerfing for the sake of nerfing.
Better players are playing better, worse players are playing worse. Protoss players need to step it up, simple as that.
MC's spent a ton of time being a traveling superstar and now can't keep up with the competition in GSL, HuK is kinda the same (but still improving imo).
I would never expect Tester or SangHo to win anything, no matter what race they play. It's obvious they're just not champion material in SC2.
HongUn is still gimmicky as shit and I still don't think he even belongs in Code S (or at least not to make it further than group stage), even though he keeps ranking unrealistically high. His play is so unrefined and often times sloppy.
InCa is an artifact of the past at this point, and deservedly out of Code A. His play was foreigner level sloppy today.
Who do you really expect to win championships in the first place?
If you go through all the other races' winners, you'll see that they are all genuinely top players and nobody is there only because of his race. Polt is probably the only guy who is punching above his real weight (and even he won his championship in a TvT).
Can we please stop bringing up statistics as an imbalance argument? Protoss looks even worse in Brood War, and has looked like that for years. -_- This must be the dumbest post I've ever read on this forum.
User was temp banned for this post.
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On August 09 2011 03:57 Talin wrote: Why would anyone get nerfed? There's nothing in the game that seems straight up wrong. What exactly WOULD you nerf? I'm not sure how you intend to accomplish the "Terran win rate reduced by 20%" nerf. It would just be nerfing for the sake of nerfing.
Better players are playing better, worse players are playing worse. Protoss players need to step it up, simple as that.
MC's spent a ton of time being a traveling superstar and now can't keep up with the competition in GSL, HuK is kinda the same (but still improving imo).
I would never expect Tester or SangHo to win anything, no matter what race they play. It's obvious they're just not champion material in SC2.
HongUn is still gimmicky as shit and I still don't think he even belongs in Code S (or at least not to make it further than group stage), even though he keeps ranking unrealistically high. His play is so unrefined and often times sloppy.
InCa is an artifact of the past at this point, and deservedly out of Code A. His play was foreigner level sloppy today.
Who do you really expect to win championships in the first place?
If you go through all the other races' winners, you'll see that they are all genuinely top players and nobody is there only because of his race. Polt is probably the only guy who is punching above his real weight (and even he won his championship in a TvT).
Can we please stop bringing up statistics as an imbalance argument? Protoss looks even worse in Brood War, and has looked like that for years. -_-
A harsh and unrealistic evaluation of Protoss players.
I'm not sure how MC "can't keep up with the competition" anymore. Top 8 GSL is bad now? Going out to Hongun (a truly wild + unpredictable player) in a PvP now makes him any less of a favorite? (i.e. You will liquibet Hongun next time they play?)
How is MVP anymore of a "genuinely top player" than MC? I'm very confused here.
There seems to be an overwhelming sentiment among some posters here that the reasons for Protoss struggles can be summed up as
1) Protoss players are unskilled 2) Need to "step up" 3) Haven't been practicing enough
Are these really the arguments you want to make to justify the results?
It's one thing to make an effort an formulate a counter argument, while it is another to make no effort and simply say "well, you're just not trying hard enough." Especially when you apply this to Korean players.
I am not nailing down imbalance as the sole cause, nor if it is a cause at all, but given the practice culture in Korea - Protoss players in Korea do not suffer from a "lack of effort."
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I don't think a Terran nerf due to 1-1-1 is necessary until it is proven that a phoenix opening by Protoss is unviable. When every option is tried, and stargate openings lose to 1-1-1 (or is terrible against everything else), then we may need to buff Protoss.
What MC has worked on with the phoenix play looks very very promising, and I believe that if MC tech switched faster to Colossi and didn't get charge sniped, he could have easily beaten Puma.
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On August 09 2011 04:07 Amui wrote:Show nested quote +On August 09 2011 03:58 Snowbear wrote:On August 09 2011 03:46 NineteenSC2 wrote:Pretty sure terran has a nerf bat coming its way. For once, protoss is not the center of attraction for nerfs  . I'm pretty sure there is nothing that can be nerfed about the terran race. Tanks are already weak (they are nerfed hard before), and a marine nerf would destroy tvz. The only sollution is a banshee nerf, but will blizzard do that? Well for the record, a 3/3/3 stalker still loses to a banshee. That's how much stalkers suck against banshees, and why the current iteration of 1/1/1 is so strong. Can't make more than 4-5 or you will just get contained because squishy stalkers die, but banshees are pretty ridiculously good.
Well yeah, the only nerf possible is a banshee nerf imo. But tank rine allins are strong too, no?
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On August 09 2011 03:55 EmilA wrote:Show nested quote +On August 09 2011 03:46 NineteenSC2 wrote:Pretty sure terran has a nerf bat coming its way. For once, protoss is not the center of attraction for nerfs  . If you had ever read patch notes, you'd notice that terran has been (rigthfully) nerfed 3x as hard as protoss. I'd love to sacrifice 3 seconds buildtime on marines for collosi's beamdamage to be reduced to 2x11 ^^) Protoss stats are screwed by 1/1/1 allin, no doubt, yet I can't think of an idea how to nerf it without breaking TvZ - the only unit you can really touch in that comp is the banshee. As a temporary measure nerf the fuck out of the banshee. That thing is ridiculous anyway. Cloaks, flies, and 2 shots workers? It really needs all that? Oh and it comes from a building every Terran wants anyway - compare to DT shrine requiring its very own incredibly slow building.
Long term they have to fix mass marine because it's so incredibly overpowering that aoe is *required*. Protoss can only barely get aoe out before the 1-1-1 hits, but banshees in particular mess up collos since you can't afford any stalkers when doing that.
I guess a bandaid measure would be cheaper/quicker collo that fries the fuck out of mass marine but needs upgrades to become what it is now (which isn't remotely OP, they aren't even used much anymore.)
Remember: the 1-1-1 allin is actually just a mass marine allin with units to support them. They are the heart of the problem.
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On August 09 2011 04:26 Snowbear wrote:Show nested quote +On August 09 2011 04:07 Amui wrote:On August 09 2011 03:58 Snowbear wrote:On August 09 2011 03:46 NineteenSC2 wrote:Pretty sure terran has a nerf bat coming its way. For once, protoss is not the center of attraction for nerfs  . I'm pretty sure there is nothing that can be nerfed about the terran race. Tanks are already weak (they are nerfed hard before), and a marine nerf would destroy tvz. The only sollution is a banshee nerf, but will blizzard do that? Well for the record, a 3/3/3 stalker still loses to a banshee. That's how much stalkers suck against banshees, and why the current iteration of 1/1/1 is so strong. Can't make more than 4-5 or you will just get contained because squishy stalkers die, but banshees are pretty ridiculously good. Well yeah, the only nerf possible is a banshee nerf imo. But tank rine allins are strong too, no?
Yes, they can be quite strong, but can be defeated quite easily with a Zealot / Sentry / Immortal composition.
Cloaked banshee harass forces Protoss to take Robo build time away from Immortals, and can end the game if the Protoss does not have a perfect unit composition on engagement. Even if Tanks and Marines are gone -- can you warp in enough stalkers to deal with the Banshees? Did the Raven / Scan snipe your observer so you lose all detection?
When Banshees are added to the mix there are many more pitfalls for the Protoss player.
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On August 09 2011 04:18 QTIP. wrote: A harsh and unrealistic evaluation of Protoss players.
I'm not sure how MC "can't keep up with the competition" anymore. Top 8 GSL is bad now? Going out to Hongun (a truly wild + unpredictable player) in a PvP now makes him any less of a favorite? (i.e. You will liquibet Hongun next time they play?)
How is MVP anymore of a "genuinely top player" than MC? I'm very confused here.
MC said himself he hasn't been keeping up, he hasn't had the best practice and that he was behind the top players right now due to traveling to all the foreign events and having little time to settle down and practice for GSL. So why don't you go and argue your points with him instead. -_-
What did MVP win in Korea recently? When he was winning, he was pretty much the best player in the world (over Nestea even).
Are these really the arguments you want to make to justify the results?
Yep. They really are. I really don't see a problem with them either.
I don't think many people would disagree if they actually watched the games rather than statistics.
Because if you watch the games and STILL expect Hongun, Tester and SangHo to win championships over NesTea, Losira, MVP, Bomber (who hasn't even won anything yet), and a number of other T/Z players - then I really don't know what to tell you to change your mind.
But I guess working with numbers is easier when you're arguing on the forums. -_-
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On August 09 2011 04:18 QTIP. wrote:Show nested quote +On August 09 2011 03:57 Talin wrote: Why would anyone get nerfed? There's nothing in the game that seems straight up wrong. What exactly WOULD you nerf? I'm not sure how you intend to accomplish the "Terran win rate reduced by 20%" nerf. It would just be nerfing for the sake of nerfing.
Better players are playing better, worse players are playing worse. Protoss players need to step it up, simple as that.
MC's spent a ton of time being a traveling superstar and now can't keep up with the competition in GSL, HuK is kinda the same (but still improving imo).
I would never expect Tester or SangHo to win anything, no matter what race they play. It's obvious they're just not champion material in SC2.
HongUn is still gimmicky as shit and I still don't think he even belongs in Code S (or at least not to make it further than group stage), even though he keeps ranking unrealistically high. His play is so unrefined and often times sloppy.
InCa is an artifact of the past at this point, and deservedly out of Code A. His play was foreigner level sloppy today.
Who do you really expect to win championships in the first place?
If you go through all the other races' winners, you'll see that they are all genuinely top players and nobody is there only because of his race. Polt is probably the only guy who is punching above his real weight (and even he won his championship in a TvT).
Can we please stop bringing up statistics as an imbalance argument? Protoss looks even worse in Brood War, and has looked like that for years. -_- 1) Protoss players are unskilled 2) Need to "step up" 3) Haven't been practicing enoughAre these really the arguments you want to make to justify the results? It's one thing to make an effort an formulate a counter argument, while it is another to make no effort and simply say "well, you're just not trying hard enough." Especially when you apply this to Korean players. I am not nailing down imbalance as the sole cause, nor if it is a cause at all, but given the practice culture in Korea - Protoss players in Korea do not suffer from a "lack of effort."
To e honest, when NesTea was the ONLY zerg winning tourneys between January and June, people used him as a legit point that other zergs were not practicing enough, and that if they did they would be able to win as much as NesTea.
NesTea and Losira are the only two zergs doing CONSISTENTLY well in Code S, just like MC was the only protoss doing consistently well.
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On August 09 2011 04:37 SafeAsCheese wrote: NesTea and Losira are the only two zergs doing CONSISTENTLY well in Code S, just like MC was the only protoss doing consistently well.
Even MC dies to the 1-1-1 :<
I think PvT is OK generally, it's just that like 25% of the time the Terran does a 1-1-1 and picks up a free win which skews the stats. In mid-lategame it looks pretty nicely balanced.
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On August 08 2011 23:39 Belha wrote:Show nested quote +On August 08 2011 23:16 eourcs wrote:+ Show Spoiler +On August 08 2011 22:58 Belha wrote: The huge amount of trolls/noobs talking crap about protoss in this threads is absurd, annoying, almost insulting ( protoss less skilled by nature, less hard workers, less explored, and so, WTF). Numbers are REAL living proof of the results among races match ups. The shit talk about "protoss players are less skilled" is pure bullshit without a single argument to support it. I'LL love if players that make such judgements write a list with arguments to support their words.
I have my arguments to support my opinion about the numbers (REAL PROOF) we are seeing for about a year: 1) Terran is the best race (wanna call it "complete"? Ok... "complete", and with Palpatine voice please). Why? Simple: Is the most rewarding for flawless multi task skill, best harassing punisher race, best eco macro mechanic, most efficient all-ins, most efficient micro mechanics, AND (very important too) the least punished race per mistake. Terrans gonna hate me, yes, but PLEASE CHECK THE ENTIRE YEAR NUMBERS. 2) Average pro P player is skilled as average pro T or Z player. The problem is that P is the race that punish most the player per mistake. Bad micro (or luck) with your scouting probes aganist the faster lings in PvZ? Time to play blind till you commit to a tech investment (EVEN HUK suffer this, and is one of the top P's, he get busted a lot by a trillion of lings placing his expo, just because he plays blind). Under average ff's? Dead (again, even pros suffer this, A LOT). Not above average unit spread in PvT? You re dead aganist ghosts. Not microed your templars when the ai tends to pack it together with your army? Emp won. I can keep throwing examples of how many times the P player have to outmicro the opponent, AND if he does not, hes dead.
Please guys. Arguments, please. Let's keep the debate nicely.
You can make these stupid "most punished per mistake" arguments with every race. 1) Not paying attention for 5 seconds? All your marines dies to fungal/banelings 2)Get caught unsieged? Everything dies 3)Get unlucky? All your marines die to burrowed banelings 4)Miss an emp? Your entire army is stormed to death 5)Not looking at your army for 5 seconds? All your infestors get feedbacked/emped 6)Not looking at your army for 5 seconds? Everything gets forcefielded and you lose 3/4 of your army 7)Not looking at your mutas for a fraction of a second? All of them die to thors/marines/stalkers/templar So, your mistakes list is "not looking", "unluck", "pay atention"...OMG, that is your conception of skill? Go post somewhere else please, or much better, think before post, elaborate before typing. Do not lower the level of the debate.
Look buddy, on your list is: bad luck with scouting, something which Zerg has a problem with too bad forcefields, something which anybody above diamond should not have a problem with if you are paying attention to your army, as they are very easy to do, therefore the only logical conclusion is that the reason one would have bad forcefields is if they stop paying attention to their army. Bad spread and bad micro, something both other races have to deal with, if any race is punished most for micro mistakes it is Terran in the vs zerg match up.
So just that alone means maybe you should not be so rude to somebody trying to "keep the debate nicely" in your words.
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On August 09 2011 04:39 Yaotzin wrote:Show nested quote +On August 09 2011 04:37 SafeAsCheese wrote: NesTea and Losira are the only two zergs doing CONSISTENTLY well in Code S, just like MC was the only protoss doing consistently well.
In mid-lategame it looks pretty nicely balanced.
In midgame its indeed balanced, but lategame is P favoured imo. I almost never saw a terran winning when toss had more then 4 bases.
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Saying P/Z are bad races... BUT they win GSL because of a few really good players is silly. Using that logic that just means all the other players are not good, which is not Blizzard's fault.
You can't pick and choose statistics.
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On August 09 2011 04:56 Snowbear wrote:Show nested quote +On August 09 2011 04:39 Yaotzin wrote:On August 09 2011 04:37 SafeAsCheese wrote: NesTea and Losira are the only two zergs doing CONSISTENTLY well in Code S, just like MC was the only protoss doing consistently well.
In mid-lategame it looks pretty nicely balanced. In midgame its indeed balanced, but lategame is P favoured imo. I almost never saw a terran winning when toss had more then 4 bases.
Thorzain, Puma.
Honestly think Terrans are just unused to games that last too long. By that point toss suddenly gets the ability to be aggressive and confront terran. Toss can suddenly be cost effective especially if terran engages in the wrong spots.
Another question to ask is how often do you see toss killing a terran before 10 min?
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On August 09 2011 05:17 Sabu113 wrote:Show nested quote +On August 09 2011 04:56 Snowbear wrote:On August 09 2011 04:39 Yaotzin wrote:On August 09 2011 04:37 SafeAsCheese wrote: NesTea and Losira are the only two zergs doing CONSISTENTLY well in Code S, just like MC was the only protoss doing consistently well.
In mid-lategame it looks pretty nicely balanced. In midgame its indeed balanced, but lategame is P favoured imo. I almost never saw a terran winning when toss had more then 4 bases. Thorzain, Puma. Honestly think Terrans are just unused to games that last too long. By that point toss suddenly gets the ability to be aggressive and confront terran. Toss can suddenly be cost effective especially if terran engages in the wrong spots. Another question to ask is how often do you see toss killing a terran before 10 min? Thorzain loses lategame TVPs a lot more than he wins, just look at the blizz eu invite, IPL, Assembly, I wouldn't say that Terrans are just unused to lategame, lategame is wher it gets really hard for the Terran. It would be unfair not to mention earlygame and midgame is hard for the Protoss.
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I always have to laugh reading these threads.
As for the many thousands of people playing sc2, we can safely assume that any skewed race distribution in rankings are NOT a consequence of differences in player skill, time invested, amount of players for a certain race, etc. etc. The population (the entire sc2 playerbase) is simply too big.
What DOES affect which races win most is the number of possible builds a certain race can effectively produce. A baseball team that always bunts when 1 man out is not going to be nearly as effective compared to a team that mixes bunt and hit-an-run tactics at random.
Zerg and Protoss have limited EFFECTIVE builds when compared to Terran. This is the one and only reason for their success. Whether or not this is imbalanced, I don't know. But this is the single reason while Terran does so well since start.
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On August 09 2011 05:17 Sabu113 wrote:Show nested quote +On August 09 2011 04:56 Snowbear wrote:On August 09 2011 04:39 Yaotzin wrote:On August 09 2011 04:37 SafeAsCheese wrote: NesTea and Losira are the only two zergs doing CONSISTENTLY well in Code S, just like MC was the only protoss doing consistently well.
In mid-lategame it looks pretty nicely balanced. In midgame its indeed balanced, but lategame is P favoured imo. I almost never saw a terran winning when toss had more then 4 bases. Thorzain, Puma. Honestly think Terrans are just unused to games that last too long. By that point toss suddenly gets the ability to be aggressive and confront terran. Toss can suddenly be cost effective especially if terran engages in the wrong spots. Another question to ask is how often do you see toss killing a terran before 10 min?
Well this happen with a 3gate/robo - and fast expo into 6gate... both are serious all ins though... and if they don't kill the expo (at least) the P will be screwed...
On top of this, there's a ton of different openings for T... if he goes for the semi-late cloaked expanshees, the 6gate will be in a world of hurt... and can't really see any hard counter for the 1/1/1 anywhere around still.
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there are a lot of good terrans at the moment and there are a lot of terran users. So statistically it should make sense.
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On August 09 2011 05:23 kodas wrote:Show nested quote +On August 09 2011 05:17 Sabu113 wrote:On August 09 2011 04:56 Snowbear wrote:On August 09 2011 04:39 Yaotzin wrote:On August 09 2011 04:37 SafeAsCheese wrote: NesTea and Losira are the only two zergs doing CONSISTENTLY well in Code S, just like MC was the only protoss doing consistently well.
In mid-lategame it looks pretty nicely balanced. In midgame its indeed balanced, but lategame is P favoured imo. I almost never saw a terran winning when toss had more then 4 bases. Thorzain, Puma. Honestly think Terrans are just unused to games that last too long. By that point toss suddenly gets the ability to be aggressive and confront terran. Toss can suddenly be cost effective especially if terran engages in the wrong spots. Another question to ask is how often do you see toss killing a terran before 10 min? Thorzain loses lategame TVPs a lot more than he wins, just look at the blizz eu invite, IPL, Assembly, I wouldn't say that Terrans are just unused to lategame, lategame is wher it gets really hard for the Terran. It would be unfair not to mention earlygame and midgame is hard for the Protoss.
To be honest, this is because almost every single T player gets stuck on bio... Sure they mix in ghosts and vikings... But if you actually made a transition into mech or air T would be fine against end game toss... (I realize a transition from pure bio --> mech is hard and near suicide)
But being able to apply pressure and being costeffective for the first 10-15minutes is what you'll get from bio... Ofc t1 and t1½ can't be super good against a 200/200 protoss with temps, colo and archon
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On August 09 2011 05:27 Mentalizor wrote:Show nested quote +On August 09 2011 05:23 kodas wrote:On August 09 2011 05:17 Sabu113 wrote:On August 09 2011 04:56 Snowbear wrote:On August 09 2011 04:39 Yaotzin wrote:On August 09 2011 04:37 SafeAsCheese wrote: NesTea and Losira are the only two zergs doing CONSISTENTLY well in Code S, just like MC was the only protoss doing consistently well.
In mid-lategame it looks pretty nicely balanced. In midgame its indeed balanced, but lategame is P favoured imo. I almost never saw a terran winning when toss had more then 4 bases. Thorzain, Puma. Honestly think Terrans are just unused to games that last too long. By that point toss suddenly gets the ability to be aggressive and confront terran. Toss can suddenly be cost effective especially if terran engages in the wrong spots. Another question to ask is how often do you see toss killing a terran before 10 min? Thorzain loses lategame TVPs a lot more than he wins, just look at the blizz eu invite, IPL, Assembly, I wouldn't say that Terrans are just unused to lategame, lategame is wher it gets really hard for the Terran. It would be unfair not to mention earlygame and midgame is hard for the Protoss. To be honest, this is because almost every single T player gets stuck on bio... Sure they mix in ghosts and vikings... But if you actually made a transition into mech or air T would be fine against end game toss... (I realize a transition from pure bio --> mech is hard and near suicide) But being able to apply pressure and being costeffective for the first 10-15minutes is what you'll get from bio... Ofc t1 and t1½ can't be super good against a 200/200 protoss with temps, colo and archon It's not only hard/near suicide to do a massive tech switch from bio to mech in the mid/late game, but mech unto itself isn't very viable against Protoss. At best you might get lucky if the Protoss player isn't familiar with how to deal with mech (hint: make lots of chargelot/archon, a-move to victory), otherwise Terran mech gets rolled by Protoss.
Mech TvP was the go-to strategy in Brood War thanks to spider mines, 70-damage siege tanks, and versatile mech AA via the goliath. Now we have no spider mines, 35-damage siege tanks (50 if Protoss is dumb and makes things like stalkers vs. mech), and very situational/expensive mech AA via the thor.
Some diehard Terrans force it to work now and again (e.g. ESC.Goody), but you're not going to commonly see mech TvP like the Brood War days. Maybe there's some potential in a soft transition to biomech in TvP lategame by incorporating a few mech-based support units with your bio composition, but we'll have to see. For now, the best solution seems to be harassing and doom dropping the Protoss with the superior mobility of bio/medivac, superb ghost control in the ghost/HT dance, and lots of vikings for colossi.
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Terran is not better b/c of more players, more players just create more strategy. Does not make the stats wrong in TvX cuz you need other races to play against as well.
I think right now I don't wanna ladder anymore. Protoss is just too predictable, if I FFE vs Zerg, I'll just be outmacro anyway. Open DTs or VRs got shut down with one sporecrawler. Against Terran is just prepare for the all-in in every single game.
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it really bothers me that people think stats mean anything. This is already sparking a balance discussion which is truely sad.
On August 08 2011 22:05 Fig wrote: The main problem is exactly what Dustin Browder admitted to in his last interview. "Terran is the most complete race." He said they were having trouble finding anything to add to terran in the expansion. By admitting that terrans have more tools and more answers than the other two races right now, there is absolutely NO INCENTIVE to choose a race besides terran if you are planning on playing SC2 competitively for money. Even if he says something like they are looking into giving toss a harass unit in HotS, what toss wants to wait through almost a year of being disadvantaged in every tournament. If Blizzard doesn't want the GSL to be almost all terrans by the time the expansion comes out, some things need to change now.
... good example right here... Most of the Korean terrans have 10 years of Bw experience. + A lot of these stats are from when Terran was winning everything and was heavly imbalanced.
I would really have to see the Matches of how P is losing 60% of the time to terran because a month ago it was the exact opposite.
EDIT: You included... yellow vs boxer...
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1-1-1 is MMM or Marines, banshees and tanks all-in?
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On August 09 2011 05:27 Mentalizor wrote:Show nested quote +On August 09 2011 05:23 kodas wrote:On August 09 2011 05:17 Sabu113 wrote:On August 09 2011 04:56 Snowbear wrote:On August 09 2011 04:39 Yaotzin wrote:On August 09 2011 04:37 SafeAsCheese wrote: NesTea and Losira are the only two zergs doing CONSISTENTLY well in Code S, just like MC was the only protoss doing consistently well.
In mid-lategame it looks pretty nicely balanced. In midgame its indeed balanced, but lategame is P favoured imo. I almost never saw a terran winning when toss had more then 4 bases. Thorzain, Puma. Honestly think Terrans are just unused to games that last too long. By that point toss suddenly gets the ability to be aggressive and confront terran. Toss can suddenly be cost effective especially if terran engages in the wrong spots. Another question to ask is how often do you see toss killing a terran before 10 min? Thorzain loses lategame TVPs a lot more than he wins, just look at the blizz eu invite, IPL, Assembly, I wouldn't say that Terrans are just unused to lategame, lategame is wher it gets really hard for the Terran. It would be unfair not to mention earlygame and midgame is hard for the Protoss. To be honest, this is because almost every single T player gets stuck on bio... Sure they mix in ghosts and vikings... But if you actually made a transition into mech or air T would be fine against end game toss... (I realize a transition from pure bio --> mech is hard and near suicide) But being able to apply pressure and being costeffective for the first 10-15minutes is what you'll get from bio... Ofc t1 and t1½ can't be super good against a 200/200 protoss with temps, colo and archon
The whole problem is that mech doesn't work against protoss. Terrans tried it but it's just not working because of too many hardcounters (watch goody only winning when his opponent screws up). We only have MMM + viking + ghosts and I hope blizzard looks into the terran lategame, because we have no viable units at that time.
We start with MMM and we end with MMM + viking + ghost, and nothing else is viable. It's tier 1,5 against tier 3, which is a disaster. Everyone seems to forget this problem. I understand that alot of terrans are going 1base allin.
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On August 09 2011 05:50 GoKu` wrote:it really bothers me that people think stats mean anything. This is already sparking a balance discussion which is truely sad. Show nested quote +On August 08 2011 22:05 Fig wrote: The main problem is exactly what Dustin Browder admitted to in his last interview. "Terran is the most complete race." He said they were having trouble finding anything to add to terran in the expansion. By admitting that terrans have more tools and more answers than the other two races right now, there is absolutely NO INCENTIVE to choose a race besides terran if you are planning on playing SC2 competitively for money. Even if he says something like they are looking into giving toss a harass unit in HotS, what toss wants to wait through almost a year of being disadvantaged in every tournament. If Blizzard doesn't want the GSL to be almost all terrans by the time the expansion comes out, some things need to change now. ... good example right here... Most of the Korean terrans have 10 years of Bw experience. + A lot of these stats are from when Terran was winning everything and was heavly imbalanced. I would really have to see the Matches of how P is losing 60% of the time to terran because a month ago it was the exact opposite. EDIT: You included... yellow vs boxer...
Any chance you can link stats for June showing Protoss 60-40 Terran? Haven't seen this but would be interested to see the other stats too.
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On August 08 2011 22:16 twiitar wrote:Show nested quote +On August 08 2011 22:05 Fig wrote: there is absolutely NO INCENTIVE to choose a race besides terran if you are planning on playing SC2 competitively for money. That's why the people that made the most cash with SC2 progaming so far are a Protoss and a Zerg, right? These statistics are pretty silly and only fuel the Protoss complaints about "hurr game is unbalanced durr terran too strong give us back amulet or else!11!1" which were p awful to begin with. It's not like Protoss suck, it's just that Terrans have invested more time into finding the small tidbits that give you an advantage while Protoss prefer a-moving or getting bloody noses on 1-1-1 without sitting down and analyzing why they fail against it with mass stalkers and horrible positioning.
This argument and others who sound like this are utterly childish. So are you suggesting that people who play Zerg and Protoss dont sit down after a loss and analyse a replay, discuss it with their Terran, Zerg and Protoss friends and create custom games to practice or jump on the ladder to try to fix it? Are you suggesting only Terran players have wit and are thoughtful to analyze their own games and admit mistakes?
You might want to rethink the balance argument. Im kind of tired of hearing people make excuses for what has been a blatant balance issue for 12 months.
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These numbers definitely reflect what I've been seeing. Protoss has been doing the worst for some time. It is reminiscent of Broodwar, where Protoss champions are far and few between, while Terran and Zerg dominate.
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I'm not sure if including code A in the results is a good idea since it's pretty much just a qualifier for another tournament.
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On August 09 2011 05:55 StarscreamG1 wrote: 1-1-1 is MMM or Marines, banshees and tanks all-in? 1-1-1 refers to 1 barracks 1 factory 1 starport. This is almost always but not exclusively (Puma opened with this but did not allin in NASL. This is possibly because MC kept opening phoenixs though.) used to execute an allin. Usually banshees/tanks/marines, sometimes a raven instead of/in addition to the banshees.
It's mystifying why it isn't done more, considering it works ~90% of the time at pro level, despite being around since beta.
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On August 09 2011 05:57 Snowbear wrote: We start with MMM and we end with MMM + viking + ghost, and nothing else is viable. It's tier 1,5 against tier 3, which is a disaster. Everyone seems to forget this problem. I understand that alot of terrans are going 1base allin. Bomber - probably the best macro TvPer, does just fine (by just fine I mean dominates the fuck out of them) against the best PvTers around. Puma and others look similarly strong too. This idea that Terran can't compete in the mid-late game is a myth from the days of warpin storms and no one making ghosts.
If anything ghosts are going to be nerfed because of the number of times Protoss players just die to mass emp. Basically if the Protoss can't snipe the Terran's ghosts he loses, horribly.
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On August 09 2011 06:10 Yaotzin wrote:Show nested quote +On August 09 2011 05:57 Snowbear wrote: We start with MMM and we end with MMM + viking + ghost, and nothing else is viable. It's tier 1,5 against tier 3, which is a disaster. Everyone seems to forget this problem. I understand that alot of terrans are going 1base allin. Bomber - probably the best macro TvPer, does just fine (by just fine I mean dominates the fuck out of them) against the best PvTers around. Puma and others look similarly strong too. This idea that Terran can't compete in the mid-late game is a myth from the days of warpin storms and no one making ghosts. If anything ghosts are going to be nerfed because of the number of times Protoss players just die to mass emp. Basically if the Protoss can't snipe the Terran's ghosts he loses, horribly.
I´d rather get the Amulet back, back then Terrans didn´t use Ghosts much anyways and i feel Templar needs to be better than it is against Z now with all the Infestor usage. Just my opinion.
And yeah, all this Terran can´t compete in a macro game its just a crappy excuse.
On the 1-1-1 Build, I still think we need to let the game develop before we scream for nerfs.Accoring to Jinro on the Korean ladder people have figured out how to stop it
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On August 09 2011 06:10 Yaotzin wrote:Show nested quote +On August 09 2011 05:57 Snowbear wrote: We start with MMM and we end with MMM + viking + ghost, and nothing else is viable. It's tier 1,5 against tier 3, which is a disaster. Everyone seems to forget this problem. I understand that alot of terrans are going 1base allin. Bomber - probably the best macro TvPer, does just fine (by just fine I mean dominates the fuck out of them) against the best PvTers around. Puma and others look similarly strong too. This idea that Terran can't compete in the mid-late game is a myth from the days of warpin storms and no one making ghosts. If anything ghosts are going to be nerfed because of the number of times Protoss players just die to mass emp. Basically if the Protoss can't snipe the Terran's ghosts he loses, horribly.
On top of that, bio should be played tempo based. It should be a harassing / drop based style all over the map. Bio shouldn't be played static in a deathball vs deathball style.
The tragedy is that terran can either play tempo / harass based, do mm+ghost timing pushs, or simply deathballing themself. A good MMM+Viking+Ghost mix can absolutely murder ANY protoss ball, as long as you hit your emp and don't mess up your positioning.
The difference is protoss can't play the other styles, their timing attacks have been figured out. Terran should be forced to split up their army, attack at multiple positions and be efficient through it. Games like MC vs Puma should be basic terran play for TvP, constantly dropping, threaten attacks at expos etc. , and if you don't do that, you get punished for letting the protoss get his ball. Playing against protoss should be like playing against mech in broodwar. You shouldnt under any circumstances be able to win head on a 200/200 vs 200/200 fight.
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On August 09 2011 06:19 windsupernova wrote: On the 1-1-1 Build, I still think we need to let the game develop before we scream for nerfs.Accoring to Jinro on the Korean ladder people have figured out how to stop it Think he said Protoss are "doing better" against it, which could just mean it's down to 70% winrate :p I'd be surprised if a build since beta is finally figured out, but pleasantly so.
On August 09 2011 06:21 Elefanto wrote: Games like MC vs Puma should be basic terran play for TvP, constantly dropping, threaten attacks at expos etc. , and if you don't do that, you get punished for letting the protoss get his ball. Playing against protoss should be like playing against mech in broodwar. You shouldnt under any circumstances be able to win head on a 200/200 vs 200/200 fight.
I think it's OK, though it's way harder for the Toss player. MC shows how it can be done. Threaten to mass feedback/storm their ball if they don't lead with ghosts, and if they do threaten to snipe them with blink stalkers. It's fucking hard when Terran can just scan and ghosts outrange templar, but it is possible.
They should just increase feedback range imo, make the Terran actually have to be careful with his ghosts instead of lolling around miles in front of his army :<
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I went through the international individual leagues, for the sake of augmenting the OP with a larger data set. Korea is good to look at, but the data set is very small (and only incorporates the Korean state of the game, so to speak).
Individual League Winners & Runner-Ups (1061 events):
First Place Terran - 498 (46.94%) Zerg - 263 (24.79%) Protoss - 264 (24.88%) Unknown - 36 (3.39%)
Second Place Terran - 433 (40.81%) Zerg - 299 (28.18%) Protoss - 290 (27.33%) Unknown - 39 (3.68%)*
Total Finals Appearances (1st + 2nd combined) Terran - 931 (43.87%) Zerg - 562 (26.48%) Protoss - 552 (26.11%) Unknown - 75 (3.53%)*
Bonus! Since we know that the balance of the game has changed radically between 2010 and 2011 thanks to the great patches Blizzard has released, let's break down the data between these two years.
Individual League Winners & Runner-Ups for 2010 (358 events):
First Place Terran - 206 (57.54%) Zerg - 49 (13.69%) Protoss - 88 (24.58%) Unknown - 15 (4.19%)
Second Place Terran - 159 (44.41%) Zerg - 91 (25.42%) Protoss - 93 (25.98%) Unknown - 15 (4.19%)*
Total Finals Appearances (1st + 2nd combined) Terran - 365 (50.98%) Zerg - 140 (19.55%) Protoss - 181 (25.28%) Unknown - 30 (4.19%)*
Individual League Winners & Runner-Ups for 2011 (703 events):
First Place Terran - 292 (41.54%) Zerg - 214 (30.44%) Protoss - 176 (25.04%) Unknown - 21 (2.99%)
Second Place Terran - 274 (38.98%) Zerg - 208 (29.59%) Protoss - 197 (28.02%) Unknown - 24 (3.41%)*
Total Finals Appearances (1st + 2nd combined) Terran - 566 (40.26%) Zerg - 422 (30.01%) Protoss - 373 (26.53%) Unknown - 45 (3.20%)*
And of course, SC2Statistics!
![[image loading]](http://i.imgur.com/uaVuw.png)
Non-mirror winrates by race for July: Terran: 54.2% Zerg: 48.6% Protoss: 46.7%
Winrates by matchup for July: TvZ: 55.4% PvT: 47.2% ZvP: 53.8%
Average winrates by race (overall): Terran: 53.1% Zerg: 47.1% Protoss: 48.9%
Average winrates by matchup (overall): TvZ: 54.8% PvT: 48.4% ZvP: 49.7%
Average winrates by race (2010): Terran: 54.4% Zerg: 45.8% Protoss: 48.4%
Average winrates by matchup (2010): TvZ: 55.5% PvT: 46.6% ZvP: 47.9%
Average winrates by race (2011): Terran: 52.3% Zerg: 47.9% Protoss: 49.2%
Average winrates by matchup (2011): TvZ: 54.4% PvT: 49.4% ZvP: 50.8%
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* Random finals appearances are included in the Unknown column, since I was too lazy to make an entirely new column of data for a few data points (<5) that only appear for runner-up (there were no random 1st place wins).
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I am not drawing on the statistics mentioned in the OP as a reference. At what point do I do so in my original post? It's clear that these stats don't take into account player skill or the fact that Terrans account for the majority of top players.
On August 09 2011 04:36 Talin wrote:
How is MVP anymore of a "genuinely top player" than MC? I'm very confused here.
MC said himself he hasn't been keeping up, he hasn't had the best practice and that he was behind the top players right now due to traveling to all the foreign events and having little time to settle down and practice for GSL. So why don't you go and argue your points with him instead. -_-
What did MVP win in Korea recently? When he was winning, he was pretty much the best player in the world (over Nestea even).
How does this, in any way/shape/form, suggest that MVP is anymore of a "genuinely top player" than MC? When MC was winning (2 GSL Titles) - he was also considered the best player in the world (over Nestea even). How is this an argument that MVP is more of a "genuinely top player?"
I have no reason to argue my points with MC, you are not quoting him as you suggest -- you're making an entirely subjective statement. Him saying "I have been lacking in practice and feel like I am behind" and you stating "MC can't keep up with the competition" is not the same thing. Hopefully I don't have to explain how you have misconstrued this information and put your own spin on things. Again, if you watch the games (as you like to emphasize), MC lost to a 1-1-1 all-in from Bomber, dominated Inca in a PvP, and annihilated Kyrix. He then proceeds to best Huk who has shown that his PvP is among the world's best (HSC III).
For the second part of you argument -- What has MVP done since his win over a diluted player pool in the "World Tournament"? Knocked down to Code A, and failed to advance out of a GSL group with nothing but T / Z (his stronger matchups), and failing to hold down the fort against FXO.qxc. I'm not hating on MVP here, I'm just pointing out that MVP has shown plenty of struggles in "keeping up with the competition" as you say MC is. Again, your statements do not form a counter argument - you do not even address my question.
I would be one of the first to tell you that Hongun / Sangho / Inca / Tester are not on the same level as Nestea / Losira / Bomber / MVP. I am not arguing that these Protoss players are of equal skill to the counter parts you mention. I simply emphasize that your argument of Protoss' needing to "step it up" is both naive and ignorant -- and this was done in my original post.
All I ask is that you make a somewhat coherent counter argument that is backed up by statements that address my points. When you copy / paste my question into your ensuing post, address it.
This is of course instead of making the "Dear Protoss, you're not trying hard enough" arguments that are not only highly unlikely in Korea, but impossible to prove.
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While Terran have been dominating, i personally i don't see Zerg and Toss that far off from each other in terms of success.
Like Zerg as a race have a few guys who just get it, and those few are capable of winning championships. Though after these top few Zergs, the quality of players for Zerg falls fast.
Where as with Toss, they have one top tier player in MC, though they have quite a few what ill refer to as "mid tier players". Players that are cable of having mediocre results consistently, but lack the skill to become a champion.
I guess Zerg success has been more glorious, and so Zerg's current position is more favorable.
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On August 09 2011 06:35 QTIP. wrote: I have no reason to argue my points with MC, you are not quoting him as you suggest -- you're making an entirely subjective statement. Him saying "I have been lacking in practice and feel like I am behind" and you stating "MC can't keep up with the competition" is not the same thing. Hopefully I don't have to explain how you have misconstrued this information and put your own spin on things. Again, if you watch the games (as you like to emphasize), MC lost to a 1-1-1 all-in from Bomber, dominated Inca in a PvP, and annihilated Kyrix. He then proceeds to best Huk who has shown that his PvP is among the world's best (HSC III).
I just want to add that the interview (if he meant another one he can link it) was done over 3 months ago. I kind of doubt that he couldnt close the pratice gap in those 3 months.
On August 09 2011 06:35 QTIP. wrote: I would be one of the first to tell you that Hongun / Sangho / Inca / Tester are not on the same level as Nestea / Losira / Bomber / MVP. I am not arguing that these Protoss players are of lesser skill than the counter parts you mention. I simply emphasize that your argument of Protoss' needing to "step it up" is both naive and ignorant -- and this was done in my original post.
I agree here too. No one is argueing that people like Trickster, SangHo, HongUn, Alicia, Huk are pure GSL Champion material like Nestea, Losira, Bomber, MVP, MC. But on the other hand Z like violet, kyrix, zenio, coca and T like clide, ensnare, top, virus, supernova, keen, alive, noblesse, ryung, happy, asd fall into the same category.
And the question is are those people really that much better & practice more compared to other (non Code S) Protosss like seed, yonghwa, tassadar, sage. Also funny that people complain about HongUn and his "gimmicky" style. Maybe it's that style which prevents him from being predictable like the rest?
As I mentioned earlier - I dont believe that P is UP or weak atm. We need more time to confirm those 1month results. But saying it's because P dont practice hard enough is insulting to all those players (without posting proof like their practice regiment).
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looking at stormfoxscs stats it looks pretty balanced to me in 2011 in regard of the race played by the numbers. only looking on korea isnt representative for the whole sc2 scene. just look at the results outside: Germany eps: Socke France eps: ToD Dreamhack cointoss: Socke Dreamhack summer inv: MC Dreamhack summer: HuK HSC3: HuK Spain inv( forgot the name): Hasuobs Shoutcraft inv: Socke Danish Lan(fogot the name too): MC MLG Dalles 2011: Naniwa
most of the big events in europe are dominated by protoss but I wouldnt say that P is OP. In general it is pretty balanced. Also 1-1-1 is just a trend. like 4 gate it will lose it effectnivs by time.
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On August 09 2011 06:35 QTIP. wrote:All I ask is that you make a somewhat coherent counter argument that is backed up by statements that address my points. When you copy / paste my question into your ensuing post, address it.
I would ask you to do the same thing actually. -_-
On August 09 2011 06:35 QTIP. wrote: How does this, in any way/shape/form, suggest that MVP is anymore of a "genuinely top player" than MC? When MC was winning (2 GSL Titles) - he was also considered the best player in the world (over Nestea even). How is this an argument that MVP is more of a "genuinely top player?"
I never implied that MVP was more of a top player than MC, that's something you pretty much made up on your own when you brought MVP up. It wasn't an argument I ever made.
Admittedly I did answer to your (loaded) question of "how is MVP more of a top player" - although the only thing I specifically said was that he WAS better at some point in time, so I don't see where exactly am I wrong in this.
On August 09 2011 06:35 QTIP. wrote: I have no reason to argue my points with MC, you are not quoting him as you suggest -- you're making an entirely subjective statement. Him saying "I have been lacking in practice and feel like I am behind" and you stating "MC can't keep up with the competition" is not the same thing.
I'm stating that MC can't keep up with the competition right now, which doesn't imply that he doesn't have the ability to keep up with the top any more [in the future].
And "I have been lacking in practice and feel like I am behind [the top competition, obviously]" IS pretty much equal to "MC can't keep up with the competition right now because of all the traveling", so yes it is the same thing.
And even if you didn't take it as such, then I'm telling you now I meant it as such. -_-
On August 09 2011 06:35 QTIP. wrote: Again, if you watch the games (as you like to emphasize), MC lost to a 1-1-1 all-in from Bomber, dominated Inca in a PvP, and annihilated Kyrix. He then proceeds to best Huk who has shown that his PvP is among the world's best (HSC III).
What does this information have to do with anything I've said?
If it was supposed to demonstrate how MC is playing at a top level and doing his best right now, then no, those aren't really good enough arguments at all.
On August 09 2011 06:35 QTIP. wrote: For the second part of you argument -- What has MVP done since his win over a diluted player pool in the "World Tournament"? Knocked down to Code A, and failed to advance out of a GSL group with nothing but T / Z (his stronger matchups), and failing to hold down the fort against FXO.qxc. I'm not hating on MVP here, I'm just pointing out that MVP has shown plenty of struggles in "keeping up with the competition" as you say MC is. Again, your argument is not a counter argument - you do not even address my question.
Again, that isn't any part of my argument at all (at least in regards to MVP vs MC discussion that you pretty much made up on your own).
I did bring up MVP myself as a player who is a class above other Protoss players even right now, which is something you obviously agree with:
On August 09 2011 06:35 QTIP. wrote: I would be one of the first to tell you that Hongun / Sangho / Inca / Tester are not on the same level as Nestea / Losira / Bomber / MVP. I am not arguing that these Protoss players are of lesser skill than the counter parts you mention. I simply emphasize that your argument of Protoss' needing to "step it up" is both naive and ignorant -- and this was done in my original post.
So you agree that Hongun, Sangho, Inca and Tester are not on the same level as Nestea, Losira, MVP and Bomber.
But at the same time you think that my statement that Hongun/Sangho/Tester need to "step it up" if they want to ever win against Nestea/Losira/Bomber/MVP is naive and ignorant?
You're making no sense at all.
Your original argument was that Protoss players aren't winning anything. Obviously they (as in Hongun/Sangho/Tester class of players) can either step it up, or they can stay at the level they're at right now (mediocre with a tendency to fall even further behind the top).
Just like MC has to settle down in Korea and step it up to catch up with NesTea (and even Losira and Bomber who are on the rise right now).
Basically all your arguments just point to my own conclusion, but then you decide to disagree in the end for whatever reason.
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Isn't it idra who always says zerg is underpowered and his evidence is tourneys? I'm not saying protoss is underpowered in any way shape or form, but his argument has noooo water.
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Terran being top lol i can understand. But Protoss so bad = (
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somehow this screams for a protoss buff...
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yeah first and foremost, KR is an awfully small set of data.
but for the sake of validity, wouldn't it be necessary to weight the winner's race against the total number of participants of that race?
for example, a x% percentage of terran winners means close to nothing if terran entries outnumber the rest of the field ten-fold.
on the other hand, let's say one zerg winner would be of more importance when he was the only zerg entering the competition to begin with.
not to bash your effort. anything else would require quite a ridiculous amount of research, but so far your numbers carry little significance (not only from set size) but especially regarding the desired interpretation.
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On August 09 2011 06:59 Talin wrote:Show nested quote +On August 09 2011 06:35 QTIP. wrote:All I ask is that you make a somewhat coherent counter argument that is backed up by statements that address my points. When you copy / paste my question into your ensuing post, address it. I would ask you to do the same thing actually. -_- Show nested quote +On August 09 2011 06:35 QTIP. wrote: How does this, in any way/shape/form, suggest that MVP is anymore of a "genuinely top player" than MC? When MC was winning (2 GSL Titles) - he was also considered the best player in the world (over Nestea even). How is this an argument that MVP is more of a "genuinely top player?" I never implied that MVP was more of a top player than MC, that's something you pretty much made up on your own when you brought MVP up. It wasn't an argument I ever made. Admittedly I did answer to your (loaded) question of "how is MVP more of a top player" - although the only thing I specifically said was that he WAS better at some point in time, so I don't see where exactly am I wrong in this. Show nested quote +On August 09 2011 06:35 QTIP. wrote: I have no reason to argue my points with MC, you are not quoting him as you suggest -- you're making an entirely subjective statement. Him saying "I have been lacking in practice and feel like I am behind" and you stating "MC can't keep up with the competition" is not the same thing. I'm stating that MC can't keep up with the competition right now, which doesn't imply that he doesn't have the ability to keep up with the top any more [in the future]. And "I have been lacking in practice and feel like I am behind [the top competition, obviously]" IS pretty much equal to "MC can't keep up with the competition right now because of all the traveling", so yes it is the same thing. And even if you didn't take it as such, then I'm telling you now I meant it as such. -_- Show nested quote +On August 09 2011 06:35 QTIP. wrote: Again, if you watch the games (as you like to emphasize), MC lost to a 1-1-1 all-in from Bomber, dominated Inca in a PvP, and annihilated Kyrix. He then proceeds to best Huk who has shown that his PvP is among the world's best (HSC III). What does this information have to do with anything I've said? If it was supposed to demonstrate how MC is playing at a top level and doing his best right now, then no, those aren't really good enough arguments at all. Show nested quote +On August 09 2011 06:35 QTIP. wrote: For the second part of you argument -- What has MVP done since his win over a diluted player pool in the "World Tournament"? Knocked down to Code A, and failed to advance out of a GSL group with nothing but T / Z (his stronger matchups), and failing to hold down the fort against FXO.qxc. I'm not hating on MVP here, I'm just pointing out that MVP has shown plenty of struggles in "keeping up with the competition" as you say MC is. Again, your argument is not a counter argument - you do not even address my question. Again, that isn't any part of my argument at all (at least in regards to MVP vs MC discussion that you pretty much made up on your own). I did bring up MVP myself as a player who is a class above other Protoss players even right now, which is something you obviously agree with: Show nested quote +On August 09 2011 06:35 QTIP. wrote: I would be one of the first to tell you that Hongun / Sangho / Inca / Tester are not on the same level as Nestea / Losira / Bomber / MVP. I am not arguing that these Protoss players are of lesser skill than the counter parts you mention. I simply emphasize that your argument of Protoss' needing to "step it up" is both naive and ignorant -- and this was done in my original post. So you agree that Hongun, Sangho, Inca and Tester are not on the same level as Nestea, Losira, MVP and Bomber. But at the same time you think that my statement that Hongun/Sangho/Tester need to "step it up" if they want to ever win against Nestea/Losira/Bomber/MVP is naive and ignorant? You're making no sense at all. Your original argument was that Protoss players aren't winning anything. Obviously they (as in Hongun/Sangho/Tester class of players) can either step it up, or they can stay at the level they're at right now (mediocre with a tendency to fall even further behind the top). Just like MC has to settle down in Korea and step it up to catch up with NesTea (and even Losira and Bomber who are on the rise right now). Basically all your arguments just point to my own conclusion, but then you decide to disagree in the end for whatever reason.
I don't wish to derail this thread any further... so I'll keep it short.
Unfortunately - you've missed my original argument entirely.
(I find it hilarious that you would think that "Protoss players aren't winning anything" is an argument. Please understand the distinction here. This would be a statement. This simply makes me question if you understand what an argument / counter-argument is and hurts your ability to engage in constructive / conclusive debate.)
My original argument was summed up in the concluding sentence of my original post and was made as a counter-argument to yours:
On August 09 2011 04:18 QTIP. wrote: I am not nailing down imbalance as the sole cause, nor if it is a cause at all, but given the practice culture in Korea - Protoss players in Korea do not suffer from a "lack of effort."
It was not only separated from the rest of my text for formatting purposes, but sections of it were bolded to get my point across to anyone who chose to skim the post. You obviously didn't read it, and didn't skim it, to somehow conclude "Your original argument was that Protoss players aren't winning anything." (this is not an argument)
Apologies to OP for derailing.
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So you agree that Hongun, Sangho, Inca and Tester are not on the same level as Nestea, Losira, MVP and Bomber.
Why are you bringing up a bunch of mid-level Toss and comparing them to the best Z and Ts? A guy like Sangho who literally doesn't have a single result worth mentioning isn't as good as the best Zerg in the world? Color me shocked.
I would say that Puzzle has shown a skillset, in terms of multitasking, mechanics and gamesense, that is roughly on part with guys like Losira and Bomber. Now that Puzzle is in Code S, we'll see whether he can post good results.
The equivalents of the HongUns and IncAs of the world are people like Ensnare and Kyrix. Good enough to give great players decent matches, but no one seriously thinks they're champion material. If someone like Ensnare rolled someone like Puzzle, that would be genuinely worrisome from a balance perspective.
What I find a little worrisome is how EASILY Ret rolled Naniwa. Ret is talented, but by his own admission barely practices, and is nowhere near one of the best Zergs in the world. Naniwa is a practice nut and may well be a top 5 Protoss, and until this point has looked like a vastly more complete player than Ret. And Ret made him look like a joke--and it wasn't like he even did anything innovative. If the guy who barely tries can stomp a more skilled guy who is absolutely busting his ass...that is not a good sign for balance.
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On August 09 2011 07:15 awesomoecalypse wrote:Show nested quote +So you agree that Hongun, Sangho, Inca and Tester are not on the same level as Nestea, Losira, MVP and Bomber.
Why are you bringing up a bunch of mid-level Toss and comparing them to the best Z and Ts? A guy like Sangho who literally doesn't have a single result worth mentioning isn't as good as the best Zerg in the world? Color me shocked. I would say that Puzzle has shown a skillset, in terms of multitasking, mechanics and gamesense, that is roughly on part with guys like Losira and Bomber. Now that Puzzle is in Code S, we'll see whether he can post good results. The equivalents of the HongUns and IncAs of the world are people like Ensnare and Kyrix. Good enough to give great players decent matches, but no one seriously thinks they're champion material. If someone like Ensnare rolled someone like Puzzle, that would be genuinely worrisome from a balance perspective. What I find a little worrisome is how EASILY Ret rolled Naniwa. Ret is talented, but by his own admission barely practices, and is nowhere near one of the best Zergs in the world. Naniwa is a practice nut and may well be a top 5 Protoss, and until this point has looked like a vastly more complete player than Ret. And Ret made him look like a joke--and it wasn't like he even did anything innovative. If the guy who barely tries can stomp a more skilled guy who is absolutely busting his ass...that is not a good sign for balance.
I'll quote you for the truth because I'm a NaNi fanboy.
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I think the reason zerg and protoss win rates change so drastically month to month is their susceptibility to metagame shifts and all ins.
In a tournament setting, terran as a race is just more versatile. The notion that somehow there are more "better" players that pick terran is ridiculous. P and Z at the highest levels played perfectly is probably balanced vs T, but the race isn't nearly as forgiving as terran is.
Nestea/Losira/MC play P and Z at a really high level but anyone not playing as well as them (aka mediocre toss relative to Nestea/Losira/MC) cant compete with mediocre terrans on a consistent basis.
It's still too early to make any sweeping changes but there are some general holes in P and Z are a race that should warrant a look. If a zerg makes a slight error in scouting, it is essentially gg vs a timing push. If a toss makes a slight error in FF, it could easily be gg. Terran's have similar situations as well but far fewer in number in the early game.
eg if terran 1 base vs zerg or terran and the remaining worker count is T at say 25-30 vs the P or Z at like 10 workers but 2 bases, the terran has essentially won. The opposite doesn't apply. I'm not saying MULES are op but T has tools that let them recover from "bad" situations that arise which lead to more "forgiving" game play
Now it can be argued that greedy play should be punished as it should but when you have a larger safety net than the other races, this leads to many situations where one side gets punished more than the other.
Even end game, if a terran ends up being behind, he can stall with units by dropping if hes using bio or just general helion run bys. Zerg can do the same as well with lings but simcity can stop lings, it doesn't stop MMM drops. Also ling runbys are deadliest vs toss who are the least mobile race.
TLDR: T has a larger safety net in the way the race plays compared to P and Z
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Wait, so you took the stats from the Korean portion of SC2 Statistics, which already has a thread on this very board, and made conclusions already being discussed in that very thread? Why the hell is this topic still here? You're adding nothing new to the discussion. -_-
Even then, how about looking at results across regions as well, or specifying that this is Kor only.
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It put's a smile to my face to see all of you "protoss is imba" people trying to rationalize these numbers with everything BUT the fact that protss is the weakest race. The fact that all of you have been talking shit the last 3-4 months is a big hit to the ego isn't it?
On the numbers:
These numbers show the same result as the number posted by sc2statistics. Protoss is unequivocally the weakest race in the game. So what is the problem? One is the fact that Protoss lacks a good way of harassing their opponent early to mid game, stargate/dt harass is easy to counter and simply to expensive to be worthwhile anymore because it hardly ever works. But we can't wait 1 year for blizzard to give Protoss a new harass unit. So something else needs to be done before that, and I'm not sure what that would be
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On August 09 2011 07:26 K_Dilkington wrote:It put's a smile to my face to see all of you "protoss is imba" people trying to rationalize these numbers with everything BUT the fact that protss is the weakest race. The fact that all of you have been talking shit the last 3-4 months is a big hit to the ego isn't it? On the numbers: These numbers show the same result as the number posted by sc2statistics. Protoss is unequivocally the weakest race in the game. So what is the problem? One is the fact that Protoss lacks a good way of harassing their opponent early to mid game, stargate/dt harass is easy to counter and simply to expensive to be worthwhile anymore because it hardly ever works. But we can't wait 1 year for blizzard to give Protoss a new harass unit. So something else needs to be done before that, and I'm not sure what that would be  Even late game protoss harass is pretty lackluster. A spore and 2 spines stops dt harass cold, and pro zergs just auto do that after getting 3bases secured. Storm drops don't actually kill that much at an averagely saturated base, especially since t and z both get 2 ingame seconds to run workers before they die.
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I made this post in the TLPD Winrate Graphs thread, but since a good deal of people are also discussing statistics here, I'll just copy my post to here as well because I'm interested in what people have to say. Note that this is based on the Korean graphs.
Interesting to see that, in terms of MUs vs. both other races, Protoss is doing the worst, while, overall, Zerg is doing the worst. Even though the graph constantly shifts for PvZ, we see that it's more dominant for Zerg when Zergs are ahead of the metagame than when Protosses are.
Zerg peaks vP: 66.7% winrate, 61.5% winrate, 70.5%, 59.4%, and, lastly, 56.6%. Compare this to Protoss peaks vZ: 60%, 55.6%, 57.6%, and 55.8%.
Note that a couple of those (one of Zerg's and one of Protoss's) aren't strictly "peaks", but they're still a mildly significant trend that either follows or is prelude to a peak.
TvP is a similar story, except more one-sided.
Terran peaks vP: 59.7%, 55.6%, 57%, 66%, 61.2% Protoss peaks vT: 58.3%
Again, one of that isn't strictly a peak (the 55.6% for terran), but I include it for the same reason as above.
TvZ is the most depressing graph, because I have no need to even list any Zerg peaks when there are none. Terran is either even with Zerg, or slightly/significantly dominating. With that said, it's interesting how Zerg whine has shifted toward Protoss rather than Terran, given how these matchups look. There could be a number of factors influencing this: IdrA's opinions, ladder experiences for lower-level players, and more.
In conclusion, Zerg is doing the worst overall, which is apparent from the main graph. What might not be as apparent is that that's solely due to how badly Terran has been dominating Zerg for some time, so we have this interesting situation in which ZvP has shown itself to be slightly Z-favored, but TvZ is so Terran-dominated that it skews Zerg's numbers and gives them the worst overall winrate.
Edit: Upon further thought, it doesn't really make sense for me to say that Zerg is doing the worst overall, since the statistics in this topic shows that Protoss has by far the lowest non-mirror winrate. I was simply eyeballing the main graph and the Zerg line seemed to be the most constantly below the other lines, but the statistics tell a different story.
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I find the choice of tournaments slightly odd. I get that Korea has a lot of competition but why completely ignore tournaments that are outside of that area. If you were to take say this list: http://wiki.teamliquid.net/starcraft2/Premier_Tournaments you get a very different picture:
Winners:
T 15 Z 12 P 11
Also if you wanted a more recent picture, taking events from May onwards (SuperTournament till now) you get:
T 3 Z 5 P 2
I think the statistics can be made to show a lot of different things depending on which you take
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The closer I look at this, the more stupid it seems. When winning Code S in GSL adds as much to the statistic as winning a weekly cup with 128 participants or a showmatch between a top grandmaster and a platinum player, there's really not much use of it.
Also counting games from before terran and protoss got nerfed and infestors became a scrubs ticket to grandmasters, I don't know.. I think a wiser filter could have been applied.
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Something seems wrong at the tippy top. Korean ladder, w/l stats, tournament results, and watching games where no side make mistakes but toss just seems behind. I bet Blizzards internals show the same thing hence Dustin's comments. Oh well. Has no effect on 99.9 % of us who just needs to l2p better.
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On August 08 2011 23:16 eourcs wrote:Show nested quote +On August 08 2011 22:58 Belha wrote: The huge amount of trolls/noobs talking crap about protoss in this threads is absurd, annoying, almost insulting ( protoss less skilled by nature, less hard workers, less explored, and so, WTF). Numbers are REAL living proof of the results among races match ups. The shit talk about "protoss players are less skilled" is pure bullshit without a single argument to support it. I'LL love if players that make such judgements write a list with arguments to support their words.
I have my arguments to support my opinion about the numbers (REAL PROOF) we are seeing for about a year: 1) Terran is the best race (wanna call it "complete"? Ok... "complete", and with Palpatine voice please). Why? Simple: Is the most rewarding for flawless multi task skill, best harassing punisher race, best eco macro mechanic, most efficient all-ins, most efficient micro mechanics, AND (very important too) the least punished race per mistake. Terrans gonna hate me, yes, but PLEASE CHECK THE ENTIRE YEAR NUMBERS. 2) Average pro P player is skilled as average pro T or Z player. The problem is that P is the race that punish most the player per mistake. Bad micro (or luck) with your scouting probes aganist the faster lings in PvZ? Time to play blind till you commit to a tech investment (EVEN HUK suffer this, and is one of the top P's, he get busted a lot by a trillion of lings placing his expo, just because he plays blind). Under average ff's? Dead (again, even pros suffer this, A LOT). Not above average unit spread in PvT? You re dead aganist ghosts. Not microed your templars when the ai tends to pack it together with your army? Emp won. I can keep throwing examples of how many times the P player have to outmicro the opponent, AND if he does not, hes dead.
Please guys. Arguments, please. Let's keep the debate nicely.
You can make these stupid "most punished per mistake" arguments with every race. 1) Not paying attention for 5 seconds? All your marines dies to fungal/banelings 2)Get caught unsieged? Everything dies 3)Get unlucky? All your marines die to burrowed banelings 4)Miss an emp? Your entire army is stormed to death 5)Not looking at your army for 5 seconds? All your infestors get feedbacked/emped 6)Not looking at your army for 5 seconds? Everything gets forcefielded and you lose 3/4 of your army 7)Not looking at your mutas for a fraction of a second? All of them die to thors/marines/stalkers/templar 70% of those examples are for TVZ, and he wasnt talking about TVZ at all, you made 2 examples for TVP and i really think the forcefield argument is more the other way for toss as in "dont forcield 1/3 of their army off die to a stim timing", and wich pro player isnt looking at their army for 5 seconds while its on the map? not to mention any decent top pro can just shuttle their units back behind the forcefields with medivacs, its a very impressive feat but its dooable , terran just rewards good micro mechanics alot more , it has more tools.
And at least you can micro out of storm, there isnt any microing out of an EMP, if you have a reasonable amount of ghosts there is no reason a good pro player should let anything more than 2-3 storms through after blanketing the army in emp's. There is obviously a reason protoss is doing so poorly right now beyond "their players suck" that excuse is a total cop out for people who still perpetrate the lie that protoss is OP (mainly zerg players who hang on idra's every word imo )
We are talking about at the highest levels here mind you so anyone not in high masters that is basing their oppinion on personal experience and not watching pro level games needs to stfu.
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On August 09 2011 07:44 HolyArrow wrote: I made this post in the TLPD Winrate Graphs thread, but since a good deal of people are also discussing statistics here, I'll just copy my post to here as well because I'm interested in what people have to say. Note that this is based on the Korean graphs.
Interesting to see that, in terms of MUs vs. both other races, Protoss is doing the worst, while, overall, Zerg is doing the worst. Even though the graph constantly shifts for PvZ, we see that it's more dominant for Zerg when Zergs are ahead of the metagame than when Protosses are.
Zerg peaks vP: 66.7% winrate, 61.5% winrate, 70.5%, 59.4%, and, lastly, 56.6%. Compare this to Protoss peaks vZ: 60%, 55.6%, 57.6%, and 55.8%.
Note that a couple of those (one of Zerg's and one of Protoss's) aren't strictly "peaks", but they're still a mildly significant trend that either follows or is prelude to a peak.
TvP is a similar story, except more one-sided.
Terran peaks vP: 59.7%, 55.6%, 57%, 66%, 61.2% Protoss peaks vT: 58.3%
Again, one of that isn't strictly a peak (the 55.6% for terran), but I include it for the same reason as above.
TvZ is the most depressing graph, because I have no need to even list any Zerg peaks when there are none. Terran is either even with Zerg, or slightly/significantly dominating. With that said, it's interesting how Zerg whine has shifted toward Protoss rather than Terran, given how these matchups look. There could be a number of factors influencing this: IdrA's opinions, ladder experiences for lower-level players, and more.
In conclusion, Zerg is doing the worst overall, which is apparent from the main graph. What might not be as apparent is that that's solely due to how badly Terran has been dominating Zerg for some time, so we have this interesting situation in which ZvP has shown itself to be slightly Z-favored, but TvZ is so Terran-dominated that it skews Zerg's numbers and gives them the worst overall winrate.
Edit: Upon further thought, it doesn't really make sense for me to say that Zerg is doing the worst overall, since the statistics in this topic shows that Protoss has by far the lowest non-mirror winrate. I was simply eyeballing the main graph and the Zerg line seemed to be the most constantly below the other lines, but the statistics tell a different story. Its mainly idra's oppinion unfortunately he controls the hive mind of the zerg fanboys. People like this eat up statements like "zerg isnt supposed to beat protoss" (most ignorant statement ever even for the time as zergs were still doing really well against protoss a month ago) you could show idra statistics like this and he would just say the same thing every zerg player is mirroring right now "oh thats just because protoss player suck and zerg players are just alot better"
"if i beat a protoss its because they suck" "if they beat me its because their race is OP"
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On August 09 2011 03:01 twiitar wrote: The temporary supremacy of certain BOs/viability of strategies is something that's been known since SCBW, back then it was usually "fixed" not by crying and complaining but rather by discovering how to beat it with a better BO/Strategy.
My sentiments exactly. A couple of months really isn't enough time to decide something is imbalanced. All these stats mean is that Protoss is having a rough time right now. If this trend continues for a year and a half and Protoss players are still having a rough time, then you might have an argument.
Unless there's something glaringly obvious (and it'd better be really freaking glaringly obvious), no one here can really say for sure whether it's because the game is inherently imbalanced or the players are just approaching the match up wrong. Think about the state of PvZ until Bisu vs Savior in 07
EDIT: Instead of looking at the number of first/second places, I think the winrate graphs tell a lot more. PvZ has been back and forth and PvT looks fine. Did PvT take a nosedive in July? Yes. (~51:49 for May and June I'd say is pretty damn even). Does that prove anything? No. Like I said before, a few rough months proves nothing.
Although for the race winrate charts, you said they were all games. Is that all pro level games or just games in general. If they encompass diamond level games, for example, then those statistics really dont mean anything as far as balance goes.
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hate to quote myself, but if there is any case to make on analyzing race win distribution, it is obligatory to normalize it on representation.
say, if Nestea would be the only zerg in GSL, zerg podium percentages would be insanely high. if anything, OP should have at least provided the total amount of players and racial distribution. without these numbers, any discussion is moot.
On August 09 2011 07:13 rotegirte wrote: yeah first and foremost, KR is an awfully small set of data.
but for the sake of validity, wouldn't it be necessary to weight the winner's race against the total number of participants of that race?
for example, a x% percentage of terran winners means close to nothing if terran entries outnumber the rest of the field ten-fold.
on the other hand, let's say one zerg winner would be of more importance when he was the only zerg entering the competition to begin with.
not to bash your effort. anything else would require quite a ridiculous amount of research, but so far your numbers carry little significance (not only from set size) but especially regarding the desired interpretation.
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On August 09 2011 16:43 rotegirte wrote:hate to quote myself, but if there is any case to make on analyzing race win distribution, it is obligatory to normalize it on representation. say, if Nestea would be the only zerg in GSL, zerg podium percentages would be insanely high. if anything, OP should have at least provided the total amount of players and racial distribution. without these numbers, any discussion is moot. Show nested quote +On August 09 2011 07:13 rotegirte wrote: yeah first and foremost, KR is an awfully small set of data.
but for the sake of validity, wouldn't it be necessary to weight the winner's race against the total number of participants of that race?
for example, a x% percentage of terran winners means close to nothing if terran entries outnumber the rest of the field ten-fold.
on the other hand, let's say one zerg winner would be of more importance when he was the only zerg entering the competition to begin with.
not to bash your effort. anything else would require quite a ridiculous amount of research, but so far your numbers carry little significance (not only from set size) but especially regarding the desired interpretation.
Granted OP doesn't provide race distribution, he does however, provide a few charts for you to look at, one of which shows terran has been at the top of the food chain since January (7 months). On top of that TvP has been favouring terran since March and TvZ has been favouring terran since December. Protoss and Zerg triumphs have been a month long at most.
The only time zerg has been on top is october to november, and the only time protoss has been on top is a handful of days in December (pretty much dead even, not even favoured).
Say what you will, but the imbalance also shows in terran winning rates... Some terrans even hace 90% winning rates, no other race has anything of that sort.
Surely Blizzard does see this trend.
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In my opinion this is just a temporary lul in Protoss results, from what I've seen there have been numerous times that one race has been lacking behind the others and this time it's the Protoss' turn. I think once Blizz starts doing some balance changes and the Protoss find a really good strategy that works well against the others then their results will be on top, I think it will just need a little innovation.
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Why would you have a spoiler saying not to talk about balance when your initial post is all about it? It's blatantly obvious if you ask me.
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I think a lot of this could be evened out with HoTS and the rumored harras unit protoss might get. Also personally, I love toss but I recently switched to Zerg because it just has so much more "fun" value for the average player and I feel more Zerg players will invest in the time to get better on ladder than other players (not a fact but a general observation from my group of friends).
But to get onto the pro's, I hate not seeing a lot of toss players, albeit players like HuK and Naniwa are amazingly good, but there is only a handful of great toss players. They are just the underdog race imo in the current competitive scene.
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All this is is reflecting the games change brought about by various patches since MC had his run(s).
VR were hard to deal with so they were nerfed heavily. HT was hard to handle so KA was removed. Zerg complained about deathballs so infesters were buffed. Zergs complained about 4 gate being able to punish a FE so that was nerfed. Zergs complained about Pylon blocking their ramp in the way to FE so that was nerfed.
Protoss has been severally crippled and you wonder why they are doing poor? Lets cut off your leg , race, and see how you do on podium.
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On August 09 2011 16:54 NineteenSC2 wrote:Show nested quote +On August 09 2011 16:43 rotegirte wrote:hate to quote myself, but if there is any case to make on analyzing race win distribution, it is obligatory to normalize it on representation. say, if Nestea would be the only zerg in GSL, zerg podium percentages would be insanely high. if anything, OP should have at least provided the total amount of players and racial distribution. without these numbers, any discussion is moot. On August 09 2011 07:13 rotegirte wrote: yeah first and foremost, KR is an awfully small set of data.
but for the sake of validity, wouldn't it be necessary to weight the winner's race against the total number of participants of that race?
for example, a x% percentage of terran winners means close to nothing if terran entries outnumber the rest of the field ten-fold.
on the other hand, let's say one zerg winner would be of more importance when he was the only zerg entering the competition to begin with.
not to bash your effort. anything else would require quite a ridiculous amount of research, but so far your numbers carry little significance (not only from set size) but especially regarding the desired interpretation. Granted OP doesn't provide race distribution, he does however, provide a few charts for you to look at, one of which shows terran has been at the top of the food chain since January (7 months). On top of that TvP has been favouring terran since march and TvZ has been favouring terran since december.
it is arguable how much low-mid tier play is affecting tournament results. since this thread is about discrete placement specifically, overall win ratios come only in effect as an assumption of an "ideal" distribution.
these two scenarios are hugely different, and should be treated that way.
a more meaningful way is to gather weighted tournament win percentages and compare it to these total results, giving hints to possible grave discrepancies between skill-tiers and/or under/over-performing pro players.
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On August 09 2011 17:07 tdt wrote: All this is is reflecting the games change brought about by various patches since MC had his run(s).
VR were hard to deal with so they were nerfed heavily. HT was hard to handle so KA was removed. Zerg complained about deathballs so infesters were buffed. Zergs complained about 4 gate being able to punish a FE so that was nerfed. Zergs complained about Pylon blocking their ramp in the way to FE so that was nerfed.
Protoss has been severally crippled and you wonder why they are doing poor? Lets cut off your leg , race, and see how you do on podium. Ya, I think if they didnt remove KA and they left 4gate alone protoss mus would be closer to 50%. Trying to "fix" 4gate, which wasn't broken was a dumb move.
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idra right now is like damn, i must just suck
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For those saying "the meta game has changed" and "toss need to step it up" I would counter when the game changes then it's just a game change not a meta change. Patches are game changes and little things can make a huge shift. It's amazing really. Have a look how archons are used today vs prior to patch and they got a miniscule buff. The same drastic effects can be applied to nerfs.
I don't envy Blizzards job.
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On August 09 2011 17:37 lahey wrote: idra right now is like damn, i must just suck
This made me lol...
I would consider myself as one of the not-so-whiny toss players (although I like to qq once in a while) and I appreciate the effort of the OP. Not because it gives me real data to base my qq on, but because it makes all the other complaints, mainly by zerg, look pretty stupid.
We have been told for months that zerg can't beat protoss....every other PvZ I play I get flamed by the zerg for playing an easy/imba race. I've never really known why zergs hate on protoss instead of terran, but damn it feels good to see how injustified their whine really is overall.
Then the terran players joined in, complaining that you just can't beat protoss with amulet. Seems like amulet was the reason why toss managed to get "slightly" (!) ahead, and now falling again far (!) behind. Also the only really effective all-in we had, the voidray + 3 gate all-in, was quickly taken away - which I will never forgive Blizzard, since they never responded to protoss complaining about the million different strong terran all-ins.
Overall, I don't have a problem with playing a "slightly hard" race - I just hate it when the whole world somehow got the impression that protoss would be "overpowered". Just feels good to see the actual data that proves them wrong.
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On August 09 2011 17:07 tdt wrote: All this is is reflecting the games change brought about by various patches since MC had his run(s).
VR were hard to deal with so they were nerfed heavily. HT was hard to handle so KA was removed. Zerg complained about deathballs so infesters were buffed. Zergs complained about 4 gate being able to punish a FE so that was nerfed. Zergs complained about Pylon blocking their ramp in the way to FE so that was nerfed.
Protoss has been severally crippled and you wonder why they are doing poor? Lets cut off your leg , race, and see how you do on podium.
And during this same time with all these nerfs what buffs have Protoss had?
Archon range/massive: Making the Archon usable (which is good but only really helps in late mid/ late game which is generally where Protoss has the least worries) Sentry train time decreased: Helps very early game, only before warpgate is out. Zealot Charge always hits once: Nice but not game changing.
Sorry if there are any important ones I have missed, but I think it's pretty clear Protoss has been nerfed quite badly.
On August 09 2011 17:53 sleepingdog wrote:. Overall, I don't have a problem with playing a "slightly hard" race - I just hate it when the whole world somehow got the impression that protoss would be "overpowered". Just feels good to see the actual data that proves them wrong.
I totally agree with this, I am so sick of every other game I win against Zerg it's because I'm playing the "overpowered race" but when I come up against a Zerg who knows how to play I feel so helpless. I know this is more to do with peoples own opinions rather than any actual facts, but it is still frustrating.
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On August 09 2011 17:53 sleepingdog wrote: Also the only really effective all-in we had, the voidray + 3 gate all-in, was quickly taken away - which I will never forgive Blizzard, since they never responded to protoss complaining about the million different strong terran all-ins.
How was that all-in taken away? I still see it around.
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Thank you zyce and stormfox for this awesome thread
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