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[I] Dustin Browder, HotS + General Q&A - Page 21

Forum Index > SC2 General
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Trealador
Profile Joined August 2011
United States207 Posts
August 24 2011 18:40 GMT
#401
My only wish is that people realize SCII is a completely different game then BW. I understand there are obvious similarities but if you want to play BW, go play BW. They need to feel different at some level and I think it has had great success while there are obvious design or balance flaws. A lot of people suggest giving utility to units identical to BW, although this is a decent idea, there is really nothing completely broken which makes the game unplayable to resort to remaking BW.
Like a man.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-08-24 18:45:01
August 24 2011 18:42 GMT
#402
On August 25 2011 03:21 Truedot wrote:
Show nested quote +
On August 24 2011 10:46 blade55555 wrote:
On August 24 2011 10:41 Truedot wrote:
On August 02 2011 11:31 RaLakedaimon wrote:
I like the idea of removing some units that just suck such as the corrupter, seeing all those useless things floating around if a P tech switches is a huge waste since they have to sack them anyways. Reapers are ok but I think they need to tweak that idea a bit as well. If they bring back something similar to Lurkers I am totally race switching to Z though, that would be so sweet to have a siege style unit to hold ground with.


are you kidding? corruptors are great for tons of things. It shuts down a tech path for P and forces a specific one from T. Not only that, but have you SEEN what happens when thors get corrupted? I make a single corruptor per thor if there ISNT any terran air on the field. And they can clean up medivacs during a push while your ground units tangle with the marines. 300 health and 2 base armor just makes them so good for forcing marines to not shoot at them. they tank so well that you're left with the decision to either spend a lot of time killing these corruptors that are killing your VERY IMPORTANT medivacs, or shoot the ground units.

And if there happens to be NO further use for corruptor, morph it into a BL and go on a rampage.

Corruption against key units such as thor, corruption en masse vs stalkers or mass tanks for helping your army down them faster, there's literally limitless options for their use when you tech them.

its just that people are stupid and haven't experimented with them like myself.


lol the reason people don't make a corruptor a thor (pro's) is because there is a lot of better things to use the gas on. That is such a huge waste of gas because if you are making 3 corruptors for 3 thors thats 300 gas that could be used on muta's/infestors (especially if he's going mech you want infestors). Thats just a huge waste of gas.

Zerg is already gas starved and wasting 100 gas on a corruptor for "corrupt" on 1 thor is just a huge waste, because again zerg is always starving for gas unless you don't make enough drones.


not really. if you're making corruptors anyway, there are uses for them BESIDES the simple ones that everyone can see.

Ever corrupt a line of 10 stalkers trying to meatshield for colossi and watch them insta-disappear? Its great for you, bad for the colossi who just lost the meat buffer.

Ever go against a terran who's abusing the good old stim and run away through a spread of tanks? Hi medivacs, meet corruptor. Dead medivac, marines that have double stimmed and wasted the stim power, and now are at half health when your army catches up and squishes them.

Show nested quote +
On August 24 2011 10:58 Zato-1 wrote:
On August 24 2011 10:41 Truedot wrote:
On August 02 2011 11:31 RaLakedaimon wrote:
I like the idea of removing some units that just suck such as the corrupter, seeing all those useless things floating around if a P tech switches is a huge waste since they have to sack them anyways. Reapers are ok but I think they need to tweak that idea a bit as well. If they bring back something similar to Lurkers I am totally race switching to Z though, that would be so sweet to have a siege style unit to hold ground with.


are you kidding? corruptors are great for tons of things. It shuts down a tech path for P and forces a specific one from T. Not only that, but have you SEEN what happens when thors get corrupted? I make a single corruptor per thor if there ISNT any terran air on the field. And they can clean up medivacs during a push while your ground units tangle with the marines. 300 health and 2 base armor just makes them so good for forcing marines to not shoot at them. they tank so well that you're left with the decision to either spend a lot of time killing these corruptors that are killing your VERY IMPORTANT medivacs, or shoot the ground units.

And if there happens to be NO further use for corruptor, morph it into a BL and go on a rampage.

Corruption against key units such as thor, corruption en masse vs stalkers or mass tanks for helping your army down them faster, there's literally limitless options for their use when you tech them.

its just that people are stupid and haven't experimented with them like myself.

Was it necessary to resurrect a 20-day old thread to post this? I read the title and thought there was new HotS info out...


whats wrong with you? A mod necro'd a years old thread about the memphis 3 because there was a relevant update to the story. this is only 20 days old? Exactly. Its not even old at all. its still relevant. Not just that, but what I posted was on topic with the thread. what you posted was not, and is useless.



Sorry if you played at a higher level of play you would see just how much more you need gas. Making corruptors just to corrupt thors just isn't worth the gas when again, you are already gas starved. You are using it so that you can do 20% more damage to 1 unit then its completely useless. That is not worth 150 minerals/ 100 gas, especially the gas as again you are already gas starved to where you don't want to waste it on a corruptor just so you can do a 20% more damage to a unit.

And you sound like you make more then one so the players you are playing are probably not that good as you are delaying your upgrades, less banelings (vs terran), less infestors/roaches (vs protoss or zerg).

If you are making corruptors anyway of course you want to use the corrupt ability never said not to. But if you are just making corruptors to do 20% more damage to thors that is such a huge waste of gas lol.

As for the killing medivacs, yeah I use muta to kill medivacs if a terran abandons them what zerg doesn't? I would rather have that extra muta then a useless corruptor that can do 1 corrupt every 45 seconds. that just doesn't make sense to me when you said that lol.
When I think of something else, something will go here
Truedot
Profile Joined August 2011
444 Posts
Last Edited: 2011-08-24 18:46:04
August 24 2011 18:45 GMT
#403
On August 25 2011 03:42 blade55555 wrote:
Show nested quote +
On August 25 2011 03:21 Truedot wrote:
On August 24 2011 10:46 blade55555 wrote:
On August 24 2011 10:41 Truedot wrote:
On August 02 2011 11:31 RaLakedaimon wrote:
I like the idea of removing some units that just suck such as the corrupter, seeing all those useless things floating around if a P tech switches is a huge waste since they have to sack them anyways. Reapers are ok but I think they need to tweak that idea a bit as well. If they bring back something similar to Lurkers I am totally race switching to Z though, that would be so sweet to have a siege style unit to hold ground with.


are you kidding? corruptors are great for tons of things. It shuts down a tech path for P and forces a specific one from T. Not only that, but have you SEEN what happens when thors get corrupted? I make a single corruptor per thor if there ISNT any terran air on the field. And they can clean up medivacs during a push while your ground units tangle with the marines. 300 health and 2 base armor just makes them so good for forcing marines to not shoot at them. they tank so well that you're left with the decision to either spend a lot of time killing these corruptors that are killing your VERY IMPORTANT medivacs, or shoot the ground units.

And if there happens to be NO further use for corruptor, morph it into a BL and go on a rampage.

Corruption against key units such as thor, corruption en masse vs stalkers or mass tanks for helping your army down them faster, there's literally limitless options for their use when you tech them.

its just that people are stupid and haven't experimented with them like myself.


lol the reason people don't make a corruptor a thor (pro's) is because there is a lot of better things to use the gas on. That is such a huge waste of gas because if you are making 3 corruptors for 3 thors thats 300 gas that could be used on muta's/infestors (especially if he's going mech you want infestors). Thats just a huge waste of gas.

Zerg is already gas starved and wasting 100 gas on a corruptor for "corrupt" on 1 thor is just a huge waste, because again zerg is always starving for gas unless you don't make enough drones.


not really. if you're making corruptors anyway, there are uses for them BESIDES the simple ones that everyone can see.

Ever corrupt a line of 10 stalkers trying to meatshield for colossi and watch them insta-disappear? Its great for you, bad for the colossi who just lost the meat buffer.

Ever go against a terran who's abusing the good old stim and run away through a spread of tanks? Hi medivacs, meet corruptor. Dead medivac, marines that have double stimmed and wasted the stim power, and now are at half health when your army catches up and squishes them.

On August 24 2011 10:58 Zato-1 wrote:
On August 24 2011 10:41 Truedot wrote:
On August 02 2011 11:31 RaLakedaimon wrote:
I like the idea of removing some units that just suck such as the corrupter, seeing all those useless things floating around if a P tech switches is a huge waste since they have to sack them anyways. Reapers are ok but I think they need to tweak that idea a bit as well. If they bring back something similar to Lurkers I am totally race switching to Z though, that would be so sweet to have a siege style unit to hold ground with.


are you kidding? corruptors are great for tons of things. It shuts down a tech path for P and forces a specific one from T. Not only that, but have you SEEN what happens when thors get corrupted? I make a single corruptor per thor if there ISNT any terran air on the field. And they can clean up medivacs during a push while your ground units tangle with the marines. 300 health and 2 base armor just makes them so good for forcing marines to not shoot at them. they tank so well that you're left with the decision to either spend a lot of time killing these corruptors that are killing your VERY IMPORTANT medivacs, or shoot the ground units.

And if there happens to be NO further use for corruptor, morph it into a BL and go on a rampage.

Corruption against key units such as thor, corruption en masse vs stalkers or mass tanks for helping your army down them faster, there's literally limitless options for their use when you tech them.

its just that people are stupid and haven't experimented with them like myself.

Was it necessary to resurrect a 20-day old thread to post this? I read the title and thought there was new HotS info out...


whats wrong with you? A mod necro'd a years old thread about the memphis 3 because there was a relevant update to the story. this is only 20 days old? Exactly. Its not even old at all. its still relevant. Not just that, but what I posted was on topic with the thread. what you posted was not, and is useless.



Sorry if you played at a higher level of play you would see just how much more you need gas. Making corruptors just to corrupt thors just isn't worth the gas when again, you are already gas starved. You are using it so that you can do 20% more damage to 1 unit then its completely useless. That is not worth 150 minerals/ 100 gas, especially the gas as again you are already gas starved to where you don't want to waste it on a corruptor just so you can do a 20% more damage to a unit.

And you sound like you make more then one so the players you are playing are probably not that good as you are delaying your upgrades, less banelings (vs terran), less infestors/roaches (vs protoss or zerg).

If you are making corruptors anyway of course you want to use the corrupt ability never said not to. But if you are just making corruptors to do 20% more damage to thors that is such a huge waste of gas lol.

As for the killing medivacs, yeah I use muta to kill medivacs if a terran abandons them what zerg doesn't? I would rather have that extra muta then a useless corruptor that can do 1 corrupt every 45 seconds.


+20% damage on a thor. a roach dies, morph corruptor into BL.

Stop your theorycraft, its obvious you don't actually play at high level.

mutas and corruptors cost the same gas. corruptors can actually fight in a ball, and have higher dps than mutae.
I used to spend my time not caring about people's language in chat. Until I got hit by blizz. Now I spend my time instigating people to verbal abusive levels, so I can ban them in turn. The circle of life.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-08-24 18:52:06
August 24 2011 18:51 GMT
#404
On August 25 2011 03:40 Trealador wrote:
A lot of people suggest giving utility to units identical to BW, although this is a decent idea, there is really nothing completely broken which makes the game unplayable to resort to remaking BW.

It's not about balance anymore. Balance is there.

It's about increasing player enjoyment with more exciting units and more unit variety.
It's about improving watchability and excitement for spectators.

Attracting fans of the original Korean e-sport with a few more beloved BW units would just be a nice bonus.
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 24 2011 18:54 GMT
#405
All I want is a unit that can actually fight marine tank. With proper marine control there's no way you'll ever get your banelings to kill enough marines so that your mutalisks don't end up dying.
Cirqueenflex
Profile Joined October 2010
499 Posts
August 24 2011 18:56 GMT
#406
the problem i see with this: Protoss has already the strongest ways to get ground units into your base, be it pylons that can be abused to warp to high ground/hidden up there or warp prisms (who don't even cost gas!). So if Protoss gets a strong harass unit i can imagine that being way too effective (warp in DT/Zealots are already pretty strong in taking down mineral lines/expos, HT in warp prisma becomes popular too). Not to forget the almighty blink stalker ist the incarnation of harassment
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
August 24 2011 18:57 GMT
#407
Yeah, Zerg should get Infested Siege Tanks. Exactly like siege tanks except you can make tons of 'em at once (larvae), and they get even LONGER range on creep.

That's what I think when I hear about a Zerg siege unit... except for, y'know, Lurkers.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
BamBam
Profile Blog Joined November 2009
745 Posts
August 24 2011 18:58 GMT
#408
On August 25 2011 03:40 Trealador wrote:
My only wish is that people realize SCII is a completely different game then BW. I understand there are obvious similarities but if you want to play BW, go play BW. They need to feel different at some level and I think it has had great success while there are obvious design or balance flaws. A lot of people suggest giving utility to units identical to BW, although this is a decent idea, there is really nothing completely broken which makes the game unplayable to resort to remaking BW.


Its people like you I can never seem to figure out. Its like saying "Tetris 2000 is different from vanilla tetris, its vastly different to the point it cant be compared". Fact is, SC2 is not "completely different". Sure its not identical, but you make it out to be as different as pong and halo.

That said, I would like to see micro intensive units added for all races, or upgrades that make units have a relationship with one another (similar to marines/banes).
"two is way better than twice as one" - artosis
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
August 24 2011 18:59 GMT
#409
On August 25 2011 03:45 Truedot wrote:
Show nested quote +
On August 25 2011 03:42 blade55555 wrote:
On August 25 2011 03:21 Truedot wrote:
On August 24 2011 10:46 blade55555 wrote:
On August 24 2011 10:41 Truedot wrote:
On August 02 2011 11:31 RaLakedaimon wrote:
I like the idea of removing some units that just suck such as the corrupter, seeing all those useless things floating around if a P tech switches is a huge waste since they have to sack them anyways. Reapers are ok but I think they need to tweak that idea a bit as well. If they bring back something similar to Lurkers I am totally race switching to Z though, that would be so sweet to have a siege style unit to hold ground with.


are you kidding? corruptors are great for tons of things. It shuts down a tech path for P and forces a specific one from T. Not only that, but have you SEEN what happens when thors get corrupted? I make a single corruptor per thor if there ISNT any terran air on the field. And they can clean up medivacs during a push while your ground units tangle with the marines. 300 health and 2 base armor just makes them so good for forcing marines to not shoot at them. they tank so well that you're left with the decision to either spend a lot of time killing these corruptors that are killing your VERY IMPORTANT medivacs, or shoot the ground units.

And if there happens to be NO further use for corruptor, morph it into a BL and go on a rampage.

Corruption against key units such as thor, corruption en masse vs stalkers or mass tanks for helping your army down them faster, there's literally limitless options for their use when you tech them.

its just that people are stupid and haven't experimented with them like myself.


lol the reason people don't make a corruptor a thor (pro's) is because there is a lot of better things to use the gas on. That is such a huge waste of gas because if you are making 3 corruptors for 3 thors thats 300 gas that could be used on muta's/infestors (especially if he's going mech you want infestors). Thats just a huge waste of gas.

Zerg is already gas starved and wasting 100 gas on a corruptor for "corrupt" on 1 thor is just a huge waste, because again zerg is always starving for gas unless you don't make enough drones.


not really. if you're making corruptors anyway, there are uses for them BESIDES the simple ones that everyone can see.

Ever corrupt a line of 10 stalkers trying to meatshield for colossi and watch them insta-disappear? Its great for you, bad for the colossi who just lost the meat buffer.

Ever go against a terran who's abusing the good old stim and run away through a spread of tanks? Hi medivacs, meet corruptor. Dead medivac, marines that have double stimmed and wasted the stim power, and now are at half health when your army catches up and squishes them.

On August 24 2011 10:58 Zato-1 wrote:
On August 24 2011 10:41 Truedot wrote:
On August 02 2011 11:31 RaLakedaimon wrote:
I like the idea of removing some units that just suck such as the corrupter, seeing all those useless things floating around if a P tech switches is a huge waste since they have to sack them anyways. Reapers are ok but I think they need to tweak that idea a bit as well. If they bring back something similar to Lurkers I am totally race switching to Z though, that would be so sweet to have a siege style unit to hold ground with.


are you kidding? corruptors are great for tons of things. It shuts down a tech path for P and forces a specific one from T. Not only that, but have you SEEN what happens when thors get corrupted? I make a single corruptor per thor if there ISNT any terran air on the field. And they can clean up medivacs during a push while your ground units tangle with the marines. 300 health and 2 base armor just makes them so good for forcing marines to not shoot at them. they tank so well that you're left with the decision to either spend a lot of time killing these corruptors that are killing your VERY IMPORTANT medivacs, or shoot the ground units.

And if there happens to be NO further use for corruptor, morph it into a BL and go on a rampage.

Corruption against key units such as thor, corruption en masse vs stalkers or mass tanks for helping your army down them faster, there's literally limitless options for their use when you tech them.

its just that people are stupid and haven't experimented with them like myself.

Was it necessary to resurrect a 20-day old thread to post this? I read the title and thought there was new HotS info out...


whats wrong with you? A mod necro'd a years old thread about the memphis 3 because there was a relevant update to the story. this is only 20 days old? Exactly. Its not even old at all. its still relevant. Not just that, but what I posted was on topic with the thread. what you posted was not, and is useless.



Sorry if you played at a higher level of play you would see just how much more you need gas. Making corruptors just to corrupt thors just isn't worth the gas when again, you are already gas starved. You are using it so that you can do 20% more damage to 1 unit then its completely useless. That is not worth 150 minerals/ 100 gas, especially the gas as again you are already gas starved to where you don't want to waste it on a corruptor just so you can do a 20% more damage to a unit.

And you sound like you make more then one so the players you are playing are probably not that good as you are delaying your upgrades, less banelings (vs terran), less infestors/roaches (vs protoss or zerg).

If you are making corruptors anyway of course you want to use the corrupt ability never said not to. But if you are just making corruptors to do 20% more damage to thors that is such a huge waste of gas lol.

As for the killing medivacs, yeah I use muta to kill medivacs if a terran abandons them what zerg doesn't? I would rather have that extra muta then a useless corruptor that can do 1 corrupt every 45 seconds.


+20% damage on a thor. a roach dies, morph corruptor into BL.

Stop your theorycraft, its obvious you don't actually play at high level.

mutas and corruptors cost the same gas. corruptors can actually fight in a ball, and have higher dps than mutae.


I'm sorry. But LOL this guy saying blade5555 doesn't play a high level.

Also, corruptors can't put any pressure on yoru opponent like mutas for the gas price. They are also slower and perform any role on their own.
I am that I am
holynorth
Profile Blog Joined August 2010
United States590 Posts
August 24 2011 18:59 GMT
#410
I just really want lurkers, or something that offers the same thing. Lurkers could be aggressive or defensive. A professional player could use lurkers to stall a push for nearly five minutes. A bad player would lose them in the first scan. You could go all-in and drop them, or use them to defend an early fourth. Love the unit.

Banelings are bad in design. As players get better, banelings get worse. They rely on imperfect play to a degree where it is actually possible to defeat banelings effectively.
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
August 24 2011 19:03 GMT
#411
multi-region play
replay watching online with friends

seriously...
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 24 2011 19:04 GMT
#412
On August 25 2011 03:45 Truedot wrote:
Show nested quote +
On August 25 2011 03:42 blade55555 wrote:
On August 25 2011 03:21 Truedot wrote:
On August 24 2011 10:46 blade55555 wrote:
On August 24 2011 10:41 Truedot wrote:
On August 02 2011 11:31 RaLakedaimon wrote:
I like the idea of removing some units that just suck such as the corrupter, seeing all those useless things floating around if a P tech switches is a huge waste since they have to sack them anyways. Reapers are ok but I think they need to tweak that idea a bit as well. If they bring back something similar to Lurkers I am totally race switching to Z though, that would be so sweet to have a siege style unit to hold ground with.


are you kidding? corruptors are great for tons of things. It shuts down a tech path for P and forces a specific one from T. Not only that, but have you SEEN what happens when thors get corrupted? I make a single corruptor per thor if there ISNT any terran air on the field. And they can clean up medivacs during a push while your ground units tangle with the marines. 300 health and 2 base armor just makes them so good for forcing marines to not shoot at them. they tank so well that you're left with the decision to either spend a lot of time killing these corruptors that are killing your VERY IMPORTANT medivacs, or shoot the ground units.

And if there happens to be NO further use for corruptor, morph it into a BL and go on a rampage.

Corruption against key units such as thor, corruption en masse vs stalkers or mass tanks for helping your army down them faster, there's literally limitless options for their use when you tech them.

its just that people are stupid and haven't experimented with them like myself.


lol the reason people don't make a corruptor a thor (pro's) is because there is a lot of better things to use the gas on. That is such a huge waste of gas because if you are making 3 corruptors for 3 thors thats 300 gas that could be used on muta's/infestors (especially if he's going mech you want infestors). Thats just a huge waste of gas.

Zerg is already gas starved and wasting 100 gas on a corruptor for "corrupt" on 1 thor is just a huge waste, because again zerg is always starving for gas unless you don't make enough drones.


not really. if you're making corruptors anyway, there are uses for them BESIDES the simple ones that everyone can see.

Ever corrupt a line of 10 stalkers trying to meatshield for colossi and watch them insta-disappear? Its great for you, bad for the colossi who just lost the meat buffer.

Ever go against a terran who's abusing the good old stim and run away through a spread of tanks? Hi medivacs, meet corruptor. Dead medivac, marines that have double stimmed and wasted the stim power, and now are at half health when your army catches up and squishes them.

On August 24 2011 10:58 Zato-1 wrote:
On August 24 2011 10:41 Truedot wrote:
On August 02 2011 11:31 RaLakedaimon wrote:
I like the idea of removing some units that just suck such as the corrupter, seeing all those useless things floating around if a P tech switches is a huge waste since they have to sack them anyways. Reapers are ok but I think they need to tweak that idea a bit as well. If they bring back something similar to Lurkers I am totally race switching to Z though, that would be so sweet to have a siege style unit to hold ground with.


are you kidding? corruptors are great for tons of things. It shuts down a tech path for P and forces a specific one from T. Not only that, but have you SEEN what happens when thors get corrupted? I make a single corruptor per thor if there ISNT any terran air on the field. And they can clean up medivacs during a push while your ground units tangle with the marines. 300 health and 2 base armor just makes them so good for forcing marines to not shoot at them. they tank so well that you're left with the decision to either spend a lot of time killing these corruptors that are killing your VERY IMPORTANT medivacs, or shoot the ground units.

And if there happens to be NO further use for corruptor, morph it into a BL and go on a rampage.

Corruption against key units such as thor, corruption en masse vs stalkers or mass tanks for helping your army down them faster, there's literally limitless options for their use when you tech them.

its just that people are stupid and haven't experimented with them like myself.

Was it necessary to resurrect a 20-day old thread to post this? I read the title and thought there was new HotS info out...


whats wrong with you? A mod necro'd a years old thread about the memphis 3 because there was a relevant update to the story. this is only 20 days old? Exactly. Its not even old at all. its still relevant. Not just that, but what I posted was on topic with the thread. what you posted was not, and is useless.



Sorry if you played at a higher level of play you would see just how much more you need gas. Making corruptors just to corrupt thors just isn't worth the gas when again, you are already gas starved. You are using it so that you can do 20% more damage to 1 unit then its completely useless. That is not worth 150 minerals/ 100 gas, especially the gas as again you are already gas starved to where you don't want to waste it on a corruptor just so you can do a 20% more damage to a unit.

And you sound like you make more then one so the players you are playing are probably not that good as you are delaying your upgrades, less banelings (vs terran), less infestors/roaches (vs protoss or zerg).

If you are making corruptors anyway of course you want to use the corrupt ability never said not to. But if you are just making corruptors to do 20% more damage to thors that is such a huge waste of gas lol.

As for the killing medivacs, yeah I use muta to kill medivacs if a terran abandons them what zerg doesn't? I would rather have that extra muta then a useless corruptor that can do 1 corrupt every 45 seconds.


+20% damage on a thor. a roach dies, morph corruptor into BL.

Stop your theorycraft, its obvious you don't actually play at high level.

mutas and corruptors cost the same gas. corruptors can actually fight in a ball, and have higher dps than mutae.


um I play Na pro's all the time, I made finals of the zotac cup taking a game off of TSL revival and beating some known players. I don't consider myself a pro no but I do play a lot of known names (fenix/stalife/major/etc).

Its not even theorycraft, its just a fact lol. You want to know why muta's are better? They can harass the terran base, they can attack both air and ground. Yeah I would definitely prefer a corruptor to do 1 corrupt on a thor and attack medivics/vikings with.
When I think of something else, something will go here
tsarnicky
Profile Joined May 2011
104 Posts
August 24 2011 19:05 GMT
#413
IMO great point about the corrupter, but i'm not sure that toss needs a raiding unit: DTs, and warp prisms are enough IMO and ofc phoenix, its just that people haven't really gotten used to using warp prisms. Also I think browder should be careful about giving z a siege unit, blords kinda already are...

also because of the value of this post I think the dustin brawler deserves to be re-introduced to sotis... i really miss it
good macro... all is good... perfect -oGsMC
0neder
Profile Joined July 2009
United States3733 Posts
August 24 2011 19:05 GMT
#414
On August 25 2011 03:54 Joey Wheeler wrote:
All I want is a unit that can actually fight marine tank. With proper marine control there's no way you'll ever get your banelings to kill enough marines so that your mutalisks don't end up dying.

Zerg need a 1 supply unit like the hydra from BW. Whatever that is. I say roach or hydras and adjust stats accordingly.
bgx
Profile Joined August 2010
Poland6595 Posts
August 24 2011 19:05 GMT
#415
Even dev team said many units needs to be changed -_-, its ok for now but in 1-2-3years you gonna puke because those units are already discovered and are boring as hell, 1 dimensional 1a units are not the future of esports.

Its not about making BW clone, its about using already discovered successful patterns that made BW eternal(relatively to other games). Its up to dev team if they want to spice it up, but completely reverting things that were more than ok to achieve superficial balance is lost cause. I say again don't look at this matter how it is working now but how the hell are you gonna enjoy playing/watching starcraft in future.

Stork[gm]
0neder
Profile Joined July 2009
United States3733 Posts
August 24 2011 19:06 GMT
#416
Any unit in the game can be and is a raiding unit.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 24 2011 19:07 GMT
#417
On August 25 2011 03:51 0neder wrote:
Show nested quote +
On August 25 2011 03:40 Trealador wrote:
A lot of people suggest giving utility to units identical to BW, although this is a decent idea, there is really nothing completely broken which makes the game unplayable to resort to remaking BW.

It's not about balance anymore. Balance is there.

It's about increasing player enjoyment with more exciting units and more unit variety.
It's about improving watchability and excitement for spectators.

Attracting fans of the original Korean e-sport with a few more beloved BW units would just be a nice
bonus.


I don't think making SC2 a toned downed BW will attract any of the BW fans :\
"Its easy, just trust your CPU".-Boxer on being good at games
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 24 2011 19:09 GMT
#418
On August 25 2011 03:56 Cirqueenflex wrote:
the problem i see with this: Protoss has already the strongest ways to get ground units into your base, be it pylons that can be abused to warp to high ground/hidden up there or warp prisms (who don't even cost gas!). So if Protoss gets a strong harass unit i can imagine that being way too effective (warp in DT/Zealots are already pretty strong in taking down mineral lines/expos, HT in warp prisma becomes popular too). Not to forget the almighty blink stalker ist the incarnation of harassment


Protoss has by far the least amount of harassment options. DT's and Zealots are terrible for harassment if your opponent is competent. Every type of Protoss harassment is far more cost inefficient than any Zerg or Terran harass, so they are much overdo for a real harass option.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Rob28
Profile Joined November 2010
Canada705 Posts
August 24 2011 19:12 GMT
#419
On August 25 2011 04:05 tsarnicky wrote:
IMO great point about the corrupter, but i'm not sure that toss needs a raiding unit: DTs, and warp prisms are enough IMO and ofc phoenix, its just that people haven't really gotten used to using warp prisms.


I take it you don't play many games as toss...

Prisms are just a transport unit... you know like one that every race has also. It's just flimsy and a piece of shit... i mean one transport is strong and heals units, one provides supply and can evolve into a spell-using detector, and one is made of glass and can provide a teeny-tiny area to warp in units. Which would you prefer to have, as a race?

Also, DTs are near-useless after detection is in play (basically after the 6 minute mark), and phoenix are a bitch to micro for harassing (they're only good for "harassing" zerg queens and overlords, hardly what I'd consider a decent harass unit).

I, for one, welcome our new protoss harass-unit overlords...
"power overwhelming"... work, dammit, work!
Mentymion
Profile Joined July 2010
Germany259 Posts
August 24 2011 19:27 GMT
#420
It seems I was right with my opinion about David Kim.

He clearly doesn't have any clue how to balance that game. In fact, Dustin has spoken about most of all the problems we currently have and which is possibly the best way to fix this but somehow I always read bullshit in the upcoming patches.

Instead I must hear his awkward opinions of the game:"Units such as the Mothership are only for casual players". Season 3 maps were just the icing of the cake....

I could puke everytime I see this fucking interview

I'am glad that Dustin Browder is the Lead Designer of Starcraft 2 cuz he is the reason why this game isn't totally rubbish in terms of Game Design/Balance.
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