.. but all in all; awesome ;D
eSports: A Short History of Nearly Everything - Page 2
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VENDIZ
1575 Posts
.. but all in all; awesome ;D | ||
prodiG
Canada2016 Posts
On August 01 2011 05:49 frequency wrote: The fighting game scene isnt really included in the 'esports' category. Sure, it is a part of whatever most people considering esports, but it never really caught on to the 'mainstream' esports community which was basically CS/Quake -> WC3 -> SC2. 875k unique viewers for Evo 2011 Day 1 might disagree ![]() Fighting games haven't taken off internationally like some of the other titles. You'll notice that CS, Warcraft, Quake, and SC are all games that can be played at a high level online which goes leaps and bounds in fostering a community. Fighting games don't have that same luxury, a delay of even 30ms can make the game practically unplayable. Fighting games are huge in the east and west coast US as well as various capital cities throughout North America, and seemingly only popular in countries where arcades are still dominant (Korea, Japan - eg. 4 of top 8 in SSF4: AE Evo 2011 are Japanese/Korean), but outside of that there's just not that same huge following elsewhere. But just because it hasn't taken off the same way other genres have doesn't mean it shouldn't be considered ![]() | ||
Condor Hero
United States2931 Posts
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BushidoSnipr
United States910 Posts
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Tnerb
United States141 Posts
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MiraKul
Malaysia498 Posts
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PD
Norway66 Posts
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D.Devil
Germany227 Posts
On August 01 2011 05:40 Fatmatt2000 wrote: This was pretty cool reading through this and remembering all this stuff happening. Thanks a lot for going through and writing it all up, one complaint though: you completely neglect the whole fighting game scene and its huge resurgence back into the mainstream since the release of street fighter 4 in 2009. Two reasons for this: 1. I tried to focus on the events that were somehow relevant to today's SC2 esports (e.g. the history of today's successful teams). I don't feel like fighting games contributed much to this, even teams like EG and coL only added fighting game players quite recently. 2. I'm not as well informed in fighting games as in other disciplines, but I believe that there aren't as many important things that have to be included in such a post (be aware I already removed lots of other things from the post). Maybe I just missed some stuff, I don't know. Feel free to give me some advice on what to include (but alone the release of SSF4 isn't enough because I didn't include any game releases for a reason). After all, I mentioned the first EVO event and Justin Wong. | ||
leo23
United States3075 Posts
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chesshaha
United States1117 Posts
Maybe add a few more pictures would be nice. ![]() | ||
mbr
20 Posts
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BleaK_
Norway593 Posts
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javy_
United States1677 Posts
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xkare
Germany140 Posts
Kinda agree with your final statement about the seperated communities. I followed alot competitiv gaming (primary the cs scene from 2001 till 2006) but never found out about the crazyness of sc:bw going on in South Korea and teamliquid.net. It took Starcraft 2 to find them and realizing that i love them ![]() | ||
Sermokala
United States13565 Posts
The guy right above me has a huge point though. The fighting games sence seems to have always been seperate from other organizations and yet have flurished all the same. you never mentioned them once and I just find that so odd. | ||
Roychez
Netherlands54 Posts
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D.Devil
Germany227 Posts
On August 01 2011 06:13 mbr wrote: One of the best articles on e-sports I've read. Was a bit dissapointed that you didn't write about Johan 'toxjq' Quick and his complete and utter dominance in Quake 4. You're right, I'll fix this. On August 01 2011 06:15 javy925 wrote: Great writeup, but I wish you spent more time talking about heaton and potti rather than element, even though he is also a good player. The SK-NiP-SK transfer story was one of the things I had to cut out because the post is already ridiculously long. elemeNt might not have been the best CS player, but he was involved in most of the ground-breaking events. | ||
BigLighthouse
United Kingdom424 Posts
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Wasteweiser
Canada522 Posts
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Gamegene
United States8308 Posts
One thing I'd like to call attention to: July 2011: The esports-focused Korean TV station MBCGame is said to shut down. This would also mean the end of the MBCGame StarCraft League (and most likely the end of the SC:BW team MBCGame HERO). This is actually something that threatens the SCII scene in Korea, because MBCGame is actually a large part of the Korean infrastructure and threatens to signal the beginning of the end of major E-Sports in Korea. If people could read this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=248299¤tpage=13 and try to help convince MBCGame to keep E-Sports on twitter that would be a huge help for the entire scene in general. Especially considering GOMTV is not very popular in Korea. Korea is undeniably the world capital of eSports, they were the first to start having computer games played on a professional level, and they are the guiding light for any other place that wants to follow suit. How will this look if eSports can't even last for 10 years before having to declare bankruptcy? No one will want that for their future. Stacraft Brood War is the predecessor to Starcraft 2, not just for the story and the game series, but because SC:BW has the infrastructure and the public acceptance that makes it legitimate in the public eye. SC:BW and MBCGame laid the foundation for eSports as we know it today by promoting computer games as a valid occupation and career. That foundation is the main reason Starcraft 2 already has such a strong professional following (it took 3-4 years for SC:BW teams to really get going, look how easy it was for SC2 with that precedent). SC:BW and MBC in general are constantly getting more and more young people interested in eSports: SC:BW is so ingrained in the mind of the average Korean youth today that it is literally part of the collective national identity. Young people grow up with eSports, and that makes them want to become progamers themselves. With so much of that TV Broadcasting infrastructure the next generation of progamers probably won't exist. Write that if anybody truly cares about E-Sports, truly truly (not just saying it because it sounds so fucking noble), they'll lend a hand in preserving the future, sustainability, and acknowledgment of professional gaming in general. Korea is still the world's spawning pool for the best of the best starcraft players. If TV stations, prestigious tournaments like the MSL, and eventually sponsors start to phase out Brood War from signifigance, it's only a matter of time before a number of pro gaming teams and players are out of a job. Yes. Some of them WILL go to SCII if that happens. That's a probability. But if we're looking at this from a long term perspective, Korea will cease to be the world wide power in starcraft. That means no more MCs (iron), no more Nesteas (zergbong), no more Puma/Gentlemens, no more Losiras, no more Bombers (fancy), no more MarineKings (clare) no more Nadas, no more Julys, no more YellOws, no more BoxeRs. The mere existance of good Korean players, and good Korean players from BW ensures that the skill ceiling for SCII is incredibly high. It ensures that nobody has to watch crappy players (TN snip) in tournaments when Thorzain and Naniwa aspire to compete with the Koreans. If there's no incentive for skilled players in Korea to join professional gaming, the entire scene as a whole will suffer. Don't be stupid and think that this doesn't effect you. (TN we're all in this together, BW, SC2, whatever) If you truly truly care, you'll try and understand, and hopefully, help. | ||
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